5 reasons why MAG is criminally underrated (with link)

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___gamemaster__

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#1 ___gamemaster__
Member since 2009 • 3428 Posts

Hype is the double-edged sword that has propelled video games to success and damned them to failure. The proper marketing of a hyped game gets potential customers excited, mesmerizing them with flashy screen shots and strategically edited trailers.

If the game is received positively by critics, gamers rejoice, sales inevitably surge and the game's developers. Publishers immediately begin planning a sequel.

If the reviews indicate that the hyped video game is anything short of the second coming of Christ, however, the system breaks down and all hell breaks loose. Gamers begin to riot on message boards. Pre-orders are canceled. And, eventually, the game eventually becomes consigned to the bargain bin. It's one or the other, win or lose. There's no in between.

Which is why MAG, Sony's latest pet project, finds itself in a perilous predicament. It's been touted for years as being the first-person shooter to revolutionize the genre. But, now that it's here, a sizable amount of the reviews claim that that isn't necessarily the case. MAG has allegedly failed to fully live up to the massive amounts of hype surrounding its release.

IGN gave it a 7, Eurogamer also gave it a 7 and EDGE magazine gave it a 6.

Hardly the 9s and 10s most would expect from a hyped, potentially triple-A exclusive. In fact, as anyone familiar with the fundamentally flawed, numerical rating system that governs most video game reviews, prospective customers tend to see 7's and 6's not as average, but abysmally horrible.

But while MAG may not be the next evolution in video games, it's hardly the disappointment that the low scores seem to suggest. It may not be perfect, but its plethora of shining qualities are being buried beneath the shards of broken expectations. It's a victim of its own hype and being criminally underrated. Here are five reasons why.

5. Experience war without leaving the sofa

Though my background with war is limited to watching movies like Black Hawk Down and Saving Private Ryan, MAG does an amazing job of creating the sort of frenetically evolving chaos one would imagine finding on a real battleground. Airplanes zoom by overhead, dropping bombs sporadically across the map. Geysers of embers and scorched dirt erupt into the air, machine gun bullet tracers rip through the air and the anguished cries of the wounded echo in your ears as you hunch behind cover, waiting for the enemy to advance.

The graphics may not be as realistic as Modern Warfare 2. That said, the sum of MAG's unique parts make for an immersive, explosive atmosphere. It genuinely makes you feel like you're not only part of an army, but a participant in a massive war. Whether you're sprinting across no man's land, sniping in the bushes or locking down an objective with your squad, MAG recreates war on a scale and intensity not seen since the days of Battlefield 2.

4. Actually requires teamwork and communication

In shooters like Modern Warfare 2 and Halo, having a competent, communicative team is definitely gives you an edge. But teamwork is by no means necessary. That's hardly the case in MAG. If you're not wearing a blue tooth headset, and actively keeping your team informed of changes on the battlefield, you're missing out in half the experience. Whether you're playing in 64, 128 or 256 player matches, having a solid plan and the effective leadership to execute it will make the difference between victory or defeat. Whether it's calling for a medic to revive you, telling your army's leader where you need an air strike, or allocating forces to secure certain objectives, functioning as a unit rather than dozens of individual players makes a huge difference.

You can still be a lone wolf and try and run and gun your way to success, but when most competent players are moving in packs rather than running around alone, the odds of survival diminish quickly. MAG places an inordinate amount of emphasis on cooperation, and honestly, it's a nice change of pace from the free for all, run-and-gun tactics commonly found in other shooters.

3. A MMO experience

A lot of shooters have claimed to be a massively multiplayer online experience. So far, MAG is one of the few to actually deliver. From the beginning of the game, you choose a faction (the high-tech Raven, the ragtag S.V.E.R or the conventional Valor) that you'll be stuck with for the rest of the game. Though some may see this is restrictive, being placed in an army also creates a unique feeling of identity and community. You look different, your armaments are slightly different than other factions and you'll periodically bump into the same teammates, especially in large scale battles.

Some argue that only having one character file is a bit of a bummer when you want to play with friends. But in a sense, it's not that dissimilar from playing World of Warcraft and finding out your friend plays Horde instead of Alliance. If being in the same army as your friend is really that important to you, you'll just have to re-roll and start over.

