A Lack of understanding about XBL

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Stonin

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#1 Stonin
Member since 2006 • 3021 Posts

I have been seeing this a lot lately and it is quite annoying.  I am guessing it is because people have never used the service and so do not understand what is missing on PSN.

First off I am not here to bash the PS3.  I am here to point out a few things to people that don't seem to understand the difference between the XBL service at $50 a year and the PSN at $0 a year.  People who haven't played XBL say things like 'I play RFOM online, and it's FREE thus PSN > XBL' but actually playing the game online is only a fraction of what XBL is about.

Lets take a hypothetical situation on a multiplat (because there are no comparable games yet) which I am going to call Generic FPS999.  So I get out the two consoles, boot up the game and dive straight into the multiplayer lobby:

The first thing I notice is a couple of my friends are online and I want to ask them to play for a bit.  Lets have a look at how that works on both setup's.

1. On XBL I look and see exactly what my friends are doing, in so much detail as to actually know what level etc they are on in any game they are playing, send them both an invite to chat and then dive into a multiplayer game of Generic FPS999 while I wait for a reply.  They see a message pop up on their screen in game, they can pause their game, dive into the message, open the chat channel and then continue playing their game while we discuss what to do.  I know all of my friends will be able to do this as they all have a headset (included with console). 

So, we are playing our seperate games and chatting and they decide they will join me when they finish their level off in Generic Platformer123.  They finish up, I send both of them an invite to join my game of Generic FPS999 and we all jump straight into a game.  Now, we can all join the general chat channel or we can chat privately if we so wish.

There is a guy wanting to join our game and we want to know a little about him before letting him. So I jump into his profile (all of this while still in game), check out other peoples feedback on him through his rating, see what games he's been playing recently, see that he has a headset connected and decide to let him in, after chatting to him he seems cool so I add him to my 'preffered player' list so we can meet up again.

I am enjoying the game but the music annoys me.  I bring up my console in game (at the touch of a button), skip down to my media player controls and start a playlist of songs I have saved.  This immediately switches off the ingame music and starts my personal list.  I tap my button again and i'm back in the same multiplayer game I was before. Oh, and whats this? We've all just unlocked a Co-op achievement.  Our general gaming score increased and everyone can see we have some experience playing on-line...there is much rejoicing. 

2. I am in the multiplayer lobby for Generic FPS999 on PSN.  I know some of my friends are on but I have no idea what they are doing.  I would like to message them so I quit out of the game and send them a 'are you there' text.  I do this because I have no idea what game they are playing or even if they are actively playing at all and most don't yet have a headset.

One of them responds, the other doesn't.  I find out later when talking on the phone that he was playing a game and didn't want to quit out to answer a message.  So I invite my other friend to chat...except he doesn't have a headset, grrr, so I type to him instead.  Yes, he would like to play but he wants to finish off his current game and he'll let me know.  I dive into Generic FPS999 and wait for the message.  It arrives and I want to reply...but i'm doing really well in this match and I don't want to quit the game to answer.  I finish up my match and quit so I can respond to my message.  Damn, he's gone offline because I didn't reply quick enough...how annoying.

I try to send my other friend an invite to my game...but he's playing something else so I can't seem to find the option. Damn this all seems like hassle.  Now there is someone wanting to join my game, I would like to know who but I can't really find out anything about him and he doesn't have voice chat enabled, so I kick him out.

*SUMMARY*

Playing online is about MUCH more than just 'playing' a game.  It is about community and the tools provided for you to enjoy that experience.  I could go on and on with lists of stuff and scenarios as mentioned above that make XBL a great place to be but no one will read that wall of text anyways so why bother heh.

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senecaboyer88

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#2 senecaboyer88
Member since 2005 • 3386 Posts
i have 360...and xbox live... When i say the game is online...all i mean is, can i play that game online with other people...thats all i want...i dont care about voice chats or messages or any of that other stuff...i just want to play online.. and i really dont understand how people say xbox live is lag free....it does lag.;..but it has nothing to do with xbox live..its just whoever's hosting the games internet connection....and dont believe the people that say "oh i have never seen lag ever on xbox live...." because thats all bull**** i only had a ps2 before i got 360...and i saw nothign wrong with the online....only game i ever played was socom 2 online...and i was perfectly fine... i dont understand how this xbox live has people going all crazy over it...its no better than PSN other than they simplfy some stuff a bit and give you a few extra features.. but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has.. $50 isnt a lot of money and i dont mind paying it...but id love for it to be free....
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Darth_Stalin

