Which game out of these 2 games do you think has the better graphics?
Thanks.
This topic is locked from further discussion.
Alan Wake by a landslide
Because thick complex foliage, in huge open spaces and next gen dynamic volumetric lighting >>>>>>>>>>>>>>>> a bit crisper image, with one tree per mile, tiny spaces with walls all around you, and static lighting, all last gen aside resolution that is
Gamingtrend
Graphics: 97
Lighting engine is the best I've ever seen
Environments are lush and visually stunning
Chud
It sure is a great looking game. The environments are truly breathtaking, and you'll want to just stop and check out the sights. When you get to a high point it seems like you can see for miles without anything breaking up. Of course the lighting in the game is absolutely astounding as well, although it's a bit strange that they don't put you in complete darkness too often
Xboxaddict
Visuals: 9.2 / 10
So let me say this....you will not want this game to end, you will not want to take the straight path, you will want to seek out every corner of the game. You will be amazed at the scenery, the scope of the visuals and the details featured throughout
Hardgame2
Graphics 9.5
Planetxbox360
Graphics 9
The graphics department is so strong that it only serves to add to the overall experience that is Alan Wake. The lighting system is superb (the developers had no choice but to nail this) and other than some minute frame-rate jumps and a few blurry textures we have no complaints in the looks department. Simply put it's one of the best looking Xbox 360 games out there.
IGN UK
9.5 Graphics
Refreshingly, Alan Wake's story occurs almost exclusively outdoors and developer Remedy should be applauded for its cohesive, uniformly beautiful game world. There's a real sense of place as you trudge through abandoned mining towns, forests and farm yards, taking in local landmarks and stunning hill top vistas
Characters models disappoint but the stunning lighting effects, breathtaking mountain vistas and pain-staking attention to detail make Alan Wake's journey unforgettable.
Todojuegos
Graficos: 9.5
Gamepro.de
Graphics: 10/10
+
Landscapes
Locations
Special effects
Todoxbox360
Graficos: 9.5/10
Gamer365(Hungarian) Alan Wake 9.5/10
PROS
- The presentation: one of the best looking Xbox360 game.
- Fantastic atmosphere, that won't let you stop playing.
Vandal
Graphics 9.1
3djuegos
Graphics 9
Gamerevolution
Alan Wake also looks gorgeous. The lighting, weather, and particle effects are simply stunning. Sure, there's a bit more motion blur than is probably necessary and the edges of objects can look fuzzy and pixilated from time to time, but it all fits into the game's dream-like tone
Videogamer
Graphics 9
Much has been made of Alan Wake's less-than HD resolution, but the bottom line is that it's a stunning looking title. No game released so far this generation features lighting effects more impressive, or so much going on. At times, with the wind blowing, smoke in the air, objects flying around, flares alight and enemies coming at you, there'd be an argument for this being one of the most visually striking games ever released. It's that impressive. During certain dramatic moments the game even pauses and pans around Alan, giving you a chance to take it all in.
Things take an unfortunate turn for the worse during the game's many non-interactive cutscenes, however. Quite why isn't clear, but in these scripted video sequences the animations appear to be jerky and the lip syncing is terrible. It doesn't hurt the overall experience too much, as the voice acting is still excellent and the direction superb, but compared to the high quality on show at all other times, it's somewhat jarring to see a car judder along a road and a woman speak as though she's a ventriloquist's dummy.
The world is linear, with the path to your objective usually quite obvious, but there are just enough 'off the beaten path' locations to make you believe Bright Falls is a real place
Meristation
Visualmente bellisimo, con elementos sorprendentes.
Destructoid
The game manages to be one of the most visually accomplished 360 games out there. The game has a fantastic and evocative artistic **** and there are some wonderful setpieces and lighting.
Worthplaying
When you're not engaged in nighttime combat, Alan Wake offers players stunning visuals of the Pacific Northwest. Natural vistas are rendered superbly, with soaring mountaintops and lush treetops. By and large, Alan Wake is a visually gorgeous game and one that serves to showcase the visual prowess of the Xbox 360.
