Alan Wake WILL look better than uncharted 2

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Animal-Mother

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#1 Animal-Mother
Member since 2003 • 27362 Posts

Good now thta I have your attention, Alan wake is on the horizon May 18th to be exact. So with it being around the corner here's an interview for you guys.There is no doubt in my mind this is the game i've been waiting for all generation.

[quote="joystiq"]X10 was a special day for Remedy's long-in-development Alan Wake: the release date was announced at last, officially bringing the psychological thriller within a few months of release. On this occasion, Matias Myllyrinne, managing director of Remedy, shared his thoughts with Joystiq about episodic gaming, the inevitabillity of digital distribution, and high-profile competition.

Joystiq: It was announced earlier that there would be episodes of Alan Wake.
Matias Myllyrinne: It was just announced in CES by Robbie Bach.

Did you guys take a look at the experiment with Fable 2? That was surprising. What are your thoughts on that?I think it's interesting to see how those new forms of enjoying entertainment -- how to distribute that, and get through to people in the way they want to enjoy it. I think it'll be really cool to see what happens with the Fable episodic delivery stuff. I think the jury's still out on how people want to consume media such as games. I think it's also an evolving thing, as well. If you think back to music, it's not that long ago that we all bought CDs. That changed. I thought it would happen like in two years, but it actually took more like seven for the music industry to shift and tilt.

Like HDTV.
First it doesn't seem to be coming forever, and then all of the sudden there's this tipping point, if you will, and it changes. So I don't know what the next phase for games will be, but I think episodic is an interesting development as well. It's certainly something we're keeping our eye on.

As a developer who has a title that's going to have literal episodes, do you see this as a logical step toward games being distributed digitally?
Absolutely. If you look at the long term, I think digital distribution is something that will eventually evolve and take place. I just don't see any form of entertainment that isn't going in that direction. It's a time span thing. How fast does the audience's purchase behavior change, and what do they prefer? As a small company, we're not going to be the pioneers in terms of business models. We're betting the farm on a game, and building it for years and years, so I think there's enough risk there. Once those models are proven and they start to work, we'll be right there. It's just very hard as a small company to take those pioneering steps in every move, so building new intellectual property ...

You can only pioneer in so many things at once.
Yeah. I'm hopeful as a gamer myself that digital distribution will emerge. We certainly have the broadband network and stuff for it. But that's just a personal preference thing. Right now, with Alan Wake, it seems that the mass audience still wants to buy their games on a disc and get the entire experience, and that's where we're at this time around.

I was actually going to ask you about that -- that idea of the entire experience. I don't think it's a generally held feeling, but I'm seeing more and more people that are saying, "If I buy this game for $60, am I getting the actual game the developer intended to release, or am I getting a truncated product that is just going to be finished later with episodes?" In your case, when you're done with Alan Wake -- when you're done with the physical, disc-based game, that was the game you intended to make.
Very much for us. We wanted to build a story that reaches a satisfactory conclusion. The gamer reaches his goal. There needs to be an arc; you need to have a certain type of closer. But on the other hand, we built Alan Wake to be something hopefully much larger than an individual game, like the beginning of a franchise that can hopefully grow into different forms of entertainment as well as we go along -- whether it's books, film, TV, and so forth. I think, for us, we do open doors into the fiction at the end of the game as well, but, I mean, it will be a satisfactory conclusion, and people will feel that they've gotten more than their money's worth. Sam [Lake]'s had a very ambitious vision for this story, and fulfilling that has taken a long time for us. Luckily, we've had the time, the patience, and the support from Microsoft to be able to do that.

That's a good thing to have.
It's unique. I think we're privileged, but that kind of privilege comes with responsibility. People lay down 60-65 bucks for a game -- the Remedy brand on that game needs to stand for something. That's really what's been driving us. There's an internal passion to create something cool and awesome, but on the other hand, you can't sell your audience short. And that's part of the reason why it's taken so long -- it's like, making something that's great as opposed to making something that's good.

