how these two games could possibly have scored the same is beyond my realm of comprehension. Crysis 2 is an absolute clunk-fest of a game with recycled gameplay from other top-tier shooters, but not executed anywhere near as well. the animations are often a joke and the maps look like they are from 3 year old console launch title.
I was a crysis wars player, I enjoyed it, the large scale power struggle battles, the excellent balance of the suit abilities, and the gunplay felt fluid, solid, and most of all smooth. all that changed with Crysis 2,
if ever I could give an award for worse sequel ever, it would be this game. the multiplayer is balanced around incomprehensible design flaws and very laggy p2p, the guns feel like plastic and the progression of the suite modules are really no fun at all to acquire, and no where near useful or fun to use.
the network is often terrible, getting into a match with 5 other buddies is an ordeal within itself.
Then I come to killzone 3, a game that has EXCELLENT gameplay, INCREDIBLY smooth online sessions and exceptional game balance. Graphics and maps in a whole different league, seriously, I dare someone to try and compare Corinth Highway with any crysis 2 map, it's not even a competition. and such a wide variety of guns that each feel unique and identified in their own way.
I may have talked bad about GG before and their questionable design choices for killzone 3, but now, after playing Crysis 2 and then going back to killzone 3 , I have come to appreciate them as a top tier FPS developer. Should have been more like 8.5>6.0.
Log in to comment