2. It's the RPG of online First-Person Shooters

As you earn experience points and level up, you earn skill points that unlock new weapons and new abilities. However, unlike Modern Warfare 2, it quickly becomes apparent that you won't be able to unlock everything any time soon. Instead, you'll have to carefully decide where you want to invest these points in order to fit your play **** If you want to become an expert sniper, be warned you won't be as proficient with a machine gun. If you want to be an advanced medic, you may not be able to unlock the shotgun or sub machine gun.

Though you can still create numerous layouts if you want to be a machine gunner one round and a sniper the next, you'll have to be very specific about which perks and upgrades you choose to purchase.

It feels very much like like a MMORPG, complete with the ability to respect if you either screw up your talent tree or become bored with the one you're currently playing. It takes some getting used to, particularly if you're used to being a jack-of-all-trades in other video games, but the ability to specialize in a certain field reinforces that sense of individuality.

1. Holy crap, 256 players?

There's really no overstating what an enormous technical achievement Zipper Interactive has managed to pull off with this one. Now days, gamers are lucky if a game's multiplayer mode supports 32 players. In MAG, 64 players is the bare minimum. When there's 256 (or even just 128) gamers waging war amidst explosions, raucous gunfire and wailing alarms, MAG has the ability to absorb you and not let go until the match is over.

Granted, due to the way the squad system is designed, you'll rarely see 256 players trying to shoot one another in the face simultaneously. Still, it's not at all uncommon to see squads of fighting it out or seeing a dozen enemy soldiers come over a hill and assault your bunker.

Like previously mentioned, MAG makes war come to life and a large part of this is owed to the game's massive player cap. The first time you see six of your teammates get mowed down by a machine gun tower or watch as a swarm of paratroopers fall into the middle of a town Red Dawn **** you'll feel an exhilarating rush that only MAG's technical prowess is capable of inspiring. Few games can deliver the same level of intensity and excitement, and for this alone MAG needs to be played.

Final Verdict


MAG
will not be for everyone. It's not very friendly to casual gamers, due to its restrictive faction system, ****customization and inflexible demand for teamwork and coordination. There are also balance issues and glitches that will hopefully be addressed by patches. Finally, the controls, admittedly, could have definitely been designed better.

Still, for the most part, Sony and Zipper Interactive lives up to the hype. I'm not saying that the criticism being directed at MAG isn't valid. Instead, I'm suggesting that you at least try MAG before dismissing it merely because it's not receiving the stellar reviews fans anticipated. At the end of the day, MAG doesn't just give players a video game. It gives them a unique experience seldom few have seen before.

MAG is developed by Zipper Interactive and published by Sony. It is available now exclusively for PlayStation 3 and can be purchased at your local, Chicago gaming store.

http://www.examiner.com/x-37911-Chicago-Console-Game-Examiner~y2010m2d2-5-reasons-why-MAG-is-criminally-underrated

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heysharpshooter

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#2 heysharpshooter
Member since 2009 • 6348 Posts

5 reasons whyMAG game is criminally under-rated

1. Its a PS3 exclusive

2. Its a PS3 exclusive

3. Its a PS3 exclusive

4. White Knight Chronicles was worse.

5. I want Heavy Rain.

Thats what I got from that wall-o-text... damn, my sarcasam button is broken.

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Kickinurass

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#3 Kickinurass
Member since 2005 • 3357 Posts

Ironically enough, these are the exact things people were using to hype the game.

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clubsammich91

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#4 clubsammich91
Member since 2009 • 2229 Posts
There needs to be a MAG sticky.
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#5 Fizzman
Member since 2003 • 9895 Posts

Battlefield 2, and thats all Im going to say.

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Lable1985

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#6 Lable1985
Member since 2008 • 1046 Posts
I totally see your point. MAG seems like one of those hit or miss games from the look of it. Though I don't see twitchy foam to the mouth MW2 players liking it too much because it means they have to think tactically and stuff. The game reminds me of a mix between Resistance 2(not the aliens part obviously, the feel I mean), and battlefield(tactical thinking).
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#7 tramp
Member since 2003 • 2110 Posts

I brought MAG 2 days ago and I must say that it is a very solid console FPS, one of the best multiplayer shooters I have played on consoles thus far. The problem for me is that I am mainly a PC gamer and have been spoiled by games like battlefield 2 which does most things mag is aiming to do but better 5 YEARS AGO! As I said it's a good game though It's just a pity its way, waaaaaaaaay behind the times.

