Actually you can quad SLI PS3s to get 2160p :P
This topic is locked from further discussion.
...And people bash OnLive for offering only 720p when every single game is being rendered in full 720p with high/maxed settings. :([QUOTE="tagyhag"]Yep, people would be surprised at how little 1080P games there are for either console.Rikusaki
not always high or max and it looks much worse than console games since Onlive has horrible compression that makes my eyes bleed.
No you can't if its a LCD it will look like garbage due to pixel stretching.. And no there isn't Here is the thing.. Your going to get a performance hit.. No matter what.. Furthermore the small visual gap between the two can be changed with AA and AF usage.. Something that is not needed.. While you certainly should never tone down the resolution on a LCD, it will look awful..
sSubZerOo
You must have a crappy LCD then.
I already said you can turn off or on gpu scaling. You can also play in window mode.
It won't look bad.
The Witcher has a pixelation problem with cutscenes at 16:10 ratio so I had to switch to 16:9 and it still looks good.
The resolution I have to run it at is 1680x945.
I am guessing you have never gamed on a good 1920x1200 monitor as there is quite a difference from 1680x1050.
The performance hit is only around 8FPS.
Actually you can quad SLI PS3s to get 2160p :P
NVIDIATI
Gran turismo 5 running like that would own anything, including crysis 8)
[QUOTE="Funconsole"]Have fun playing on your 23" monitor while I play on my 60" 1080p TV with home theater set uphaberman13
Playing on a 30" HP right now, 2560x1600... 55" LCD on the wall. They don't compare, the 55" (samsung) is like looking through mud in comparison for screen detail and sharpness. Also, I'm 1.5" from the monitor, so its looks vastly larger than the TV which is 10" away (or 5" from the couch)
TVs are awful for gaming.
The only reason to play on a console/TV (or PC/TV) is that you are a lazy slacker, or actually have a real job that requires physical work and sitting in a computer chair is less than appealing. Otherwise man-up and get a PC so those old a$$ consoles can die already.
LOL you dissed PC gamers.
I personally hate playing on PC since it's very weird sitting so close.
I would rather be sitting farther away from my TV on my couch than sitting up close to a monitor
[QUOTE="theuncharted34"]
Gran turismo 5 running like that would own anything, including crysis 8)
Hakkai007
bwahahahaha!
Thanks I needed a good laugh.
in 2160p @ 60 fps?...
EDIT: was talking about the QUAD sli setup of GT5. ^^ up there. That wouldn't own crysis? :?
[QUOTE="Merex760"][QUOTE="dontshackzmii"]No you won't. Screens will just be made with a higher pixel density than they are now. Is it needed though? Quite frankly I see this completely uneconomical as well as worthless.. Games already look amazing at much more conventional screens.. And until we see hardware far surpass software demands, I see this as something only the people in which money for them is quite a limitless resource. Why wouldn't it be needed? To be honest consoles need it more than PCs right now. Console games look like a blurry low-res mess if you're used to PC gaming.um you will need a massive screen to take full advantage of that
sSubZerOo
in 2160p @ 60 fps?...
theuncharted34
Still nothing compared to crysis.
resolution won't magically up the detail of the tracks and make those 2D trees 3D.
For example just because I can play Doom at insane 10200x5000 resolution does not make it look better than games of this gen.
[QUOTE="theuncharted34"]
in 2160p @ 60 fps?...
Hakkai007
Still nothing compared to crysis.
resolution won't magically up the detail of the tracks and make those 2D trees 3d.
For example just because I can play Doom at insane 10200x5000 resolution does not make it look better than games of this gen.
The car detail is next to real life. And tracks look good. What you talkin bout :|
The car detail is next to real life. And tracks look good. What you talkin bout :|
theuncharted34
The car detail is ok but nothing compared to real life.
If it were on the PC with the ability for high res reflections, high res textures, better lighting and directx 11 then maybe it would be good.
