60 fps too much?

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Senor_Kami

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#1 Senor_Kami
Member since 2008 • 8529 Posts

I've noticed this with a lot of games to go for a cinematic feel/look. A Black Ops commercial just played on TV and when they were showing off the ingame cinematics everything had a really weird movement to it that made it look kinda cheap and hockey. Conceptually a lot of it looked cool but that weird smoothness added a layer of cheapness to it all. Another game that I noticed this was MGS4, where I thought the ingame cinematics looked their best when the framerate dropped and all the motion of things and characters looked like a movie or tv show rather than that weird super smooth effect.

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Skittles_McGee

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#2 Skittles_McGee
Member since 2008 • 9136 Posts
With a lot of console games, the animations are designed for 30FPS. It isn't that 60 is too high, its that the animations don't have enough frames
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deactivated-59d151f079814

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#3 deactivated-59d151f079814
Member since 2003 • 47239 Posts
anything really above 40 fps is silky smooth.. Even at 24 fps with motion blur it isn't noticable.
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Upparoom

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#4 Upparoom
Member since 2010 • 2111 Posts

I kinda agree. 30FPS is closer to the framerate of a movie camera, and 60FPS games can look a bit hokey and undetailed at times. But, like the poster above said, it's more of a problem with the textures/animations than with the game speed. Locking a game into 60FPS on consoles gives console devs a lot less to work with graphically.

Also, I've noticed 60FPS sometimes makes you overlook texture details and the like, so it could be just that. GOW3 looks awesome when you stand still, but when you're blazing through the combat at that speed, you can hardly notice the amount of work that went into some of the environments.

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funsohng

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#5 funsohng
Member since 2005 • 29976 Posts
depends on the game really if some idiot in Sony decides to change ICO and SOTC to 60FPS for the collections release, I'm gonna be very mad at them.
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jedikevin2

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#6 jedikevin2
Member since 2004 • 5263 Posts
I don't know if it has anything to do with 30/60 fps but that commercial (during the saints game on nbc) looks so awkward and gritty movement wise. Maybe it was just the ad.
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NaveedLife

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#7 NaveedLife
Member since 2010 • 17179 Posts

I am not going to get into all the little semantics and stuff, but around 60 is the perfect spot to be at. Also I believe BlackOps runs at 30 FPS (on consoles anyway).

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Raymundo_Manuel

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#8 Raymundo_Manuel
Member since 2010 • 4641 Posts

Not for me.


I went through two PC's that didn't have the most amazing specs for their time, and now that I finally have a PC that can play games at 60fps it's soooooooooooo much better.

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deactivated-58b6232955e4a

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#9 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
>.> he doesn't play games at 120fps
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erglesmergle

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#10 erglesmergle
Member since 2009 • 1769 Posts

I have a hard time settling for anything less than 60 fps on PCs. On consoles I dont have a choice.

60hz isnt enough for me when playing shooters. 75hz is perfect. 60fps without v-sync is fine.

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Brownesque

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#11 Brownesque
Member since 2005 • 5660 Posts
With a lot of console games, the animations are designed for 30FPS. It isn't that 60 is too high, its that the animations don't have enough framesSkittles_McGee
In a nutshell.
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BPoole96

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#12 BPoole96
Member since 2008 • 22818 Posts

It's definitely not too much, but anything below 30 FPS in a game can get annoying

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Teuf_

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#13 Teuf_
Member since 2004 • 30805 Posts

Yeah 30 fps + motion blur can often have a "cinematic" look, since it's similar to how film looks.

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ChampionoChumps

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#14 ChampionoChumps
Member since 2008 • 2381 Posts
Cod4 for me runs at about 250 FPS and it looks fine
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rawr89

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#15 rawr89
Member since 2010 • 1746 Posts

I kinda agree. 30FPS is closer to the framerate of a movie camera, and 60FPS games can look a bit hokey and undetailed at times. But, like the poster above said, it's more of a problem with the textures/animations than with the game speed. Locking a game into 60FPS on consoles gives console devs a lot less to work with graphically.

