[QUOTE="tango90101"][QUOTE="Javy03"][QUOTE="tango90101"] http://www.theinquirer.net/gb/inquirer/news/2007/11/02/xbox-360-sells-games-rivals
360 = 7 games per console (pre holiday)
ps3 = 4 games per console.
with over twice the userbase and almost twice the tie in ratio, is it any wonder why developers are leaning towards the 360 over the ps3?
the 360 is a money making machine... :D
Javy03
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The research has come from NPD. Some of it is fairly obvious. The PS3 has not really been around that long for a gamers to build up their libraries, where as the Xbox 360 has."
One regions worth of research telling us that a system out for a year longer means their gamers have more games then a system that is half the age of the 360.
since games are in developmet up to 2 years before the launch of a new console, one has to wonder where did all the dev support go that they gave to the "100 million ps2"...?
where is the benefit of "100 million gamers" if developers can't get their games sold? hint: zero.
Do you truly even understand the article you cited. It basically says the average 360 owner owns 7 games while the average PS3 owner owns 4. Now since the 360 has been out a YEAR longer that means these owners have had one more year then PS3 owners to accumulate 3 more games on average. So basically the PS3s software sales is on pace with the 360 seeing as if the PS3 continues to sell at this rate in 2 years it will be 7-8 on average. The 360 having 2 years to accumulate 7 games while the PS3 having 4 games in one year doesnt look bad on the PS3 at all and devs will have the same chance of being one of those 4 games on the PS3 in one year as being one of the 4-5 games on the 360 in one year.
As for dev support, it is still with the PS3 and PS2. None has left. Now some just support more then one console but that happens every gen., the PS2 lost Tomb Raider, Spyro, Crash, MGS( for a time), and RE (went exclusively to GC) and that didnt spell doom.
If anyone needs to worry about dev support its MS. They lost Bungie and Bioware was bought by EA, multiplat king, putting ME's exclusivity in question.They are also selling poorly in Japan giving little incentive for Japan devs to make games for it.Sony is fine.
Well if you really want to a fair statistical comparison there are many more factors. Just to make things easier lets say the 360 has 10 million sold and the PS3 has 5 million (2:1 ratio). Now the attach rate is also about 2 to 1 in favor of 360. Your argument is tis: Well of course they have had twice the time on the market so of course both the hardware and attach rate should be twice the amount.
Let's break it down though and simplify things
Year 1: 360 5 million consoles sold, PS3 0
Years 2: 360 5 Million sold PS3: 5 million sold.
Now if they both had attach rates of 4 per console over a year period - the first 5 million 360's should have 8 games and the second 5 million should have 4 games - giving and average of 6.
PS3 would have 4 since they are only out a year. So everything being equal the 360 should only have a 3:2 ratio in attach rate. but it is higher.
Of course this is a very simplified comparison and as I said there are amny other factors, but my point is saying of course the attach rate is double it's been out twice as longis not a logical argument.
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