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#3 Darth_Stalin
Member since 2005 • 8681 Posts
Nicely put.
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smokeydabear076

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#4 smokeydabear076
Member since 2004 • 22109 Posts
I do not get it.:?
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Stonin

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#5 Stonin
Member since 2006 • 3021 Posts
[QUOTE="senecaboyer88"]i have 360...and xbox live... When i say the game is online...all i mean is, can i play that game online with other people...thats all i want...i dont care about voice chats or messages or any of that other stuff...i just want to play online.. and i really dont understand how people say xbox live is lag free....it does lag.;..but it has nothing to do with xbox live..its just whoever's hosting the games internet connection....and dont believe the people that say "oh i have never seen lag ever on xbox live...." because thats all bull**** i only had a ps2 before i got 360...and i saw nothign wrong with the online....only game i ever played was socom 2 online...and i was perfectly fine... i dont understand how this xbox live has people going all crazy over it...its no better than PSN other than they simplfy some stuff a bit and give you a few extra features.. but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has.. $50 isnt a lot of money and i dont mind paying it...but id love for it to be free....

I can understand if you don't like chatting to friends but for me it is a big part of playing online. I love the fact I can play Crackdown, recieve a chat invite from a friend, accept it and have them join right in with my game without a bunch of stuff getting in the way of that. To me playing online is all about the people I play with and a service that doesn't allow me to do that easily is not a system I am happy about using. However, each to their own.
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Stonin

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#6 Stonin
Member since 2006 • 3021 Posts
I do not get it.:?smokeydabear076
What don't you get? Perhaps I can clarify.
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Dopemonk736

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#7 Dopemonk736
Member since 2006 • 2731 Posts
I do not get it.:?smokeydabear076
same
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smokeydabear076

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#8 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"]I do not get it.:?Stonin
What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.
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Stonin

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#9 Stonin
Member since 2006 • 3021 Posts
[QUOTE="smokeydabear076"]I do not get it.:?Dopemonk736
same

How much clearer could I make it? Or at least explain what it is you do not understand.
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Stonin

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#10 Stonin
Member since 2006 • 3021 Posts
[QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?smokeydabear076
What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.
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smokeydabear076

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#11 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?Stonin
What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.
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Stonin

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#12 Stonin
Member since 2006 • 3021 Posts
[QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?smokeydabear076
What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.

Integrated into the system and accessable at the touch of a button? You don't have to quit games to reply to messages?
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Mitsugi123

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#13 Mitsugi123
Member since 2004 • 3164 Posts

You do know that if someone is in your Friend's list on the PS3 you can see what game they're playing.

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Stonin

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#14 Stonin
Member since 2006 • 3021 Posts
Yes, just not while you are in game yourself.
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smokeydabear076

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#15 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?Stonin
What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.

Integrated into the system and accessable at the touch of a button? You don't have to quit games to reply to messages?

By the touch of two buttons, and most games support ingame messages. Anyways XBL is coming to the PC so I guess it will not be anything special anymore when it is released.
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chrismunx

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#16 chrismunx
Member since 2003 • 3964 Posts

[QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?smokeydabear076
What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.

Integrated into the system and accessable at the touch of a button? You don't have to quit games to reply to messages?

By the touch of two buttons, and most games support ingame messages. Anyways XBL is coming to the PC so I guess it will not be anything special anymore when it is released.

Speaking of Live Anywhere. If PC users get this for free, where does that leave 360's? Do PC people get the yearly $50 charge? Or is Live Anywhere just a dumbed down version of XBL for PC users?

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smokeydabear076

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#17 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?chrismunx

What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.

Integrated into the system and accessable at the touch of a button? You don't have to quit games to reply to messages?

By the touch of two buttons, and most games support ingame messages. Anyways XBL is coming to the PC so I guess it will not be anything special anymore when it is released.

Speaking of Live Anywhere. If PC users get this for free, where does that leave 360's? Do PC people get the yearly $50 charge? Or is Live Anywhere just a dumbed down version of XBL for PC users?

