After playing Deadspace does anyone feel resi5.....

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rosko123

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#1 rosko123
Member since 2006 • 556 Posts
Is not nearly as good as you were expecting I mean it looks great don't get me wrong but the gameplay feels so sluggish and not being able to move and shoot makes it feel so dated even though dead space came a couple on months prior. Anyone know if this will be changed or is it too late and the devs are kicking themselves for not moving on? Sorry if this has already come up i havent been on here for a while.
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PurpleHaze89

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#2 PurpleHaze89
Member since 2008 • 807 Posts
i found the gameplay to be really good and i don't mind that i can't move while i aim, not much of a problem for me. I can't wait for the final game.
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WasntAvailable

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#3 WasntAvailable
Member since 2008 • 5605 Posts
I think Dead Space will stay the better game. After playing the Demo it almost felt as if they had been beaten with their own formula. The demo was like an even more action focused RE4, with controls that are unfit for purpose, and gameplay that was not fit for an action title. I did not like it at all. I liked Dead Space alot though.
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Dingerious

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#4 Dingerious
Member since 2009 • 685 Posts
I only played the demo of each, but Dead Space felt more complete somehow. I don't think strafing in RE5 works well at all. In DS, it feels natural, though.
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rosko123

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#5 rosko123
Member since 2006 • 556 Posts
Thats what I mean i was a big resi fan but I guess dead space suprised everyone I never would have played it cept i took farcry2 back after a day cos i really did not agree with it
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evilross

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#6 evilross
Member since 2003 • 2076 Posts

Dead Space is one fine game.

I doubt RE5 will come close to it in terms of immersion, atmosphere, innovation, or compelling plot, but RE5 will deliever a solid survival horror game, with great graphics, and a fun co op mode.

RE5 will probably be given generous review scores based on the namesake alone, this game being a true sequal to the RE lineage. Dead Space was an new IP, and really surprised people when it came out of the gate so strong and became the "best in class" game of the survival horror genre.

I doubt RE5 will be as good as Dead Space, that would be expecting too much from RE5. I do think RE5 is going to be a great game though.

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dr-venkman

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#7 dr-venkman
Member since 2006 • 1561 Posts
But the whole time through Dead Space, I was thinking "Why aren't I playing Res4 instead?" It pales in comparison to that game in virtually every single department (Except graphics of course) So I don't see how it could hold a candle to it's sequel. Res4 and Res5 are not survival horror games anymore. They're Adventure horror. With the new amount of weapons, the constant upgrades, and the new coop system, Res5 goes above and beyond what a sequel does. Res4 is still one of the best games in the last ten years. If Dead Space can't even come close to outshining that, what chance does it have against it's super charged sequel?
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Kuruption84

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#8 Kuruption84
Member since 2003 • 5356 Posts
Dead Space was really good, but the RE franchise has left the realm of survival horror.
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rosko123

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#9 rosko123
Member since 2006 • 556 Posts

That's what I'm saying though is resident evil 5 isnt supercharged its resi4 with better graphics if you could move and aim it would be so much more fluid. I know if i had 20 zombies running at me i would like to be able to move and shoot at the same time.

You could argue it adds tension but as you said yourself it is heading more into adventure game territory so the option to be able to move is only ever going to make the game better it wouldnt hinder you in the slightest and they could throw even more zombies at you so you felt more immersed not rooted to the spot trying to pick a single headshot on an incoming horde of 10 zombies. Obviously this is all just my oppinion.

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Kandlegoat

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#10 Kandlegoat
Member since 2009 • 3147 Posts

i found the gameplay to be really good and i don't mind that i can't move while i aim, not much of a problem for me. I can't wait for the final game.PurpleHaze89

not referring to you,but I find it funny how people are complaining about not being able to move when aiming,while at the same time,forgetting that you were also unable to in the pre RE4 games.

as for the topic.i think resident evil 5 will be grand,however i think it won't hold a candle up to Deadspace when it comes to Atmosphere,and tension.i actually felt like Sigourney Weaver in the first Alien movie,or Kurt Russell in the Thing,or even a character in Event Horizon when i was playing Deadspace.

one of the best games of 2008 hands down.

btw although it adds to tension and suspense i suppose.i have a feeling i'll be annoyed babysitting in RE5 much having to babysit Ashley in RE4.

