Advanced A.I. and next gen.

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V3rciS

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#1 V3rciS
Member since 2011 • 2241 Posts

Well let's talk about A.I. 

What's the game with the most advanced A.I today... and what future holds for it. I mean how much you think next gen will benefit A.I and basicaly what can we expect from A.I in the next few years?

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R3FURBISHED

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#2 R3FURBISHED
Member since 2008 • 12408 Posts

FEAR came out in 2005 - so hardware is not a good bar to judge potential AI by.

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Joedgabe

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#3 Joedgabe
Member since 2006 • 5134 Posts

Depends what type of AI you mean. You mean Co-OP AI or Enemy AI ? I feel enemy AI is properly done because they can't make it too smart or else the game would be imposible and have to add in the AI doing mistakes sometimes people call it cheating when the AI is too smart because let's be fair.. i knows more information on the game than you do. 

 

Now.. Co - OP AI is horribly terrible... there is just nothing else i can say.. when i have the chance to in a game i put it manually so i can just move it myself when i can ( like RE0 )

 

Best AI i've seen to me has been League of Legend, but that is probably because i've seen it evolve.. from before where they was passive now the AI ganks and tower dives safely. It's kinda cool seeing them do that.

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MFDOOM1983

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#4 MFDOOM1983
Member since 2010 • 8465 Posts

FEAR came out in 2005 - so hardware is not a good bar to judge potential AI by.

R3FURBISHED
F.E.A.R.'s A.I. fooled players into to thinking it was better than it actually was thanks to great level design.
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PCgameruk

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#5 PCgameruk
Member since 2012 • 2273 Posts

Yeah like we will see better A.I, peasants can barley think for themselves as it is.

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megaspiderweb09

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#6 megaspiderweb09
Member since 2009 • 3686 Posts

Complex AI can be achieved, but that would also mean the game has to be fair

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V3rciS

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#7 V3rciS
Member since 2011 • 2241 Posts

I'm asking cause lately I've been interested in AGI, Strong AI and True AI... I've been watching all the progress we've made so far (not just games).
My ultimate question is "IS TRUE AI even achievable or theoretically possible in the future?''. One could argue that true AI simply means a creation of new species. Digital or Synthetic life form. Anyway that's something beyond this forum :P
So for now I'd like to know if there's any significant progress of AI in video games? Maybe any prototype or research project still in development that we don't know of yet and will have huge impact in gaming and not only. Because I tend to think that video games is an industry that actually promotes the AI development and technology as a whole!



Complex AI can be achieved, but that would also mean the game has to be fair

megaspiderweb09


Complex AI in games does not mean /cheat mode lol
Just smarter and more realistic team/enemy cpu. Even dynamic environment and weather could be affected by AI....


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metroidfood

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#8 metroidfood
Member since 2007 • 11175 Posts

Increased system horsepower is always supposed to bring better AI, larger environments and bigger player counts but as this gen demonstrated it's usually abandoned for smaller, more linear games with shinier graphics, because that's what sells.

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happyduds77

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#9 happyduds77
Member since 2012 • 1688 Posts

The Last Of Us

http://www.youtube.com/watch?feature=player_detailpage&v=8ZYkj0glnqs#t=296s

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XaosII

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#10 XaosII
Member since 2003 • 16705 Posts

Increased system horsepower is always supposed to bring better AI

metroidfood

Hmmm.... not so much.

You have not seen any major breakthroughs in AI (outside of the science research field) because we have not been limited by hardware for quite some time. The problem has not been a lack of processing power - its just that we simply dont know enough about our own intelligence to translate that into software. AI concepts, algorithms, and design patterns have no evolved much at all because of our relatively limited understanding.

Pathfinding is still a major issue in games. Developers are doing much a much better job of hiding it or facilitating it for the AI, but its still based on the same principles from the 1960's with some added tweaks.

The idea that next gen hardware will bring about better AI is, well, a silly idea. Its possible that next gen systems may coincide with new breakthroughs in AI research that can be applied to games. But it wouldn't be because of the console's hardware. Time and independant research will be the key to better AI.

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metroidfood

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#11 metroidfood
Member since 2007 • 11175 Posts

Hmmm.... not so much.

You have not seen any major breakthroughs in AI (outside of the science research field) because we have not been limited by hardware for quite some time. The problem has not been a lack of processing power - its just that we simply dont know enough about our own intelligence to translate that into software. AI concepts, algorithms, and design patterns have no evolved much at all because of our relatively limited understanding.

Pathfinding is still a major issue in games. Developers are doing much a much better job of hiding it or facilitating it for the AI, but its still based on the same principles from the 1960's with some added tweaks.

The idea that next gen hardware will bring about better AI is, well, a silly idea. Its possible that next gen systems may coincide with new breakthroughs in AI research that can be applied to games. But it wouldn't be because of the console's hardware. Time and independant research will be the key to better AI.

XaosII

The state of video game AI is no where near that of scientific AI development. I'm guessing that video games running multiple NPC AIs at the same time are going to be much more limited by hardware than dedicated computers running a single AI.

