http://alanwake.com/
come on 2009!!!!
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http://alanwake.com/
come on 2009!!!!
PS3Breeder
:? your name is PS3Breeder but you only have a xbl gamer id and no psn id
[QUOTE="PS3Breeder"]http://alanwake.com/
come on 2009!!!!
PrinceofSarcasm
:? your name is PS3Breeder but you only have a xbl gamer id and no psn id
breeder is a degrading term for straight people made by not so straight peopleNah.[QUOTE="Dreams-Visions"]Duke Nukem Forever? I just have that feeling.EuroMafia
I just hope the 360 version is on par with PC version. I am pretty confident it will be good though.
there is more than one PC configuration, example: a $2000 dollar pc with dual nvidia 280's in sli will send the x360 version to lets see, umm, about 10 years back in terms of final visual quality between the two
[QUOTE="EuroMafia"]Nah.[QUOTE="Dreams-Visions"]Duke Nukem Forever? I just have that feeling.ZoomZoom2490
I just hope the 360 version is on par with PC version. I am pretty confident it will be good though.
there is more than one PC configuration, example: a $2000 dollar pc with dual nvidia 280's in sli will send the x360 version to lets see, umm, about 10 years back in terms of final visual quality between the two
And the PS3 too.
great 360 version will be and sell betternaruto7777
We haven't even seen this game on the 360 yet. Probably because the 360 version looks god awful compared to the superior PC one.
How long has developers been working on this game.Synthetic_NinJI
As I posted over on Gametrailers....
Remedy employs 30 people. 30.
Compare that to other big name games like Killzone 2(in development for as long as Alan Wake so far) which has nearly 250 people working. Or Fable 2 which had 125 people. Or Grand Theft Auto 4 which had nearly 400 people....
People simply don't listen. I have said it nearly a hundred times. Remedy has ALWAYS TAKEN THEIR SWEET TIME. Max Payne was nearly 4 years in the making. And now, in a next gen setting(exponentially more development time over previous generations), making a open world game(exponentially larger development time over a linear corridor crawler) with the SAME EXACT SIZE STUDIO and people expect them to rip it out in 2 years?
The game will be done when it is done.
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