Also, I've noticed 60FPS sometimes makes you overlook texture details and the like, so it could be just that. GOW3 looks awesome when you stand still, but when you're blazing through the combat at that speed, you can hardly notice the amount of work that went into some of the environments.

Upparoom

fps on movies and games are different. why do people always compare fps in games and movies? first off, there are no movie cameras that can film 60 frames that exist. besides, if there were, they would only be beta cams, not commercial ones.

another thing, there's no TV that can output a movie with 60 frames i.e. a 60p TV. also, a 60p film would look awkward, trust me. if, let's say, you're watching a chase scene from 'The Dark Knight Rises' (sequel to the Dark Knight), and it's recorded in 24fps, it will look smooth in the sense that you'll feel you're watching a movie with a panoramic feel.

if it's recorded in 60fps it'd kinda look like a handycam shot. it'd be 'very smooth', so it'll lose its sense of film/theatre. ti'd really feel like a live action sequence. to some, it might look totally real, but yeah. ti wouldn't look like a movie, if you get my drift. 60 fps would probably work well with HD sports programs or so, but prolly not movies.

60 fps in games is a must. no matter how you look at it, 60 fps > 30 fps in games. why? because in games you have to control the media. you would want something that's silky smooth and responsive. people would be lying if they said there's no difference between a 60fps racer or shooter and a 30 fps racer or shooter.

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Adam_the_Nerd

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#16 Adam_the_Nerd
Member since 2006 • 4403 Posts
I HATE 60 FPS. REAL LIFE HAS MOTION BLUR. you are not effectively recreating real life or providing good visuals if you make everything all weirdly fluid. Ever seen Benny Hill? They film it at 30 fps and speed it up times 2 for comedic effect. I don't want comedic effect when I'm watching an action movie.
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DJP3000

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#17 DJP3000
Member since 2010 • 293 Posts
anything really above 40 fps is silky smooth.. Even at 24 fps with motion blur it isn't noticable. sSubZerOo
Actuallly, if it's not a multiple of your screen's refresh rate then it won't look smooth and it will be juddery, even at frame rates above 40 fps. 30 fps looks smoother than 58 fps if your screen's refresh rate is 60 hz.
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SPYDER0416

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#18 SPYDER0416
Member since 2008 • 16736 Posts

60FPS is perfect, CoD4 feels amazing and the graphics/animations work great with the framerate too. 30fps is fine too, but I prefer 60fps over 30, and I also prefer framerate over graphics.

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Brownesque

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#19 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Upparoom"]

I kinda agree. 30FPS is closer to the framerate of a movie camera, and 60FPS games can look a bit hokey and undetailed at times. But, like the poster above said, it's more of a problem with the textures/animations than with the game speed. Locking a game into 60FPS on consoles gives console devs a lot less to work with graphically.

Also, I've noticed 60FPS sometimes makes you overlook texture details and the like, so it could be just that. GOW3 looks awesome when you stand still, but when you're blazing through the combat at that speed, you can hardly notice the amount of work that went into some of the environments.

rawr89

fps on movies and games are different. why do people always compared fps in games and movies? first off, there are no movie cameras that can film 60 frames that exist. besides, if there were, they would only be beta cams, not commercial ones.

another thing, there's no TV that can output a movie with 60 frames i.e. a 60p TV. also, a 60p film would look awkward, trust me. if, let's say, you're watching a chase scene from 'The Dark Knight Rises' (sequel to the Dark Knight), and it's recorded in 24fps, it will look smooth in the sense that you'll feel you're watching a movie with a panoramic feel.

if it's recorded in 60fps it'd kinda look like a handycam shot. it'd be 'very smooth', so it'll lose its sense of film/theatre. ti'd really feel like a live action sequence. to some, it might look totally real, but yeah. ti wouldn't look like a movie, if you get my drift. 60 fps would probably work well with HD sports programs or so, but prolly not movies.

There are plenty of cameras that can output in excess of 60 frames per second.