Though really, that statement was supposed to echo the claims of devs/fanboys at the beginning of every new console cycle. Hardware improvements should increase the scope of what AI can do in games, but very few games actually work towards achieving that potential. Most games have AI that is far less capable of what it could be because they'd rather devote the extra processing power to rendering graphics. Especially now that mainstream games have gotten more linear and scripted, AI hasn't really gotten smarter so much as it's just been programmed to cheat better.

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csward

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#12 csward
Member since 2005 • 2155 Posts

I would have to say the Civilization series over the years has a very complex AI compared to most games. I watched a video on youtube with the designer of the AI (for Civ 4 at the time) and he went to great lengths talking about some examples of how making a good AI is very challenging in Civ.

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csward

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#13 csward
Member since 2005 • 2155 Posts

Most games in the current and past gens, however, seem like their AI is a few strings of if-then strings in their programming or completely scripted for an event. The stagnation of the AI in the industry is part of its stagnation and I'm glad the powers that be are addressing it. 

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nutcrackr

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#14 nutcrackr
Member since 2004 • 13032 Posts
AI is generally rather bad in new games. The best AI is actually AI routines that run and cycle and go about their business. For example Skyrim has AI for characters so they fight bandits or monsters and step out of the way etc. STALKER has a similar A-Life system that has stalkers and mutants roaming the areas etc. Some of that stuff doesn't work great in single player environments but when they are implemented the AI doesn't "break" because it's not merely scripted to run from A to B.
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Ben-Buja

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#15 Ben-Buja
Member since 2011 • 2809 Posts

Advanced next gen AI means fish swimming away from you, according to Infinity Ward

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ShadowDeathX

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#16 ShadowDeathX
Member since 2006 • 11699 Posts
AI is not going to get better. /thread
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metroidfood

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#17 metroidfood
Member since 2007 • 11175 Posts

AI is not going to get better. /threadShadowDeathX

I dunno, I think we might see an increased focus on AI given that the graphics "wow factor" seems to be getting diminishing returns with each new gen.

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ShadowDeathX

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#18 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="ShadowDeathX"]AI is not going to get better. /threadmetroidfood

I dunno, I think we might see an increased focus on AI given that the graphics "wow factor" seems to be getting diminishing returns with each new gen.

AI is the hardest thing to improve on in anything. You are trying to program something to react differently to hundreds of different variables. Too complex, too expensive, it won't be improved on in a drastic way.
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#19 Dustin_W
Member since 2013 • 44 Posts

I've been hearing this story about AI advancing for years and the truth is it's not happening. If some developer does invest in some clever AI engine then it will be exclusive to their games unless a console manufacturer buys them and makes their middleware available to developers exclusively on their platform.

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RedCore119

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#20 RedCore119
Member since 2013 • 286 Posts

The Last Of Us

http://www.youtube.com/watch?feature=player_detailpage&v=8ZYkj0glnqs#t=296s

happyduds77

Nope Breaking Bad is

bbs04e073.gif

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silversix_

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#21 silversix_
Member since 2010 • 26347 Posts
Dat amazing CoD engine showed us that fish moves away from the player when you get close to them. If that's not mind blowing AI i don't know what you're looking for.
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#22 Brendissimo35
Member since 2005 • 1934 Posts

There have been virtually no significant advances in enemy AI in recent years, be it in shooters, strategy games, or others. There have been slight advances in friendly AI that have stopped companions from being such a hindrance, but AI has progressed on the whole quite slowly. Hardware doesn't seem likely to speed that up.

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V3rciS

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#23 V3rciS
Member since 2011 • 2241 Posts

[QUOTE="metroidfood"]

[QUOTE="ShadowDeathX"]AI is not going to get better. /threadShadowDeathX

I dunno, I think we might see an increased focus on AI given that the graphics "wow factor" seems to be getting diminishing returns with each new gen.

AI is the hardest thing to improve on in anything. You are trying to program something to react differently to hundreds of different variables. Too complex, too expensive, it won't be improved on in a drastic way.


That's your problem... you don't understand what A.I truly means. A.I is not about inputing(coding) all the data for countless variations. A.I is about developing a synthetic being that has conciouss that understands what it is and where it is and can possibly learn and enrich it's knowledge on it own. (That's why by creating such is arguably creating a new life form).

What we have today in games can hardly be described as A.I! As someone mentioned earlier, it's more of a number of scripted scenarios that occure "if" something triggers them. Like when you code the 'if' or 'case' strings. Of course not everything is scripted... for example 'pathfinding'... we can call it some sort of A.I.

Again... A.I in games is sooo different from the A.I we have in science.

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metroidfood

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#24 metroidfood
Member since 2007 • 11175 Posts

AI is the hardest thing to improve on in anything. You are trying to program something to react differently to hundreds of different variables. Too complex, too expensive, it won't be improved on in a drastic way.ShadowDeathX

Maybe not, but like I said people are getting less and less excited over shiny graphics. AI has the potential to be the next piece of show-off tech. Sure we'll probably never see a truly advanced AI, but one that's incredibly adaptive and good at responding to the player's actions would certainly be a crowd pleaser.