360 gamers buy almost twice as many games as ps3 owners...

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tango90101

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#1 tango90101
Member since 2006 • 5977 Posts

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

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humber_matus

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#2 humber_matus
Member since 2007 • 2101 Posts

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

great, and apples sell more than oranges.

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ByFly

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#3 ByFly
Member since 2006 • 1917 Posts

IT isnt far away till sony says 1 game 1 System, end of buying used games...

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tango90101

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#4 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

humber_matus

great, and apples sell more than oranges.

no trolling please...

thanks

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AnFangs_Endes

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#5 AnFangs_Endes
Member since 2007 • 3785 Posts

Hmm, so you're saying that the 360 has been out twice as the PS3, and that people have twice as many games for the 360?

Is there a corralation between these two numbers? Nah.. :roll:

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tango90101

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#6 tango90101
Member since 2006 • 5977 Posts

Hmm, so you're saying that the 360 has been out twice as the PS3, and that people have twice as many games for the 360?

Is there a corralation between these two numbers? Nah.. :roll:

AnFangs_Endes

regardless why you THINK this is what it is; the fact remains 1. the 360 obviosly has a better library 2. developers are poised to make more money off the 360...:)

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Jared2720

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#7 Jared2720
Member since 2007 • 2200 Posts

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

Thank you, Captain Obvious!

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tango90101

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#8 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

Jared2720

Thank you, Captain Obvious!

hey, it wasn't obvious to me... the cows are always preaching about how much better the ps3 games are... apparently not...

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Ragnarok1051

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#9 Ragnarok1051
Member since 2007 • 20238 Posts
[QUOTE="humber_matus"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

great, and apples sell more than oranges.

no trolling please...

thanks

I would consider this trolling, seeing that this topic has been talked about a thousand times.

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tango90101

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#10 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="humber_matus"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

Ragnarok1051

great, and apples sell more than oranges.

no trolling please...

thanks

I would consider this trolling, seeing that this topic has been talked about a thousand times.

i didn't see a thousand threads about the 360 trouncing the ps3's software ratios....

sorry..

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deactivated-5e836a855beb2

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#11 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Is this just in the US?
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lusitanogamer

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#12 lusitanogamer
Member since 2006 • 9338 Posts
What did you expect? Doesn't the 360 has like a thousand AAA games and the PS3 no game at all?
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tango90101

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#13 tango90101
Member since 2006 • 5977 Posts

Is this just in the US?Jandurin

yeah...looks like it...

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Ragnarok1051

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#14 Ragnarok1051
Member since 2007 • 20238 Posts

i didn't see a thousand threads about the 360 trouncing the ps3's software ratios....

sorry..

tango90101

There is a search button which I'm pretty sure you know what it does.

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tango90101

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#15 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

i didn't see a thousand threads about the 360 trouncing the ps3's software ratios....

sorry..

Ragnarok1051

There is a search button which I'm pretty sure you know what it does.

EVERY topic has been done before... nothing new....

obviously this news has made you sad.

just ignore the thread and move on...:)

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omgimba

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#16 omgimba
Member since 2007 • 2645 Posts

And the xbox360 owners have only owned there xbox for twice as long...

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deactivated-5e836a855beb2

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#17 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

[QUOTE="Jandurin"]Is this just in the US?tango90101

yeah...looks like it...

Microsoftland. With Japan added in, the Wii would look a lot better, andI bet Europe would make the PS3 look a little better too.
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tango90101

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#18 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

[QUOTE="Jandurin"]Is this just in the US?Jandurin

yeah...looks like it...

