A Long Game Isn't A Better Game

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General909

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#1 General909
Member since 2007 • 541 Posts

Since the dawn of time, gamers have found themselves waging wars of words and carrying on conflicts of colloquialisms over innumerable issues eternally bonded to the very source of their every pleasure, pain, love and hatred - video games. One such debate centers around game length, and how much time can be squeezed out of any given title. Some argue in favor of maximum duration, and some harp on dollar-per-hour comparisons, but in the end, isn't it the quality of the content that matters most?

As games have evolved, one important focal point of developers has been to create more elaborate and enjoyable experiences for the gamer. Early on, this was easily achieved by increasing the size of the game. This description can be taken quite literally, as the earliest games took place entirely on one screen. Pong, Asteroids, Space Invaders, Pac Man, and others never left the confines of the field defined by the screen's boundaries, but later games, such as Super Mario Bros., placed characters in a world that could extend far beyond the stimuli provided at any given instant. This sort of expansion provided a much more interesting space for gamers to explore, but also served to establish the concept of finite beginnings and endings in video games. There were now measurable lengths to games, and inevitably, each gamer would have a very real perception of a game's conclusion, completion, or outright cessation - especially when the game managed to tell a story concluding with the words "THE END" displayed in big, blocky letters. "I beat the game" became a common phrase, meaning "I finished the story," but implying, "I needn't play this one anymore."

 

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waynehead895

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#2 waynehead895
Member since 2005 • 18660 Posts
GoW I beat it in 8 hours. Makes me wonder why Cows bash Gears for being 10 hours.
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tomarlyn

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#3 tomarlyn
Member since 2005 • 20148 Posts
All I know is Black needed at least another 3 hours gameplay.
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Kreean

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#4 Kreean
Member since 2006 • 683 Posts
"Shadow of the Colossus" was a 7hours game, but it was beautiful!!!
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Cookiegut

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#5 Cookiegut
Member since 2007 • 46 Posts

Replay value is the only thing that matters to me.

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hamstergeddon

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#6 hamstergeddon
Member since 2006 • 7188 Posts
Would Zelda have been as geat if it lasted 4 hours?  No! ......length does matter
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Sully28

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#7 Sully28
Member since 2003 • 5097 Posts

So your saying you wouldnt like Gears better if it had 5 more hours to gameplay? A longer game is a better game if the story stays strong, gameplay doesnt get old, sticks with the point of the game.

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blue_hazy_basic

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#8 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Do you mean back in the day when games cost like $5-10? Now when they are $60 I want a game that I'm not finishing in 1 evening.
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Taz-Bone

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#9 Taz-Bone
Member since 2004 • 1388 Posts

But a short game is worse. What would you rather? a good short game, or a good long game?

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tomarlyn

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#10 tomarlyn
Member since 2005 • 20148 Posts

"Shadow of the Colossus" was a 7hours game, but it was beautiful!!!Kreean

I know I got about 10 hours out of it because I explored its godly awesomeness from top to bottom. 

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AgentVX

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#11 AgentVX
Member since 2006 • 1160 Posts

A "Good Long Game" is better than a "Good Short Game".  A "Bad Long Game" is worse than a "Good Short Game" and vise versa.

I will take a "Good Long Game" than a "Good Short Game" any day of the week.

Games I enjoy the most are Fantastic long games such as Rome Total War, Project Gotham Racing 3, Civ 4 and Company of Hero's. 

 

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kholdstare61

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#12 kholdstare61
Member since 2006 • 944 Posts
The length of a game is like the graphics of a game, both of them are important.  I know I wouldn't like Zelda TP as much as I did if it was a 3 hour game and had NES graphics.
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Watch_Me_Xplode

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#13 Watch_Me_Xplode
Member since 2005 • 8049 Posts
Well if I'm going to spend up to $60 bucks on a game, might as well be long, that way I can be sure I get my money's worth. When I'm done playing a game in a few hours I say "I paid for THAT?". Now some games have the right to be short, God of War for example, which was the perfect length for what it was, 10 hours (any longer and the game would've gotten boring). Still, short games are better as rentals, or waiting to buy until the price goes down.
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playwithfire17

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#14 playwithfire17
Member since 2006 • 770 Posts
Depends on the game. Most short games are worth renting. Some are worth buying if there is a lot to do in the game (ie, achievements, specific goals) or good online multiplayer.
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nintendo-4life

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#15 nintendo-4life
Member since 2004 • 18281 Posts
a long game is  a better buy though!
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slurbazen

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#16 slurbazen
Member since 2007 • 25 Posts
Uhh... you're not making much of a point considering everyone who has posted pointed out the whole reason of buying a video game - enjoyment - and you want that to last as long as possible. If pac man ended at level 3, would it be as good as it is now?
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mtron32

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#17 mtron32
Member since 2006 • 4450 Posts
the only thing I wan out of my game is quality.  It doesn't matter how long it is as long I had a ball while it lasted.  If developers cut corners just for the sake of a longer game (Oblivion) then I'd rather not be bothered with it.  Hell, that's the perfect example.  Fable was considerably shorter than Morrowind, yet I found it to be the better title because the combat and magical abilities were better tuned in Fable.  Morrowind proved to be a frustrating title with a very large scope, I could see what they were trying with that title and wished it wouldve proved to be more than a bore, but the lack of a coherent combat system hurt it bad.  Fable was far too short, but in the end, my fondest memories were of that game.
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KraigA

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#18 KraigA
Member since 2006 • 677 Posts
Games like GTA are awesome when the game is long, because if you wana take a break from the story, you can free roam about..