amount of ram in the consoles

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ChiefMahwoo

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#1 ChiefMahwoo
Member since 2007 • 355 Posts

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

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jakjbt

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#2 jakjbt
Member since 2006 • 275 Posts

not to sure but this amzes me i play oblivion on my "512MB RAM" 360 for six hours...no slowdown then i play oblivion on my "1GB RAM" (dual core processor)vista and after maybe 2 hours the gameplay framrate gets really choppy and slowdown is very bad....why????

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MetroidPrimePwn

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#3 MetroidPrimePwn
Member since 2007 • 12399 Posts

not to sure but this amzes me i play oblivion on my "512MB RAM" 360 for six hours...no slowdown then i play oblivion on my "1GB RAM" (dual core processor)vista and after maybe 2 hours the gameplay framrate gets really choppy and slowdown is very bad....why????

jakjbt

You set the system settings too high for your computer to handle smoothly, maybe? Oh, and also, the problem may be that Vista is a freaking system hog...

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Heil68

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#4 Heil68
Member since 2004 • 60812 Posts
I think after all is said and done they are basically equal.
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Cali3350

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#5 Cali3350
Member since 2003 • 16134 Posts

The 360's method is better. The PS3's GPU is capable of accessing more ram from the System Memory pool but this has limitations in both speed and overhead (a SPU must be used from cell for procedural fetching).

The PS3 will likely never have a game that uses more then 256mb of Vram.

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micky4889

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#6 micky4889
Member since 2006 • 2668 Posts

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

ChiefMahwoo

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

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Cali3350

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#7 Cali3350
Member since 2003 • 16134 Posts
[QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

micky4889

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

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Kahuna_1

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#8 Kahuna_1
Member since 2006 • 7948 Posts
I wonder what PS3 games would have looked like if Sony would have used a real videocard or had 512mb in the RSX...
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Jamani

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#9 Jamani
Member since 2004 • 1782 Posts
[QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

Cali3350

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

Man I dont kno what yall are talking about but 360 Madden 60 FPS>>>>>>>>>>>>>>> Ps3 Madden 30 FPS.
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jakjbt

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#10 jakjbt
Member since 2006 • 275 Posts
well thats alot of techinical talk....i want to play crysis but after eading the last few posts...im scaed to...thanks alot...
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rexoverbey

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#11 rexoverbey
Member since 2002 • 7622 Posts
[QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

micky4889

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

XDR ram is a 3.2ghz x 32/64-bit width memory where as the GDDR in the PS3/360 operates at 733mhz x 128-bit wide. So technically there is not much difference.

Secondly the 360 has 512MB of GDDR3 and 10MB ofsuper fastE-dram. So technically the 360 has more ram than the PS3.

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ChiefMahwoo

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#12 ChiefMahwoo
Member since 2007 • 355 Posts
I think you guys answered my question. Thank you for the replies.
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micky4889

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#13 micky4889
Member since 2006 • 2668 Posts
[QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

Cali3350

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

Just trying to show people there is more to it then 256 vs 512

There is a lotof factors to be taking into consideration aswell like

os memeroy , speed and as you said data transfer

All in all i would say the 360s ram is better but not by a lot

Also thanks for the info on G-cards i honestly didnt know that

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XileLord

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#14 XileLord
Member since 2007 • 3776 Posts
[QUOTE="Cali3350"][QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

micky4889

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

Just trying to show people there is more to it then 256 vs 512

There is a lotof factors to be taking into consideration aswell like

os memeroy , speed and as you said data transfer

All in all i would say the 360s ram is better but not by a lot

Also thanks for the info on G-cards i honestly didnt know that

This is correct its been proven many times before
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ukillwegrill

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#15 ukillwegrill
Member since 2007 • 3528 Posts
Iwas told that the PS3 only uses 256mn=b ram for its games wereas the xbox shares 512mb and uses it were its needed is this why i have to install a load of balls for my PS3 games just so they run nicely?
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MrDziekuje

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#16 MrDziekuje
Member since 2004 • 7730 Posts

blurt

That much ram.

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Funkyhamster

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#17 Funkyhamster
Member since 2005 • 17366 Posts
It's essentially the same thing, but with the PS3 developers have to use texture streaming and other stuff like that to make up for the split.
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Pro_wrestler

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#18 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

micky4889

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

PS3 XDR RAM = 64-bits wide
X360 GDDR3 = 128-bits.

