Have you noticed that this generation has been eerily familiar to the 32/64-bit generation? In case you don't think so, let's look at the consoles.
PlayStation 4 = PlayStation - After being too overly-ambitious with the PlayStation 3, Sony returned the PlayStation brand to it's roots with the PlayStation 4. A big reason the PlayStation succeeded was because it gave developers and gamers EXACTLY what they wanted. A polished, powerful system that was easy to program for. It wasn't so much about innovation or surprising people, it was more about making something for the developers, and allowing them to make what they want, with very few restrictions. All factors that play into the PS4. But critically, Sony was able to capitalize on the competition's poor decisions, luring former fans of competing platforms into their hands. Speaking of which...
Xbox One = Nintendo 64 - Microsoft enjoyed a lot of success with the Xbox 360, being the go to platform for all the big core gamer blockbusters. However, the Xbox One at first, much like the Nintendo 64 initially, seemed like a disaster. The problem with the Nintendo 64 was that Nintendo stubbornly clung to outdated draconian policies including sticking with the expensive and bulky cartridge format. This pissed off developers who at this point, were already fed up with Nintendo's big bully attitude at the time. While Microsoft's plans with the Xbox One weren't developer controlling, they certainly were gamer controlling. Microsoft initially wanted to come in and dictate it's users over where they can play their games, when they can play them, where they can trade them in, who they could share them with, and how they can play them and how long they can play them for.
This pissed off a lot of gamers who were already weary of the XB1 for being more of a TV box than a games console. But much like how the Nintendo 64 succeeded in the West despite it's limitations, the Xbox One eventually gained a following among gamers after Microsoft scrapped it's initial draconic plans. Though it does have all the major blockbusters, as well as some very popular indie titles, and what is perhaps Microsoft's most refined first party output yet, it still lags behind the PS4 in terms of sales and developer support.
Wii U = Sega Saturn - It's amazing how once successful companies, can spiral out of control in only a couple of years. Nintendo enjoyed success with Wii by going after an audience of newcomers, who never really got into gaming before due to the complex nature of modern games. Sega enjoyed success with the Sega Genesis by targeting an edgier, older demographic than the competition with more mature content. The problem with both, was maintaining a long term relationship with those audiences. Sega's string of gimmicky Genesis add-ons, and the botched launch of the Sega Saturn nuked consumer faith in the company, and caused once Genesis fans, to leave the brand. Sega was seen as a fad, a washed up video game icon that succeeded on the novelty of "kewl", only to have their own arrogance destroy their momentum. Similarly, Nintendo's momentum with the Wii was showing it's age with the rise of mobile gaming and Kinect. Rather than adapt to the changing tastes of their consumers, Nintendo instead released the Wii U, a system which nobody, still to this day, can understand.
Both the Sega Saturn and the Wii U share the same problems of being too expensive, too difficult to develop for, and more complicated than they really should've been. Filled with useless technology, broken promises, conflicting priorities, and abysmal (and non-existant) marketing, the Saturn and U were massive slaps in the face to Wii and Genesis owners respectively. Costing their platform holders hundreds (in Sega's case billions) of dollars, and admiration.
Disappointingly as well, neither platform had a true Sonic game, nor a true 3D Mario respectively. The Saturn instead got a bunch of spin-off games, and the Wii U got an upgraded sequel to a 3DS game with co-op. Not exactly what fans were expecting. All is not doom and gloom however. The Saturn hosted a variety of unique first party offerings from Sega such as Virtua Fighter, Burning Rangers, and the cult classic, Nights into Dreams. Nintendo has also put out solid entries into their Award-Winning first party franchises such as Mario Kart, Smash Brothers, and the groundbreaking shooter, Splatoon. And much like how the Sega Saturn built a surprisingly strong lineup of Japanese 3rd party games, The Wii U gained a cult following with Independent developers, getting most of the big names like Shovel Knight, and Minecraft, as well as some unique exclusives like Runbow. Both of these made up for the otherwise non-existent 3rd party support.
Nintendo Switch = Sega Dreamcast - After the failure of the aforementioned consoles, Nintendo and Sega were given a shake up in management, and with their next platforms, were determined to learn from most of their mistakes. The Sega Dreamcast was the complete opposite of the Saturn, it's hardware was simple, and was easy to program for. It had an excellent first year lineup (despite a lackluster launch lineup in Japan), and initially, had a lot of developers on board. It was also ahead of it's time in several aspect such as built-in online play. In addition, it hosted what is regarded by many as a creative renaissance from Sega. The Dreamcast hosted some of the most innovative, strange, offbeat, and down right creative and relentless first party support that no other platform holder has been able to top before or since. Unfortunately, it was too little, too late. Sega's past failings had already dug the company's financial grave, and the company began making new mistakes such as lack of DVD playback, that held the Dreamcast back. Once the PlayStation 2 got a US release date, it was all over for Sega. Gamers and developers preferred to wait for Sony's new, DVD capable machine, and ignored all the amazing things Sega was bringing to the table. What's especially sad, was that Sony didn't really have to do much of anything. They had all the goodwill of gamers from the PlayStation, and all the love and adoration from third parties to go with it. All they had to do was hype up the system like it was the new masaiah, then sit back and start printing money.
While it's too early to determine the fate of the Nintendo Switch, it already looks to be in a better position than it's predecessor. For starters, the Switch seems like a much more attractive, and better designed device than the Wii U, and combines nearly 30 years of Nintendo hardware into one, simple, and accessible package. The system is easy to develop for, forgoing the outdated PowerPC espresso crap, and needlessly complicated GPGPU nonsense of the Wii U, in favor on much simpler hardware courtesy of Nvidia. It's marketing is much more competent, and while it's launch lineup is bare-bones, the lineup for it's first year as a whole looks pretty solid. On top of this, Nintendo seems to be a much ballsier, more experimental developer than they were a few years ago. From bold reinventions of their classics like The Legend of Zelda: Breath of the Wild and Super Mario Oddyssey. To innovative and casual friendly takes on traditionally daunting genres like Splatoon and ARMS. To truly original ideas like 1-2 Switch and Snipperclips. There are some roadblocks such as it's pricing, and uncertain online features, but none of those are able to detract was is perhaps, Nintendo's best idea for a console in years.
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