30% of POWAH, or 100% of POWAH.....Which do you like to hear?

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deactivated-5f956b96dc672

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#1 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts

Whenever we hear devs talk about their ps3 exclusive, they always say that they use only 20% or 30% of its power of the cell.

AND

Whenever we hear devs talk about their 360 exclusive, they always say they are fully leveraging its power, or using all its power.

As gamers, which do you prefer to hear about your system of choice?

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project343

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#2 project343
Member since 2005 • 14106 Posts

Whenever we hear devs talk about their 360 exclusive, they always say they are fully leveraging its power, or using all its power.

Awinagainov


Quotes? Proof? Anything that deems this topic worthy of actual discussion?
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Hewkii

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#3 Hewkii
Member since 2006 • 26339 Posts
judging by the fact that using more generally implies that it's not going to get much better later on (visuals, for example), I think using less sounds good.
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deactivated-5f956b96dc672

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#4 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts
[QUOTE="Awinagainov"]

Whenever we hear devs talk about their 360 exclusive, they always say they are fully leveraging its power, or using all its power.

project343


Quotes? Proof? Anything that deems this topic worthy of actual discussion?

naruto devs fully leverage 360, fracture devs on GS E3 stage demo say that the 3 cores are maxed out, and many more, i have to go to school now
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SpaceDragonMan

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#5 SpaceDragonMan
Member since 2007 • 1502 Posts
His powah level is over 9000!!!!
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Xeratule

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#6 Xeratule
Member since 2003 • 4472 Posts
Which do you like to hear: Games running at 60fps or games struggling to run at 30fps?
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deactivated-5f956b96dc672

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#7 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts
judging by the fact that using more generally implies that it's not going to get much better later on (visuals, for example), I think using less sounds good.Hewkii
thats naive to say. developers create better and more beautiful games over a systems life, and it will be the same way with 360, an a year or two, the games will look way better than they do now. just like every other system ever made
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spinecaton

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#8 spinecaton
Member since 2003 • 8986 Posts
Neither, I could care less how much power they are using, as long as it looks good and plays good I could care less.
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FatalDomain

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#9 FatalDomain
Member since 2005 • 1783 Posts

I stopped paying attention to dev claims when they repeat themselves with each gen of games. A dev will claim they are using 30% of a system at launch (with results that look like a high res port of a previous gen) and will make the same claim with a game towards the end of the lifecycle of the console with greater performance...how is that possible?!?!? All hype, no substance, let the games speak for themselves...thats my two cents.

Game On...

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Vandalvideo

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#10 Vandalvideo
Member since 2003 • 39655 Posts
Needs MAXIMUM STRENGTH.
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Not-A-Stalker

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#11 Not-A-Stalker
Member since 2006 • 5165 Posts

Well it depends. I want devs to do their best on a game. But if they say they're only using 30% and their game looks amazing, then I guess it's something to be excited about when devs finally start using all "teh powaz."

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legol1

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#12 legol1
Member since 2005 • 1998 Posts
Which do you like to hear: Games running at 60fps or games struggling to run at 30fps?Xeratule
hahahahahahahahahahhahahahahahahhahahahahahahahhah you make my day !!!
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Verge_6

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#13 Verge_6
Member since 2007 • 20282 Posts
Neither, as it's probably more propoganda BS.
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Lonelynight

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#14 Lonelynight
Member since 2006 • 30051 Posts

Needs MAXIMUM STRENGTH.Vandalvideo

Give me the chickens!!!!!!!!!!!!!!!!!!!

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TimeToPartyHard

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#15 TimeToPartyHard
Member since 2004 • 1963 Posts

Off topic, Why do you spell like the Kids Next Door? (subject)

On topic, I wouldn't really want to hear either right now.

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jj42883

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#16 jj42883
Member since 2003 • 390 Posts

[QUOTE="Hewkii"]judging by the fact that using more generally implies that it's not going to get much better later on (visuals, for example), I think using less sounds good.Awinagainov
thats naive to say. developers create better and more beautiful games over a systems life, and it will be the same way with 360, an a year or two, the games will look way better than they do now. just like every other system ever made

No, i think you are the one being naive. Lets assume your initial statement of cpu usage is correct: current PS3 games only use ~%30 of the systems total power while current 360 games use 100% of the systems power.

