Amazing New Anti-Aliasing Method for PC

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deactivated-5d78760d7d740

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#1 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

http://www.dsogaming.com/news/pc-gamers-meet-smaa-an-aa-method-that-comes-without-any-performance-hit-and-can-be-forced-to-any-game/

Link to Andrej's blog:http://mrhaandi.blogspot.com/p/injectsmaa.html

One of the greatest things of PC gaming is the workarounds that most modders/programmers/developers can come up with for various issues and technical limitations. By now, most of you will be aware of FXAA, an anti-aliasing method that can be forced to pretty much every game and comes without any major performance hit. If you've ever tried that method, you'll be alreadyaware of the blurriness that is introduced with it. Well, get ready everyone because Andrej Dudenhefner created an injector tool that forces Subpixel Morphological Antialiasing to every game, with results similar to FXAA but with an evenlower performance hit and without any blurry effects.

All you have to do is visit Andrej's blog, download his injector tool, and paste the correct files to your game's directory. If you're wondering then yes, by simply doing that SMAAwill be forced to every application, whether it's DX9 or DX10/11. This is also crucial for games that does not support any kind of AA method, like GTA IV.Of course, there are some incompatibilities. A lot of gamers are having issues with Steam's games due to its overlay window. The same incompatibility issues can be spotted with MSI's Afterburner and EVGA's Precision, so make sure to have them disabled when you run the games with the SMAA injector tool. Hopefully, a new version will resolve the above issues.

gamingeverything

TL;DR/Herp Derp version: SMAA is a new AA method that provides the same benefits of FXAA, only with much less bluryness, with minimal performance hit (it uses even less power than FXAA). This is an AA method that can easily be forced into games, but it doesn't work with all games (since it's a new method, it's not going to be perfect).

Sounds good to me :) It's worth a try since you have nothing to lose.

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NoodleFighter

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#2 NoodleFighter
Member since 2011 • 11897 Posts

Hoe long till we get it?

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theuncharted34

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#3 theuncharted34
Member since 2010 • 14529 Posts

So it's MLAA that works on sub-pixel area's unlike traditional MLAA.

Sounds good.

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Spartan070

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#4 Spartan070
Member since 2004 • 16497 Posts
To someone who understands this tech better than I do :P; Chances this makes it next gen consoles?
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deactivated-5d78760d7d740

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#5 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Hoe long till we get it?

NoodleFighter

It's already available, just download the injector. It just might not work with all games, but it does work with games like SF4, The Witcher 2, and NFS.

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theuncharted34

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#6 theuncharted34
Member since 2010 • 14529 Posts

To someone who understands this tech better than I do :P; Chances this makes it next gen consoles?Spartan070

Of course. It's an even cheaper method than FXAA, which is cheaper than traditional MLAA. Both techniques have been used in current gen console games.

It probably works worse than both of those techniques though because it's so cheap.

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HaloinventedFPS

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#7 HaloinventedFPS
Member since 2010 • 4738 Posts

all decent gaming rigs can afford MSAA or hell even SSAA, making this useless, this AA stuff is better for consoles

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deactivated-5d78760d7d740

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#8 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

To someone who understands this tech better than I do :P; Chances this makes it next gen consoles?Spartan070

It could happen, but so far it's only for PC. I can see consoles taking advantage of this since they need cheap methods of anti-aliasing.

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deactivated-5d78760d7d740

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#9 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="Spartan070"]To someone who understands this tech better than I do :P; Chances this makes it next gen consoles?theuncharted34

Of course. It's an even cheaper method than FXAA, which is cheaper than traditional MLAA. Both techniques have been used in current gen console games.

It probably works worse than both of those techniques though because it's so cheap.

So far, it works extremely well. We'll have to hear more about it to judge though.

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KillerJuan77

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#10 KillerJuan77
Member since 2007 • 3823 Posts

Nvidia needs to find a way to force it on any game, I've always liked what FXAA and MLAA did on consoles so I'm definetely on board on the idea of being able to force it on any game.

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Am_Confucius

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#11 Am_Confucius
Member since 2011 • 3229 Posts

Holy mother...

