Alan Wake 2 will be made and will be another AAA candidate

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ProjectNatalFan

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#1 ProjectNatalFan
Member since 2010 • 2471 Posts

Yes they have the game up and running, add a machine gun, add more vicious characters, more craziness and the story. I think Alan Wake will sell over time as well as sales might not be the best at first but have alot of staying power.

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lundy86_4

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#2 lundy86_4  Online
Member since 2003 • 62046 Posts

Add a machine gun to Alan Wake? What? :?

This game did a lot well, it took a writer, with little to no combat experience and put him in a deadly situation. It emphasized using tactics, rather than outright shooting enemies to death (especially on hard or nightmare).

They're gonna add a lot via DLC, but i'd like to see a definite sequel.

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genaroll

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#3 genaroll
Member since 2010 • 710 Posts
Yea and his wife finds out Alan was cheating on her with a female shadow they should definitely put that in it.
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SpinoRaptor24

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#4 SpinoRaptor24
Member since 2008 • 10316 Posts

It's possible. As of right now though Remedy is working on the DLC.

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Not-A-Stalker

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#5 Not-A-Stalker
Member since 2006 • 5165 Posts
Add cover mechanic and dialogue trees too and guarantee AAA
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SgtKevali

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#6 SgtKevali
Member since 2009 • 5763 Posts

What are you tallking about? The game JUST came out.

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nofriekinlemons

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#7 nofriekinlemons
Member since 2008 • 1392 Posts

ok now this is enough ur in time-out now, so hush

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noodlevixen

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#8 noodlevixen
Member since 2010 • 480 Posts

What are you tallking about? The game JUST came out.

SgtKevali

Apparently he's from the future:P

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ps3_owns_360Wii

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#9 ps3_owns_360Wii
Member since 2008 • 2289 Posts

They just need to add more foliage to make it AAAe tbh:P

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Deathtransit

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#10 Deathtransit
Member since 2007 • 3086 Posts
This one will DEFINITELY be graphics king.
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110million

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#11 110million
Member since 2008 • 14910 Posts
Add cover mechanic and dialogue trees too and guarantee AAANot-A-Stalker
FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face".
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Diviniuz

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#12 Diviniuz
Member since 2009 • 6460 Posts
Give me Max Payne!!!!! Wait on next generation consoles for Alan Wake 2
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Anjunaddict

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#13 Anjunaddict
Member since 2010 • 4178 Posts
Give me Max Payne!!!!! Wait on next generation consoles for Alan Wake 2Diviniuz
Rockstar are giving us Max Payne
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Giancar

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#14 Giancar
Member since 2006 • 19160 Posts
and now... with extra foliage :D
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Not-A-Stalker

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#15 Not-A-Stalker
Member since 2006 • 5165 Posts
[QUOTE="Not-A-Stalker"]Add cover mechanic and dialogue trees too and guarantee AAA110million
FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face".

I found myself accidentally shooting people in the face also. Like I selected a dialogue option and took the conversation in a totally wrong way that I didn't want to go. "Sorry man, Bioware didn't label the dialogue options accurately enough. Gotta shoot ya."
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Diviniuz

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#16 Diviniuz
Member since 2009 • 6460 Posts

[QUOTE="Diviniuz"]Give me Max Payne!!!!! Wait on next generation consoles for Alan Wake 2Anjunaddict
Rockstar are giving us Max Payne

Oh NOES!, I didn't realize they sold the rights for Max Payne =/

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Parasomniac

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#17 Parasomniac
Member since 2007 • 2723 Posts

[QUOTE="Diviniuz"]Give me Max Payne!!!!! Wait on next generation consoles for Alan Wake 2Anjunaddict
Rockstar are giving us Max Payne

mp3.

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Zoso-8

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#18 Zoso-8
Member since 2008 • 2047 Posts
It needs more.....foliage!
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93soccer

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#19 93soccer
Member since 2009 • 4602 Posts

Yes they have the game up and running, add a machine gun, add more vicious characters, more craziness and the story. I think Alan Wake will sell over time as well as sales might not be the best at first but have alot of staying power.

ProjectNatalFan
HAHAHAH your funny /sarcasm But I do think Alan Wake should sell well
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HAZE-Unit

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#20 HAZE-Unit
Member since 2007 • 10564 Posts

They should add super powers to Alan Wake throwing Hadokens will do.

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Mystic-G

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#21 Mystic-G
Member since 2006 • 6462 Posts

Adding a machine gun to a psychological thriller... yes. Let's also give him a gun belt, a cover mechanic, and have him chase treasure.