Xbox360achievements
Graphics 9
Remedy have done great things with Alan Wake's setting, creating a wide-open and varied environment with suitably impressive character models. Throw in some fantastic lighting effects and the only mark against the score is the obvious sub-720p visuals at various points in certain cutscenes.
IGN US
Graphics 9
Stellar lighting effect and environmental design foster an atmosphere of authenticity to make the scares and thrills more affecting. Bright Falls and its forested mountainous surroundings are masterfully realized and resonate with realism.
Outstanding environmental design and some brilliant visuals and sound make Bright Falls and its mountainous surroundings look and feel alive
Nzgamer
Graphics 9
Gameplanet
A beautifully crafted world, stunningly presented
Gamepro
PROS: Strong story and haunting conclusion; great voice-acting; gorgeous environments
411mania
Graphics look amazing throughout the game.
Graphically, the game looks great. The light and darkness adds a lot to the graphics with various effects. Plus, Bright Falls and the surrounding area has a lot of detail and is great to explore. While it may not be open world, you can still get off the beaten trailer and wander around to see the area while you get to the next area.
Co-optimus
Your quest will take you through dark forests, lumber mills, lakesides, tunnels, and farms; all making the area of Bright Falls feels like an eerily realistic setting for the horror that unfolds before you
Filefront
Pros:
Addicting, clever story
Beautiful lighting
Immersive setting
Itwire
Exceptional graphics
Perezstart
Locations, both man-made and natural, all look amazingly realistic, and the changes in weather and time of day are very well done. Considering how much detail there is in Alan Wake, especially when there are never any noticeable loading times, I'm highly impressed Remedy was able to fit all of it onto 1 disc
Loudmouthedgamers
Graphics: The imagery inside the game can be breathtaking. Giant snow capped mountains surround Bright Falls and in the initial opening sequence of the game the view is spectacular and continues to be spectacular throughout the game. The water looks real as does the surrounding areas. Since you spend so much time in the dark Remedy wants you to experience the game as if you were there. So they ask you to adjust the brightness of the game to their required specs. It is really important to the story to follow this instruction. When you are in the dark you feel like you are there with only a flashlight to guide you. It feels like they spent a lot of time getting the dark just right. You really have to focus to make your way around just like in real life. Every area looks like a natural environment that looks like it was painstakingly created.
Justpushstart
For an Xbox 360 game, Alan Wake has pushed the limits of the console by rendering a very crisp and detailed environment. The very precise and detailed designs of the dark forest in Bright Falls will give gamers an eerie and atmospheric experience. You can expect most of your time running through the dark forest while finding your way through to the next area. Aside from the detailed environments, gamers will take notice of the lighting effects in the game. For the first time ever, Alan Wake is the pioneering the game that uses the lighting effects to produce a perfect shadow
Aeropause
Yes, the lighting effects are amazing in Alan Wake
Techland
If Beauty Is In the Eye of the Beholder, Then This Game Is: Hypnotically Moody. Clearly, the interplay between light and shadow means a lot in Alan Wake and the graphics execute that relationship beautifully. The way that lights smoulder through the forest haze and flares emit a vital but eerie glow that just makes everything feel very charged with threat. Shadows dance with your every move and the whole time you're fighting off panic that the world of Bright Falls isn't just a backdrop; it feels alive and full of mystery and personality. The art direction really shines with regard to how environments look and feel in Alan Wake. While the sun is up, Bright Falls looks like a peaceful, quaint tourist town in the Pacific Northwest. It makes you want to visit that part of the country. But, the same locations where you were chatting up folks become eerily malevolent at night
Read more: http://techland.com/2010/05/05/to-fall-into-darkness-techland-reviews-alan-wake/#ixzz0n4wRYGrr
http://plaza.fi/s/f/editor/images/alan_wake_arv_01.jpg
Incgamers
Atmospheric, gripping, gorgeous, and clever
Capsulecomputers
The graphics are also beautiful. Remedy has left no visual detail overlooked in the development of Alan Wake. The lighting and environment add to the atmosphere of the game, which adds to the thrill of the game.