Microsoftland. With Japan added in, the Wii would look a lot better, andI bet Europe would make the PS3 look a little better too.

post it with a link or article..

otherwise, it's mere conjecture and opinion...

i don't see why the ratios would be any different in the EU... japan? well, that's a given... they'll never liked the 360.

call NA Microsoft land if you want, but it IS the biggest single market and THE critical one...;)

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deactivated-5e836a855beb2

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#19 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
NA Microsoft land if you want, but it IS the biggest single market and THE critical one...;)tango90101
Too bad we seem to like Sony by far the least. :P
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Ragnarok1051

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#20 Ragnarok1051
Member since 2007 • 20238 Posts
[QUOTE="Ragnarok1051"][QUOTE="tango90101"]

i didn't see a thousand threads about the 360 trouncing the ps3's software ratios....

sorry..

tango90101

There is a search button which I'm pretty sure you know what it does.

EVERY topic has been done before... nothing new....

obviously this news has made you sad.

just ignore the thread and move on...:)

Information like this doesn't make me sad, but information like this seems to make your day.

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tango90101

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#21 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="Ragnarok1051"][QUOTE="tango90101"]

i didn't see a thousand threads about the 360 trouncing the ps3's software ratios....

sorry..

Ragnarok1051

There is a search button which I'm pretty sure you know what it does.

EVERY topic has been done before... nothing new....

obviously this news has made you sad.

just ignore the thread and move on...:)

Information like this doesn't make me sad, but information like this seems to make your day.

say it with me, "SISSS-TUMMM-WARRRRZ"...

hope this helps.. :)

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Jared2720

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#22 Jared2720
Member since 2007 • 2200 Posts
[QUOTE="Jared2720"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

Thank you, Captain Obvious!

hey, it wasn't obvious to me... the cows are always preaching about how much better the ps3 games are... apparently not...

This is not indicative of anything more than the fact that the 360 has been available for one year longer than the PS3. 360 owners have had more time to amass a collection of games.

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tango90101

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#23 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="Jared2720"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

Jared2720

Thank you, Captain Obvious!

hey, it wasn't obvious to me... the cows are always preaching about how much better the ps3 games are... apparently not...

This is not indicative of anything more than the fact that the 360 has been available for one year longer than the PS3. 360 owners have had more time to amass a collection of games.

didn't the DC launch before the ps2...? and yet the ps2 had better ratios...

it's funny you feel this way about an early launch when even sony proclaimed an early launch would mean "nothing"...;)

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Ragnarok1051

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#24 Ragnarok1051
Member since 2007 • 20238 Posts

say it with me, "SISSS-TUMMM-WARRRRZ"...

hope this helps.. :)

tango90101

Say this with me, OOOOLLLLLDDDDD NNNNEEEEEEWWWWSSS.

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wooooode

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#25 wooooode
Member since 2002 • 16666 Posts
Most M$ games are 5 hours long. But it is over the period of owning one so again a year helps alot I would think.
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tango90101

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#26 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

say it with me, "SISSS-TUMMM-WARRRRZ"...

hope this helps.. :)

Ragnarok1051

Say this with me, OOOOLLLLLDDDDD NNNNEEEEEEWWWWSSS.

last friday isn't that "old"...

regardless, old or new... the news is fantastic for the 360 and the 360 developers...:)

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tango90101

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#27 tango90101
Member since 2006 • 5977 Posts

Most M$ games are 5 hours long. But it is over the period of owning one so again a year helps alot I would think. wooooode

i have 12 360 games... and not ONE has been beaten in 5 hours...

please stick to facts..;)

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tonyandsteff

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#28 tonyandsteff
Member since 2007 • 407 Posts
lol there aren't enough ps3 games on the market right now for this to even be considered fair. on top of the fact that the 360 has been out longer than the ps3, and therefore 360 owners got a head start. what happened when wide receiver chad johnson got a head start when racing against a thoroughbred horse??? oh yeah, he won. but if it was a fair race do you think he would have????? of course not. we all know that this is the exact same scenario here.....
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Javy03

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#29 Javy03
Member since 2006 • 6886 Posts
[QUOTE="Jandurin"][QUOTE="tango90101"]

[QUOTE="Jandurin"]Is this just in the US?tango90101

yeah...looks like it...

