[QUOTE="BlbecekBobecek"]
How old are you?
PresidentLogan
I'm 32,
Also agree with the other poster in some regards that due to the limitations of years gone past gameplay and replayability were paramount to maikng a good and more importantly successful game but I don't think most moderns games have dull gameplay and the plot serves to mask the fact. I used to love playing Sonic the Hedgehog on my Mega Drive/Genesis over and over again but now it bores me to tears. I think adding astories and other layers is the evolution of the mediuym. Of couser there will awalys be gameplay centric games with little to no plot but other than being niche releases on PSN/Xbox Live/Steam the future lies in the "interactive movie" along apart from sports games and adding more realism. By Interactive Movie I don't mean Heavy Rain I mean as power of hardware evolves we will have games made with all the same genre's of movies - Action, Thriller, Comedy, horror etc and a simple R-Type/Sine Mora even Mario type game will be niche titles - Other than graphics how can games like these evolve?
I agree that adding stories and other layers is part of the evolution of videogames. I also believe in many modern games it is however not actually in addition to all the other layers but often at the cost of them. Layers which I personally think are more integral in creating and defining what is an interactive videogame in the first place. You know'; the stuff that defines and separates a Videogame at it's core from other entertainment media like movies, books or music etc? So, story is all cool with me, but not if it means games are more linear, less interactive, more forced and scripted and just less fun to actually play in the first place, as opposed to watch.
Call of Duty's single player is a great example of what I'm talking about; on the surface it looks far more evolved than say Doom but in reality it's just very linear, scripted and uninteractive and it does in actual fact just play itself if you let it. The player isn't even needed for the most part. Although, to be fair, it is actually a rather exciting and explosive semi-interactive movie to "play" through (a bit like I imagine Michael Bay would do a videogame):
http://www.youtube.com/watch?v=RULv6HbgEjY
Now, COD clearly has a far more advanced story than Doom but personally I feel it's a massive step backwards in terms of the underlying gameplay design (despite many advances in quite a few technical areas such as physics or AI etc); the stuff that actually makes it a game as opposed to a movie imo.
So, I absolutely hear ya but I still stand by my original point.
Note: Not all modern games are like this. Just like not all old games were about pure gameplay etc. It's just a general observation and reasoning as to why many modern games as I see them really aren't as special and certainly not as much fun to play as many people seem to think they are. Especially the ones that get most of the hype and success these days it seems.
Basically; Wrap a fully developed and expertly realized story around the likes of Doom (the originals, 1/2/Ultimate/etc, as opposed to say Doom 3), also bring the graphics and tech up to modern day standards just so it's on an even playing field (once again, Doom 3 wasn't that game imo), and I bet more people would have far more fun playing and replaying that game than they would the likes of Call of Duty, any day of the week, as an example.
That's how I think about it anyway.
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