Escapist Magazine
Gorgeous mountain scenery
Computer and Videogames
Beautiful, believable world
At points, thanks to gorgeous visuals, a standout score and deafening, psychedelic sound effects, Alan Wake really does feel like an interactive Hollywood disaster movie
Gameinformer
Graphics:
A combination of beautiful landscape details and realistic lighting effects make Alan Wake one of Xbox 360's visual darlings
OXM online
Just look at the pics
Gamereactor
Graphics 9/10
Amazing graphics, atmospheric, scary sound
Gamezone
Graphics 9/10
Spaziogames
Graphics 9/10
Junkie Gamer
Setting the scene for Alan Wake, Remedy have truly delivered, the town of Bright Falls and the surrounding areas are gorgeous and reminiscent of the type of back water town seen in Rambo
NZ Herald
Brilliant environments
Electric Pig
Employing spookily realistic lighting effects, Alan Wake looks fantastic
VG Chartz
The internet buzz on Alan Wake has clearly revolved around its amazing graphics and whether they can top anything else currently on the 360. Yes it does. Graphically it beats out Gears of War with relative ease. The environments, the character models, and the incredible lighting effects all add up to make Alan Wake an absolute beauty
Venture Beat
The graphics are by-and-large beautiful, although flaws show up frequently in the animations. From Cauldron Lake to the town of Bright Falls, the depiction of natural beauty is wonderful. The water is reflective. The forests are full of foliage with wind-blown trees, bushes, plants and dirt. At night, the malevolent Dark Presence takes control and a scary mood takes over. The foliage then becomes a place where the enemies can hide and ambush you
Also watch
http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related
I have played Uncharted 2 myself,and I can tell you that NO other console game that I've played touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it. I don't know about AW though as I haven't played it.Alan Wake bya landslide
Because thick complex foliage, in huge open spaces and next gen dynamic volumetric lighting >>>>>>>>>>>>>>>> a bit crisper image, with one tree per mile, tiny spaces with walls all around you, and static lighting, all last gen aside resolution that is
theseekar
[QUOTE="theseekar"]I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.Alan Wake bya landslide
Because thick complex foliage, in huge open spaces and next gen dynamic volumetric lighting >>>>>>>>>>>>>>>> a bit crisper image, with one tree per mile, tiny spaces with walls all around you, and static lighting, all last gen aside resolution that is
normal_gamer
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
At first I though Alan Wake looked better...but not so much anymore. U2 wins.
AmayaPapaya
This.
AW still looks fantastic though.
I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.[QUOTE="normal_gamer"][QUOTE="theseekar"]
Alan Wake bya landslide
Because thick complex foliage, in huge open spaces and next gen dynamic volumetric lighting >>>>>>>>>>>>>>>> a bit crisper image, with one tree per mile, tiny spaces with walls all around you, and static lighting, all last gen aside resolution that is
theseekar
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
What bout the train level? That level was FULL of foliage and has some of the best lighting I've ever seen in a game.[QUOTE="theseekar"][QUOTE="normal_gamer"] I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.normal_gamer
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
What bout the train level? That level was FULL of foliage and has some of the best lighting I've ever seen in a game.Full of foliage ? Dont make me laugh, it only had a few trees around, and then walls
It was a path, with some trees around stuck in walls and since you actually never explore there, the quality was poor to absolutly terrible in grass
I am talking about a real forest, with trees all around you, hundreds of them and you get to explore that in AW, U2 just had a on rails train level with some placeholer vegetation around the level for show
Totally different things
Again, U2 is as far from Crysis as can possibly get, walls with stuck foliage is not Crysis way and is not next gen in the slightest
Care to post a in game picture of that train level in 720p ? Where is the huge open explorable space with the forest ? I only see a few trees around the rails
As for the lighting, it was totally static and last gen
[QUOTE="theseekar"][QUOTE="normal_gamer"] I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.normal_gamer
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
What bout the train level? That level was FULL of foliage and has some of the best lighting I've ever seen in a game. he never played this game :(What bout the train level? That level was FULL of foliage and has some of the best lighting I've ever seen in a game.[QUOTE="normal_gamer"][QUOTE="theseekar"]