It is supposed to be free, but I do not know for sure. I guess it is somewhat dumbed down because I believe it does not have the XBL marketplace. The marketplace is irrelevant however. Live Anywhere is also not necessary for PC gamers because we already have free programs that do the same thing, the only useful element Live Anywhere will bring to the PC gaming world is the ability to play with Xbox 360 players.
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chrismunx

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#18 chrismunx
Member since 2003 • 3964 Posts
[QUOTE="chrismunx"]

[QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?smokeydabear076

What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.

Integrated into the system and accessable at the touch of a button? You don't have to quit games to reply to messages?

By the touch of two buttons, and most games support ingame messages. Anyways XBL is coming to the PC so I guess it will not be anything special anymore when it is released.

Speaking of Live Anywhere. If PC users get this for free, where does that leave 360's? Do PC people get the yearly $50 charge? Or is Live Anywhere just a dumbed down version of XBL for PC users?

It is supposed to be free, but I do not know for sure. I guess it is somewhat dumbed down because I believe it does not have the XBL marketplace. The marketplace is irrelevant however. Live Anywhere is also not necessary for PC gamers because we already have free programs that do the same thing, the only useful element Live Anywhere will bring to the PC gaming world is the ability to play with Xbox 360 players.

Which is a flop in a sense. Once 360 player start hating PC players, the community will go split with rooms of "360 players only" or "PC players only". Shadowrun will prove this rather well. Oh well. I guess enjoy it while it lasts.

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Stonin

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#19 Stonin
Member since 2006 • 3021 Posts
[QUOTE="chrismunx"]

[QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"][QUOTE="Stonin"][QUOTE="smokeydabear076"]I do not get it.:?smokeydabear076

What don't you get? Perhaps I can clarify.

The whole point of this thread, I just read the summary and do not get the point.

Then please read some of the rest of the post for clarity. It is about online features and why they are important.

Well I just read the first point very briefly and you can do that on xfire.

Integrated into the system and accessable at the touch of a button? You don't have to quit games to reply to messages?

By the touch of two buttons, and most games support ingame messages. Anyways XBL is coming to the PC so I guess it will not be anything special anymore when it is released.

Speaking of Live Anywhere. If PC users get this for free, where does that leave 360's? Do PC people get the yearly $50 charge? Or is Live Anywhere just a dumbed down version of XBL for PC users?

It is supposed to be free, but I do not know for sure. I guess it is somewhat dumbed down because I believe it does not have the XBL marketplace. The marketplace is irrelevant however. Live Anywhere is also not necessary for PC gamers because we already have free programs that do the same thing, the only useful element Live Anywhere will bring to the PC gaming world is the ability to play with Xbox 360 players.

About Live Anywhere we shall see. I can't see Microsoft shooting themselves in the foot with it and my guess is it will be more of an extention to your XBL account rather than something to replace it completely. I would love achievements on my PC games though tbh.
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CajunShooter

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#20 CajunShooter
Member since 2006 • 5276 Posts
By the way things are going the majority of those features will eventually make their ways to the PSN network. So why PSN doesn't offer features like XBL does it will eventually add some of those as well as features that XBL doesn't have.
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Stonin

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#21 Stonin
Member since 2006 • 3021 Posts
By the way things are going the majority of those features will eventually make their ways to the PSN network. So why PSN doesn't offer features like XBL does it will eventually add some of those as well as features that XBL doesn't have.
CajunShooter
The thing is that it doesn't offer them now. We can talk about the stuff it offers when it finally arrives but until then it's a pipe dream. People also forget that XBL is evolving too, Microsoft are not going to sit on their hands waiting for Sony to catch up. By the time the PS3 gets to where XBL is now Microsoft will have released a whole raft of features also.
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CajunShooter

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#22 CajunShooter
Member since 2006 • 5276 Posts
[QUOTE="CajunShooter"]By the way things are going the majority of those features will eventually make their ways to the PSN network. So why PSN doesn't offer features like XBL does it will eventually add some of those as well as features that XBL doesn't have.
Stonin
The thing is that it doesn't offer them now. We can talk about the stuff it offers when it finally arrives but until then it's a pipe dream. People also forget that XBL is evolving too, Microsoft are not going to sit on their hands waiting for Sony to catch up. By the time the PS3 gets to where XBL is now Microsoft will have released a whole raft of features also.