Microsoftland. With Japan added in, the Wii would look a lot better, andI bet Europe would make the PS3 look a little better too.

post it with a link or article..

otherwise, it's mere conjecture and opinion...

i don't see why the ratios would be any different in the EU... japan? well, that's a given... they'll never liked the 360.

call NA Microsoft land if you want, but it IS the biggest single market and THE critical one...;)

Again, this proves nothing. You are using the ratios of ONE region of gamers when there are THREE available. Its very unrealistic to assume that this trend extends outside of NA where MS is not nearly enjoying the same amount of love. NA is not the critical one, the world is the critical one.

And some key things to think about which are more important to devs are what kind of games are selling on what system. If those 7 are mainly sports, reacing, shooter games, well thats not really telling devs anything they dont already know. WHat the 360 needs to prove to devs is that a vareity of games sell well on the 360, like JRPGs and others who are hesitant to release on the 360.

Overall the 306 having 7 and PS3 having 4 is not a big deal. Both numbers are more then enough for devs to make money on and since porting is the only way 3rd party devs survive, dont expect these numbers to lead to exclusives. 3rd party devs only do that if they now most of their target audience is with one console, or they are paid.

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Javy03

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#30 Javy03
Member since 2006 • 6886 Posts

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

"

The research has come from NPD. Some of it is fairly obvious. The PS3 has not really been around that long for a gamers to build up their libraries, where as the Xbox 360 has."

One regions worth of research telling us that a system out for a year longer means their gamers have more games then a system that is half the age of the 360.

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lhughey

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#31 lhughey
Member since 2006 • 4886 Posts

I was pretty sure that the avg x360 user owns 11 games...

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tango90101

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#32 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="Jandurin"][QUOTE="tango90101"]

[QUOTE="Jandurin"]Is this just in the US?Javy03

yeah...looks like it...

Microsoftland. With Japan added in, the Wii would look a lot better, andI bet Europe would make the PS3 look a little better too.

post it with a link or article..

otherwise, it's mere conjecture and opinion...

i don't see why the ratios would be any different in the EU... japan? well, that's a given... they'll never liked the 360.

call NA Microsoft land if you want, but it IS the biggest single market and THE critical one...;)

Again, this proves nothing. You are using the ratios of ONE region of gamers when there are THREE available. Its very unrealistic to assume that this trend extends outside of NA where MS is not nearly enjoying the same amount of love. NA is not the critical one, the world is the critical one.

And some key things to think about which are more important to devs are what kind of games are selling on what system. If those 7 are mainly sports, reacing, shooter games, well thats not really telling devs anything they dont already know. WHat the 360 needs to prove to devs is that a vareity of games sell well on the 360, like JRPGs and others who are hesitant to release on the 360.

Overall the 306 having 7 and PS3 having 4 is not a big deal. Both numbers are more then enough for devs to make money on and since porting is the only way 3rd party devs survive, dont expect these numbers to lead to exclusives. 3rd party devs only do that if they now most of their target audience is with one console, or they are paid.

1. it's the SINGLE LARGEST market and THE critical market for any console to succeed..

2. it's unrealistic to assume the trend does not extend outside of NA given the vast amount of EU gamers heard on xbox live..

3. the 360 has every variety of game available... if the ps3 really had a better variety, the ps3 ratios would be better than the 360's...

4. the ratios are poor for the ps3.... especially given the fact sony is losing TONS per console sold... 4 games isn't enough to recoup....

5. the ps3 has lost many exclusives to the 360, so apparently more than one developer/publisher has seen the reduced risk of making games for the 360...

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tango90101

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#33 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

Javy03

"

The research has come from NPD. Some of it is fairly obvious. The PS3 has not really been around that long for a gamers to build up their libraries, where as the Xbox 360 has."

One regions worth of research telling us that a system out for a year longer means their gamers have more games then a system that is half the age of the 360.

since games are in developmet up to 2 years before the launch of a new console, one has to wonder where did all the dev support go that they gave to the "100 million ps2"...?

where is the benefit of "100 million gamers" if developers can't get their games sold? hint: zero.