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
theseekar
Full of foliage ? Dont make me laugh, it only had a few trees around, and then walls
It was a path, with some trees around stuck in walls and since you actually never explore there, the quality was poor to absolutly terrible in grass
I am talking about a real forest, with trees all around you, hundreds of them and you get to explore that in AW, U2 just had a on rails train level with some placeholer vegetation around the level for show
Totally different things
Again, U2 is as far from Crysis as can possibly get, walls with stuck foliage is not Crysis way and is not next gen in the slightest
Care to post a in game picture of that train level in 720p ? Where is the huge open explorable space with the forest ? I only see a few trees around the rails
As for the lighting, it was totally static and last gen
I haven't played Alan Wake myself,so I won't say anything about its graphics,however attempting to dismiss Uncharted 2's graphics as "las gen." is clearly robbing such a great-looking game of its merits.[QUOTE="theseekar"][QUOTE="normal_gamer"] What bout the train level? That level was FULL of foliage and has some of the best lighting I've ever seen in a game.normal_gamer
Full of foliage ? Dont make me laugh, it only had a few trees around, and then walls
It was a path, with some trees around stuck in walls and since you actually never explore there, the quality was poor to absolutly terrible in grass
I am talking about a real forest, with trees all around you, hundreds of them and you get to explore that in AW, U2 just had a on rails train level with some placeholer vegetation around the level for show
Totally different things
Again, U2 is as far from Crysis as can possibly get, walls with stuck foliage is not Crysis way and is not next gen in the slightest
Care to post a in game picture of that train level in 720p ? Where is the huge open explorable space with the forest ? I only see a few trees around the rails
As for the lighting, it was totally static and last gen
I haven't played Alan Wake myself,so I won't say anything about its graphics,however attempting to dismiss Uncharted 2's graphics as "las gen." is clearly robbing such a great-looking game of its merits.Small scale - last gen
Static lighting - last gen
No forests - last gen
No dynamic volumetric lighting - last gen
What can i say, the game is last gen, does not use a single next gen thing or effect there
And the train level foliage looks like a joke, you never explore aroudnd it, just run and that is why you cant see how mediocre to terrible it is, the grass is like the ultimate joke grass i have ever seen, and the trees are just a tiny few stuck in the narrow walls all around you, that is a coriddor with some trees stuck around, not a real AW like forest (or Crysi like)
I haven't played Alan Wake myself,so I won't say anything about its graphics,however attempting to dismiss Uncharted 2's graphics as "las gen." is clearly robbing such a great-looking game of its merits.[QUOTE="normal_gamer"][QUOTE="theseekar"]
Full of foliage ? Dont make me laugh, it only had a few trees around, and then walls
It was a path, with some trees around stuck in walls and since you actually never explore there, the quality was poor to absolutly terrible in grass
I am talking about a real forest, with trees all around you, hundreds of them and you get to explore that in AW, U2 just had a on rails train level with some placeholer vegetation around the level for show
Totally different things
Again, U2 is as far from Crysis as can possibly get, walls with stuck foliage is not Crysis way and is not next gen in the slightest
Care to post a in game picture of that train level in 720p ? Where is the huge open explorable space with the forest ? I only see a few trees around the rails
As for the lighting, it was totally static and last gen
theseekar
Small scale - last gen
Static lighting - last gen
No forests - last gen
No dynamic volumetric lighting - last gen
What can i say, the game is last gen, does not use a single next gen thing or effect there
And the train level foliage looks like a joke, you never explore aroudnd it, just run and that is why you cant see how mediocre to terrible it is, the grass is like the ultimate joke grass i have ever seen, and the trees are just a tiny few stuck in the narrow walls all around you, that is a coriddor with some trees stuck around, not a real AW like forest (or Crysi like)
So forests are a requirement nowadays for a game to be considered "next gen."? :roll:Okay,then show me a single AW screenshot that's not a bullshot that looks better than UC2.Hey, nice bullshots above
Especially the 720x1280 one, i did not know PS3 outputs in random resolutions
How do you play that ? Turn your TV 90 degrees or something ?
