Love Frictional Games and can't wait to see where this one goes, but one thing we know for sure -- it's probably gonna be scary as hell.
http://kotaku.com/the-next-game-from-the-creators-of-amnesia-looks-distur-1443854022?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
SOMA is meant to be a proper sci-fi game, and to get that right we couldn’t let the themes be an afterthought. My favorite works of sci-fi are the ones that use fantastic worlds to probe important issues in a way that down-to-earth settings just cannot. Great sci-fi authors like Asimov, Dick and Heinlein all do this. We want to give SOMA this quality as well.
The subject that SOMA will discuss is consciousness. Personally, I find it the most profound questions that it is possible to ask. “How can the feeling of subjective experience arise from a chunk of flesh?” Exploring this further takes us to questions such as “Can machines be conscious?” and “Do we have free will?” It quickly gets very disturbing and is ideal for a futuristic horror setting. It is the kind of sci-fi that we want to make.
From the start, we knew that this could not just come through background story or dialog. We want you to PLAY through this. It must be an integral part of the gameplay and not just fluff.
Part of this comes through the game’s monsters. You will encounter a number of strange creatures, each an embodiment of an aspect of our themes. In order to survive the journey, you need to understand how they work and in the process take on extremely unsettling subjects.
Our goal is for SOMA to not just be another carnival ride of cheap scares. It is meant to chill you at the core and confront you with questions about your very existence.
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