2160p gaming....only PC.

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NVIDIATI

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#101 NVIDIATI
Member since 2010 • 8463 Posts

Actually you can quad SLI PS3s to get 2160p :P

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Hakkai007

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#102 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="tagyhag"]Yep, people would be surprised at how little 1080P games there are for either console.Rikusaki

...And people bash OnLive for offering only 720p when every single game is being rendered in full 720p with high/maxed settings. :(

not always high or max and it looks much worse than console games since Onlive has horrible compression that makes my eyes bleed.

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Hakkai007

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#103 Hakkai007
Member since 2005 • 4905 Posts

No you can't if its a LCD it will look like garbage due to pixel stretching.. And no there isn't Here is the thing.. Your going to get a performance hit.. No matter what.. Furthermore the small visual gap between the two can be changed with AA and AF usage.. Something that is not needed.. While you certainly should never tone down the resolution on a LCD, it will look awful..

sSubZerOo

You must have a crappy LCD then.

I already said you can turn off or on gpu scaling. You can also play in window mode.

It won't look bad.

The Witcher has a pixelation problem with cutscenes at 16:10 ratio so I had to switch to 16:9 and it still looks good.

The resolution I have to run it at is 1680x945.

I am guessing you have never gamed on a good 1920x1200 monitor as there is quite a difference from 1680x1050.

The performance hit is only around 8FPS.

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theuncharted34

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#104 theuncharted34
Member since 2010 • 14529 Posts

Actually you can quad SLI PS3s to get 2160p :P

NVIDIATI

Gran turismo 5 running like that would own anything, including crysis 8)

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Hakkai007

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#105 Hakkai007
Member since 2005 • 4905 Posts

Gran turismo 5 running like that would own anything, including crysis 8)

theuncharted34

bwahahahaha!

Thanks I needed a good laugh.

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Funconsole

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#106 Funconsole
Member since 2009 • 3223 Posts

[QUOTE="Funconsole"]Have fun playing on your 23" monitor while I play on my 60" 1080p TV with home theater set uphaberman13

Playing on a 30" HP right now, 2560x1600... 55" LCD on the wall. They don't compare, the 55" (samsung) is like looking through mud in comparison for screen detail and sharpness. Also, I'm 1.5" from the monitor, so its looks vastly larger than the TV which is 10" away (or 5" from the couch)

TVs are awful for gaming.

The only reason to play on a console/TV (or PC/TV) is that you are a lazy slacker, or actually have a real job that requires physical work and sitting in a computer chair is less than appealing. Otherwise man-up and get a PC so those old a$$ consoles can die already.

LOL you dissed PC gamers.

I personally hate playing on PC since it's very weird sitting so close.
I would rather be sitting farther away from my TV on my couch than sitting up close to a monitor

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theuncharted34

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#107 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

Gran turismo 5 running like that would own anything, including crysis 8)

Hakkai007

bwahahahaha!

Thanks I needed a good laugh.

in 2160p @ 60 fps?...

EDIT: was talking about the QUAD sli setup of GT5. ^^ up there. That wouldn't own crysis? :?

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Merex760

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#108 Merex760
Member since 2008 • 4381 Posts
[QUOTE="Merex760"][QUOTE="dontshackzmii"]

um you will need a massive screen to take full advantage of that

sSubZerOo
No you won't. Screens will just be made with a higher pixel density than they are now.

Is it needed though? Quite frankly I see this completely uneconomical as well as worthless.. Games already look amazing at much more conventional screens.. And until we see hardware far surpass software demands, I see this as something only the people in which money for them is quite a limitless resource.

Why wouldn't it be needed? To be honest consoles need it more than PCs right now. Console games look like a blurry low-res mess if you're used to PC gaming.
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Hakkai007

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#109 Hakkai007
Member since 2005 • 4905 Posts

in 2160p @ 60 fps?...

theuncharted34

Still nothing compared to crysis.

resolution won't magically up the detail of the tracks and make those 2D trees 3D.

For example just because I can play Doom at insane 10200x5000 resolution does not make it look better than games of this gen.

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theuncharted34

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#110 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

in 2160p @ 60 fps?...

Hakkai007

Still nothing compared to crysis.

resolution won't magically up the detail of the tracks and make those 2D trees 3d.