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micky4889

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#19 micky4889
Member since 2006 • 2668 Posts

Iwas told that the PS3 only uses 256mn=b ram for its games wereas the xbox shares 512mb and uses it were its needed is this why i have to install a load of balls for my PS3 games just so they run nicely?ukillwegrill
just read above also its an option to install some date to the hdd the game will still run the same as the 360 version even if you dont

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Papa--Lazarou

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#20 Papa--Lazarou
Member since 2008 • 25 Posts

To recoin an old phrase.

"Its not what you have, it's how you use it"

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espoac

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#21 espoac
Member since 2005 • 4346 Posts
[QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

Cali3350

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

You can debate tech. specs forever but the proof is in the games. Uncharted looks better than the anything on the 360, even though the PS3 has been out for half the time.

There's also this http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20071220152324335039&releaseId=20060314115917309058§ionId=1003&pageId=20071220155023964075

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Citizen_Zero

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#22 Citizen_Zero
Member since 2006 • 1786 Posts
Iwas told that the PS3 only uses 256mn=b ram for its games wereas the xbox shares 512mb and uses it were its needed is this why i have to install a load of balls for my PS3 games just so they run nicely?ukillwegrill


There is a construct AI in the PS3, it hates any one that watches anime. Thats why i diden't get one yet, this is a problem that needs to be fixed SONY!!!!
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Teuf_

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#23 Teuf_
Member since 2004 • 30805 Posts
There's different tradeoffs involved with both RAM setups, and to understand those you have to understand more about how the GPU and CPU use their memory and also how the eDRAM works in the 360 GPU. However its really hard to look at the end products from both games, and realize that once everything is said and done neither one is packing a big advantage over the other.
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Papa--Lazarou

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#24 Papa--Lazarou
Member since 2008 • 25 Posts

You can debate tech. specs forever but the proof is in the games. Uncharted looks better than the anything on the 360, even though the PS3 has been out for half the time.

There's also this http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20071220152324335039&releaseId=20060314115917309058§ionId=1003&pageId=20071220155023964075

espoac

You can debate asthetics forever but no proof can ever be found there only opinions.

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Teuf_

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#25 Teuf_
Member since 2004 • 30805 Posts

The PS3 will likely never have a game that uses more then 256mb of Vram.

Cali3350


Would you be surprised if I told you that PS3 games have been using the XDR pool for textures since the console was launched?
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Papa--Lazarou

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#26 Papa--Lazarou
Member since 2008 • 25 Posts

There's different tradeoffs involved with both RAM setups, and to understand those you have to understand more about how the GPU and CPU use their memory and also how the eDRAM works in the 360 GPU. However its really hard to look at the end products from both games, and realize that once everything is said and done neither one is packing a big advantage over the other. Teufelhuhn

Well said, it's all much about nothing. I doubt multiplat games will ever look significantly better on console than the other. At least not to the point where you could tell the difference without looking at them side by side.

Personally I don't pay that much attention. Feature like Live and Home will have much more influence for me.

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espoac

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#27 espoac
Member since 2005 • 4346 Posts
[QUOTE="espoac"]

You can debate tech. specs forever but the proof is in the games. Uncharted looks better than the anything on the 360, even though the PS3 has been out for half the time.

There's also this http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20071220152324335039&releaseId=20060314115917309058§ionId=1003&pageId=20071220155023964075

Papa--Lazarou

You can debate asthetics forever but no proof can ever be found there only opinions.

You can apply that to anything said on System Wars.
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Citizen_Zero

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#28 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="espoac"]

You can debate tech. specs forever but the proof is in the games. Uncharted looks better than the anything on the 360, even though the PS3 has been out for half the time.

There's also this http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20071220152324335039&releaseId=20060314115917309058§ionId=1003&pageId=20071220155023964075

Papa--Lazarou

You can debate asthetics forever but no proof can ever be found there only opinions.



And here is the first opinion Gears of War>>Uncharted. I play Gears of war on my 20" Monitor and i played Uncharted on a 32"HD TV.

Also there is this one little thing, you can play any and every X360 game with out the HDD. Now if only they would have made it standerd, the stupidest move MS made this whole Gen.
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PBSnipes

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#29 PBSnipes
Member since 2007 • 14621 Posts

Long story short is there isn't a significant difference, at least from my understanding. However it does effect the development process, but compared to Xenon vs Cell its again insignificant.

As for Oblivion on your PC, Vista's a system hog. 2 gigs of ram is almost required to do any gaming on vista.