Then they could make the tracks look better too.
[QUOTE="theuncharted34"]
The car detail is next to real life. And tracks look good. What you talkin bout :|
Hakkai007
The car detail is ok but nothing compared to real life.
If it were on the PC with the ability for high res reflections, high res textures, better lighting and directx 11 then maybe it would be good.
Then they could make the tracks look better too.
hater's gonna hate :lol:
[QUOTE="theuncharted34"]
hater's gonna hate :lol:
Hakkai007
Not hating just posting facts.
But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.
about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.
This is ridiculous. Quad sli Gran turismo 5? lololol
about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.
This is ridiculous. Quad sli Gran turismo 5? lololol
theuncharted34
Your posts have already given me enough information about your knowledge.
[QUOTE="theuncharted34"]
about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.
This is ridiculous. Quad sli Gran turismo 5? lololol
Hakkai007
Your posts have already given me enough information about your knowledge.
same. Goodbye.
about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.
This is ridiculous. Quad sli Gran turismo 5? lololol
theuncharted34
Since when did we need amazing hardware to beat console specs?
And I doubt that the human eye will be able to tell much of a difference between 2160 and 1080.Unless of course the screen is huge.
But I will test you on one thing.
You will probably just use google search and regurgitate what was posted.
.
Here is my question.
Do you know the Cell's (PS3) major downfall?
I will even give you a clue. It has to do with the SPUs.
Hakkai007
it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.
EDIT: no google search. ;)
[QUOTE="theuncharted34"]
it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.
EDIT: no google search. ;)
Hakkai007
Wrong.
Tell me.
[QUOTE="Hakkai007"]
[QUOTE="theuncharted34"]
hater's gonna hate :lol:
theuncharted34
Not hating just posting facts.
But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.
about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.
This is ridiculous. Quad sli Gran turismo 5? lololol
Ok, impromptu comp quiz:1. Describe the arrangement of the dispatcher on the ATI Cypress architecture
2. In Intel Nelham the processor's front side bus was replaced with what?
3. Compare and contrast the benefits of RISC and CISC
4. What is the importance of OOOE?
5. Compare and Contrast x86 and ARM? Which is better for small scale devices and why?
[QUOTE="theuncharted34"]
Tell me.
Hakkai007
Actually I will give you another hint.
Think of the SPE. What are they missing?
:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.
[QUOTE="theuncharted34"]
[QUOTE="Hakkai007"]
Not hating just posting facts.
But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.
ferret-gamer
about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.
This is ridiculous. Quad sli Gran turismo 5? lololol
Ok, impromptu comp quiz:1. Describe the arrangement of the dispatcher on the ATI Cypress architecture
2. In Intel Nelham the processor's front side bus was replaced with what?
3. Compare and contrast the benefits of RISC and CISC
4. What is the importance of OOOE?
5. Compare and Contrast x86 and ARM? Which is better for small scale devices and why?
Maybe I should have put down clock speeds only :oops: flame on?
5. would be Arm because of low power usage and alot of handheld devices seem to be using it. ds and 3ds included.
still not using google. :oops:
:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.
theuncharted34
They are missing a fundamental thing that normal CPUs have and even though the PS3 architecture is not the same this missing thing is very important.
I will give you the best hint that should give it away.
It deals with storing information.
[QUOTE="Hakkai007"]
[QUOTE="theuncharted34"]
it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.
EDIT: no google search. ;)
theuncharted34
Wrong.
Tell me.
As an example, "fat" GPUs such as Geforce 8800GT has more than 8 ROPs.
[QUOTE="ronvalencia"]
As an example, "fat" GPUs such as Geforce 8800GT has more than 8 ROPs.
Hakkai007
Stop derailing my discussion with him as it has nothing to do with the answer.
Well your question is somewhat subjective, ronvalencia may think it failed for a different reason than you or I.[QUOTE="theuncharted34"]
:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.