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XYZVector

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#34 XYZVector
Member since 2006 • 753 Posts
4vs8, that sounds about right, as the 360 has been out in the world 2x as long. I would buy that and that in of itself proves little. However the fact that there are more than 2x the 360's than the PS3 that is a problem. However yet again the 360 has been out 2x longer. I think that the PS3 will hang in for this generation, it will be last in the race, barring some weird marketforce like the PS3 is dropped to 98.00 next week.
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GARRYTH

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#35 GARRYTH
Member since 2005 • 6870 Posts
it looks worse the way you show it. it means after the 360 been out a year earlier they only average out 3 more games. looks like most people bout gear of war, pdz, oblivion its first year.
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deactivated-5dd711115e664

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#36 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="Jared2720"][QUOTE="tango90101"][QUOTE="Jared2720"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

Thank you, Captain Obvious!

hey, it wasn't obvious to me... the cows are always preaching about how much better the ps3 games are... apparently not...

This is not indicative of anything more than the fact that the 360 has been available for one year longer than the PS3. 360 owners have had more time to amass a collection of games.

didn't the DC launch before the ps2...? and yet the ps2 had better ratios...

it's funny you feel this way about an early launch when even sony proclaimed an early launch would mean "nothing"...;)

Supposedly the Xbox had better ratios than the PS2...yet the PS3 had way more games, way more diversity and more developer support.

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tonythestudent

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#37 tonythestudent
Member since 2004 • 2592 Posts
[QUOTE="humber_matus"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

great, and apples sell more than oranges.

no trolling please...

thanks

Pot, kettle?

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tango90101

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#38 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="humber_matus"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tonythestudent

great, and apples sell more than oranges.

no trolling please...

thanks

Pot, kettle?

what? :D

c'mon...this isn't trolling... the apples and oranges comment is trolling... and even incorrect as oranges sell waaaaay more than apples... :)

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Javy03

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#39 Javy03
Member since 2006 • 6886 Posts
[QUOTE="Javy03"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

"

The research has come from NPD. Some of it is fairly obvious. The PS3 has not really been around that long for a gamers to build up their libraries, where as the Xbox 360 has."

One regions worth of research telling us that a system out for a year longer means their gamers have more games then a system that is half the age of the 360.

since games are in developmet up to 2 years before the launch of a new console, one has to wonder where did all the dev support go that they gave to the "100 million ps2"...?

where is the benefit of "100 million gamers" if developers can't get their games sold? hint: zero.

Do you truly even understand the article you cited. It basically says the average 360 owner owns 7 games while the average PS3 owner owns 4. Now since the 360 has been out a YEAR longer that means these owners have had one more year then PS3 owners to accumulate 3 more games on average. So basically the PS3s software sales is on pace with the 360 seeing as if the PS3 continues to sell at this rate in 2 years it will be 7-8 on average. The 360 having 2 years to accumulate 7 games while the PS3 having 4 games in one year doesnt look bad on the PS3 at all and devs will have the same chance of being one of those 4 games on the PS3 in one year as being one of the 4-5 games on the 360 in one year.

As for dev support, it is still with the PS3 and PS2. None has left. Now some just support more then one console but that happens every gen., the PS2 lost Tomb Raider, Spyro, Crash, MGS( for a time), and RE (went exclusively to GC) and that didnt spell doom.

If anyone needs to worry about dev support its MS. They lost Bungie and Bioware was bought by EA, multiplat king, putting ME's exclusivity in question.They are also selling poorly in Japan giving little incentive for Japan devs to make games for it.Sony is fine.

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#40 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

Since Lemmings continuously LOVE posting this information, I have no choice but to cut and past the same response:

Without a proper breakdown to provide context, this attach rate is not as meaningfull as people think it is. It is my understanding that all they do is take total game sales, divide that by total console sales and end up with the "attach rate."

Ok. But what is those total game sales are heavily weighted towards, say, FPSers? What would the attach rate for 360 be without Oblivion, Gears, Halo3 or GRAW for example?