Is there any reason NOT to use it? Also, I guess you should disable the in-game AA before using it.

Does anyone know if it works with DX:HR/Skyrim/BF3 etc?

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theuncharted34

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#12 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="Spartan070"]To someone who understands this tech better than I do :P; Chances this makes it next gen consoles?XVision84

Of course. It's an even cheaper method than FXAA, which is cheaper than traditional MLAA. Both techniques have been used in current gen console games.

It probably works worse than both of those techniques though because it's so cheap.

So far, it works extremely well. We'll have to hear more about it to judge though.

I heard the same buzz about FXAA and how it worked better than MLAA with even less of a performance hit, but it didn't work as well and is basically an intelligently applied blur.

This method certainly won't work as well on edges as Traditional MLAA but may work better than FXAA. We'll see.

Temporal super sampling AA seems to be the next step over MLAA.

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silversix_

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#13 silversix_
Member since 2010 • 26347 Posts
Would be so nice to completely eliminate jaggies with no real performance hit (like AF). This is great and since i'm an AA whore its even greater for me.
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GTSaiyanjin2

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#14 GTSaiyanjin2
Member since 2005 • 6018 Posts

I thought the custom FXAA worked well on the PC, if this is better I'll give it a try.

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Am_Confucius

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#15 Am_Confucius
Member since 2011 • 3229 Posts
Would be so nice to completely eliminate jaggies with no real performance hit (like AF). This is great and since i'm an AA whore its even greater for me.silversix_
I agree. I sit to close to my screen, but I can't move it back cause there's a wall behind it.
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KillerJuan77

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#16 KillerJuan77
Member since 2007 • 3823 Posts

Holy mother...

Is there any reason NOT to use it? Also, I guess you should disable the in-game AA before using it.

Does anyone know if it works with DX:HR/Skyrim/BF3 etc?

Am_Confucius

Deus Ex Human Revolution uses FXAA, the same with Skyrim and BF3.

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vtoshkatur

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#17 vtoshkatur
Member since 2011 • 1962 Posts
Just tried it in Skyrim. Pretty impressed.
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Am_Confucius

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#18 Am_Confucius
Member since 2011 • 3229 Posts

[QUOTE="Am_Confucius"]

Holy mother...

Is there any reason NOT to use it? Also, I guess you should disable the in-game AA before using it.

Does anyone know if it works with DX:HR/Skyrim/BF3 etc?

KillerJuan77

Deus Ex Human Revolution uses FXAA, the same with Skyrim and BF3.

Your point being...? Also, I checked around, and it doesn't seem to work with BF3.
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Teuf_

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#19 Teuf_
Member since 2004 • 30805 Posts

It's just an extension of MLAA, and consequently has most of the same problems as MLAA and FXAA (particularly when it comes to forcing it onto PC games that don't natively support it). You would be wise not to expect any miracles from it.

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Teuf_

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#20 Teuf_
Member since 2004 • 30805 Posts

To someone who understands this tech better than I do :P; Chances this makes it next gen consoles?Spartan070


You could do it on current-gen consoles...

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vtoshkatur

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#21 vtoshkatur
Member since 2011 • 1962 Posts

It's just an extension of MLAA, and consequently has most of the same problems as MLAA and FXAA (particularly when it comes to forcing it onto PC games that don't natively support it). You would be wise not to expect any miracles from it.

Teufelhuhn
Well as said above works great with skyrim. And I just booted up just cause 2 with it and wow. I think this is a great AA solution. Paint me impressed. I'll report back if I find any compatibility issues.
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TerrorRizzing

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#22 TerrorRizzing
Member since 2010 • 4232 Posts

all decent gaming rigs can afford MSAA or hell even SSAA, making this useless, this AA stuff is better for consoles

HaloinventedFPS
some people like to hold off on upgrades, this is a nice option.
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deactivated-5d78760d7d740

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#23 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="XVision84"]

[QUOTE="theuncharted34"]

Of course. It's an even cheaper method than FXAA, which is cheaper than traditional MLAA. Both techniques have been used in current gen console games.