I never said XBL would sit on their hands. Both will offer things that the other doesn't have at least for a little while, but I think as long as the two systems are around both consoles will be borrowing the ideas each other comes out with and they will end up being more similar than different.
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Stonin

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#23 Stonin
Member since 2006 • 3021 Posts
[QUOTE="Stonin"][QUOTE="CajunShooter"]By the way things are going the majority of those features will eventually make their ways to the PSN network. So why PSN doesn't offer features like XBL does it will eventually add some of those as well as features that XBL doesn't have.
CajunShooter
The thing is that it doesn't offer them now. We can talk about the stuff it offers when it finally arrives but until then it's a pipe dream. People also forget that XBL is evolving too, Microsoft are not going to sit on their hands waiting for Sony to catch up. By the time the PS3 gets to where XBL is now Microsoft will have released a whole raft of features also.

I never said XBL would sit on their hands. Both will offer things that the other doesn't have at least for a little while, but I think as long as the two systems are around both consoles will be borrowing the ideas each other comes out with and they will end up being more similar than different.

I agree, I think they will....but it is Sony that has to do the proving not Microsoft. My problem is that while i'm interested in a PS3 I just can't justify all of this 'waiting' for features to be added when they can't even give us a timeframe :(. If they can't put in background downloading while playing games (rumor yet to be disproved) what hope for the rest of these features?
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bakalhau90

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#24 bakalhau90
Member since 2004 • 2264 Posts
That was nicely put. You should have tried to talk about other things maybe, such as the marketplace and stuff, you would've made the greatest post ever about XBL vs PSN.
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Stonin

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#25 Stonin
Member since 2006 • 3021 Posts
That was nicely put. You should have tried to talk about other things maybe, such as the marketplace and stuff, you would've made the greatest post ever about XBL vs PSN.bakalhau90
Thanks. I tried to stay away from those topics as they are not quite directly linked into the playing of games online but you are right, they are also better atm.
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2FacedJanus

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#26 2FacedJanus
Member since 2004 • 8236 Posts
Here's just another thing to hand out.... there will be more online multiplayer on 360 than ps3... Here's why, with xbox live gold, you pay for servers that allow players to connect with eachother in games, it won't be a server hosting it, but a server that shows everyone the hosted games, and allows everyone to connect to them. With the ps3, developers or publishers will have to set these things up themselves, this costs money (hence why you pay 50 each year for xbl) so how many developers would be inclined to do this, on top of the cost of developing for ps3 (which by many 3rd party devs is by far the most costly system to develop for)
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yoyo462001

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#27 yoyo462001
Member since 2005 • 7535 Posts
By the way things are going the majority of those features will eventually make their ways to the PSN network. So why PSN doesn't offer features like XBL does it will eventually add some of those as well as features that XBL doesn't have.
CajunShooter
what xbox has worked on for 4 or more years i doubt could be cracked by sony in 6 months.
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trasherhead

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#28 trasherhead
Member since 2005 • 3058 Posts
Its coming don't worry. The ps3 owners will have that and more.
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Stonin

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#29 Stonin
Member since 2006 • 3021 Posts
Here's just another thing to hand out.... there will be more online multiplayer on 360 than ps3... Here's why, with xbox live gold, you pay for servers that allow players to connect with eachother in games, it won't be a server hosting it, but a server that shows everyone the hosted games, and allows everyone to connect to them. With the ps3, developers or publishers will have to set these things up themselves, this costs money (hence why you pay 50 each year for xbl) so how many developers would be inclined to do this, on top of the cost of developing for ps3 (which by many 3rd party devs is by far the most costly system to develop for)2FacedJanus
This is very true. We are seeing some of the problems associated with charging developers instead of consumers in the number of demos available for PS3 since launch. If it isn't 1st party then there really isnt a demo. GRAW2, Def Jam Icon and NBA Homecourt (or whatever it is) are prime examples of multiplat demos only available on XBL even though most (not GRAW2) should launch at the same time.
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#30 jaminnbn
Member since 2006 • 299 Posts
haha most of these people don't get it because i assume they don't understand the concept of having friends... which involves communication... which is why i love xbl... i can play games and talk to my friends... and it just flows so naturally... its kinda like your at their house playing and having fun yet you may be hundreds of miles apart... anyway it's kinda sad all of those rpg playing ps fans who live with their moms at age 30 and probably hav never kissed a girl (of course other than their mom or some fugly gamer).... anyway enough of the personal attacks... xbl for the win ! lol
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Stonin