What this means, for those who consistently fail to grasp logic, is that IF this is the case, then a high attach rate does NOTHING for developers of RPGs, Puzzle games, adventure games, etc. What this means is that developers are going to make games that most 360 usersdon't want or buy because they aren't aware of the context behind the numbers. What good is it to developers planning different games is all the 360 fans (and therefore the attach rate) careabout is shooters?

Another example. What good does it do developers of new and original titles, if that attach rate is heavily dominated by big name sequals like Splinter Cell 4, Halo 3, Call of Duty 4, Fable 2, Forza 2, PGR 3, etc? Wouldn't it be important to know if your target market is more likely to buy a sequal than a new, unknown title?

OR, let's combine both examples above. What about a developer making a NEW game that isn't a shooter?

All I am sayingis that it is short-sighted to talk about attach rates for ALL consoles. Until someone studies this issue further and does a proper breakdown, analysis, orproper context for the numbers, attach rate is meaningless.

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MikeE21286

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#41 MikeE21286
Member since 2003 • 10405 Posts
The PS3 has been out for (wait for it).....A YEAR LESS than the 360 (i.e. half the time of the 360) (i.e. the 360 has been out twice the amount of time the PS3 has been out). How someone would be surprised by these numbers is beyond me. I would actually expect this number to be higher. It should be 360 owners own on average 8 games and PS3 owners own on average 4 games.
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#42 deactivated-5a28cb1c71427
Member since 2007 • 318 Posts

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

tango90101

Hmmmmmmmmmm, ever think about the fact that the 360 has been out for twice as long? No, I guess blind fanboys don't care about logical reasoning.

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deactivated-5a28cb1c71427

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#43 deactivated-5a28cb1c71427
Member since 2007 • 318 Posts

The PS3 has been out for (wait for it).....A YEAR LESS than the 360 (i.e. half the time of the 360) (i.e. the 360 has been out twice the amount of time the PS3 has been out). How someone would be surprised by these numbers is beyond me. I would actually expect this number to be higher. It should be 360 owners own on average 8 games and PS3 owners own on average 4 games.MikeE21286

What he said.

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deactivated-5e836a855beb2

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#44 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Zim: Posts like that are meaningless because anyone who can appreciate what you're saying, such as myself, already knows that.
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#45 i_like_pizza
Member since 2002 • 4683 Posts

That "money-making machine" was tripled in software sales by both of its competitor's last quarter. Sony's got a few consoles working for it, but they still put up impressive figures, nonetheless.

Both Nintendo consoles blow the 360 out of the water.

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#46 thew13
Member since 2004 • 837 Posts
[QUOTE="tango90101"][QUOTE="Javy03"][QUOTE="tango90101"]

http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals

360 = 7 games per console (pre holiday)

ps3 = 4 games per console.

with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?

the 360 is a money making machine... :D

Javy03

"

The research has come from NPD. Some of it is fairly obvious. The PS3 has not really been around that long for a gamers to build up their libraries, where as the Xbox 360 has."

One regions worth of research telling us that a system out for a year longer means their gamers have more games then a system that is half the age of the 360.

since games are in developmet up to 2 years before the launch of a new console, one has to wonder where did all the dev support go that they gave to the "100 million ps2"...?

where is the benefit of "100 million gamers" if developers can't get their games sold? hint: zero.

Do you truly even understand the article you cited. It basically says the average 360 owner owns 7 games while the average PS3 owner owns 4. Now since the 360 has been out a YEAR longer that means these owners have had one more year then PS3 owners to accumulate 3 more games on average. So basically the PS3s software sales is on pace with the 360 seeing as if the PS3 continues to sell at this rate in 2 years it will be 7-8 on average. The 360 having 2 years to accumulate 7 games while the PS3 having 4 games in one year doesnt look bad on the PS3 at all and devs will have the same chance of being one of those 4 games on the PS3 in one year as being one of the 4-5 games on the 360 in one year.

