Am I the only one that...

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psx_warrior

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#1 psx_warrior
Member since 2006 • 1757 Posts
is getting upset that Nintendo is giving in to dual analog syndrome? The 3ds is just fine with just the touch screen as a pointer in first person shooter games, since you can just look at the top screen while aiming with the bottom screen. I don't get how people can be so comfortable with dual analog when keyboard and mouse is really a lot more accurate. Motion control would have to be the second option since it blends the two control methods together, but why does the 3ds need this, and why couldn't Nintendo just use the touch screen on the Wii U controller as the aiming device while the left analog stick is fine for forward, backward, and straifing? I personally can't stand the right analog stick anymore. I know a lot of people love that right analog stick, but with better alternative methods of aiming, why can't Nintendo use those? I can't wait to hear what other's have to say.
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timmy00

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#2 timmy00
Member since 2006 • 15360 Posts

I'm indifferent about it. I see no reason to be sad or happy about it really. It'll probably help with some games though.

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mmmwksil

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#3 mmmwksil
Member since 2003 • 16423 Posts

I'm not upset they're adding the second analog stick, just disappointed that it seems they've lost faith in their own product.

Then again, you could see it as clever business to steal the Vita's thunder and the whole "we have two analog sticks". Either way, I'm certain regardless of the Vita's success or failure, Nintendo's 3DS will beat it out in sales at the end of the life cycle. After all, 3DS will have teh pokemanz.

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jedikevin2

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#4 jedikevin2
Member since 2004 • 5263 Posts
Nintendo is having to do something bold as the the handheld market is in a major downturn for pure gaming hardware (smartphone market), and the 3ds not being that much better then the standard DS... Add in sony on the heels with a new handheld and things seem a bit grim.. I could see why nintendo is doing this. Add to that, there handhelds have had a past timing of extra peripherals being attached to it.
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psx_warrior

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#5 psx_warrior
Member since 2006 • 1757 Posts

I'm not upset they're adding the second analog stick, just disappointed that it seems they've lost faith in their own product.

Then again, you could see it as clever business to steal the Vita's thunder and the whole "we have two analog sticks". Either way, I'm certain regardless of the Vita's success or failure, Nintendo's 3DS will beat it out in sales at the end of the life cycle. After all, 3DS will have teh pokemanz.

mmmwksil
Yeah, Pokemon FTW!!!
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calvinsora

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#6 calvinsora
Member since 2009 • 7076 Posts

As long as its an option, not a necessity, I'm indifferent. I'll probably get it at some point but it will probably be much like the Wii Motion Plus.

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timmy00

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#7 timmy00
Member since 2006 • 15360 Posts

As long as its an option, not a necessity, I'm indifferent. I'll probably get it at some point but it will probably be much like the Wii Motion Plus.

calvinsora

It'll probably be a necessity for a few third party games. Most will probably have it as an option though. I don't see it being a necessity on any Nintendo games except with maybe one game. (kinda like Wii Motion Plus and Skyward sword. :P)

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thatisfalse

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#8 thatisfalse
Member since 2011 • 225 Posts

I'm not upset they're adding the second analog stick, just disappointed that it seems they've lost faith in their own product.

Then again, you could see it as clever business to steal the Vita's thunder and the whole "we have two analog sticks". Either way, I'm certain regardless of the Vita's success or failure, Nintendo's 3DS will beat it out in sales at the end of the life cycle. After all, 3DS will have teh pokemanz.

mmmwksil
I'm not sure that huge, hideous, bulky add-on is going to have that effect.
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mmmwksil

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#9 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

I'm not upset they're adding the second analog stick, just disappointed that it seems they've lost faith in their own product.

Then again, you could see it as clever business to steal the Vita's thunder and the whole "we have two analog sticks". Either way, I'm certain regardless of the Vita's success or failure, Nintendo's 3DS will beat it out in sales at the end of the life cycle. After all, 3DS will have teh pokemanz.

thatisfalse

I'm not sure that huge, hideous, bulky add-on is going to have that effect.

Not the add-on, no. But if the revision sports it, yes.

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deactivated-59d151f079814

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#10 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I would disagree with you in that the stylus being ok.. Many games out there (such as Phantom Hourglass) the stylus felt completely unneccesary and in fact made the game more challenging for the wrong reasons (try to get Link to roll on the fly)..
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Poncho_Hachacha

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#11 Poncho_Hachacha
Member since 2011 • 675 Posts

is getting upset that Nintendo is giving in to dual analog syndrome? The 3ds is just fine with just the touch screen as a pointer in first person shooter games, since you can just look at the top screen while aiming with the bottom screen. I don't get how people can be so comfortable with dual analog when keyboard and mouse is really a lot more accurate. Motion control would have to be the second option since it blends the two control methods together, but why does the 3ds need this, and why couldn't Nintendo just use the touch screen on the Wii U controller as the aiming device while the left analog stick is fine for forward, backward, and straifing? I personally can't stand the right analog stick anymore. I know a lot of people love that right analog stick, but with better alternative methods of aiming, why can't Nintendo use those? I can't wait to hear what other's have to say.psx_warrior

Dual analogs are a good thing. I don't know how it could possibly be looked at as a negative. Imo, the 3ds never should've launched without them considering the system is going to be playing a vast number of 3d games unlike it's predecessors. At least now 3ds gamers and, probably more importantly,developers will have all the main controller inputs needed to make games play as fluidly as possible.

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ShyGuy0504

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#12 ShyGuy0504
Member since 2009 • 1138 Posts

I don't really care one way or the other. I won't be buying the add-on unless a game I really want requires it. I also don't care if a revision comes out next year and I bought my 3DS at launch.

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psx_warrior

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#14 psx_warrior
Member since 2006 • 1757 Posts
That may be true as far as other games go, but I guess it's just me. I got used to keyboard and mouse for first person shooters on the pc, and I loved controlling them on the dsi. In fact, the dsi got along just fine without the second analog stick, so I just can't understand why this is such a big deal now.
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psx_warrior

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#15 psx_warrior
Member since 2006 • 1757 Posts
The only thing is the previous gen ds got along just fine without the second analog stick. Why is it such a big issue now?
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Deihjan

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#16 Deihjan
Member since 2008 • 30213 Posts
I don't really care. I don't have a 3DS, and even if I did, I wouldn't play shooters on it. Portable gaming is for relaxation and gaming on the road
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Genesis-X

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#17 Genesis-X
Member since 2011 • 221 Posts
Handhelds don't need dual analog sticks but I'm not gonna complain about it.
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Poncho_Hachacha

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#18 Poncho_Hachacha
Member since 2011 • 675 Posts

The only thing is the previous gen ds got along just fine without the second analog stick. Why is it such a big issue now?psx_warrior

Because the kinds of games the 3ds will be getting are so much more advanced than the ds that not having a 2nd analog stick could and will eventually be problematic for developers. It's why the original ps1 didn't really need dual analogs because the games at the time weren't demanding enough to require the extra input for camera controls and/or other featers, but the ps2, and every other console these days, downright needed 2 analog sticks because of how much bigger full 3d gaming was on it. The 3ds may not "need" it, but having it will easily be a plus.