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evilross

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#11 evilross
Member since 2003 • 2076 Posts

But the whole time through Dead Space, I was thinking "Why aren't I playing Res4 instead?" It pales in comparison to that game in virtually every single department (Except graphics of course) So I don't see how it could hold a candle to it's sequel. Res4 and Res5 are not survival horror games anymore. They're Adventure horror. With the new amount of weapons, the constant upgrades, and the new coop system, Res5 goes above and beyond what a sequel does. Res4 is still one of the best games in the last ten years. If Dead Space can't even come close to outshining that, what chance does it have against it's super charged sequel? dr-venkman

Dead Space is a better game then RE4. RE4 was a great game as well, but the consensus opinion is that Dead Space is the best game in the genre.

If you don't agree, your very much intitled to your opinion, but I personally agree with most other people and think Dead Space is a real shot in the arm to survival horror, and a very impressive technical show piece. Everything in the game was done so well, and with the vast amount of weapon and suit upgrades, the workbench system, the amazing holo-hud design, with the 3d mapping feature and holo video logs... just amazingly well done. The game had great pacing, plenty of scares, and enough atmosphere to make Jupiter jealous...

RE5 is going to be a good game, and the Co-Op will give it some legs if you play with freinds, but the series is not at the level of Dead Space right now. It was a shock to me, and pretty much everyone else how good Dead Space actually turned out to be.. it really came out of nowhere.

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BioShockOwnz

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#12 BioShockOwnz
Member since 2006 • 52901 Posts
I like that they have a different feel. The last thing I want are more clones.
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Kandlegoat

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#13 Kandlegoat
Member since 2009 • 3147 Posts
^ indeed evilross,Deadspace represents everything that used to be great about the resident evil series,not to take anything away from re4,because that was a ******* amazing game.
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Nike_Air

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#14 Nike_Air
Member since 2006 • 19737 Posts

I don't mind being not able to move and shoot , but the problem I have with the game is the way they handled the inventory system.

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ceruxx

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#15 ceruxx
Member since 2007 • 1292 Posts

It's just starting to hit people that RE is not survival horror anymore. And its quickly moving away from horror.

It's really a shame, there weren't any games that were like RE, although many tried.

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Phazevariance

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#16 Phazevariance
Member since 2003 • 12356 Posts
The style of not running while you shoot, is doen on purpose. Its nto a limitation of the game, its a mechanism that helps bring about fear because you are stuck and can't move while you defend yourself. I mean, Left 4 dead is NOT scary whatsoever, but thats because you can run and shoto at the same time. Run and gun detracts from the atmosphere of a game.
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XturnalS

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#17 XturnalS
Member since 2004 • 5020 Posts

Really the only thing I'm looking forward to in RE5 is the coop which was fun other then that DS beats it in every way so far. But I need to play more RE5 before I can definitively say that.

But DS was damn awesome.

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Tiefster

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#18 Tiefster
Member since 2005 • 14639 Posts
i found the gameplay to be really good and i don't mind that i can't move while i aim, not much of a problem for me. I can't wait for the final game.PurpleHaze89
Its not a big problem but I enjoy strafing like I do in every shooter, which is what RE is now.
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rosko123

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#19 rosko123
Member since 2006 • 556 Posts

Again though people keep saying Resident evil is moving away from survival horror into adventure in the majority of adventure games i can think of you can move whilst shooting. Left4dead is not comparable as you don't even have the option to hip-shot in that game its like an arcade FPS if you will but what your saying is resi 4 was amazing which is totally correct however improving the graphics and leaving everything the same is not on for such a big franchise would you not agree what would you say if resident evil 6 came out on say xbox3 and you still couldnt do it and te inventory system was still as it was on ps1 i would be pretty annoyed.

Yet i'm sure when deadspace 2 does emerge it will add even more to the genre and then I think capcom will seriously have to consider giving resi a well deserved makeover.

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DaViD_99

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#20 DaViD_99
Member since 2007 • 2496 Posts

I enjoyed Dead Space more than Resident Evil 4 probably because the story was much better, so was the atmosphere. In Dead Space i actually felt like i was in an Alien type movie.