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SparkyProtocol

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#22 SparkyProtocol
Member since 2009 • 7680 Posts

[QUOTE="SgtKevali"]

What are you tallking about? The game JUST came out.

noodlevixen

Apparently he's from the future:P

Or he beat the game. :?
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Vaasman

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#23 Vaasman
Member since 2008 • 15879 Posts

[QUOTE="110million"][QUOTE="Not-A-Stalker"]Add cover mechanic and dialogue trees too and guarantee AAANot-A-Stalker
FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face".

I found myself accidentally shooting people in the face also. Like I selected a dialogue option and took the conversation in a totally wrong way that I didn't want to go. "Sorry man, Bioware didn't label the dialogue options accurately enough. Gotta shoot ya."

That's such a lie, the only time that happens are with paragon and renegade quick action, which you are free to ignore, otherwise it very clearly states you will shoot them.

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Ninja-Hippo

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#24 Ninja-Hippo
Member since 2008 • 23434 Posts
They just need to be a little more focused this time (not spending five years doing multiple do-overs, for instance) and plan out exactly how the game will progress and play. Alan Wake feels a little too much like a series of compromised ideas to me, if that makes any sense. Like it was made by committee and had to be altered a lot throughout development.
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Not-A-Stalker

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#26 Not-A-Stalker
Member since 2006 • 5165 Posts

[QUOTE="Not-A-Stalker"][QUOTE="110million"] FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face". Vaasman

I found myself accidentally shooting people in the face also. Like I selected a dialogue option and took the conversation in a totally wrong way that I didn't want to go. "Sorry man, Bioware didn't label the dialogue options accurately enough. Gotta shoot ya."

That's such a lie, the only time that happens are with paragon and renegade quick action, which you are free to ignore, otherwise it very clearly states you will shoot them.

I wish it was a lie. I really do. But nothing can bring uncle Tim back no matter what you believe.
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Vaasman

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#27 Vaasman
Member since 2008 • 15879 Posts

[QUOTE="Vaasman"]

[QUOTE="Not-A-Stalker"] I found myself accidentally shooting people in the face also. Like I selected a dialogue option and took the conversation in a totally wrong way that I didn't want to go. "Sorry man, Bioware didn't label the dialogue options accurately enough. Gotta shoot ya."Not-A-Stalker

That's such a lie, the only time that happens are with paragon and renegade quick action, which you are free to ignore, otherwise it very clearly states you will shoot them.

I wish it was a lie. I really do. But nothing can bring uncle Tim back no matter what you believe.

I played the game 3 times and not once did I ever shoot anyone on accident. You are talking out of your ass.

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Ninja-Hippo

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#28 Ninja-Hippo
Member since 2008 • 23434 Posts

I played the game 3 times and not once did I ever shoot anyone on accident. You are talking out of your ass.

Vaasman
I kinda know what he's saying to be honest. There was one point during my first play through where i chose a renegade conversation option expecting to yell at the guy or coerce him into co-operating with me but instead Shepard straight up kills the guy, which wasn't really what i wanted to happen. The review does even mention that you need to be more careful and thoughtful about the options you pick, as they often have broader consequences, though they consider this a good thing. For me, i'd prefer to know exactly what it is i'm going to say to be honest, rather than picking the option which seems like he might say the sort of thing i'd like him to. But it's not a major problem by any means. Like i said, it only resulted in him killing an NPC once.
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Not-A-Stalker

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#29 Not-A-Stalker
Member since 2006 • 5165 Posts

[QUOTE="Not-A-Stalker"][QUOTE="Vaasman"]That's such a lie, the only time that happens are with paragon and renegade quick action, which you are free to ignore, otherwise it very clearly states you will shoot them.

Vaasman

I wish it was a lie. I really do. But nothing can bring uncle Tim back no matter what you believe.

I played the game 3 times and not once did I ever shoot anyone on accident. You are talking out of your ass.

Or maybe you're the perfect human that calculates results of each action within miliseconds before making the decision. Maybe you're a robot. Hm? Or cyborg? Whatever you things are calling yourselves these days.
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Not-A-Stalker

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#30 Not-A-Stalker
Member since 2006 • 5165 Posts
[QUOTE="Vaasman"]

I played the game 3 times and not once did I ever shoot anyone on accident. You are talking out of your ass.