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moose_knuckler

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#8 moose_knuckler
Member since 2007 • 5722 Posts

4. Actually requires teamwork and communication

In shooters like Modern Warfare 2 and Halo, having a competent, communicative team is definitely gives you an edge. But teamwork is by no means necessary. That's hardly the case in MAG. If you're not wearing a blue tooth headset, and actively keeping your team informed of changes on the battlefield, you're missing out in half the experience. Whether you're playing in 64, 128 or 256 player matches, having a solid plan and the effective leadership to execute it will make the difference between victory or defeat. Whether it's calling for a medic to revive you, telling your army's leader where you need an air strike, or allocating forces to secure certain objectives, functioning as a unit rather than dozens of individual players makes a huge difference.

You can still be a lone wolf and try and run and gun your way to success, but when most competent players are moving in packs rather than running around alone, the odds of survival diminish quickly. MAG places an inordinate amount of emphasis on cooperation, and honestly, it's a nice change of pace from the free for all, run-and-gun tactics commonly found in other shooters.

http://www.examiner.com/x-37911-Chicago-Console-Game-Examiner~y2010m2d2-5-reasons-why-MAG-is-criminally-underrated

___gamemaster__

How is that even a reason? Anyone could argue teamwork and communication is a necessity in almost any FPS' MP games, even more important in clan tags like KZ2, Battlefield, etc. etc.

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SPYDER0416

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#9 SPYDER0416
Member since 2008 • 16736 Posts

It actually seems to be doing prety, average for its hype. With people expecting 9's and others 6's, I think the 7's and 8's are a great middle ground. It also seems like a more focused game, so fans of that type of game or Zipper followers will dig it, while I expect future DLC and patches to keep the community going long after 2010.

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Im_single

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#10 Im_single
Member since 2008 • 5134 Posts
I think it looks good, my brother has been hounding me to pick it up because he loves online shooters and wants me to play (Not really my cup of tea) but if it turns out to be really good then I might pick it up, the reviews have been all over though, so I'm torn on whether I'm gonna get it or not.
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skrat_01

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#11 skrat_01
Member since 2007 • 33767 Posts
There are so many games that have done this I don't know where to begin. PlanetSide and WW2 Online were criminally underrated?
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LegatoSkyheart

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#12 LegatoSkyheart
Member since 2009 • 29733 Posts

I LOVE MAG. But that's because I have a Microphone.

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#13 SolidTy
Member since 2005 • 49991 Posts

There are so many games that have done this I don't know where to begin. PlanetSide and WW2 Online were criminally underrated?skrat_01

Well, It is new for consoles and console gamers, plus...there are no MMO fees.That's a huge plus.

Planetside was a Sony game also.

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clubsammich91

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#14 clubsammich91
Member since 2009 • 2229 Posts
Since Edge is notorious for underrating great games, I could care less for what they give. But I have a feeling that this game will get a warm reception here.
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#15 jasopan
Member since 2006 • 2360 Posts
Nice points, agree that it's a very unique yet misunderstood(?) game
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#16 CubanBlunt
Member since 2005 • 2025 Posts

Hype is the double-edged sword that has propelled video games to success and damned them to failure. The proper marketing of a hyped game gets potential customers excited, mesmerizing them with flashy screen shots and strategically edited trailers.

If the game is received positively by critics, gamers rejoice, sales inevitably surge and the game's developers. Publishers immediately begin planning a sequel.

If the reviews indicate that the hyped video game is anything short of the second coming of Christ, however, the system breaks down and all hell breaks loose. Gamers begin to riot on message boards. Pre-orders are canceled. And, eventually, the game eventually becomes consigned to the bargain bin. It's one or the other, win or lose. There's no in between.

Which is why MAG, Sony's latest pet project, finds itself in a perilous predicament. It's been touted for years as being the first-person shooter to revolutionize the genre. But, now that it's here, a sizable amount of the reviews claim that that isn't necessarily the case. MAG has allegedly failed to fully live up to the massive amounts of hype surrounding its release.

IGN gave it a 7, Eurogamer also gave it a 7 and EDGE magazine gave it a 6.

Hardly the 9s and 10s most would expect from a hyped, potentially triple-A exclusive. In fact, as anyone familiar with the fundamentally flawed, numerical rating system that governs most video game reviews, prospective customers tend to see 7's and 6's not as average, but abysmally horrible.

But while MAG may not be the next evolution in video games, it's hardly the disappointment that the low scores seem to suggest. It may not be perfect, but its plethora of shining qualities are being buried beneath the shards of broken expectations. It's a victim of its own hype and being criminally underrated. Here are five reasons why.