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#31 Stonin
Member since 2006 • 3021 Posts
Its coming don't worry. The ps3 owners will have that and more.trasherhead
That is still to be proven. If Sony had a good online strategy then why did they launch the console with a sub-standard offering? You can only assume that they looked at XBL, said 'we can't do that yet', launched the console and now are making press releases about what is to come at some point in the future. Thats a hard pill to swallow when I can switch on my system right now and enjoy all of those so called up-coming features.
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#32 chrismunx
Member since 2003 • 3964 Posts

Here's just another thing to hand out.... there will be more online multiplayer on 360 than ps3... Here's why, with xbox live gold, you pay for servers that allow players to connect with eachother in games, it won't be a server hosting it, but a server that shows everyone the hosted games, and allows everyone to connect to them. With the ps3, developers or publishers will have to set these things up themselves, this costs money (hence why you pay 50 each year for xbl) so how many developers would be inclined to do this, on top of the cost of developing for ps3 (which by many 3rd party devs is by far the most costly system to develop for)2FacedJanus

That's why you'll see DLC content for those games. It'll work just as good as a fee I'm sure that goes along the lines of XBL. Resistence is going the right with the DLC. New multiplayer maps, added content for single player. It's a great idea and right direction.

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Zhengi

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#33 Zhengi
Member since 2006 • 8479 Posts
It doesn't seem worth it to me to pay money to message people. If I want to get together with my friends, I can just IM them through my PC and get a game going on the console. The most important part to me is being able to play games online. Everything else is secondary and I won't pay for it.
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#34 lowe0
Member since 2004 • 13692 Posts
[QUOTE="senecaboyer88"] but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has

As the OP illustrated, messaging is very important for arranging games with friends. I want to play with my friends, not a bunch of random tools. Sure, I could use the phone, but if they're already playing something else, then it's easy to bring them in, and they can play whatever they want while I wait for enough friends to sign in to get a decent game going. The fact of the matter is, Sony needed to have a well-thought-out online service, and it needed to be there from day 1. You can't just bolt this stuff on later; you have to require every developer to support a basic level of functionality common to the entire platform right from the start.
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#35 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="lowe0"][QUOTE="senecaboyer88"] but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has

As the OP illustrated, messaging is very important for arranging games with friends. I want to play with my friends, not a bunch of random tools. The fact of the matter is, Sony needed to have a well-thought-out online service, and it needed to be there from day 1. You can't just bolt this stuff on later; you have to require every developer to support a basic level of functionality common to the entire platform right from the start.

Did Xbox Live have its service up and running from day one when the XBox came out?
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Stonin

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#36 Stonin
Member since 2006 • 3021 Posts
It doesn't seem worth it to me to pay money to message people. If I want to get together with my friends, I can just IM them through my PC and get a game going on the console. The most important part to me is being able to play games online. Everything else is secondary and I won't pay for it.Zhengi
I like integration, you like seperation. I can see though that you don't match-make with friends on XBL very much because if you did you wouldn't want to be running to your PC every couple of mins to see if someones around and wanting to play on the 360 heh.
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#37 heretrix
Member since 2004 • 37881 Posts
Which is a flop in a sense. Once 360 player start hating PC players, the community will go split with rooms of "360 players only" or "PC players only". Shadowrun will prove this rather well. Oh well. I guess enjoy it while it lasts.chrismunx
Why the hate? You have absolutely no idea how it's going to work yet you are calling it a flop. That's silly. Why don't you wait to see what they have planned before you hate on it? It's not like XBL hasn't proven itself in the industry. We are talking about a company that has the best console online service and has extensive experience in the PC world. I'd give them the benefit of the doubt. If this was any other company, I'd be skeptical, but MS is clearly in familiar territory with both platforms.  The ability to play crossplatform has never been done before. You have to start somewhere.
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#38 Stonin
Member since 2006 • 3021 Posts
[QUOTE="Zhengi"][QUOTE="lowe0"][QUOTE="senecaboyer88"] but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has

As the OP illustrated, messaging is very important for arranging games with friends. I want to play with my friends, not a bunch of random tools. The fact of the matter is, Sony needed to have a well-thought-out online service, and it needed to be there from day 1. You can't just bolt this stuff on later; you have to require every developer to support a basic level of functionality common to the entire platform right from the start.