theseekar
[QUOTE="theseekar"][QUOTE="normal_gamer"] I haven't played Alan Wake myself,so I won't say anything about its graphics,however attempting to dismiss Uncharted 2's graphics as "las gen." is clearly robbing such a great-looking game of its merits.normal_gamer
Small scale - last gen
Static lighting - last gen
No forests - last gen
No dynamic volumetric lighting - last gen
What can i say, the game is last gen, does not use a single next gen thing or effect there
And the train level foliage looks like a joke, you never explore aroudnd it, just run and that is why you cant see how mediocre to terrible it is, the grass is like the ultimate joke grass i have ever seen, and the trees are just a tiny few stuck in the narrow walls all around you, that is a coriddor with some trees stuck around, not a real AW like forest (or Crysi like)
So forests are a requirement nowadays for a game to be considered "next gen."? :roll:Well, both Crysis and AW have huge open spaces, thick complex forests and next gen dynamic volumetric lgihting and shadowing in all those and weather effects on top
U2 in contrast has tiny spaces, always coriddors with walls all around you, no actual forests, just a few grasss blades and trees stuck in the narrow walls, and static lighting, mostly pre-defined
Well, since Crysis is considered the standard, and AW is 1000x closer to its specs, i guess U2 looks last gen comparing and AW is clerly the most next gen out of the two
So forests are a requirement nowadays for a game to be considered "next gen."? :roll:[QUOTE="normal_gamer"][QUOTE="theseekar"]
Small scale - last gen
Static lighting - last gen
No forests - last gen
No dynamic volumetric lighting - last gen
What can i say, the game is last gen, does not use a single next gen thing or effect there
And the train level foliage looks like a joke, you never explore aroudnd it, just run and that is why you cant see how mediocre to terrible it is, the grass is like the ultimate joke grass i have ever seen, and the trees are just a tiny few stuck in the narrow walls all around you, that is a coriddor with some trees stuck around, not a real AW like forest (or Crysi like)
theseekar
Well, both Crysis and AW have huge open spaces, thick complex forests and next gen dynamic volumetric lgihting and shadowing in all those and weather effects on top
U2 in contrast has tiny spaces, always coriddors with walls all around you, no actual forests, just a few grasss blades and trees stuck in the narrow walls, and static lighting, mostly pre-defined
Well, since Crysis is considered the standard, and AW is 1000x closer to its specs, i guess U2 looks last gen comparing and AW is clerly the most next gen out of the two
Do you have a screenshot of AW to prove your argument? Otherwise I still don't believe that AW looks better than UC2.So forests are a requirement nowadays for a game to be considered "next gen."? :roll:normal_gamerYes. That is indeed the new and only metric for video game graphics. That's why Uncharted: Drake's Fortune is actually a better looking game than Uncharted 2, and Crysis will remain graphics king, even after Crysis 2, with it's silly urban jungle setting, releases.
