This is a subject rarely being talked about, and one that has always fascinated me since the day I started gaming.
Visuals are nice... but what about enemy Artificial Intelligence? Will it get more complex to the point where it can equal real behaviour in our world?
There are limitations however.
It will require alot of processing power. And not to mention, it is risky due to both lack of time and financial investment.
Did we reach our peak allready with games such as Half-Life 2? I don't think so. But the development team of Valve invested alot of focus on this particular technology. After nearly 5 years of development, they finally released the game wich received many positive reactions by all gamers.
Just like the human brain, A.I development is very complex. But there are also the facial expressions wich allow for intense emotions such as Fear, Anger, Sadness, Laughter etc.
As advanced Half-Life 2's A.I may have been for its time. In my eyes, these are merely baby steps. Games have much more potential. That is the main thing that fascinates me so much about games. The movie industry is much more restricted, and doesn't have as much room for creativity.
Notice how this game isn't as visual centric as the average game nowdays? This is Will Wright's new game, Spore. It has an advanced and complex A.I technology wich takes character evolution to a new level.
Perhaps the direction he took may influence the gaming industry to a slightly more A.I centric mentality.
The first impressions I had with GTAIV was that Rockstar didn't seem to have improved the enemy reaction's and behaviour drastically like i expected it would be. And I guess I was right... shortly after Will Wright mentioned it himself in a interview also.
Ubisoft's Tom Clancy End War has implementation of voice recognition... a form of A.I also.
How do you personally think games will look like in the future? Open your imagination, and the possibilities are endless.
The thing I'm looking forward to, is realistic character conversations. I wish Bethesda improves this in their next Elder Scrolls rpg.
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