Did Xbox Live have its service up and running from day one when the XBox came out?

Yes, everything that I mentioned was in from day 1. They added background downloading (which I didn't talk about) and some tweaks but it was all there.
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lowe0

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#39 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Zhengi"] Did Xbox Live have its service up and running from day one when the XBox came out?

The most critical of those features (cross-game invite messaging) was, yes. As for the rest, that's called a generational leap. Unless Sony has API support for accepting cross-game messaging already built into their launch titles, and developers were required to respond to all events from that API in a meaningful fashion, then it's too late for Sony to add that kind of support. They could start adding it now for every new title, but it would only work between new titles, which would frustrate the end user (who only cares about the platform, not what version of the API the game was coded against). Stonin: I think he's talking about the original Xbox Live, not the 360 version. If it's the 360 version, then you can use any of those features from any 360 title, because MS mandates that support for Live Aware titles, and IIRC Live Aware is required to release a title on 360.
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#40 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="Zhengi"]It doesn't seem worth it to me to pay money to message people. If I want to get together with my friends, I can just IM them through my PC and get a game going on the console. The most important part to me is being able to play games online. Everything else is secondary and I won't pay for it.Stonin
I like integration, you like seperation. I can see though that you don't match-make with friends on XBL very much because if you did you wouldn't want to be running to your PC every couple of mins to see if someones around and wanting to play on the 360 heh.

What's wrong with going to the PC to ask your friends to play with you? How is that segregating? If anything, that's integrating only in a different manner from messaging someone at the console. You still haven't justified to me the cost of $50 to instant message someone when I can do it for free from a PC. If there are any people I'm interested in keeping in touch with, I'd rather be able to IM them through the PC than a console because it's easier to type on a keyboard, I can get to know them outside of just gaming, and it's more convenient for me since I have a laptop I can carry with me. So I don't get your idea of segregation nor the idea that it's worth paying $50 to do something that can be done for free.
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#41 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="Stonin"][QUOTE="Zhengi"][QUOTE="lowe0"][QUOTE="senecaboyer88"] but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has

As the OP illustrated, messaging is very important for arranging games with friends. I want to play with my friends, not a bunch of random tools. The fact of the matter is, Sony needed to have a well-thought-out online service, and it needed to be there from day 1. You can't just bolt this stuff on later; you have to require every developer to support a basic level of functionality common to the entire platform right from the start.

Did Xbox Live have its service up and running from day one when the XBox came out?

Yes, everything that I mentioned was in from day 1. They added background downloading (which I didn't talk about) and some tweaks but it was all there.

You mean achievements, profiles, demos, etc. were available from the beginning for the XBox?
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#42 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="lowe0"][QUOTE="Zhengi"] Did Xbox Live have its service up and running from day one when the XBox came out?

The most critical of those features (cross-game invite messaging) was, yes. As for the rest, that's called a generational leap. Unless Sony has API support for accepting cross-game messaging already built into their launch titles, and developers were required to respond to all events from that API in a meaningful fashion, then it's too late for Sony to add that kind of support. They could start adding it now for every new title, but it would only work between new titles, which would frustrate the end user (who only cares about the platform, not what version of the API the game was coded against). Stonin: I think he's talking about the original Xbox Live, not the 360 version. If it's the 360 version, then you can use any of those features from any 360 title, because MS mandates that support for Live Aware titles, and IIRC Live Aware is required to release a title on 360.

Yes, I meant the first Xbox, not the 360 because XBL is a continuation of Live for the first XBox.
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#43 Stonin
Member since 2006 • 3021 Posts
[QUOTE="Zhengi"][QUOTE="Stonin"][QUOTE="Zhengi"][QUOTE="lowe0"][QUOTE="senecaboyer88"] but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has

As the OP illustrated, messaging is very important for arranging games with friends. I want to play with my friends, not a bunch of random tools. The fact of the matter is, Sony needed to have a well-thought-out online service, and it needed to be there from day 1. You can't just bolt this stuff on later; you have to require every developer to support a basic level of functionality common to the entire platform right from the start.