As for dev support, it is still with the PS3 and PS2. None has left. Now some just support more then one console but that happens every gen., the PS2 lost Tomb Raider, Spyro, Crash, MGS( for a time), and RE (went exclusively to GC) and that didnt spell doom.

If anyone needs to worry about dev support its MS. They lost Bungie and Bioware was bought by EA, multiplat king, putting ME's exclusivity in question.They are also selling poorly in Japan giving little incentive for Japan devs to make games for it.Sony is fine.

Well if you really want to a fair statistical comparison there are many more factors. Just to make things easier lets say the 360 has 10 million sold and the PS3 has 5 million (2:1 ratio). Now the attach rate is also about 2 to 1 in favor of 360. Your argument is tis: Well of course they have had twice the time on the market so of course both the hardware and attach rate should be twice the amount.

Let's break it down though and simplify things

Year 1: 360 5 million consoles sold, PS3 0

Years 2: 360 5 Million sold PS3: 5 million sold.

Now if they both had attach rates of 4 per console over a year period - the first 5 million 360's should have 8 games and the second 5 million should have 4 games - giving and average of 6.

PS3 would have 4 since they are only out a year. So everything being equal the 360 should only have a 3:2 ratio in attach rate. but it is higher.

Of course this is a very simplified comparison and as I said there are amny other factors, but my point is saying of course the attach rate is double it's been out twice as longis not a logical argument.

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#47 SergeStorms
Member since 2004 • 1190 Posts

Umm, this PS3 hasn't been out as long argument doesn't make as much sense as the Cows think.

There is a continuous stream of new buyers to all consoles. So the average is made up of people that have had the console for just a day and picked up one game so farall the way to as much as two years in the 360 contingent. Because the 360 has been consistently selling equal to or outselling the PS3 for most months, much of the 360 base has had the console as long as all PS3 users on average. Added to that for the 360 are those that had their console pre PS3 launch.

The only way the attach rate would be so dramatically higher for the 360 based on the one year extra argument would be that the first year 360 buyers just bought a ton of games to inflate the amount to make up for the 360 buyers that would arguably be buying at the same rate as the PS3 buyers. So the first year buyers would be buying more than double the amount PS3 era buyers to raise the average. If they were buying all at the same rate over time, the advantage would not be so large. So the 360 has some amazingly motivated buyers to make up for those that buy Madden and nothing else.

The other explanation is that the average 360 buyer does in fact buy more games because there are more out there for him based on the longer development time so they are purchasing more games to play because of the library has more to offer.

Either way, it looks better for the 360.

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tango90101

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#48 tango90101
Member since 2006 • 5977 Posts

Since Lemmings continuously LOVE posting this information, I have no choice but to cut and past the same response:

Without a proper breakdown to provide context, this attach rate is not as meaningfull as people think it is. It is my understanding that all they do is take total game sales, divide that by total console sales and end up with the "attach rate."

Ok. But what is those total game sales are heavily weighted towards, say, FPSers? What would the attach rate for 360 be without Oblivion, Gears, Halo3 or GRAW for example?

What this means, for those who consistently fail to grasp logic, is that IF this is the case, then a high attach rate does NOTHING for developers of RPGs, Puzzle games, adventure games, etc. What this means is that developers are going to make games that most 360 usersdon't want or buy because they aren't aware of the context behind the numbers. What good is it to developers planning different games is all the 360 fans (and therefore the attach rate) careabout is shooters?

Another example. What good does it do developers of new and original titles, if that attach rate is heavily dominated by big name sequals like Splinter Cell 4, Halo 3, Call of Duty 4, Fable 2, Forza 2, PGR 3, etc? Wouldn't it be important to know if your target market is more likely to buy a sequal than a new, unknown title?

OR, let's combine both examples above. What about a developer making a NEW game that isn't a shooter?

All I am sayingis that it is short-sighted to talk about attach rates for ALL consoles. Until someone studies this issue further and does a proper breakdown, analysis, orproper context for the numbers, attach rate is meaningless.

