Alan Wake PC Version Made Profits After 48 Hours Only

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erazor51

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#1 erazor51
Member since 2003 • 339 Posts

The PC version of Remedy's Alan Wake has recouped all its development and marketing expenses in less than 2 days.

This came as a surprise even to Remedy who has hesitated for a year before porting the game from Xbox 360 to PC. At one point before launch, Remedy ruled out the possibility of the PC version completely and expressed its belief that Xbox 360 is "the right platform" for the game.

Link: http://www.megagames.com/news/alan-wake-pc-version-made-profits-after-48-hours-only

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freedomfreak

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#2 freedomfreak
Member since 2004 • 52545 Posts

Already posted.

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wiifan001

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#3 wiifan001
Member since 2007 • 18660 Posts
already a thread about this
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WilliamRLBaker

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#4 WilliamRLBaker
Member since 2006 • 28915 Posts

1.developer took less then 8 months.
2.development consisted of porting the game back to the pc upping its rez and adding in AA..etc

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lundy86_4

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#5 lundy86_4
Member since 2003 • 61987 Posts

1.developer took less then 8 months.
2.development consisted of porting the game back to the pc upping its rez and adding in AA..etc

WilliamRLBaker

Nothing in your post denotes the cost. If you have something stating the costs were low, then feel free to post. Otherwise, don't speculate.

What we know:

  1. Remedy recuperated the cost of putting the game onto the PC within 48 hours.

A well-earned feat.

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Badosh

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#6 Badosh
Member since 2011 • 12774 Posts
We know...
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balfe1990

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#7 balfe1990
Member since 2009 • 6747 Posts

Slowpoke - Have you heard? World gonna end in 2000.

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PC360Wii

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#8 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="WilliamRLBaker"]

1.developer took less then 8 months.
2.development consisted of porting the game back to the pc upping its rez and adding in AA..etc

lundy86_4

Nothing in your post denotes the cost. If you have something stating the costs were low, then feel free to post. Otherwise, don't speculate.

What we know:

  1. Remedy recuperated the cost of putting the game onto the PC within 48 hours.

A well-earned feat.

Common sense really. not impressive.

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lundy86_4

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#9 lundy86_4
Member since 2003 • 61987 Posts

Common sense really. not impressive.

PC360Wii

It's not impressive that it made the cost of porting the game and its advertising budget back in 48 hours? Kk.

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lundy86_4

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#11 lundy86_4
Member since 2003 • 61987 Posts

Just shows how despert Hermits are for something decent to play besides an MMO or RTS.me3x12

All the PC has are MMO and RTS?

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WilliamRLBaker

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#12 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

1.developer took less then 8 months.
2.development consisted of porting the game back to the pc upping its rez and adding in AA..etc

lundy86_4

Nothing in your post denotes the cost. If you have something stating the costs were low, then feel free to post. Otherwise, don't speculate.

What we know:

  1. Remedy recuperated the cost of putting the game onto the PC within 48 hours.

A well-earned feat.

lol development took less then 8 months. Development consisted of ported the game back to the pc, upping its res and including AA. Every thing about my post indicates cost It is obvious that it cost far less to just port the game back to the pc the finished game mind you add in a high resolution and add in AA all taking less then 8 months to do then it did to make the game from the ground up on the 360. What we know is that then recouping cost on pc has nothing to do with health of pc but because they released it as digital distribution only on steam and they spent very little money porting it over to the pc including man hours.

Remedy could have thrown the game into the grand canyon and they probably would have recouped their costs.

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Shadowchronicle

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#13 Shadowchronicle
Member since 2008 • 26969 Posts
This is a port, its not even a sequel. That isn't bad at all for how much it got.
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lundy86_4

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#14 lundy86_4
Member since 2003 • 61987 Posts

[QUOTE="lundy86_4"]

[QUOTE="WilliamRLBaker"]

1.developer took less then 8 months.
2.development consisted of porting the game back to the pc upping its rez and adding in AA..etc

WilliamRLBaker

Nothing in your post denotes the cost. If you have something stating the costs were low, then feel free to post. Otherwise, don't speculate.

What we know:

  1. Remedy recuperated the cost of putting the game onto the PC within 48 hours.

A well-earned feat.

lol development took less then 8 months. Development consisted of ported the game back to the pc, upping its res and including AA. Every thing about my post indicates cost It is obvious that it cost far less to just port the game back to the pc the finished game mind you add in a high resolution and add in AA all taking less then 8 months to do then it did to make the game from the ground up on the 360. What we know is that then recouping cost on pc has nothing to do with health of pc but because they released it as digital distribution only on steam and they spent very little money porting it over to the pc including man hours.

Nothing in your post defines accurate costs. You're assuming everything in your argument (barring the obvious, such as development timeframe). I fail to see what is "lol"worthy. Furthermore, you simplify the development process to porting "the game back to the pc, upping its res and including AA."

I didn't substantiate that sales on PC define the health of the PC as a platform, and neither did you. Keep consistent in your arguments, please.

At the end of the day, can you answer this question? What was the development cost (including marketing) for the PC version?

Oh, and for the love of God, work on your grammar. Half the challenge in rebutting your points is understanding WTF you are saying.