I just recently finished Heavy Rain, and really enjoyed it. Have you or any folks on the team had any chance to play it? It's being compared to Alan Wake by the blogosphere/forumsphere. Do you think that's a fair comparison?
First off, it seems like a wonderful game. I haven't had the chance to play it. It's going to go onto the stack of games that I'll play once we ship this thing. I have quite a few titles there, including Uncharted 2, which is apparently a sin. There are games I definitely want to play, and Heavy Rain is one of them. That's just as a gamer.
We set out to build something that feels and plays like a Remedy game from the beginning. Any game is a reflection of the creative team that creates it. The team that we have, the core of which worked with Max Payne and Max Payne 2, and of course, we've grown a lot over the years ... I think Alan Wake is a natural progression of that into the thriller genre, applying some of the fundamental principles to a new genre. If you look at what we're doing with the camera, what we're doing with the storytelling, what we're doing with slow motion and special effects, but we're applying them to the thriller genre, and exploring new territory there and building something unique there.
I guess I'm not answering your question -- do I think it's a fair comparison? I think the media and gamers out there are looking at, probably, that these are on alternative platforms, both are games that are looking for story, so I think that's kind of the logical comparison there. But I think once people play them, they'll both stand on their own two feet.

Edit: sorry for the wall of text . Glitchspot

Edit: fixed -musicalmac

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MC3887

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#2 MC3887
Member since 2009 • 1507 Posts

Lol, nice trick.

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brickdoctor

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#3 brickdoctor
Member since 2008 • 9746 Posts

I concur with the title. Anyways, I'm really excited for this game. It's going to be great!

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SilentlyMad

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#4 SilentlyMad
Member since 2009 • 2093 Posts
This and Reach are the games I am most looking forward to this year.
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xTheExploited

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#5 xTheExploited
Member since 2007 • 12094 Posts
I dunno, I'm really looking forward to this game but I can imagine it becoming a Haze or Lair.
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Dra_23

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#6 Dra_23
Member since 2004 • 153 Posts

its gonna flop huge

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milsvaard

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#7 milsvaard
Member since 2003 • 1928 Posts

Looking forward to this game. Not sure it will look better than Uncharted 2 though.

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SolidTy

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#8 SolidTy
Member since 2005 • 49991 Posts

Alan Wait has been in development for longer than any other game I can think of, maybe Too Human was longer.:P

Alan Wake's graphics BETTER destroy everything, and don't tell me how small Remedy is.:P

--------

I have it reserved, and I'm looking forward to it, but I'm not going to read that word wall up there. It's too epic. I would try to fix that.:P

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deactivated-58b6232955e4a

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#9 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

its gonna flop huge

Dra_23
Nah this game will be one of the best this year.
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xTheExploited

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#10 xTheExploited
Member since 2007 • 12094 Posts

Alan Wait has been in development for longer than any other game I can think of.

SolidTy
You haven't been thinking very hard then have you?
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Animal-Mother

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#11 Animal-Mother
Member since 2003 • 27362 Posts
I dunno, I'm really looking forward to this game but I can imagine it becoming a Haze or Lair.xTheExploited
I'm thinking more like alone in the dark, which it'll eventually become a better port on PC
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MC3887

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#12 MC3887
Member since 2009 • 1507 Posts

Alan Wait has been in development for longer than any other game I can think of.

It's graphics BETTER destroy everything, and don't tell me how big Remedy is.:P

SolidTy

I know you are joking, but GT5? DNF?

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LegatoSkyheart

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#13 LegatoSkyheart
Member since 2009 • 29733 Posts

I love games that look shiny. :P

Yeah that's kinda what I see.

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remi__0311

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#14 remi__0311
Member since 2010 • 64 Posts
that picture shows off his jacket and the lighting, both of which the developers have bragged about extensively. the foliage and character models are average, but the game does look good overall. it definitely won't compare to Uncharted 2 simply because 1.) it's a free-roaming adventure title and 2.) we've seen it in action, it we already know this. that said, can't wait to finally get my hands on it. Remedy is pure cool.
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MC3887

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#15 MC3887
Member since 2009 • 1507 Posts

that picture shows off his jacket and the lighting, both of which the developers have bragged about extensively. the foliage and character models are average, but the game does look good overall. it definitely won't compare to Uncharted 2 simply because 1.) it's a free-roaming adventure title and 2.) we've seen it in action, it we already know this. that said, can't wait to finally get my hands on it. Remedy is pure cool.remi__0311

Have you seen some of the videos released last year? looks exceptional.

