While I hate this board with a passion I guess it's my duty to logically input some potential here. If you buds compose yourselves a bit and really look at the shadows being casted from the objects on the ground level in addition to shadows on the wall, you will begin to see finer definition in the Xbox 360 shot. There are no differences in the textures, rather the measure of the Xbox 360 screen is adequately darker, happens often with different signal inputs/outputs.
CryEngine 3 which under the hood is CryEngine 2 works very differently then the engines you guys are use to on the consoles. I say this because what should be determined and compared is in game navigation from the player. If you look at the Playstation 3 version in motion you will notice smoother performance when the player is interacting with things/objects or when the player is firing all those rockets creating dust clouds. However, the Xbox 360 is a different case, if you carefully watch the shadows being cast by the objects when the player is interacting with them you will notice no real time shadows in addition it's very choppy compared to the rotating fan in the Playstation 3 version which went very smoothly showing real time shadows. Experienced PC users that has played Crysis on different computer machines will tell you what I'm about to tell which is, the more you feed CryEngine 2 cores the smoother the performance on things like explosions, destructible environments and so on, to simply put physics. From what I'm analyzing, if I had to choose a version that I rather will play a game utilizing CryEngine 2 on, it will certainly be the Playstation 3 version due to it benefits from more cores for a smoother play experience to essentially do what CryEngine 2 does best at and that's marvelous physics.
Feel free to visit the PC & Mac Games board, laters...
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