For instance:http://www.youtube.com/watch?v=BW93WQ98s-I

I was just watching this...

http://www.ted.com/index.php/talks/sheila_patek_clocks_the_fastest_animals.html

It's a lecture in which a researcher explains how she captured extremely fast movements by using cameras that capture film at 1000 and 20,0000 frames per second, respectively, the former of which she used to create a slow-motion playback of 15 frames per second.

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Mystic-G

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#20 Mystic-G
Member since 2006 • 6462 Posts

I personally think a steady 40fps is quite smooth enough for me. I see a lot of console games hanging on for dear life at the 30fps mark.

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DJP3000

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#21 DJP3000
Member since 2010 • 293 Posts

I personally think a steady 40fps is quite smooth enough for me. I see a lot of console games hanging on for dear life at the 30fps mark.

Mystic-G
I would rather have a steady 30 fps than a steady 40 fps since my monitor's refresh rate is 60 hz and 40 fps on at 60 hz refresh rate looks juddery to me.
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Mystic-G

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#22 Mystic-G
Member since 2006 • 6462 Posts
[QUOTE="Mystic-G"]

I personally think a steady 40fps is quite smooth enough for me. I see a lot of console games hanging on for dear life at the 30fps mark.

DJP3000
I would rather have a steady 30 fps than a steady 40 fps since my monitor's refresh rate is 60 hz and 40 fps on at 60 hz refresh rate looks juddery to me.

Mine's at 60Hz aswell and it looks fine to me. That's what I run DiRT2 at most of the time.
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rawr89

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#23 rawr89
Member since 2010 • 1746 Posts

[QUOTE="rawr89"]

[QUOTE="Upparoom"]

I kinda agree. 30FPS is closer to the framerate of a movie camera, and 60FPS games can look a bit hokey and undetailed at times. But, like the poster above said, it's more of a problem with the textures/animations than with the game speed. Locking a game into 60FPS on consoles gives console devs a lot less to work with graphically.

Also, I've noticed 60FPS sometimes makes you overlook texture details and the like, so it could be just that. GOW3 looks awesome when you stand still, but when you're blazing through the combat at that speed, you can hardly notice the amount of work that went into some of the environments.

Brownesque

fps on movies and games are different. why do people always compared fps in games and movies? first off, there are no movie cameras that can film 60 frames that exist. besides, if there were, they would only be beta cams, not commercial ones.

another thing, there's no TV that can output a movie with 60 frames i.e. a 60p TV. also, a 60p film would look awkward, trust me. if, let's say, you're watching a chase scene from 'The Dark Knight Rises' (sequel to the Dark Knight), and it's recorded in 24fps, it will look smooth in the sense that you'll feel you're watching a movie with a panoramic feel.

if it's recorded in 60fps it'd kinda look like a handycam shot. it'd be 'very smooth', so it'll lose its sense of film/theatre. ti'd really feel like a live action sequence. to some, it might look totally real, but yeah. ti wouldn't look like a movie, if you get my drift. 60 fps would probably work well with HD sports programs or so, but prolly not movies.

There are plenty of cameras that can output in excess of 60 frames per second.

For instance:http://www.youtube.com/watch?v=BW93WQ98s-I

I was just watching this...

http://www.ted.com/index.php/talks/sheila_patek_clocks_the_fastest_animals.html

It's a lecture in which a researcher explains how she captured extremely fast movements by using cameras that capture film at 1000 and 20,0000 frames per second, respectively, the former of which she used to create a slow-motion playback of 15 frames per second.

FAIL. you don't know what you're talking about. you're thinking of higher framerates = slow motion because films are being projected in 24 frames.

tell me then, a 20 000 frame video of a bubble bursting is 5 minutes long but the actual speed is just half a second.

why then is there no difference between a 30 fps and a 60 fps video game in terms of actual speed? no one is slower than the other in terms of playback?

because those things are different. High-speed cameras for slow motion imaging is different from film cameras.

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Brownesque

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#24 Brownesque
Member since 2005 • 5660 Posts

FAIL. you don't know what you're talking about.

rawr89

Well, that's not true. You see, I understand perfectly what I'm talking about. What I don't understand, however, is what you're trying to say.