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xTheExploited

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#16 xTheExploited
Member since 2007 • 12094 Posts
[QUOTE="xTheExploited"]I dunno, I'm really looking forward to this game but I can imagine it becoming a Haze or Lair.Animal-Mother
I'm thinking more like alone in the dark, which it'll eventually become a better port on PC

PC versions been cancelled.
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Disturbed123

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#17 Disturbed123
Member since 2005 • 1665 Posts

Am looking forward to this game. Sam Lake never disapoints :) couldnt care less bout Halo Reach or Fable 3...

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aaronmullan

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#18 aaronmullan
Member since 2004 • 33426 Posts
Quite unusual for you, someone who says we should focus on the gameplay of Alan Wake to start talking about the graphics all of a sudden. *glares*
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SolidTy

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#19 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

Alan Wait has been in development for longer than any other game I can think of, maybe Too Human was longer.

Alan Wake's graphics BETTER destroy everything, and don't tell me how small Remedy is.

--------

I have it reserved, and I'm looking forward to it, but I'm not going to read that word wall up there. It's too epic. I would try to fix that.

MC3887

I know you are joking, but GT5? DNF?

  1. GT was announced E3 2006, as Vision Gran Turismo, which I'm stretching as an early GT5 annoucement. I don't know if that counts.
  2. Alan Wake was announced E3 2005.

DNF was cancelled, so it's never going to matter since it's not a game. You know what I mean? It never came out, nor will it now.:( :P

Too Human was about 10 years in the making, but I mentioned that above.:P

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Animal-Mother

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#20 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="xTheExploited"]I dunno, I'm really looking forward to this game but I can imagine it becoming a Haze or Lair.xTheExploited
I'm thinking more like alone in the dark, which it'll eventually become a better port on PC

PC versions been cancelled.

I know remedy still wants to do one, but until further notice you are right.
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Animal-Mother

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#21 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="aaronmullan"]Quite unusual for you, someone who says we should focus on the gameplay of Alan Wake to start talking about the graphics all of a sudden. *glares*

Did you see it was just a tactic to get people in here.
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EVOLV3

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#22 EVOLV3
Member since 2008 • 12210 Posts

It doesn't even look as good as Killzone 2... so no.

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deactivated-58b6232955e4a

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#23 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
[QUOTE="Animal-Mother"][QUOTE="xTheExploited"][QUOTE="Animal-Mother"] I'm thinking more like alone in the dark, which it'll eventually become a better port on PC

PC versions been cancelled.

I know remedy still wants to do one, but until further notice you are right.

If Remedy wants to I think they can, I'm not sure if Microsoft can prevent it... unless they have control over the ip or something.
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wstfld

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#24 wstfld
Member since 2008 • 6375 Posts
This game looks great. Should I hold my breath that it will come to PS3 at some point?
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MC3887

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#25 MC3887
Member since 2009 • 1507 Posts

[QUOTE="MC3887"]

[QUOTE="SolidTy"]

Alan Wait has been in development for longer than any other game I can think of, maybe Too Human was longer.

Alan Wake's graphics BETTER destroy everything, and don't tell me how small Remedy is.

--------

I have it reserved, and I'm looking forward to it, but I'm not going to read that word wall up there. It's too epic. I would try to fix that.

SolidTy

I know you are joking, but GT5? DNF?

GT was announced E3 2006, as Vision Gran Turismo, which I'm stretching as an early GT5 annoucement.
Alan Wake was announced E3 2005.

What's DNF?

Too Human was about 10 years in the making, but I mentioned that above.:P

Duke nukem forever.

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MC3887

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#26 MC3887
Member since 2009 • 1507 Posts

This game looks great. Should I hold my breath that it will come to PS3 at some point?wstfld

It is MS owned.

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Animal-Mother

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#27 Animal-Mother
Member since 2003 • 27362 Posts
This game looks great. Should I hold my breath that it will come to PS3 at some point?wstfld
It won't Xbox360 for now. So better start savin your pennies if you want one sonny!
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MC3887

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#28 MC3887
Member since 2009 • 1507 Posts

[QUOTE="Animal-Mother"][QUOTE="xTheExploited"] PC versions been cancelled.SAGE_OF_FIRE
I know remedy still wants to do one, but until further notice you are right.

If Remedy wants to I think they can, I'm not sure if Microsoft can prevent it... unless they have control over the ip or something.

MS is the one who cancelled it, remedy has no choice on the matter.

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MC3887

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#29 MC3887
Member since 2009 • 1507 Posts

It doesn't even look as good as Killzone 2... so no.