5. Experience war without leaving the sofa

Though my background with war is limited to watching movies like Black Hawk Down and Saving Private Ryan, MAG does an amazing job of creating the sort of frenetically evolving chaos one would imagine finding on a real battleground. Airplanes zoom by overhead, dropping bombs sporadically across the map. Geysers of embers and scorched dirt erupt into the air, machine gun bullet tracers rip through the air and the anguished cries of the wounded echo in your ears as you hunch behind cover, waiting for the enemy to advance.

The graphics may not be as realistic as Modern Warfare 2. That said, the sum of MAG's unique parts make for an immersive, explosive atmosphere. It genuinely makes you feel like you're not only part of an army, but a participant in a massive war. Whether you're sprinting across no man's land, sniping in the bushes or locking down an objective with your squad, MAG recreates war on a scale and intensity not seen since the days of Battlefield 2.

4. Actually requires teamwork and communication

In shooters like Modern Warfare 2 and Halo, having a competent, communicative team is definitely gives you an edge. But teamwork is by no means necessary. That's hardly the case in MAG. If you're not wearing a blue tooth headset, and actively keeping your team informed of changes on the battlefield, you're missing out in half the experience. Whether you're playing in 64, 128 or 256 player matches, having a solid plan and the effective leadership to execute it will make the difference between victory or defeat. Whether it's calling for a medic to revive you, telling your army's leader where you need an air strike, or allocating forces to secure certain objectives, functioning as a unit rather than dozens of individual players makes a huge difference.

You can still be a lone wolf and try and run and gun your way to success, but when most competent players are moving in packs rather than running around alone, the odds of survival diminish quickly. MAG places an inordinate amount of emphasis on cooperation, and honestly, it's a nice change of pace from the free for all, run-and-gun tactics commonly found in other shooters.

3. A MMO experience

A lot of shooters have claimed to be a massively multiplayer online experience. So far, MAG is one of the few to actually deliver. From the beginning of the game, you choose a faction (the high-tech Raven, the ragtag S.V.E.R or the conventional Valor) that you'll be stuck with for the rest of the game. Though some may see this is restrictive, being placed in an army also creates a unique feeling of identity and community. You look different, your armaments are slightly different than other factions and you'll periodically bump into the same teammates, especially in large scale battles.

Some argue that only having one character file is a bit of a bummer when you want to play with friends. But in a sense, it's not that dissimilar from playing World of Warcraft and finding out your friend plays Horde instead of Alliance. If being in the same army as your friend is really that important to you, you'll just have to re-roll and start over.

2. It's the RPG of online First-Person Shooters

As you earn experience points and level up, you earn skill points that unlock new weapons and new abilities. However, unlike Modern Warfare 2, it quickly becomes apparent that you won't be able to unlock everything any time soon. Instead, you'll have to carefully decide where you want to invest these points in order to fit your play **** If you want to become an expert sniper, be warned you won't be as proficient with a machine gun. If you want to be an advanced medic, you may not be able to unlock the shotgun or sub machine gun.

Though you can still create numerous layouts if you want to be a machine gunner one round and a sniper the next, you'll have to be very specific about which perks and upgrades you choose to purchase.

It feels very much like like a MMORPG, complete with the ability to respect if you either screw up your talent tree or become bored with the one you're currently playing. It takes some getting used to, particularly if you're used to being a jack-of-all-trades in other video games, but the ability to specialize in a certain field reinforces that sense of individuality.

1. Holy crap, 256 players?

There's really no overstating what an enormous technical achievement Zipper Interactive has managed to pull off with this one. Now days, gamers are lucky if a game's multiplayer mode supports 32 players. In MAG, 64 players is the bare minimum. When there's 256 (or even just 128) gamers waging war amidst explosions, raucous gunfire and wailing alarms, MAG has the ability to absorb you and not let go until the match is over.

Granted, due to the way the squad system is designed, you'll rarely see 256 players trying to shoot one another in the face simultaneously. Still, it's not at all uncommon to see squads of fighting it out or seeing a dozen enemy soldiers come over a hill and assault your bunker.

Like previously mentioned, MAG makes war come to life and a large part of this is owed to the game's massive player cap. The first time you see six of your teammates get mowed down by a machine gun tower or watch as a swarm of paratroopers fall into the middle of a town Red Dawn **** you'll feel an exhilarating rush that only MAG's technical prowess is capable of inspiring. Few games can deliver the same level of intensity and excitement, and for this alone MAG needs to be played.