Hakkai007
They are missing a fundamental thing that normal CPUs have and even though the PS3 architecture is not the same this missing thing is very important.
I will give you the best hint that should give it away.
It deals with storing information.
ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.
[QUOTE="ferret-gamer"]Well your question is somewhat subjective, ronvalencia may think it failed for a different reason than you or I.Hakkai007
Yah but I gave him enough information to know what it is.
I made it as direct as possible.
And it is a big flaw.
Why getting personal with theuncharted34? Just tell the person. The latest fat GPUs went past 24 ROPs along time ago.:o Imagine all the chicks you can pick up once you tell them you game on 2160p!
ujjval16
I know right? 8)
ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.
theuncharted34
You are getting there but not quite.
I will just give it away since this is taking too long.
They have no cache.
And the thing you mentioned is also a problem.
It makes using the SPEs inefficient.
And I won't bother explaining why because I already got the knowledge I needed from testing you.
[QUOTE="Hakkai007"]
[QUOTE="theuncharted34"]
:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.
They are missing a fundamental thing that normal CPUs have and even though the PS3 architecture is not the same this missing thing is very important.
I will give you the best hint that should give it away.
It deals with storing information.
ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.
In general, X86 CPU sends information to the GPU.[QUOTE="theuncharted34"]
ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.
Hakkai007
You are getting there but not quite.
I will just give it away since this is taking too long.
They have no cache.
And the thing you mentioned is also a problem.
It makes using the SPEs inefficient.
And I won't bother explaining why because I already got the knowledge I needed from testing you.
in raw computing power, the cell cannot be beat. I know it's not the best, but it is certainly alot more powerful than the xenon.
[QUOTE="theuncharted34"]
ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.
Hakkai007
You are getting there but not quite.
I will just give it away since this is taking too long.
They have no cache.
And the thing you mentioned is also a problem.
It makes using the SPEs inefficient.
And I won't bother explaining why because I already got the knowledge I needed from testing you.
SPE has software driven "cache" i.e. refer on-chip SPE local memory. It's up to the programmer to work it out i.e. complexity moved to software/wetware.NVIDIA G80 has both software and hardware driven caches. Microsoft and ATI/NVIDIA shields the programmer from low level programming.
SPE has software driven "cache" i.e. refer on-chip SPE local memory. It's to the programmer to work it out i.e. complexity moved to software/wetware.
NVIDIA G80 has both software and hardware driven caches.
ronvalencia
It doesn't have it's own cache for each SPE though. Which means they can only code one job for each SPE. They cannot switch back in forth between different jobs.
[QUOTE="theuncharted34"]
in raw computing power, the cell cannot be beat. I know it's not the best, but it is certainly alot more powerful than the xenon.
Hakkai007
bwahahaha!
Nope totally wrong.
Looks like you finally showed you true colors.
look at the top. http://www.opiniopedia.com/viewnode.asp?scitech:20090108-1
i7 50 gigaflops, cell 200 - 250. Are you saying the xenon is more powerful than cell in raw power?
[QUOTE="theuncharted34"]
look at the top. http://www.opiniopedia.com/viewnode.asp?scitech:20090108-1
i7 50 gigaflops, cell 200 - 250. Are you saying the xenon is more powerful than cell in raw power?
Hakkai007
ZZZZz you really don't know much about hardware do you?
you didn't answer the question. why are you hatin on me?
[QUOTE="ronvalencia"]
SPE has software driven "cache" i.e. refer on-chip SPE local memory. It's to the programmer to work it out i.e. complexity moved to software/wetware.
NVIDIA G80 has both software and hardware driven caches.
Hakkai007
It doesn't have it's own cache for each SPE though. Which means they can only code one job for each SPE. They cannot switch back in forth between different jobs.
They can switch jobs i.e. each SPE has 256KByte of local memory. You can have 100KByte for task A and 156Kb for task B. Treat SPEs as a fast simple mini-PC. SPE's ISA is based on PPC's VMX.
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