It probably works worse than both of those techniques though because it's so cheap.

theuncharted34

So far, it works extremely well. We'll have to hear more about it to judge though.

I heard the same buzz about FXAA and how it worked better than MLAA with even less of a performance hit, but it didn't work as well and is basically an intelligently applied blur.

This method certainly won't work as well on edges as Traditional MLAA but may work better than FXAA. We'll see.

Temporal super sampling AA seems to be the next step over MLAA.

Temporal SSAA is still a while away from working as a common AA method, but SMAA is a nice step forward. I also think it doesn't produce as good effects because this is almost too good to be true.

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deactivated-5d78760d7d740

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#24 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

It's just an extension of MLAA, and consequently has most of the same problems as MLAA and FXAA (particularly when it comes to forcing it onto PC games that don't natively support it). You would be wise not to expect any miracles from it.

Teufelhuhn

It works very well considering the amount of resources it takes. It seems people are having success with it, that's good news.

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flashn00b

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#25 flashn00b
Member since 2006 • 3961 Posts

Does this anti-aliasing method require the latest gpu, or would a Radeon HD 5000 series work?

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theuncharted34

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#26 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="XVision84"]

So far, it works extremely well. We'll have to hear more about it to judge though.

XVision84

I heard the same buzz about FXAA and how it worked better than MLAA with even less of a performance hit, but it didn't work as well and is basically an intelligently applied blur.

This method certainly won't work as well on edges as Traditional MLAA but may work better than FXAA. We'll see.

Temporal super sampling AA seems to be the next step over MLAA.

Temporal SSAA is still a while away from working as a common AA method, but SMAA is a nice step forward. I also think it doesn't produce as good effects because this is almost too good to be true.

Yeah, TSSAA won't be ready until next gen. But it's the next step.

This SMAA is just a cheaper form of MLAA, nothing new. Although it is nice to have more options.

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JetB1ackNewYear

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#27 JetB1ackNewYear
Member since 2007 • 2931 Posts
Can anyone post some screens of how it looks on/off? im curious
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deactivated-5d78760d7d740

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#28 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Does this anti-aliasing method require the latest gpu, or would a Radeon HD 5000 series work?

flashn00b

Nope, it doesn't require the latest GPU and a Radeon HD 5000 series should work fine. This anti-aliasing method is meant for lower end cards so it produces good AA results while using as little resources as possible. Even a Radeon 5450 would be able to use this.

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Teuf_

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#29 Teuf_
Member since 2004 • 30805 Posts

Yeah, TSSAA won't be ready until next gen. But it's the next step.

theuncharted34



Temporal solutions are fundamentally flawed, and it has nothing to do with hardware capability. They can only work well when the camera doesn't move at all. As soon as the camera starts moving, you either stop using the data from previous frames (and don't get any benefit) or you use it and get ghosting. So far the games that have used it have ghosting all over the place.

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Teuf_

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#30 Teuf_
Member since 2004 • 30805 Posts

Can anyone post some screens of how it looks on/off? im curiousJetB1ackNewYear

There's some screenshots here: http://forum.beyond3d.com/showpost.php?p=1602436&postcount=1154

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agpickle

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#31 agpickle
Member since 2006 • 3293 Posts

Works good on Witcher 2. No performance hit and no blur like FXAA. I'm happy.

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theuncharted34

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#32 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

Yeah, TSSAA won't be ready until next gen. But it's the next step.

Teufelhuhn



Temporal solutions are fundamentally flawed, and it has nothing to do with hardware capability. They can only work well when the camera doesn't move at all. As soon as the camera starts moving, you either stop using the data from previous frames (and don't get any benefit) or you use it and get ghosting. So far the games that have used it have ghosting all over the place.

That's true for most Temporal solutions, but this is different.

Link

I know it's in the experimental stage, but it sounds like the near perfect solution *on paper*.

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mitu123

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#33 mitu123
Member since 2006 • 155290 Posts

This is why I love the PC.

Want to try it.

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Inconsistancy

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#34 Inconsistancy
Member since 2004 • 8094 Posts

Does it do that shimmering bs like normal MLAA does(when moving)? 'cause I found FXAA much better on that front.