[QUOTE="Brownesque"]

There are plenty of cameras that can output in excess of 60 frames per second.

For instance:http://www.youtube.com/watch?v=BW93WQ98s-I

I was just watching this...

http://www.ted.com/index.php/talks/sheila_patek_clocks_the_fastest_animals.html

It's a lecture in which a researcher explains how she captured extremely fast movements by using cameras that capture film at 1000 and 20,0000 frames per second, respectively, the former of which she used to create a slow-motion playback of 15 frames per second.

rawr89

you're thinking of higher framerates = slow motion because films are being projected in 24 frames.

tell me then, a 20 000 frame video of a bubble bursting is 5 minutes long but the actual speed is just half a second.

why then is there no difference between a 30 fps and a 60 fps video game in terms of actual speed? no one is slower than the other in terms of playback?

because those things are different. High-speed cameras for slow motion imaging is different from film cameras.

No, I'm not thinking that higher framerates equal slow motion. Playback speed is different from capture speed. The only limitation is how many frames you can either capture or display, which is a limitation of the hardware. You can put 60 frames in a second or 2. Open up Windows Photo Viewer in a folder with multiple JPGs, open a JPG and press enter. Then wait 30 seconds and press enter again. Alternately, try pressing alter 60 times in one second.

You can play back images at whatever speed the hardware will allow. It's merely the rate of display, which can easily be arranged by video software. This is how some people can make slideshows or stop motion video like this:

http://www.youtube.com/watch?v=5tqtTiuCV7Q

Which is pretty much literally a person just taking one shot at a time, with a time interval in between of whatever you feel like, and play it back at a sped up rate. You can also slow down the rate of playback.

With computer hardware your video card is drawing each frame however fast it possibly can, whether that's 100 frames or 12. Your display is displaying it, likewise, as fast as it can. Although, through software you can limit the amount of frames your hardware will display, e.g. a vertical sync cap or a 30 FPS cap which can make for smoother and more consistent playback.

In the instance of a high speed camera, the camera is just taking pictures hyper-fast. The 15 frames per second playback is a limitation imposed by the software, arranged by the presenter who has edited the playback in video editing software to display that many frames per second. Alternately, they could choose to make the playback 30 or 50 frames per second if they wanted to. Many video editing programs even let you choose how long you want each image to be displayed, or how you want it to be displayed, e.g. moving across the screen horizontally, or two images onscreen in the same frame.

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mayceV

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#25 mayceV
Member since 2008 • 4633 Posts
most important to me is the response time of the controls, the higher the framerate the more frames allowed to start an animation. it takes 6-3 frames to get an animation going meaning 100-200ms of lag time at 30FPS, most people say they don't feel it but to me its very apparent especialy in KZ2and the jump in halo 3. 100ms of lag could be turned to 50ms like in CoD and you could feel the diffrence. It doesn't matter for things like arcade shooters and TPS. But if you think about it the refresh rate is twice as high so little things such as physics, bullet travel, AI, and animations are updated on screen twice as often making them more precise its a little noticable in animations, pretty apparent in physics, IDK bout AI probably will get FEAR and try it out (I don't think it'll change much though), and for bullet travel I'll get BC2 play it on a dated card and a new card.
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Teuf_

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#26 Teuf_
Member since 2004 • 30805 Posts

another thing, there's no TV that can output a movie with 60 frames i.e. a 60p TV.

rawr89



Any HDTV is at least 60Hz. That's why they can display 60fps games just fine.

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FGMPR

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#27 FGMPR
Member since 2009 • 804 Posts

Never

Seriously, there isn't game in existence that I would rather play at 30fps than 60.

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Mcspanky37

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#28 Mcspanky37
Member since 2010 • 1693 Posts
[QUOTE="funsohng"]depends on the game really if some idiot in Sony decides to change ICO and SOTC to 60FPS for the collections release, I'm gonna be very mad at them.