So forests are a requirement nowadays for a game to be considered "next gen."? :roll:[QUOTE="normal_gamer"][QUOTE="theseekar"]
Small scale - last gen
Static lighting - last gen
No forests - last gen
No dynamic volumetric lighting - last gen
What can i say, the game is last gen, does not use a single next gen thing or effect there
And the train level foliage looks like a joke, you never explore aroudnd it, just run and that is why you cant see how mediocre to terrible it is, the grass is like the ultimate joke grass i have ever seen, and the trees are just a tiny few stuck in the narrow walls all around you, that is a coriddor with some trees stuck around, not a real AW like forest (or Crysi like)
theseekar
Well, both Crysis and AW have huge open spaces, thick complex forests and next gen dynamic volumetric lgihting and shadowing in all those and weather effects on top
U2 in contrast has tiny spaces, always coriddors with walls all around you, no actual forests, just a few grasss blades and trees stuck in the narrow walls, and static lighting, mostly pre-defined
Well, since Crysis is considered the standard, and AW is 1000x closer to its specs, i guess U2 looks last gen comparing and AW is clerly the most next gen out of the two
Speaking of last gen, which game isn't HD again?[QUOTE="theseekar"][QUOTE="normal_gamer"] So forests are a requirement nowadays for a game to be considered "next gen."? :roll:Sollet
Well, both Crysis and AW have huge open spaces, thick complex forests and next gen dynamic volumetric lgihting and shadowing in all those and weather effects on top
U2 in contrast has tiny spaces, always coriddors with walls all around you, no actual forests, just a few grasss blades and trees stuck in the narrow walls, and static lighting, mostly pre-defined
Well, since Crysis is considered the standard, and AW is 1000x closer to its specs, i guess U2 looks last gen comparing and AW is clerly the most next gen out of the two
Speaking of last gen, which game isn't HD again?Burned!
I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.[QUOTE="normal_gamer"][QUOTE="theseekar"]
Alan Wake bya landslide
Because thick complex foliage, in huge open spaces and next gen dynamic volumetric lighting >>>>>>>>>>>>>>>> a bit crisper image, with one tree per mile, tiny spaces with walls all around you, and static lighting, all last gen aside resolution that is
theseekar
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
Everyone said that Uncharted 2 is one of the best looking this gen, so the opinion of you finding it last gen is the first I heard
I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.[QUOTE="normal_gamer"][QUOTE="theseekar"]
Alan Wake bya landslide
Because thick complex foliage, in huge open spaces and next gen dynamic volumetric lighting >>>>>>>>>>>>>>>> a bit crisper image, with one tree per mile, tiny spaces with walls all around you, and static lighting, all last gen aside resolution that is
theseekar
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
Oh wow biased much? Translation: Uncharted 2 isn't a 360 exclusive so the graphics are mediocre and doesn't have foliage. If you think U2 looks like a last gen title you are nothing but a blind fanboy who most likely haven't played the game.Yes. That is indeed the new and only metric for video game graphics. That's why Uncharted: Drake's Fortune is actually a better looking game than Uncharted 2, and Crysis will remain graphics king, even after Crysis 2, with it's silly urban jungle setting, releases. Of course,because the most important aspect of any game's graphics is........[QUOTE="normal_gamer"]So forests are a requirement nowadays for a game to be considered "next gen."? :roll:shinrabanshou
:lol:
[QUOTE="theseekar"]
[QUOTE="normal_gamer"] I have played Uncharted 2 myself,and I can tell you that NO other console game touches it in terms of graphics,the only thing that comes close is Killzone 2,but that's it.jasonharris48
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
Oh wow biased much? Translation: Uncharted 2 isn't a 360 exclusive so the graphics are mediocre and doesn't have foliage. If you think U2 looks like a last gen title you are nothing but a blind fanboy who most likely haven't played the game.There you go, that is the real thing, someone above posted the usual "multiplayer" bullshots
Here is a real picture of U2 for a change
Mindblowing ? NOT REALLY !!!!
for the love of god, It is a fact that Uncharted 2 looks better. Killzone 2 and GOW III also look better, from here on out no 360 exclusive will ever look better then the best ps3 exclusives.
its quite obvious that U2 (along GOW3 & KZ2) look better than Alan Wake... but it has to be said that AW looks great and has some amazing lighting effects..