If they are already using 100% of the 360 power, then there is no way to make games get any better then they currently are. You can't any better than 100%. That would mean that 3-4 years from now, 360 games would still look exactly the same as they do now. Today would be as good as it gets.

If only 30% of the PS3 is being used currently, that would leave A LOT of room for improvement over the next couple of years. And seeing as how the 360 and PS3 are pretty close to being equal right now (i don't want to start a graphical comparison, so lets just assume they are close enough) that would mean that as the PS3 games kept improving, the would increasingly look better and better than 360 games (which could never get any better than they are right now).

Now no one really knows how much of each system's poweris really being used, but if your 30% and 100% numbers were taken literally, it would be VERY GOOD for the PS3 and VERY BAD for the 360.

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sam280992

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#17 sam280992
Member since 2007 • 3754 Posts
Agreed
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Private_Vegas

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#18 Private_Vegas
Member since 2007 • 2783 Posts

His powah level is over 9000!!!!SpaceDragonMan

WHAT!? 9000!?!

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WilliamRLBaker

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#19 WilliamRLBaker
Member since 2006 • 28915 Posts

its funny a dev says 30% of power, and then 100% of power yet games keep geting better on the 360...so much for that argument...

oh wait they said 100% in the ps2 days...but yet they towards the end made better and better games, you see thats the thing with General purpose processors processors built for gaming in mind, 100% and you can still eek out more.


who knows about the cell they might platau at like 80% and find they cant go any further because all other functions they can do have nothing to do with gaming.

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BitterExtract

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#20 BitterExtract
Member since 2007 • 102 Posts

Which do you like to hear: Games running at 60fps or games struggling to run at 30fps?Xeratule

Does it matter?

Tone down the textures, lighting, Effects, resolution etc and you can run anything at 1080p @60FPS.

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zero9167

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#21 zero9167
Member since 2005 • 14554 Posts
games that only use 20% of a systems power... :| ... :lol:
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#22 heaven_in_hell
Member since 2007 • 312 Posts

Which do you like to hear: Games running at 60fps or games struggling to run at 30fps?Xeratule

i want games running at 120fps! :)

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Verge_6

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#23 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="SpaceDragonMan"]His powah level is over 9000!!!!Private_Vegas

WHAT!? 9000!?!

Nine-thousaaaaaaaaaand!

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#24 OGTiago
Member since 2005 • 6546 Posts
If they know how much they are using, why don't they use 100%?
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#25 Grive
Member since 2006 • 2971 Posts

Erm, I'd hope devs are always using 100% in every single game. Saying "well, we're using about 30%" sounds like rubbish for me, and usually means one of two things:

The more common "well... um, we didn't really know how to use our resources, and some of them we kinda ignored", or the equivalent "well, we maxed the parts of the system we need to use, but some stuff we didn't really need and thus the 'potential' is not yet tapped", or the less common but always probable "we don't care enough to push the limits with our game".

All games, every single one, should tap the system's power to 100%. This does not mean that every game will "max out" the system in the sense people usually think: Further improvements in graphics, ai and content are possible through optimization and new coding techniques.

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jj42883

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#26 jj42883
Member since 2003 • 390 Posts

Erm, I'd hope devs are always using 100% in every single game. Saying "well, we're using about 30%" sounds like rubbish for me, and usually means one of two things:

The more common "well... um, we didn't really know how to use our resources, and some of them we kinda ignored", or the equivalent "well, we maxed the parts of the system we need to use, but some stuff we didn't really need and thus the 'potential' is not yet tapped", or the less common but always probable "we don't care enough to push the limits with our game".

All games, every single one, should tap the system's power to 100%. This does not mean that every game will "max out" the system in the sense people usually think: Further improvements in graphics, ai and content are possible through optimization and new coding techniques.

Grive

NO. If you are able to further improve graphics, ai, and other optimizations and can otherwise get more out of the same hardware than you did previously THEN YOU ARE NOT USING 100% OF THE SYSTEM. Only at the point where you cannot improve any further at all are you truely at 100%. If they were at or even near 100% of system power then the games would not be able to improve any further.