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Papa--Lazarou

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#30 Papa--Lazarou
Member since 2008 • 25 Posts
[QUOTE="Papa--Lazarou"][QUOTE="espoac"]

You can debate tech. specs forever but the proof is in the games. Uncharted looks better than the anything on the 360, even though the PS3 has been out for half the time.

There's also this http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20071220152324335039&releaseId=20060314115917309058§ionId=1003&pageId=20071220155023964075

espoac

You can debate asthetics forever but no proof can ever be found there only opinions.

You can apply that to anything said on System Wars.

That was my point, my post was in direct responce to yours.

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Papa--Lazarou

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#31 Papa--Lazarou
Member since 2008 • 25 Posts

Long story short is there isn't a significant difference, at least from my understanding. However it does effect the development process, but compared to Xenon vs Cell its again insignificant.

As for Oblivion on your PC, Vista's a system hog. 2 gigs of ram is almost required to do any gaming on vista.

PBSnipes

The PS3s operating system is also a system hog ( less so I'm sure) but it is the reason why we still don't have the cross media bar accessible from within a game.

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Citizen_Zero

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#32 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="PBSnipes"]

Long story short is there isn't a significant difference, at least from my understanding. However it does effect the development process, but compared to Xenon vs Cell its again insignificant.

As for Oblivion on your PC, Vista's a system hog. 2 gigs of ram is almost required to do any gaming on vista.

Papa--Lazarou

The PS3s operating system is also a system hog ( less so I'm sure) but it is the reason why we still don't have the cross media bar accessible from within a game.



From what i've read over time. The PS3 OS when it launched took 90MB of ram, then someone on SW set me straight with a link don't know if it was the truth or not but after one of the updates the OS only took 50mb of ram.
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espoac

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#33 espoac
Member since 2005 • 4346 Posts
[QUOTE="espoac"][QUOTE="Papa--Lazarou"][QUOTE="espoac"]

You can debate tech. specs forever but the proof is in the games. Uncharted looks better than the anything on the 360, even though the PS3 has been out for half the time.

There's also this http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20071220152324335039&releaseId=20060314115917309058§ionId=1003&pageId=20071220155023964075

Papa--Lazarou

You can debate asthetics forever but no proof can ever be found there only opinions.

You can apply that to anything said on System Wars.

That was my point, my post was in direct responce to yours.

Yeah, in order for me to feel like mine and other's time spent on these forums is worthwhile I have to live in my little world where what I say on these forums is more than just the worthless opinion of some random gamer. Thanks for breaking my illusion:P
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Papa--Lazarou

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#34 Papa--Lazarou
Member since 2008 • 25 Posts



From what i've read over time. The PS3 OS when it launched took 90MB of ram, then someone on SW set me straight with a link don't know if it was the truth or not but after one of the updates the OS only took 50mb of ram.
Citizen_Zero

I believe the 360s takes in the region of 4mb.

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Papa--Lazarou

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#35 Papa--Lazarou
Member since 2008 • 25 Posts

Yeah, in order for me to feel like mine and other's time spent on these forums is worthwhile I have to live in my little world where what I say on these forums is more than just the worthless opinion of some random gamer. Thanks for breaking my illusion:Pespoac

Apologies.:P

*picks up illusion bricks and attempts reassembly

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micky4889

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#36 micky4889
Member since 2006 • 2668 Posts

[QUOTE="Citizen_Zero"]

From what i've read over time. The PS3 OS when it launched took 90MB of ram, then someone on SW set me straight with a link don't know if it was the truth or not but after one of the updates the OS only took 50mb of ram.
Papa--Lazarou

I believe the 360s takes in the region of 4mb.

36mb
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PBSnipes

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#37 PBSnipes
Member since 2007 • 14621 Posts
[QUOTE="PBSnipes"]

Long story short is there isn't a significant difference, at least from my understanding. However it does effect the development process, but compared to Xenon vs Cell its again insignificant.

As for Oblivion on your PC, Vista's a system hog. 2 gigs of ram is almost required to do any gaming on vista.

Papa--Lazarou

The PS3s operating system is also a system hog ( less so I'm sure) but it is the reason why we still don't have the cross media bar accessible from within a game.

Vista is in a whole different league when it comes to system hogging. I have 2 gigs of RAM and I've never seen my useage meter drop below 40% while running Vista.

As for in-game XMB it has more to do with Sony implementing it than any RAM problems. Thats my understanding anyway.

