FAIL. you don't know what you're talking about.
rawr89
Well, that's not true. You see, I understand perfectly what I'm talking about. What I don't understand, however, is what you're trying to say.
[QUOTE="Brownesque"]
There are plenty of cameras that can output in excess of 60 frames per second.
For instance:http://www.youtube.com/watch?v=BW93WQ98s-I
I was just watching this...
http://www.ted.com/index.php/talks/sheila_patek_clocks_the_fastest_animals.html
It's a lecture in which a researcher explains how she captured extremely fast movements by using cameras that capture film at 1000 and 20,0000 frames per second, respectively, the former of which she used to create a slow-motion playback of 15 frames per second.
rawr89
you're thinking of higher framerates = slow motion because films are being projected in 24 frames.
tell me then, a 20 000 frame video of a bubble bursting is 5 minutes long but the actual speed is just half a second.
why then is there no difference between a 30 fps and a 60 fps video game in terms of actual speed? no one is slower than the other in terms of playback?
because those things are different. High-speed cameras for slow motion imaging is different from film cameras.
No, I'm not thinking that higher framerates equal slow motion. Playback speed is different from capture speed. The only limitation is how many frames you can either capture or display, which is a limitation of the hardware. You can put 60 frames in a second or 2. Open up Windows Photo Viewer in a folder with multiple JPGs, open a JPG and press enter. Then wait 30 seconds and press enter again. Alternately, try pressing alter 60 times in one second.
You can play back images at whatever speed the hardware will allow. It's merely the rate of display, which can easily be arranged by video software. This is how some people can make slideshows or stop motion video like this:
http://www.youtube.com/watch?v=5tqtTiuCV7Q
Which is pretty much literally a person just taking one shot at a time, with a time interval in between of whatever you feel like, and play it back at a sped up rate. You can also slow down the rate of playback.
With computer hardware your video card is drawing each frame however fast it possibly can, whether that's 100 frames or 12. Your display is displaying it, likewise, as fast as it can. Although, through software you can limit the amount of frames your hardware will display, e.g. a vertical sync cap or a 30 FPS cap which can make for smoother and more consistent playback.
In the instance of a high speed camera, the camera is just taking pictures hyper-fast. The 15 frames per second playback is a limitation imposed by the software, arranged by the presenter who has edited the playback in video editing software to display that many frames per second. Alternately, they could choose to make the playback 30 or 50 frames per second if they wanted to. Many video editing programs even let you choose how long you want each image to be displayed, or how you want it to be displayed, e.g. moving across the screen horizontally, or two images onscreen in the same frame.
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