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#27 Huff
Member since 2003 • 2132 Posts
[QUOTE="Grive"]

Erm, I'd hope devs are always using 100% in every single game. Saying "well, we're using about 30%" sounds like rubbish for me, and usually means one of two things:

The more common "well... um, we didn't really know how to use our resources, and some of them we kinda ignored", or the equivalent "well, we maxed the parts of the system we need to use, but some stuff we didn't really need and thus the 'potential' is not yet tapped", or the less common but always probable "we don't care enough to push the limits with our game".

All games, every single one, should tap the system's power to 100%. This does not mean that every game will "max out" the system in the sense people usually think: Further improvements in graphics, ai and content are possible through optimization and new coding techniques.

jj42883

NO. If you are able to further improve graphics, ai, and other optimizations and can otherwise get more out of the same hardware than you did previously THEN YOU ARE NOT USING 100% OF THE SYSTEM. Only at the point where you cannot improve any further at all are you truely at 100%. If they were at or even near 100% of system power then the games would not be able to improve any further.

Not true, you could use 100% of a systemsresources in a very inefficient way. Then you could make the process twice as efficient, but still use all of the systems power. You would double the output. Both use 100% of the resources, but they have different results.
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jj42883

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#28 jj42883
Member since 2003 • 390 Posts
[QUOTE="jj42883"][QUOTE="Grive"]

Erm, I'd hope devs are always using 100% in every single game. Saying "well, we're using about 30%" sounds like rubbish for me, and usually means one of two things:

The more common "well... um, we didn't really know how to use our resources, and some of them we kinda ignored", or the equivalent "well, we maxed the parts of the system we need to use, but some stuff we didn't really need and thus the 'potential' is not yet tapped", or the less common but always probable "we don't care enough to push the limits with our game".

All games, every single one, should tap the system's power to 100%. This does not mean that every game will "max out" the system in the sense people usually think: Further improvements in graphics, ai and content are possible through optimization and new coding techniques.

Huff

NO. If you are able to further improve graphics, ai, and other optimizations and can otherwise get more out of the same hardware than you did previously THEN YOU ARE NOT USING 100% OF THE SYSTEM. Only at the point where you cannot improve any further at all are you truely at 100%. If they were at or even near 100% of system power then the games would not be able to improve any further.

Not true, you could use 100% of a systemsresources in a very inefficient way. Then you could make the process twice as efficient, but still use all of the systems power. You would double the output. Both use 100% of the resources, but they have different results.



I understand what you are saying, but I still disagree.First, there is a difference between using 100% of the system resources (using all the cores in a multicore processor for example) and using 100% of a systems total processing power (which is what the tread creator was talking about).

As you said you could create a very inefficient program that uses all of the resources but is so inefficient that it just wastes all of the processing power. Thats not what I am talking about. You can keep improving a program and making it more efficient and getting a better output (all the while using 100% of the systems resources). But eventually there is a limit to the hardware where you can't improve any further. You would be using 100% of the resources to 100% of their efficiency. At that point you would be using 100% of the total system power (not just the system resources).

My point (from my earlier post) is that it would be really bad for a system this early on tobe close to that limit and would be betterif it had more room for improvement.
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Grive

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#29 Grive
Member since 2006 • 2971 Posts

NO. If you are able to further improve graphics, ai, and other optimizations and can otherwise get more out of the same hardware than you did previously THEN YOU ARE NOT USING 100% OF THE SYSTEM. Only at the point where you cannot improve any further at all are you truely at 100%. If they were at or even near 100% of system power then the games would not be able to improve any further.

jj42883

Wrong.

Using 100% of a system only implies filling up the RAM, using all the fillrate, or consuming all processing cycles, whichever is the bottleneck. It's the only definition with a iota of sense.

Further improvement will not improve the utilization rate of a system, but it's efficiency. You can always top a system with poor coding.

However, if you wish to use your own subjective definition, I challenge you to give me a formula for system utilization based on coding efficiency, without making use of any information of the future. This is, tell a formula that would give me exactly what percentage of the system's potential is, say, uncharted using, or Halo 3, or Metroid Prime 3.

I'm not asking specific values, just the formula... or an approximation of it.

If you simply have no idea of how you should go about this problem, then you'll know why you're wrong.

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InsaneHanz

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#30 InsaneHanz
Member since 2007 • 148 Posts
I though devs weren't aloud to use %100 of the power on certain systems. They don't want the system to get a lot of wear early on. I guess this isn't the case with the 360 though.