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Papa--Lazarou

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#38 Papa--Lazarou
Member since 2008 • 25 Posts

36mb micky4889

hmmm you sure? sounds awfully big to me. Also is 360/10 which is bizarely convenient.

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Papa--Lazarou

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#39 Papa--Lazarou
Member since 2008 • 25 Posts

Vista is in a whole different league when it comes to system hogging. I have 2 gigs of RAM and I've never seen my useage meter drop below 40% while running Vista.

As for in-game XMB it has more to do with Sony implementing it than any RAM problems. Thats my understanding anyway.

PBSnipes

With you on the whole Vista thing, but it is only complicated for SOny to implement it because of the amount of system resources the operating system needs to run. Having it run in the background while a game is running (like the 360 does) hampers the system too much.

I also have a feeling it will mean that when XMB is eventually accessable from within a game Sony will not be able to back date it to older titles.

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Rikusaki

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#40 Rikusaki
Member since 2006 • 16641 Posts
I think that if half of the PS3's ram is running at a blazing 3.2 ghz, it wins because the all of the 360's ram is only at 0.7 ghz.
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Rikusaki

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#41 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Cali3350"]

The PS3 will likely never have a game that uses more then 256mb of Vram.

Teufelhuhn



Would you be surprised if I told you that PS3 games have been using the XDR pool for textures since the console was launched?

Yeah thats why Oblivion looked better on the PS3 at first because of the large textures and the LOD texture update mods.

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draak3000

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#42 draak3000
Member since 2006 • 509 Posts

I wonder what PS3 games would have looked like if Sony would have used a real videocard or had 512mb in the RSX...Kahuna_1

Lol it would look as good as xbox 360 games!

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lowe0

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#43 lowe0
Member since 2004 • 13692 Posts

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

micky4889
The Xbox's memory transfers 32 bits per cycle. The PS3's memory transfers 8. Perhaps it's you who doesn't notice things.
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Blinblingthing

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#44 Blinblingthing
Member since 2005 • 6943 Posts
[QUOTE="Cali3350"][QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

Jamani

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

Man I dont kno what yall are talking about but 360 Madden 60 FPS>>>>>>>>>>>>>>> Ps3 Madden 30 FPS.

Umm, Madden is made by EA games.

you really expect anything better

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micky4889

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#45 micky4889
Member since 2006 • 2668 Posts
[QUOTE="micky4889"]

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

lowe0
The Xbox's memory transfers 32 bits per cycle. The PS3's memory transfers 8. Perhaps it's you who doesn't notice things.

You took what i saidout of context
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micky4889

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#46 micky4889
Member since 2006 • 2668 Posts
[QUOTE="Cali3350"][QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

micky4889

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

Just trying to show people there is more to it then 256 vs 512

There is a lotof factors to be taking into consideration aswell like

os memeroy , speed and as you said data transfer

All in all i would say the 360s ram is better but not by a lot

Also thanks for the info on G-cards i honestly didnt know that

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ChiefMahwoo

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#47 ChiefMahwoo
Member since 2007 • 355 Posts
I did not expect to see a heated debate in this topic. Also it is up to the developers to use the hardware to their best ability also. Feel free to add or correct me onthis.
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lowe0

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#48 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"][QUOTE="micky4889"]

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

micky4889
The Xbox's memory transfers 32 bits per cycle. The PS3's memory transfers 8. Perhaps it's you who doesn't notice things.

You took what i saidout of context

Fine. Please put the fact that you tried to express memory performance in clock rate instead of bandwidth & latency in some sort of "context". This should be entertaining.
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Mad_Rhetoric

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#49 Mad_Rhetoric
Member since 2005 • 3642 Posts
[QUOTE="micky4889"][QUOTE="ChiefMahwoo"]

the xbox 360 has 512mb ram while the ps3 has 2 256mb ram. I have a ps3 but just wondering how much difference this makes with the systems.

Cali3350

not much the ps3 has two 256mb rams

256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU

360 has

512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote.

WOW. Ignorance. Dont speak if you dont understand something.

Yes, the PS3's ram is faster. No, this doesnt matter. Data is loaded from the DVDDrive to the Ram. As long as the ram is fast enough to support this transfer with requests from the CPU and GPU there is no slowdown. Ram only holds data. Faster Ram does nothing if the data is already being supplied fast enough. Considering the PowerPC core in the 360 is NOT data limited this doesnt matter.

Sharing ram doesnt slow performance. Integrated G-cards suck because of Power restraints in housing them in Northbridge controllers, not because they share ram.

Pwned