NO. If you are able to further improve graphics, ai, and other optimizations and can otherwise get more out of the same hardware than you did previously THEN YOU ARE NOT USING 100% OF THE SYSTEM. Only at the point where you cannot improve any further at all are you truely at 100%. If they were at or even near 100% of system power then the games would not be able to improve any further.
jj42883
Wrong.
Using 100% of a system only implies filling up the RAM, using all the fillrate, or consuming all processing cycles, whichever is the bottleneck. It's the only definition with a iota of sense.
Further improvement will not improve the utilization rate of a system, but it's efficiency. You can always top a system with poor coding.
However, if you wish to use your own subjective definition, I challenge you to give me a formula for system utilization based on coding efficiency, without making use of any information of the future. This is, tell a formula that would give me exactly what percentage of the system's potential is, say, uncharted using, or Halo 3, or Metroid Prime 3.
I'm not asking specific values, just the formula... or an approximation of it.
If you simply have no idea of how you should go about this problem, then you'll know why you're wrong.
Log in to comment