For example just because I can play Doom at insane 10200x5000 resolution does not make it look better than games of this gen.

The car detail is next to real life. And tracks look good. What you talkin bout :|

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NVIDIATI

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#111 NVIDIATI
Member since 2010 • 8463 Posts

[QUOTE="NVIDIATI"]

Actually you can quad SLI PS3s to get 2160p :P

theuncharted34

Gran turismo 5 running like that would own anything, including crysis 8)

No.. But here it is anyways.

Its using a Sony SRXT110 4K projector.

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Hakkai007

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#112 Hakkai007
Member since 2005 • 4905 Posts

The car detail is next to real life. And tracks look good. What you talkin bout :|

theuncharted34

The car detail is ok but nothing compared to real life.

If it were on the PC with the ability for high res reflections, high res textures, better lighting and directx 11 then maybe it would be good.

Then they could make the tracks look better too.

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theuncharted34

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#113 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

The car detail is next to real life. And tracks look good. What you talkin bout :|

Hakkai007

The car detail is ok but nothing compared to real life.

If it were on the PC with the ability for high res reflections, high res textures, better lighting and directx 11 then maybe it would be good.

Then they could make the tracks look better too.

hater's gonna hate :lol:

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Hakkai007

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#114 Hakkai007
Member since 2005 • 4905 Posts

Actually you can quad SLI PS3s to get 2160p :P

NVIDIATI

The game runs at 1280x1080 not 1920x1080.

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Hakkai007

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#115 Hakkai007
Member since 2005 • 4905 Posts

hater's gonna hate :lol:

theuncharted34

Not hating just posting facts.

But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.

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theuncharted34

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#116 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

hater's gonna hate :lol:

Hakkai007

Not hating just posting facts.

But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.

about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.

This is ridiculous. Quad sli Gran turismo 5? lololol

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Hakkai007

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#117 Hakkai007
Member since 2005 • 4905 Posts

about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.

This is ridiculous. Quad sli Gran turismo 5? lololol

theuncharted34

Your posts have already given me enough information about your knowledge.

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DiamondzR4ever

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#118 DiamondzR4ever
Member since 2010 • 81 Posts
Wow, I would rather buy a sick whip.
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theuncharted34

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#119 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.

This is ridiculous. Quad sli Gran turismo 5? lololol

Hakkai007

Your posts have already given me enough information about your knowledge.

same. Goodbye.

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Hakkai007

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#120 Hakkai007
Member since 2005 • 4905 Posts

But I will test you on one thing.

You will probably just use google search and regurgitate what was posted.

.

Here is my question.

Do you know the Cell's (PS3) major downfall?

I will even give you a clue. It has to do with the SPUs.

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Quaker-w00ts

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#121 Quaker-w00ts
Member since 2009 • 1646 Posts

oooo are we playing a game?

Halo: Reach....... only xbox 360

do i winz cookie?

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rpgs_shall_rule

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#122 rpgs_shall_rule
Member since 2006 • 1943 Posts

about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.

This is ridiculous. Quad sli Gran turismo 5? lololol

theuncharted34

Since when did we need amazing hardware to beat console specs?

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Giant_Panda

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#123 Giant_Panda
Member since 2007 • 982 Posts

And I doubt that the human eye will be able to tell much of a difference between 2160 and 1080.Unless of course the screen is huge.

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theuncharted34

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#124 theuncharted34
Member since 2010 • 14529 Posts

But I will test you on one thing.

You will probably just use google search and regurgitate what was posted.

.

Here is my question.

Do you know the Cell's (PS3) major downfall?

I will even give you a clue. It has to do with the SPUs.

Hakkai007

it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.

EDIT: no google search. ;)

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Hakkai007

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#125 Hakkai007
Member since 2005 • 4905 Posts

it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.

EDIT: no google search. ;)

theuncharted34

Wrong.

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theuncharted34

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#126 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.

EDIT: no google search. ;)

Hakkai007

Wrong.

Tell me.

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Hakkai007

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#127 Hakkai007
Member since 2005 • 4905 Posts

Tell me.

theuncharted34

Actually I will give you another hint.

Think of the SPE. What are they missing?

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deactivated-5cf4b2c19c4ab

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#128 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Hakkai007"]

[QUOTE="theuncharted34"]

hater's gonna hate :lol:

theuncharted34

Not hating just posting facts.