The demo for Resident Evil 5 was pretty good, i mean graphics were excellent, sound is fantastic gameplay is alright but Im picking up Street Fighter 4 instead.

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jyoung312

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#21 jyoung312
Member since 2003 • 4971 Posts

I never had too high hopes for Re5 bc to me it always looked like Re4hd with coop, with the same poor ai, animations, and controls. I played the demo and it felt last gen and that's how it looked to me since they have released trailers but then again I am not surprised bc the other capcom games I have played this gen have all felt last gen in terms of gameplay (Lost Planet, DMC4, SF4 is basically throwback). Dead Space just has RE5 beat in every category (originality, controls, gameplay, enemies, story, and most importantly atmosphere). Now don't get me wrong, I will play Re5 with my bro and enjoy it but after playing Dead Space and the RE5 demo, I expect that Re5 will be a good but not great game; an 8 not a 9 like Dead Space.

As for the controls, don't give me that bs that the controls in RE5 add tension and its the game design to make it about conserving ammo bc in Dead Space you had the ability to walk and shoot, a melee button with out need context sensitive commands or having to stand with knife waiting for slow zombies,and you actually had to aim for the limbs and place your shots well or you were dead. Capcom could have easily brought their gameplay into this gen without sacraficing tension or dread.Capcom played it safe and stuck to the Re4 formula and I don't know how well that will work considering the years and games that have come out since Re4

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SpinoRaptor24

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#22 SpinoRaptor24
Member since 2008 • 10316 Posts

To be honest, I found Dead Space to be pretty boring compared to RE4.

Hell I've probably played the RE5 demo more than Dead Space.

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LinKuei_warrior

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#23 LinKuei_warrior
Member since 2006 • 2670 Posts
I've never played any of the RE...did it play like RE5?if so, i dont know why it was so acclaimed.
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jamacian_zombie

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#24 jamacian_zombie
Member since 2008 • 310 Posts
I'll rent it to be safe, but I think Dead Space is more then likely going to be an overall better game. Resident Evil just isn't Resident Evil anymore...
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Bigboi500

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#25 Bigboi500
Member since 2007 • 35550 Posts
I think Dead Space was over-rated. It wasn't a bad game but the environments were very lacking in variety. RE 4 was superior and RE 5 will be too. Who cares if you can't run and shoot at the same time? I'm glad the series isn't like a typically controlled tps.
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McdonaIdsGuy

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#26 McdonaIdsGuy
Member since 2008 • 3046 Posts
No,Dead Space is just a resident evil 4 wanna be,RE5 is much better game.
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JLF1

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#27 JLF1
Member since 2005 • 8263 Posts
It feels like they are in entire different genres even if they are supposes to be in the same.

They are very hard to compare directly so this thread will only end up with people liking a certian sub-genre more than another sub-genre.

It's like comparing Ninja Gaiden to God of War.
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Menalque2

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#28 Menalque2
Member since 2007 • 2630 Posts

Resident Evil 5's tricky gameplay only serve to increase the sense of dread and in case anyone forgot, that is the whole point of Resident Evil.

The demo is an absolute blast and I can't wait to play the full game,

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#29 CaptainHarley
Member since 2004 • 2703 Posts

i cant believe people actually buy the whole 'being unable to move and shoot creates tension' thing. like seriously? thats just ridiculous. its not tense, its clunky, uncreative, and poor design. to create tension, you have to cultivate an atmosphere of unredictability and danger. resident evil 5's demo was a complete failure in that department. tension is not created by having a horde of guys with hand axes and pitchforks shuffle towards you kind of slowly as you know they will stab you; the number of guys doing it is irrelevant. its predictable, you know whats coming, and the getting hit from behind doesnt add tension. its called a 'cheap shot'. the number of enemies in the game does not suit the controls

you know what would create tension? walking down a hallway and having that freaking dog jump through the window and try to bite your face off. imagine that being randomized. its not hard to do on the next gen consoles. not having any clue when youre going to be attacked, or by what. thats tense. not being able to move and shoot? thats clumsy.

it was a necessity in the old isometric view games, and in resident evil 4 is was ok because we hadnt really seen an alternative. dead space, however, was a better resident evil game than resident evil can manage.