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JetB1ackNewYear

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#35 JetB1ackNewYear
Member since 2007 • 2931 Posts

[QUOTE="JetB1ackNewYear"]Can anyone post some screens of how it looks on/off? im curiousTeufelhuhn

There's some screenshots here: http://forum.beyond3d.com/showpost.php?p=1602436&postcount=1154

i dont seem much a difference :( maybe in game it will look better
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deactivated-5cf4b2c19c4ab

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#36 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
How does this compare to Nvidia's SRAA, which is also a post process AA with subpixel information?
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GhoX

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#37 GhoX
Member since 2006 • 6267 Posts
This is good. It offers superior texture quality while using even less resource. The latter isn't too important since FXAA is already insignificantly cheap. Now to see how well it looks in motion.
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vtoshkatur

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#38 vtoshkatur
Member since 2011 • 1962 Posts
Ok I've tried this so far in Skyrim Just Cause 2 Battlefield Bad Company 2 Red Faction Gurrella. So far works great in all those games. Great performance. Way better than FXAA IMO. Better than MLAA as well but I still think MDLAA is the best Post Processes AA shader.
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deactivated-59b71619573a1

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#39 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

This is why I love the PC.

Want to try it.

mitu123

Freedom to mess anyway you like :P

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deactivated-5d78760d7d740

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#40 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Ok I've tried this so far in Skyrim Just Cause 2 Battlefield Bad Company 2 Red Faction Gurrella. So far works great in all those games. Great performance. Way better than FXAA IMO. Better than MLAA as well but I still think MDLAA is the best Post Processes AA shader.vtoshkatur

Nice to see you're loving it. It's a great solution and let's hope that current gen console games make use of it.

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KillerJuan77

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#41 KillerJuan77
Member since 2007 • 3823 Posts

Your point being...? Also, I checked around, and it doesn't seem to work with BF3.Am_Confucius

Nevermind, I misread 1 part on the article that kind of changes the question. As for the injector thing, I used it on Dead Rising 2, Dead Island and Fable III and it works perfectly.

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vtoshkatur

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#42 vtoshkatur
Member since 2011 • 1962 Posts

[QUOTE="vtoshkatur"]Ok I've tried this so far in Skyrim Just Cause 2 Battlefield Bad Company 2 Red Faction Gurrella. So far works great in all those games. Great performance. Way better than FXAA IMO. Better than MLAA as well but I still think MDLAA is the best Post Processes AA shader.XVision84

Nice to see you're loving it. It's a great solution and let's hope that current gen console games make use of it.

Yes I hope they do as well! They really should seeing as their is no fps hit when using this opposed to having AA turned off completely.
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KHAndAnime

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#43 KHAndAnime
Member since 2009 • 17565 Posts
Doesn't look as good as MSAA but it's a big improvement over no AA. I highly recommend downloading this and trying it out if you haven't already.
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vtoshkatur

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#44 vtoshkatur
Member since 2011 • 1962 Posts

all decent gaming rigs can afford MSAA or hell even SSAA, making this useless, this AA stuff is better for consoles

HaloinventedFPS
I think its great for a rig like mine.
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tagyhag

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#45 tagyhag
Member since 2007 • 15874 Posts
That's AWESOME, I'll definitely try it out, but I hope the Steam incompatibility isn't too serious.
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vtoshkatur

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#46 vtoshkatur
Member since 2011 • 1962 Posts
That's AWESOME, I'll definitely try it out, but I hope the Steam incompatibility isn't too serious.tagyhag
All you have to do is disable your steam overlay in game. It works fine if you do that.
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Peredith

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#48 Peredith
Member since 2011 • 2289 Posts

Here's a comparison I made between no AA and SMAA (perf hit 5fps).

Remember to fullsize them.

No AA:

SMAA:

Looks nice. Doesn't blur the image, either. :)

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flashn00b

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#50 flashn00b
Member since 2006 • 3961 Posts

Holy mother...

Is there any reason NOT to use it? Also, I guess you should disable the in-game AA before using it.

Am_Confucius

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