But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.

about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.

This is ridiculous. Quad sli Gran turismo 5? lololol

Ok, impromptu comp quiz:

1. Describe the arrangement of the dispatcher on the ATI Cypress architecture

2. In Intel Nelham the processor's front side bus was replaced with what?

3. Compare and contrast the benefits of RISC and CISC

4. What is the importance of OOOE?

5. Compare and Contrast x86 and ARM? Which is better for small scale devices and why?

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theuncharted34

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#129 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

Tell me.

Hakkai007

Actually I will give you another hint.

Think of the SPE. What are they missing?

:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.

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theuncharted34

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#130 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="Hakkai007"]

Not hating just posting facts.

But people who have never played PC games at higher res and settings will probably not understand that, especially those who don;t know much about hardware.

ferret-gamer

about what hardware? I can list the specs of any console's and know all the modern cpu's gpu's in PC hardware. Try me mr. Hermit.

This is ridiculous. Quad sli Gran turismo 5? lololol

Ok, impromptu comp quiz:

1. Describe the arrangement of the dispatcher on the ATI Cypress architecture

2. In Intel Nelham the processor's front side bus was replaced with what?

3. Compare and contrast the benefits of RISC and CISC

4. What is the importance of OOOE?

5. Compare and Contrast x86 and ARM? Which is better for small scale devices and why?

Maybe I should have put down clock speeds only :oops: flame on?

5. would be Arm because of low power usage and alot of handheld devices seem to be using it. ds and 3ds included.

still not using google. :oops:

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Hakkai007

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#131 Hakkai007
Member since 2005 • 4905 Posts

:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.

theuncharted34

They are missing a fundamental thing that normal CPUs have and even though the PS3 architecture is not the same this missing thing is very important.

I will give you the best hint that should give it away.

It deals with storing information.

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ronvalencia

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#132 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Hakkai007"]

[QUOTE="theuncharted34"]

it only operates at around 77% max effiency because of acess times? Or the difficulty? It's not really difficult, just different.

EDIT: no google search. ;)

theuncharted34

Wrong.

Tell me.

As an example, "fat" GPUs such as Geforce 8800GT has more than 8 ROPs.

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Hakkai007

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#133 Hakkai007
Member since 2005 • 4905 Posts

As an example, "fat" GPUs such as Geforce 8800GT has more than 8 ROPs.

ronvalencia

Stop derailing my discussion with him as it has nothing to do with the answer.

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deactivated-5cf4b2c19c4ab

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#134 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ronvalencia"]

As an example, "fat" GPUs such as Geforce 8800GT has more than 8 ROPs.

Hakkai007

Stop derailing my discussion with him as it has nothing to do with the answer.

Well your question is somewhat subjective, ronvalencia may think it failed for a different reason than you or I.
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Hakkai007

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#135 Hakkai007
Member since 2005 • 4905 Posts

Well your question is somewhat subjective, ronvalencia may think it failed for a different reason than you or I.ferret-gamer

Yah but I gave him enough information to know what it is.

I made it as direct as possible.

And it is a big flaw.

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theuncharted34

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#136 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.

Hakkai007

They are missing a fundamental thing that normal CPUs have and even though the PS3 architecture is not the same this missing thing is very important.

I will give you the best hint that should give it away.

It deals with storing information.

ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.

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ronvalencia

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#137 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ferret-gamer"]Well your question is somewhat subjective, ronvalencia may think it failed for a different reason than you or I.Hakkai007

Yah but I gave him enough information to know what it is.

I made it as direct as possible.

And it is a big flaw.

Why getting personal with theuncharted34? Just tell the person. The latest fat GPUs went past 24 ROPs along time ago.

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ujjval16

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#138 ujjval16
Member since 2008 • 1669 Posts

:o Imagine all the chicks you can pick up once you tell them you game on 2160p!

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theuncharted34

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#139 theuncharted34
Member since 2010 • 14529 Posts

:o Imagine all the chicks you can pick up once you tell them you game on 2160p!

ujjval16

I know right? 8)

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poseidonwest

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#140 poseidonwest
Member since 2010 • 675 Posts
That defines pointless.
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Hakkai007

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#141 Hakkai007
Member since 2005 • 4905 Posts

ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.

theuncharted34

You are getting there but not quite.