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aalsheh

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#30 aalsheh
Member since 2006 • 489 Posts

i cant believe people actually buy the whole 'being unable to move and shoot creates tension' thing. like seriously? thats just ridiculous. its not tense, its clunky, uncreative, and poor design. to create tension, you have to cultivate an atmosphere of unredictability and danger. resident evil 5's demo was a complete failure in that department. tension is not created by having a horde of guys with hand axes and pitchforks shuffle towards you kind of slowly as you know they will stab you; the number of guys doing it is irrelevant. its predictable, you know whats coming, and the getting hit from behind doesnt add tension. its called a 'cheap shot'. the number of enemies in the game does not suit the controls

you know what would create tension? walking down a hallway and having that freaking dog jump through the window and try to bite your face off. imagine that being randomized. its not hard to do on the next gen consoles. not having any clue when youre going to be attacked, or by what. thats tense. not being able to move and shoot? thats clumsy.

it was a necessity in the old isometric view games, and in resident evil 4 is was ok because we hadnt really seen an alternative. dead space, however, was a better resident evil game than resident evil can manage.

CaptainHarley

true to the point sir. you see, I dont mind not being to move and shoot, Hell I have my partner to help me (but I dont buy the bull that it does add to the tension, seriously, is that Capcom execuse? are you talking to kids here?)...

what really made me mad about the demo and about the game for that matter (dont get me wrong, im getting the game, today as a matter of fact... hail to ppl breaking sale day :D) but having enimys that really dont get damaged from my shots is just pure BS in this gen... I want to shoot a zombie in the arm and watch it fall off, not just nothing happen,,, WTF, are you serious, just the head explode if i got a head shot... really??? next gen and that's it??? hell even RE2 had more breaking limbs.

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jjenkins78x

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#31 jjenkins78x
Member since 2009 • 751 Posts
I have to be honest, the demo killed RE 5 for me. Not being able to move while shooting is just fail. I tried to rationalize it by saying well, they are staying true to the series' roots and giving fans what they want, but the game just feels dated to me. You can make an intense survival horror game without intentionally sabotaging the controls. There are other ways of building tension while keeping the pacing about the same. I really want to see the story so I may stick around when my roomie plays through it, but I don't have much desire left to play it after the demo.
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Elite-Realist

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#32 Elite-Realist
Member since 2007 • 556 Posts
I have to be honest, the demo killed RE 5 for me. Not being able to move while shooting is just fail. I tried to rationalize it by saying well, they are staying true to the series' roots and giving fans what they want, but the game just feels dated to me. You can make an intense survival horror game without intentionally sabotaging the controls. There are other ways of building tension while keeping the pacing about the same. I really want to see the story so I may stick around when my roomie plays through it, but I don't have much desire left to play it after the demo. jjenkins78x
I felt the same but I on the other side I love the resident evil Zero's control.
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aalsheh

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#33 aalsheh
Member since 2006 • 489 Posts
hmmm,, I think they'll fall under the pressure if they see that the sales of the game isn't that good and they will release an update to let u move and shoot. It's not an easy update to be done, but they will do it if they see bad reviews and sales to boost
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jjenkins78x

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#34 jjenkins78x
Member since 2009 • 751 Posts

i cant believe people actually buy the whole 'being unable to move and shoot creates tension' thing. like seriously? thats just ridiculous. its not tense, its clunky, uncreative, and poor design. to create tension, you have to cultivate an atmosphere of unredictability and danger. resident evil 5's demo was a complete failure in that department. tension is not created by having a horde of guys with hand axes and pitchforks shuffle towards you kind of slowly as you know they will stab you; the number of guys doing it is irrelevant. its predictable, you know whats coming, and the getting hit from behind doesnt add tension. its called a 'cheap shot'. the number of enemies in the game does not suit the controls

you know what would create tension? walking down a hallway and having that freaking dog jump through the window and try to bite your face off. imagine that being randomized. its not hard to do on the next gen consoles. not having any clue when youre going to be attacked, or by what. thats tense. not being able to move and shoot? thats clumsy.

it was a necessity in the old isometric view games, and in resident evil 4 is was ok because we hadnt really seen an alternative. dead space, however, was a better resident evil game than resident evil can manage.