EVOLV3

Alan wake stacks up very well to U2.

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SolidTy

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#30 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

[QUOTE="MC3887"]

I know you are joking, but GT5? DNF?

MC3887

  1. GT was announced E3 2006, as Vision Gran Turismo, which I'm stretching as an early GT5 annoucement. I don't know if that counts.
  2. Alan Wake was announced E3 2005.

DNF was cancelled, so it's never going to matter since it's not agame. You know what I mean? .:P

Too Human was about 10 years in the making, but I mentioned that above.:P

Duke nukem forever.

Yeah, right after I wrote that, I remembered.lol,

Although, Duke Nukem isn't a game, since it was cancelled, and never got released.:cry: Still, it was development hell, fo sho.:P

I own all (at least the Payne games) of Remedy's games, I'm looking forward to this game.:P

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tmntPunchout

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#31 tmntPunchout
Member since 2007 • 3770 Posts

I have no clue if it will look better or not.

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PAL360

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#32 PAL360
Member since 2007 • 30574 Posts

It already looks as good as U2 but i doubt it ends up looking better. Other games may not look as good as U2 but will be technically far more impressive. Im looking at Reach :P

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CoreoVII

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#33 CoreoVII
Member since 2007 • 1838 Posts

Why does Alan Wake looking BETTER than Uncharted 2 have anything to do with Replay value or GAMEPLAY. If this is just a graphics with no substance thing count me out we have enough of those.

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donalbane

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#34 donalbane
Member since 2003 • 16383 Posts
I don't know or even care if it will look better than UC2, but I know that it looks fun and cool, and I will be getting it on day one fo' sho'.
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aaronmullan

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#35 aaronmullan
Member since 2004 • 33426 Posts
[QUOTE="Animal-Mother"][QUOTE="aaronmullan"]Quite unusual for you, someone who says we should focus on the gameplay of Alan Wake to start talking about the graphics all of a sudden. *glares*

Did you see it was just a tactic to get people in here.

I knew my habit of never reading the op would get me some day.
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kaparsapar

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#36 kaparsapar
Member since 2008 • 114 Posts

dim the texture, max out the bloom effect. thats' how great graphic is suppose to look

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Animal-Mother

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#37 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="aaronmullan"][QUOTE="Animal-Mother"][QUOTE="aaronmullan"]Quite unusual for you, someone who says we should focus on the gameplay of Alan Wake to start talking about the graphics all of a sudden. *glares*

Did you see it was just a tactic to get people in here.

I knew my habit of never reading the op would get me some day.

I win, HAH. But ya i'm dearly excited for this game. It could get a 5.0 and i'd still get it/.
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xX-Incubus-Xx

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#38 xX-Incubus-Xx
Member since 2009 • 1120 Posts

Alan Wait has been in development for longer than any other game I can think of, maybe Too Human was longer.:P

Alan Wake's graphics BETTER destroy everything, and don't tell me how small Remedy is.:P

--------

I have it reserved, and I'm looking forward to it, but I'm not going to read that word wall up there. It's too epic. I would try to fix that.:P

SolidTy

don't bother reading the wall of text. Here's what it says in a nutshell. There will be episodic DLC.

As for the game being better looking then Uncharted 2...Sorry but no. We've seen the game during the daytime cycle and it looks like crap very bad graphics. During the night when they just turn everything black it looks pretty though.

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Animal-Mother

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#39 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="SolidTy"]

Alan Wait has been in development for longer than any other game I can think of, maybe Too Human was longer.:P

Alan Wake's graphics BETTER destroy everything, and don't tell me how small Remedy is.:P

--------

I have it reserved, and I'm looking forward to it, but I'm not going to read that word wall up there. It's too epic. I would try to fix that.:P

xX-Incubus-Xx

don't bother reading the wall of text. Here's what it says in a nutshell. There will be episodic DLC.

As for the game being better looking then Uncharted 2...Sorry but no. We've seen the game during the daytime cycle and it looks like crap very bad graphics. During the night when they just turn everything black it looks pretty though.

Who cares? As long as the games fun right?