I will just give it away since this is taking too long.

They have no cache.

And the thing you mentioned is also a problem.

It makes using the SPEs inefficient.

And I won't bother explaining why because I already got the knowledge I needed from testing you.

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ronvalencia

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#142 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="theuncharted34"]

[QUOTE="Hakkai007"]

[QUOTE="theuncharted34"]

:o I know they're not actually cores... Probably isn't it either... I refuse to google it until were done.

They are missing a fundamental thing that normal CPUs have and even though the PS3 architecture is not the same this missing thing is very important.

I will give you the best hint that should give it away.

It deals with storing information.

ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.

In general, X86 CPU sends information to the GPU.
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theuncharted34

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#143 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.

Hakkai007

You are getting there but not quite.

I will just give it away since this is taking too long.

They have no cache.

And the thing you mentioned is also a problem.

It makes using the SPEs inefficient.

And I won't bother explaining why because I already got the knowledge I needed from testing you.

in raw computing power, the cell cannot be beat. I know it's not the best, but it is certainly alot more powerful than the xenon.

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ronvalencia

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#144 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="theuncharted34"]

ooh. I know that they actually can't store much info, but instead the core "PPE" sends data to all the spe's. so the spe's really don't hold the data.

Hakkai007

You are getting there but not quite.

I will just give it away since this is taking too long.

They have no cache.

And the thing you mentioned is also a problem.

It makes using the SPEs inefficient.

And I won't bother explaining why because I already got the knowledge I needed from testing you.

SPE has software driven "cache" i.e. refer on-chip SPE local memory. It's up to the programmer to work it out i.e. complexity moved to software/wetware.

NVIDIA G80 has both software and hardware driven caches. Microsoft and ATI/NVIDIA shields the programmer from low level programming.

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Hakkai007

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#145 Hakkai007
Member since 2005 • 4905 Posts

in raw computing power, the cell cannot be beat. I know it's not the best, but it is certainly alot more powerful than the xenon.

theuncharted34

bwahahaha!

Nope totally wrong.

Looks like you finally showed your true colors.

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Hakkai007

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#146 Hakkai007
Member since 2005 • 4905 Posts

SPE has software driven "cache" i.e. refer on-chip SPE local memory. It's to the programmer to work it out i.e. complexity moved to software/wetware.

NVIDIA G80 has both software and hardware driven caches.

ronvalencia

It doesn't have it's own cache for each SPE though. Which means they can only code one job for each SPE. They cannot switch back in forth between different jobs.

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theuncharted34

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#147 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

in raw computing power, the cell cannot be beat. I know it's not the best, but it is certainly alot more powerful than the xenon.

Hakkai007

bwahahaha!

Nope totally wrong.

Looks like you finally showed you true colors.

look at the top. http://www.opiniopedia.com/viewnode.asp?scitech:20090108-1

i7 50 gigaflops, cell 200 - 250. Are you saying the xenon is more powerful than cell in raw power?

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Hakkai007

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#148 Hakkai007
Member since 2005 • 4905 Posts

look at the top. http://www.opiniopedia.com/viewnode.asp?scitech:20090108-1

i7 50 gigaflops, cell 200 - 250. Are you saying the xenon is more powerful than cell in raw power?

theuncharted34

ZZZZz you really don't know much about hardware do you?

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theuncharted34

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#149 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

look at the top. http://www.opiniopedia.com/viewnode.asp?scitech:20090108-1

i7 50 gigaflops, cell 200 - 250. Are you saying the xenon is more powerful than cell in raw power?

Hakkai007

ZZZZz you really don't know much about hardware do you?

you didn't answer the question. why are you hatin on me?

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ronvalencia

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#150 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

SPE has software driven "cache" i.e. refer on-chip SPE local memory. It's to the programmer to work it out i.e. complexity moved to software/wetware.

NVIDIA G80 has both software and hardware driven caches.

Hakkai007

It doesn't have it's own cache for each SPE though. Which means they can only code one job for each SPE. They cannot switch back in forth between different jobs.

They can switch jobs i.e. each SPE has 256KByte of local memory. You can have 100KByte for task A and 156Kb for task B. Treat SPEs as a fast simple mini-PC. SPE's ISA is based on PPC's VMX.