Ninja-Hippo
I kinda know what he's saying to be honest. There was one point during my first play through where i chose a renegade conversation option expecting to yell at the guy or coerce him into co-operating with me but instead Shepard straight up kills the guy, which wasn't really what i wanted to happen. The review does even mention that you need to be more careful and thoughtful about the options you pick, as they often have broader consequences, though they consider this a good thing. For me, i'd prefer to know exactly what it is i'm going to say to be honest, rather than picking the option which seems like he might say the sort of thing i'd like him to. But it's not a major problem by any means. Like i said, it only resulted in him killing an NPC once.

I think it was like in the beginning on Omega when those guys were raiding houses during a virus outbreak? Something like that? I can't say for sure I haven't played through the game since it came out. And yes I'd much prefer having the whole sentence put out in front of me. The abbreviations are vague and make the game less personalized (which, isn't that supposed to be the most important thing here?)
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#31 rappid_rabbit
Member since 2007 • 900 Posts

Hopefully we will see a sequel because after all the years of development, and we get a less than fulfilling ending.

Still a fun game, but it needs several things...

1. Variety (I think there are only like 6 types of enemies in the whole game - including birds)

2. Alan needs cardio, he seriously can only run for like 2 seconds, and then he gets deathly tired. His movement slows to such a crawl, that it would have been better to just walk fast the entire time....Running is useless.

3. Better evasive techniques or variety...maybe a quick 180 button.

4. Extras - Aside from the manuscripts...everything else is pretty useless. Thermos? Signs that dont give you any insight? Can pyramids? There should be a reward for these things such as different outfits, special weapons...etc...

Resident Evil usually has a ton of these, and keeps you coming back...I mean seriously think back to Hunk/Tofu in Resident Evil 2.

Special Weapons and Equipment would be awesome, and should be only available after you beat the game in Nightmare Mode (which was pretty damn easy).

Headlamps? Freakin LED Lights...Automatic Rifles with Flashlights attached! Just for kicks and giggles.

But yeah I destroyed this game in like 4 days. 1000/1000 on the achieevos.

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silversix_

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#32 silversix_
Member since 2010 • 26347 Posts
Yes i agree, it will be made but in 6 more years.
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HavocV3

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#33 HavocV3
Member since 2009 • 8068 Posts

Hopefully we will see a sequel because after all the years of development, and we get a less than fulfilling ending.

Still a fun game, but it needs several things...

1. Variety (I think there are only like 6 types of enemies in the whole game - including birds)

2. Alan needs cardio, he seriously can only run for like 2 seconds, and then he gets deathly tired. His movement slows to such a crawl, that it would have been better to just walk fast the entire time....Running is useless.

3. Better evasive techniques or variety...maybe a quick 180 button.

4. Extras - Aside from the manuscripts...everything else is pretty useless. Thermos? Signs that dont give you any insight? Can pyramids? There should be a reward for these things such as different outfits, special weapons...etc...

rappid_rabbit

1. yes

2. or a energy bar...half the circle is for health, the other half does nothing. have a recharge color or something...so I know when I'll be able to run again

3. quick 180 sounds good, it does the slowmo for enemies in front of you...then you get axed in the back after lighting one down.

4. I'd like it so manuscripts that you've already collected don't appear on the 2nd playthrough.

fix the flipping 'focus' too(focus prompts, not the gun). I'm holding right analog and it doesn't focus on the possessed objects correctly.

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antifanboyftw

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#34 antifanboyftw
Member since 2007 • 2214 Posts
[QUOTE="Not-A-Stalker"]Add cover mechanic and dialogue trees too and guarantee AAA110million
FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face".

what about giving the trees dialogue? surely all of that foliage has a mind of its own.
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Vaasman

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#35 Vaasman
Member since 2008 • 15879 Posts

[QUOTE="110million"][QUOTE="Not-A-Stalker"]Add cover mechanic and dialogue trees too and guarantee AAAantifanboyftw
FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face".

what about giving the trees dialogue? surely all of that foliage has a mind of its own.

I'm not so sure intelligent plants is a great idea.

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Not-A-Stalker

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#36 Not-A-Stalker
Member since 2006 • 5165 Posts
[QUOTE="110million"][QUOTE="Not-A-Stalker"]Add cover mechanic and dialogue trees too and guarantee AAAantifanboyftw
FFFFFFFFF, I hate dialog trees that are tacked on. I mean in like Dragon Age it seemed like they alter quest progression and actually being able to to do things multiple different ways, but in ME2 it was like "convince them to leave" "shoot them in the face".

what about giving the trees dialogue? surely all of that foliage has a mind of its own.

I like the way this guy thinks.
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Respawn-d

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#37 Respawn-d
Member since 2010 • 2936 Posts
Depends on if they improve the foliage