Final Verdict


MAG
will not be for everyone. It's not very friendly to casual gamers, due to its restrictive faction system, ****customization and inflexible demand for teamwork and coordination. There are also balance issues and glitches that will hopefully be addressed by patches. Finally, the controls, admittedly, could have definitely been designed better.

Still, for the most part, Sony and Zipper Interactive lives up to the hype. I'm not saying that the criticism being directed at MAG isn't valid. Instead, I'm suggesting that you at least try MAG before dismissing it merely because it's not receiving the stellar reviews fans anticipated. At the end of the day, MAG doesn't just give players a video game. It gives them a unique experience seldom few have seen before.

MAG is developed by Zipper Interactive and published by Sony. It is available now exclusively for PlayStation 3 and can be purchased at your local, Chicago gaming store.

http://www.examiner.com/x-37911-Chicago-Console-Game-Examiner~y2010m2d2-5-reasons-why-MAG-is-criminally-underrated

___gamemaster__

I dont play FPS's, so I wasnt going to get MAG, but this statement is why I dont care about hype or ratings.

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#17 jyoung312
Member since 2003 • 4971 Posts
Since Edge is notorious for underrating great games, I could care less for what they give. But I have a feeling that this game will get a warm reception here. clubsammich91
Ditto that. They are taking their time with the review, which is always a good thing. 1up, kotaku, g4tv, giant bomb, and a few others have given it some very solid scores so I am interested
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WilliamRLBaker

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#18 WilliamRLBaker
Member since 2006 • 28915 Posts

5.can do that on pretty much every other war FPS.

4.No it doesn't I've been a part of many games where a lone wolf running and sneaking taking out mortar, and other sites will win the game for the team then cohesive team work will to take out the bunkers...ect

3.been done before on pc.

2.One can get the majority of abbilities in the skill tree and quite a few of them are worthless abbilities with no real worth so if you skip those you can get all the worthwhile skills.

1.256 players devided and presented in a way so that it doesn't cause too many problems. And who would actually want 256 players on screen in one small area? lol one of the problems with domination is once the defenders are pushed back all it takes is one air strike outside the central spawn and you get 40-50 kills.

As it is by the time feburary is over there will be no valor or raven players every one will be SVER because SVER is overpowered and all ways win.

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Vesica_Prime

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#19 Vesica_Prime
Member since 2009 • 7062 Posts

5. Yawn, virtually every FPS game released this generation made you feel like you're part of a war. Plus the funny part is he refers to his experiences of war which are Hollywood movies, sorry but that is simply hilarious come back when you actually served the army then talk about background or experience.

4. Oh hello there Battlefield, Team Fortress, World of Warcraft, Left 4 Dead and virtually any team game.

3. Wow, so being a MMO automatically adds points? Better throw a few GOTY awards for the thousands of MMOs out there.

2. Battlefield, Call of Duty, Enemy Territory Quake Wars, yawn is the author even trying?

1. Just to rub salt in the wound, Runescape supports 2000 players on the same server, and since MAG is being associated with 'MMO' here I feel like other MMOs should show their 'technical achievements' here.

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methinksyou

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#20 methinksyou
Member since 2010 • 393 Posts
No single-player, none amazing graphics and the SVER issue that is only in peoples head,but doesn't exist.
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Jettero-Heller

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#21 Jettero-Heller
Member since 2002 • 4289 Posts

It got 8.0 here at GS sot it's not underrated at all. 8.0 is an excellent score for this game & is in line for how it's been hyped here. This game will thrive in spite of all the hate against it so don't worry & log on & play. I'll be doing that in less than 2 hours when I get off work. I'm a freakin MAG addict now & look forward to playing when I'm not. at home.

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carlisledavid79

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#22 carlisledavid79
Member since 2006 • 10522 Posts
Its a great score, so hows that underating.
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SpinoRaptor24

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#23 SpinoRaptor24
Member since 2008 • 10316 Posts
And so begins the DC... It seems like desperate self justification to me. Pretty much any FPS this gen makes you "feel like you're in a war". MAG is a good game. Spectacular? No.
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#24 methinksyou
Member since 2010 • 393 Posts
Pretty much any FPS this gen makes you "feel like you're in a war". MAG is a good game. Spectacular? No.SpinoRaptor24
Not really, only 2 games made me feel that: Arma 2 and MAG. Nothing else even came close.