Oh wow biased much? Translation: Uncharted 2 isn't a 360 exclusive so the graphics are mediocre and doesn't have foliage. If you think U2 looks like a last gen title you are nothing but a blind fanboy who most likely haven't played the game.[QUOTE="jasonharris48"]
[QUOTE="theseekar"]
I found U2 graphics totally last gen an mediocre myself, so it is just your opinion there
I mean so many walls all around, so static lighting and no real forests or foliage (other than some stuck in surrounding walls joke trees) cant be next gen, right ?
And they are not
Alan Wake is a million times closer to Crysis in scale, detail, open world, forests and lighting model than U2, and that means it looks better
theseekar
There you go, that is the real thing, someone above posted the usual "multiplayer" bullshots
Here is a real picture of U2 for a change
Mindblowing ? NOT REALLY !!!!
Then AW do? Not impressive either
i find these alan wake has THICK, DENSE, foliage claims funny, perhaps these people have never seen a temperate forest in their lives, it is a poor exuse compared to the one i live in. The house on the left of me is seperated by maybe 50ft of forested area, but if you go outside you cant see their house at all. Alan wake does Not have thick dense foliage.
for the love of god, It is a fact that Uncharted 2 looks better. Killzone 2 and GOW III also look better, from here on out no 360 exclusive will ever look better then the best ps3 exclusives.
Lantern-Cusp
Not really a fact, juts your opinion
How can it look better, when it is far behind in most aspects ?
LOL trolling much? that is the single worst screenshot or visual in general I have ever seen of U2, must of been on a SD tv
[QUOTE="Lantern-Cusp"]
for the love of god, It is a fact that Uncharted 2 looks better. Killzone 2 and GOW III also look better, from here on out no 360 exclusive will ever look better then the best ps3 exclusives.
theseekar
Not really a fact, juts your opinion
How can it look better, when it is far behind in most aspects ?
just die already.
[QUOTE="Lantern-Cusp"]
for the love of god, It is a fact that Uncharted 2 looks better. Killzone 2 and GOW III also look better, from here on out no 360 exclusive will ever look better then the best ps3 exclusives.
theseekar
Not really a fact, juts your opinion
How can it look better, when it is far behind in most aspects ?
Follow yer own advice then; don't pass an opinion as fact.I haven't played Alan Wake myself,so I won't say anything about its graphics,however attempting to dismiss Uncharted 2's graphics as "las gen." is clearly robbing such a great-looking game of its merits.[QUOTE="normal_gamer"][QUOTE="theseekar"]
Full of foliage ? Dont make me laugh, it only had a few trees around, and then walls
It was a path, with some trees around stuck in walls and since you actually never explore there, the quality was poor to absolutly terrible in grass
I am talking about a real forest, with trees all around you, hundreds of them and you get to explore that in AW, U2 just had a on rails train level with some placeholer vegetation around the level for show
Totally different things
Again, U2 is as far from Crysis as can possibly get, walls with stuck foliage is not Crysis way and is not next gen in the slightest
Care to post a in game picture of that train level in 720p ? Where is the huge open explorable space with the forest ? I only see a few trees around the rails
As for the lighting, it was totally static and last gen
theseekar
Small scale - last gen
Static lighting - last gen
No forests - last gen
No dynamic volumetric lighting - last gen
What can i say, the game is last gen, does not use a single next gen thing or effect there
And the train level foliage looks like a joke, you never explore aroudnd it, just run and that is why you cant see how mediocre to terrible it is, the grass is like the ultimate joke grass i have ever seen, and the trees are just a tiny few stuck in the narrow walls all around you, that is a coriddor with some trees stuck around, not a real AW like forest (or Crysi like)
So by You re standards that almost every game built this gen is last gen because it doesnt have some of the characteristics of AW. think about what youre trying to say because your confusing everyone with these standards of yours. Forest mean nothing, there normaly the same tree with few modifications that rarely move. Its the details that make the game look great not the inclusion FORESTS.and btw how many games live up to your "this gen" standards on consoles of THIS generation.
Please Log In to post.
Log in to comment