WM+ is the greatest thing to come out of it, HD Zelda is fine and all but if it will be Upad centric then that's a huge letdown. SS is the next OoT in terms of being revolutionary.
The motion sensor pre WM+ doesn't evolve the gameplay but I was fine with it, gimmicky implementation if you will.
The IR pointer makes Strategy games playable on consoles and improves other genres significantly such as point&click, FPS and can also be used in games to enhance them with cool mechanics such as SMG.
The negative aspect of the Wiimote+nunchuck setup is that it lacks dual analogue so camera control isn't ideal if it's a 3rd person game (hence SMG's fixed camera, which I perfer btw) however CC does exist but this gen in particular it wasn't used in most games anyway.
Next gen the main controller is a traditional one so I expect that the Wiimote setup will be used when needed and not forced. The problem with this is that most devs will ignore this controller in favor of saving resources so I don't expect them to put pointer functionality in their FPS games and such, so I honestly don't know which approach is the best, Wii or Wii U, lol.
I just know that I can trust Nintendo to make the right design decisions for 1st party games. Some genres should use the Wiimote, others the Upad.
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