ZIMdoom

so your response if "IF"s and "for examples"..?

hardly worth reading...

the software attach ratios (barring licensing) is the gage by how well a console is doing is measured....

if they were "meaningless" they wouldn't be looked at so closely...

the fact you claim all 360's care about are shooters just voided any credibility you may have had left...

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#49 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

Umm, this PS3 hasn't been out as long argument doesn't make as much sense as the Cows think.

There is a continuous stream of new buyers to all consoles. So the average is made up of people that have had the console for just a day and picked up one game so farall the way to as much as two years in the 360 contingent. Because the 360 has been consistently selling equal to or outselling the PS3 for most months, much of the 360 base has had the console as long as all PS3 users on average. Added to that for the 360 are those that had their console pre PS3 launch.

The only way the attach rate would be so dramatically higher for the 360 based on the one year extra argument would be that the first year 360 buyers just bought a ton of games to inflate the amount to make up for the 360 buyers that would arguably be buying at the same rate as the PS3 buyers. So the first year buyers would be buying more than double the amount PS3 era buyers to raise the average. If they were buying all at the same rate over time, the advantage would not be so large. So the 360 has some amazingly motivated buyers to make up for those that buy Madden and nothing else.

The other explanation is that the average 360 buyer does in fact buy more games because there are more out there for him based on the longer development time so they are purchasing more games to play because of the library has more to offer.

Either way, it looks better for the 360.

SergeStorms

But using your reasoning...it could also mean that 360 sales are slowing down, which weeds out the number of new users and therefore the lack of new adopters weights the average towards long time viewers.

I'm not saying this is ACTUALLY happening. Just adding one more reason that this 'attach rate' is meaningless without proper context. A a console is being "punished" for having a lot of new users always buying the system, while another console with fewer new sales is favoured by having a high attach rate. Which is more valuable information for developers - console sales (total and rates) or some notion of attach rate?

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#50 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="ZIMdoom"]

Since Lemmings continuously LOVE posting this information, I have no choice but to cut and past the same response:

Without a proper breakdown to provide context, this attach rate is not as meaningfull as people think it is. It is my understanding that all they do is take total game sales, divide that by total console sales and end up with the "attach rate."

Ok. But what is those total game sales are heavily weighted towards, say, FPSers? What would the attach rate for 360 be without Oblivion, Gears, Halo3 or GRAW for example?

What this means, for those who consistently fail to grasp logic, is that IF this is the case, then a high attach rate does NOTHING for developers of RPGs, Puzzle games, adventure games, etc. What this means is that developers are going to make games that most 360 usersdon't want or buy because they aren't aware of the context behind the numbers. What good is it to developers planning different games is all the 360 fans (and therefore the attach rate) careabout is shooters?

Another example. What good does it do developers of new and original titles, if that attach rate is heavily dominated by big name sequals like Splinter Cell 4, Halo 3, Call of Duty 4, Fable 2, Forza 2, PGR 3, etc? Wouldn't it be important to know if your target market is more likely to buy a sequal than a new, unknown title?

OR, let's combine both examples above. What about a developer making a NEW game that isn't a shooter?

All I am sayingis that it is short-sighted to talk about attach rates for ALL consoles. Until someone studies this issue further and does a proper breakdown, analysis, orproper context for the numbers, attach rate is meaningless.

tango90101

so your response if "IF"s and "for examples"..?

hardly worth reading...

the software attach ratios (barring licensing) is the gage by how well a console is doing is measured....

if they were "meaningless" they wouldn't be looked at so closely...

the fact you claim all 360's care about are shooters just voided any credibility you may have had left...

They AREN'T looked at closely. Only in delusional spaces like System Wars are they looked at closely. No publisher or developer or analyst puts so much emphasis on a single quality. They look at the overall system's performance and gauge THAT. No single numerical figure will tell you the health of a system, except in places like System Wars, where right is wrong and up is down.