If they don't change it so they play at 60 FPS, I'm going to be mad at them. Sluggish controls =/= fun.
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topgunmv

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#29 topgunmv
Member since 2003 • 10880 Posts

Never

Seriously, there isn't game in existence that I would rather play at 30fps than 60.

FGMPR

Console ports designed for 30fps can look pretty janky when running at 60+.

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arto1223

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#30 arto1223
Member since 2005 • 4412 Posts

LOLOLOLOLOL... Sorry... Not for PC gaming. The more, the better.

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kaealy

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#31 kaealy
Member since 2004 • 2179 Posts

[QUOTE="rawr89"]

another thing, there's no TV that can output a movie with 60 frames i.e. a 60p TV.

Teufelhuhn



Any HDTV is at least 60Hz. That's why they can display 60fps games just fine.

Haha come on rawr... some people on this board is just to much.

It's kinda sad and obvious that some people haven't made the transition to 100Hz tvs, blu-ray movies and high end pc gaming.

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campzor

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#32 campzor
Member since 2004 • 34932 Posts
the higher the frame rate the better...but not every game needs 60fps i mean moving and turning in cod feels very smooth but in a game like bioshock its not really necessary and probably shouldnt feel that fluid anyways
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#33 kidcool189
Member since 2008 • 4307 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="rawr89"]

another thing, there's no TV that can output a movie with 60 frames i.e. a 60p TV.

kaealy



Any HDTV is at least 60Hz. That's why they can display 60fps games just fine.

Haha come on rawr... some people on this board is just to much.

It's kinda sad and obvious that some people haven't made the transition to 100Hz tvs, blu-ray movies and high end pc gaming.

100hz tv's?

There are very few people who have moved on from 60hz hdtv's yet, not to mention all those 100hz/120hz tvs arent necessarily true 100/120hz displays like crt monitors or the few specific 120hz lcd monitors are.

As for the topic, 60fps all the way. I really dont care for the "cinematic" look of lower framerates nearly as much as i care about fluid/responsive controls/gameplay. This is especially the case for pc gaming with a m&kb. But in my case, i usually do whatever i can to achieve up to 120fps on pc games since i do play on a true 120hz capable display(fw900).

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Senor_Kami

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#34 Senor_Kami
Member since 2008 • 8529 Posts
I played the MW2 demo and the whole thing has this same effect going on it. Not to mention everything looks shiny for some reason. I don't know if it's because the framerate it too high or it's just poor quality animation but it's a weird paradox to me when the game is supposed to be semi-serious/realistic but you have this goofy smoother than real life thing going on anytime anything moves.
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#35 markop2003
Member since 2005 • 29917 Posts
The higher the FPS the better, you can always add motion blur after no matter what the FPS.
I played the MW2 demo and the whole thing has this same effect going on it. Not to mention everything looks shiny for some reason. I don't know if it's because the framerate it too high or it's just poor quality animation but it's a weird paradox to me when the game is supposed to be semi-serious/realistic but you have this goofy smoother than real life thing going on anytime anything moves.Senor_Kami
The smoother than real life feeling will be because of the simplistic animations, it has nothing to do with framerate as reality has an infiite framerate. In reality people do not move perfectly however fro game you have to simplify the animations down to just the gross general movements.

A Black Ops commercial just played on TV and when they were showing off the ingame cinematics everything had a really weird movement to it that made it look kinda cheap and hockey.

Senor_Kami
If it was on TV it obviously couldn't have been 60fps as all TV is broadcast at 24fps
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MK-Professor

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#36 MK-Professor
Member since 2009 • 4218 Posts

It is sad to see all this consol games trying to convince them self's that 60fps is not good for games.

The reality is, that they are bitter because consoles don't have the power to run games at 60fps.

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ManicAce

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#37 ManicAce
Member since 2009 • 3267 Posts
Higher framerate is always better. I don't think the reason 30fps games feel more cinematic is because of the framerate itself, it's because of the efforts made to hide the poor framerate by making the game slower and adding motion blur. If you want you can make a game that feels sluggish and has motion blur despite running on a high framerate, the reason we don't see that often is because it would defeat the point of having a high fps.