CaptainHarley
Bingo. I think all franchises should evolve with the times. When a new gameplay idea comes along that is better than the old one, you use it. Imagine if MGS4 had stubbornly stuck to the awkward control scheme it used in the previous games.
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jjenkins78x

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#35 jjenkins78x
Member since 2009 • 751 Posts
hmmm,, I think they'll fall under the pressure if they see that the sales of the game isn't that good and they will release an update to let u move and shoot. It's not an easy update to be done, but they will do it if they see bad reviews and sales to boostaalsheh
Doubtful. Their whole game is built around this game mechanic. You will not see moving and shooting in RE5.
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aalsheh

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#36 aalsheh
Member since 2006 • 489 Posts

[QUOTE="aalsheh"]hmmm,, I think they'll fall under the pressure if they see that the sales of the game isn't that good and they will release an update to let u move and shoot. It's not an easy update to be done, but they will do it if they see bad reviews and sales to boostjjenkins78x
Doubtful. Their whole game is built around this game mechanic. You will not see moving and shooting in RE5.

i do doubt it too, but one can only hope :P

I dont think the sales will convince them since the name alone will boost the sales, but reviews might

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Elite-Realist

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#37 Elite-Realist
Member since 2007 • 556 Posts
I am wrong looking for auto aim option in this game?
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JLF1

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#38 JLF1
Member since 2005 • 8263 Posts

i cant believe people actually buy the whole 'being unable to move and shoot creates tension' thing. like seriously? thats just ridiculous. its not tense, its clunky, uncreative, and poor design. to create tension, you have to cultivate an atmosphere of unredictability and danger. resident evil 5's demo was a complete failure in that department. tension is not created by having a horde of guys with hand axes and pitchforks shuffle towards you kind of slowly as you know they will stab you; the number of guys doing it is irrelevant. its predictable, you know whats coming, and the getting hit from behind doesnt add tension. its called a 'cheap shot'. the number of enemies in the game does not suit the controls

you know what would create tension? walking down a hallway and having that freaking dog jump through the window and try to bite your face off. imagine that being randomized. its not hard to do on the next gen consoles. not having any clue when youre going to be attacked, or by what. thats tense. not being able to move and shoot? thats clumsy.

it was a necessity in the old isometric view games, and in resident evil 4 is was ok because we hadnt really seen an alternative. dead space, however, was a better resident evil game than resident evil can manage.

CaptainHarley

It is however realistic.
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skrat_01

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#39 skrat_01
Member since 2007 • 33767 Posts

Well RE4 was one of my favourite games of last gen.

And RE5 completely failed to strike a chord with me...... The coop is a big factor.

Dead Space simply has better direction, and knows its purpose - its design is evidence of that.

Resident Evil 5 feels like a mish mash of design ideas.

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skrat_01

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#40 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="jjenkins78x"] Bingo. I think all franchises should evolve with the times. When a new gameplay idea comes along that is better than the old one, you use it. Imagine if MGS4 had stubbornly stuck to the awkward control scheme it used in the previous games.

That is true - though even though this is OT, problem with MGS4 is that a new control scheme was introduced, however it conflicted with the stealth design (particularly the alert system and respawning - contrasting against the new shooter mechanics). Otherwise while I do think being unable to move in RE4 does create tension - atmosphere plays a major role in it. Qutie frankly RE5's demo paled in comparison to the Ganados village in RE4.
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whatisazerg

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#41 whatisazerg
Member since 2009 • 2371 Posts

It's obvious that all of you just really REALLY want RE5 badly..... you sit here and complain and whine, yet, you'll buy RE5 play it enjoy it, and then this RE5 fanbase will split, with 1 group pretending they didn't like it, and the other claiming its 5x better than it actually is.

As for me, I'm waiting on a few reviews 1st, but I'm leaning towards a purchase atm.

It's hilarious how people are trying to rate RE5 after only playing 2 very short pieces of the game. The controls worked well, the atmosphere was great, and the visuals were top notch... If you are gonna cry about the changes to the RE formula, then go back and play REmake, RE2 and RE: Code Veronica.