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MC3887

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#40 MC3887
Member since 2009 • 1507 Posts

[QUOTE="SolidTy"]

Alan Wait has been in development for longer than any other game I can think of, maybe Too Human was longer.:P

Alan Wake's graphics BETTER destroy everything, and don't tell me how small Remedy is.:P

--------

I have it reserved, and I'm looking forward to it, but I'm not going to read that word wall up there. It's too epic. I would try to fix that.:P

xX-Incubus-Xx

don't bother reading the wall of text. Here's what it says in a nutshell. There will be episodic DLC.

As for the game being better looking then Uncharted 2...Sorry but no. We've seen the game during the daytime cycle and it looks like crap very bad graphics. During the night when they just turn everything black it looks pretty though.

It looks pretty good during the day, anywho we have only had like one second glimpse of the daytime gameplay.

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CoreoVII

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#41 CoreoVII
Member since 2007 • 1838 Posts

[QUOTE="aaronmullan"][QUOTE="Animal-Mother"] Did you see it was just a tactic to get people in here.Animal-Mother
I knew my habit of never reading the op would get me some day.

I win, HAH. But ya i'm dearly excited for this game. It could get a 5.0 and i'd still get it/.

Oh I see, I'm actually amazed people use tactics on System Wars. AND IT WORKED!

Bravo

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Phazevariance

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#42 Phazevariance
Member since 2003 • 12356 Posts

dim the texture, max out the bloom effect. thats' how great graphic is suppose to look

kaparsapar
Why not, it worked for Killzone 2! I've seen some great pics of AW with lighting effects that are really quite good (not even talking bloom here :O )
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xOMGITSJASONx

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#43 xOMGITSJASONx
Member since 2009 • 2634 Posts

Alan Wake should be a really good game. But i don't know about beating UC2 in visuals. Multiplayer visuals. And if you played the game it looks even better.

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blue_hazy_basic

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#44 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I look forward excitedly to lemming threads of "Alan Wake > Crysis!!!one!!" :(
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AAllxxjjnn

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#45 AAllxxjjnn
Member since 2008 • 19992 Posts

oh what the ****, this thread is about the actual game? Not the graphics? wtf.

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opex07

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#46 opex07
Member since 2007 • 2236 Posts

  1. GT was announced E3 2006, as Vision Gran Turismo, which I'm stretching as an early GT5 annoucement. I don't know if that counts.
  2. Alan Wake was announced E3 2005.

DNF was cancelled, so it's never going to matter since it's not a game. You know what I mean? It never came out, nor will it now.:( :P

Too Human was about 10 years in the making, but I mentioned that above.:P

SolidTy

Kaz came out back in 2009 saying GT5 has been in development for atleast five years, and the game still has no release date. According to Wiki the game had 150 people working on it soon after the release of GT4.

Too Human also was also not being developed during that whole 10 year period and only had a 3 year development cycle on the 360 (with a change in engine).

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Zero_epyon

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#48 Zero_epyon
Member since 2004 • 20503 Posts

Damn I had my flamethrower and napalm ready for this. *drops equipment* oh well.

I saw it was you posting this as I clicked it and I said, what a minute that's not right. This person's not a fanboy. :evil:

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#49 Zero_epyon
Member since 2004 • 20503 Posts

[QUOTE="SolidTy"]

  1. GT was announced E3 2006, as Vision Gran Turismo, which I'm stretching as an early GT5 annoucement. I don't know if that counts.
  2. Alan Wake was announced E3 2005.

DNF was cancelled, so it's never going to matter since it's not a game. You know what I mean? It never came out, nor will it now.:( :P

Too Human was about 10 years in the making, but I mentioned that above.:P

opex07

Kaz came out back in 2009 saying GT5 has been in development for atleast five years, and the game still has no release date. According to Wiki the game had 150 people working on it soon after the release of GT4.

Too Human also was also not being developed during that whole 10 year period and only had a 3 year development cycle on the 360 (with a change in engine).

Wait so it's ok for too human to be announced but not worked on until 3 years ago, but not of for gt5 to be worked on for five years but announce 4 years ago? Make up you minds people! :P

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opex07

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#50 opex07
Member since 2007 • 2236 Posts

Wait so it's ok for too human to be announced but not worked on until 3 years ago, but not of for gt5 to be worked on for five years but announce 4 years ago? Make up you minds people! :P

Zero_epyon

too human was announced for the PS1, and was a sci fi rpg in space its development was stopped when Silicon Knights made eternal darkness, and was restarted as a 360 game many years later with a totally different concept. The situations aren't really comparable.