Did Xbox Live have its service up and running from day one when the XBox came out?

Yes, everything that I mentioned was in from day 1. They added background downloading (which I didn't talk about) and some tweaks but it was all there.

You mean achievements, profiles, demos, etc. were available from the beginning for the XBox?

My bad I thought you meant the 360. No, they weren't but do not forget Sony tried online with the PS2 as well..... Its also not just messaging it is chatting across games and inviting people to your game regardless of what they are doing.
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#44 -KinGz-
Member since 2006 • 5232 Posts
Funny how major cows have avoided this thread... nicely put TC.
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#45 -KinGz-
Member since 2006 • 5232 Posts
[QUOTE="Zhengi"][QUOTE="Stonin"][QUOTE="Zhengi"][QUOTE="lowe0"][QUOTE="senecaboyer88"] but as i said...i just wanna play online, i can care less about all the other stuff...and Playstation lets me do what i want to do for free...with no more problems than xbox live has

As the OP illustrated, messaging is very important for arranging games with friends. I want to play with my friends, not a bunch of random tools. The fact of the matter is, Sony needed to have a well-thought-out online service, and it needed to be there from day 1. You can't just bolt this stuff on later; you have to require every developer to support a basic level of functionality common to the entire platform right from the start.

Did Xbox Live have its service up and running from day one when the XBox came out?

Yes, everything that I mentioned was in from day 1. They added background downloading (which I didn't talk about) and some tweaks but it was all there.

You mean achievements, profiles, demos, etc. were available from the beginning for the XBox?

Yeah those weren't there on the first xbox cuz MS have been working on this stuff for a lot of time, do you really think sony can do it in less time?
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#46 Stonin
Member since 2006 • 3021 Posts
Funny how major cows have avoided this thread... nicely put TC.-KinGz-
Well TBH it does surprise me that there has been a level of maturity in the responses not normally seen on SW. That is not a bash at 'cows' by the way as 'lemming' and 'sheep' (god I hate all those monikers) are just as bad for it.
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#47 Innovazero2000
Member since 2006 • 3159 Posts
XBL and PSN both offer some good stuff, they both can also connect to PC's (this goes double with the XBL/windows media center integration) and act as media hubs. That being said, with the release of XNA...it gives a leg up for anyone wanting to develop games/content. PSN has made some great strides, but anyone doubting the fact that Live is more refined vs PSN...is just being an ignorant fanboy.
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#48 lowe0
Member since 2004 • 13692 Posts
[QUOTE="Zhengi"] What's wrong with going to the PC to ask your friends to play with you? How is that segregating? If anything, that's integrating only in a different manner from messaging someone at the console.

A friend of mine that's in a gaming mood probably doesn't have his computer out by the TV, turned on, and signed into IM. To be honest, the most ubiquitous messaging device is the phone. You can always just call someone regardless of what they're doing and arrange a game for later. However, my personal experience is that if my friends and I are playing games, our PCs are probably off and in another room, making IM unsuitable. Since all the friends I play online games with have 360s, I'll be able to see if they're playing or not, and I can just send them invites that they can accept immediately or when they get home. If we get bored and change games, we'll be able to see them sign in and can invite them. It's not perfect (a cross-game party system would be an improvement), but I have yet to see anything I like half as much anywhere else.
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#49 Stonin
Member since 2006 • 3021 Posts
[QUOTE="Innovazero2000"]XBL and PSN both offer some good stuff, they both can also connect to PC's (this goes double with the XBL/windows media center integration) and act as media hubs. That being said, with the release of XNA...it gives a leg up for anyone wanting to develop games/content. PSN has made some great strides, but anyone doubting the fact that Live is more refined vs PSN...is just being an ignorant fanboy.

There is nothing better for me than streaming music, from playlists I create on my PC (300gigs of music I might add), into any game I play. Online or offline.
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heretrix

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#50 heretrix
Member since 2004 • 37881 Posts
XBL and PSN both offer some good stuff, they both can also connect to PC's (this goes double with the XBL/windows media center integration) and act as media hubs. That being said, with the release of XNA...it gives a leg up for anyone wanting to develop games/content. PSN has made some great strides, but anyone doubting the fact that Live is more refined vs PSN...is just being an ignorant fanboy.Innovazero2000
How do you connect a PS3 to a PC?