Analyst: PlayStation Motion Controller better than Natal (Hardcore gamers)

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fourseamer4

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#1 fourseamer4
Member since 2009 • 467 Posts

"Natal appeared to me to be a technological solution in search of a problem," said Doug Creutz. "I had a very hard time envisioning playing Modern Warfare 3 using Natal," he said, adding, "By contrast, I had a very easy time envisioning it (and enjoying it) using Sony's control/motion capture scheme."

Creutz stated that Microsoft is likely trying to snag some of the Wii's casual marketshare -- "a difficult proposition given that you're essentially asking casual gamers to upgrade twice during the cycle," according to Creutz -- while Sony's device caters more to the core gaming demographic.

Read more here.

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PBSnipes

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#2 PBSnipes
Member since 2007 • 14621 Posts

And yet another "expert" is unable to comprehend that Natal is not going to replace the standard 360 gamepad.

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Toriko42

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#3 Toriko42
Member since 2006 • 27562 Posts
With all the support Natal is getting from casual and hardcore devs, this guy is bonkers.
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Filthybastrd

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#4 Filthybastrd
Member since 2009 • 7124 Posts

And yet another "expert" is unable to comprehend that Natal is not going to replace the standard 360 gamepad.

PBSnipes

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

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Verge_6

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#5 Verge_6
Member since 2007 • 20282 Posts

...why were those two even compared? :?

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treedoor

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#6 treedoor
Member since 2004 • 7648 Posts

lmao

He had a hard time "envisioning" it? That's lol worthy.

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#7 thelastguy
Member since 2007 • 12030 Posts

I would love Natal to be incorporated into TV's and DVR's

Ditching the remote control for motion control and voice activation would be sweet

As for its use in games I would have to try it first

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#8 johnnyblazed88
Member since 2008 • 4240 Posts

[QUOTE="PBSnipes"]

And yet another "expert" is unable to comprehend that Natal is not going to replace the standard 360 gamepad.

Filthybastrd

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

arent "core gamers" the ones that laugh at all motion controll?

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Filthybastrd

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#9 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="PBSnipes"]

And yet another "expert" is unable to comprehend that Natal is not going to replace the standard 360 gamepad.

johnnyblazed88

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

arent "core gamers" the ones that laugh at all motion controll?

No, core gamers recognize that controllers like the Wii-mote are quite handy for fx. fps games.

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-RPGamer-

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#10 -RPGamer-
Member since 2002 • 34283 Posts

...why were those two even compared? :?

Verge_6

Two of the three major competitors in the console gaming market both show new motion sensing concepts during the largest gaming convention of the year, and you wonder why someone would compare them... really?

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II_Seraphim_II

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#11 II_Seraphim_II
Member since 2007 • 20534 Posts
I think its pretty clear that Natal is going to be used primarily for casual games. I think this guy is comparing apples and oranges. MS still has the standard controller, Natal is just another possible controller that they can use. For instance, the Wii motion controls are great for some games, but for others, you can still use the classic dual analog. It's just giving the devs options.
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Filthybastrd

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#12 Filthybastrd
Member since 2009 • 7124 Posts

Both devices should go a long way to streamline the rts genre on consoles though.

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PSdual_wielder

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#13 PSdual_wielder
Member since 2003 • 10646 Posts

Putting fanboyism and my own opinions aside, I have one question for this 'analyst': Is he a formerly a game designer? What games have he designed? And if the answer to the two mentioned questions are no and none, what on earth does he know about design?

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#14 -RPGamer-
Member since 2002 • 34283 Posts

I think its pretty clear that Natal is going to be used primarily for casual games. I think this guy is comparing apples and oranges. MS still has the standard controller, Natal is just another possible controller that they can use. For instance, the Wii motion controls are great for some games, but for others, you can still use the classic dual analog. It's just giving the devs options.II_Seraphim_II

I think MS is shoe horning their design with the "no controller" concept. I mean yeah that's neat but there are things that a gamers movements just can not do, and thus a controller (be it Nintendo's Wiimote or Sony's concept controller) comes in as a major advantage IMHO. Both Nintendo and Sony seem to have a distinct advantage with their design (not that Natal does have it's own neat advantages).

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PBSnipes

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#15 PBSnipes
Member since 2007 • 14621 Posts

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

Filthybastrd

Outside of the Natal-specific games and features? Because you can still use it to augment "normal" games. In the case of MW3, maybe you'll use hand gestures to direct your teammates or open doors, or maybe they'll implement a Killzone 2-esque sniping system (ie Natal would track the movement of the 360 gamepad). Maybe they'll put head-tracking in Forza 4/PGR 5. And further down the line (ie with the Xbox 3), maybe we'll see Milo-esque characters in a BioWare RPG or The Simes-type game.

People need to realize Natal has the potential to be more than just waggle controls sans the controller.

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#16 santoron
Member since 2006 • 8584 Posts

One man's opinion. I tend to agree with the line of thinking he has, being partial to buttons and all, but we haven't gotten our hands on either to see how well either works. So it is all conjecture.

The biggest thing (IMHO) that NATAL has going for it over Sony's offering is the obvious focus the gaming division, and even MS as a whole are putting into the product. Sony has a poor track record of supporting their addons (PSeye/Eyetoy, PS2 HDD) and I'm not nearly convinced yet that they will put enough emphasis on the wand to insure there will be compelling games from varied publishers and across genres to entice mass market adoption. We don't know that NATAL will gain huge market penetration either, but I'm impressed at this early stage the backing MS seems to be putting behind it.

I guess in my opinion if NATAL were to fail, I believe MS would take it as a huge blow. Whereas I see Sony's offering to be more about covering bases and hedging bets rather than a new focus for them.

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#17 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="Filthybastrd"]

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

PBSnipes

Outside of the Natal-specific games and features? Because you can still use it to augment "normal" games. In the case of MW3, maybe you'll use hand gestures to direct your teammates or open doors, or maybe they'll implement a Killzone 2-esque sniping system (ie Natal would track the movement of the 360 gamepad).

People need to realize Natal is more than just waggle controls sans controller.

MS specifically sold the idea of Natal as a controller-less way to play games, why do people (not just you, I've noticed many doing this) change that concept by inserting exactly what their whole sales pitch said it would not have?

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#18 Killzowner
Member since 2009 • 191 Posts
anyone with common sense knows sonys motion controller is better for gaming.
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#19 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="PBSnipes"]

[QUOTE="Filthybastrd"]

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

-RPGamer-

Outside of the Natal-specific games and features? Because you can still use it to augment "normal" games. In the case of MW3, maybe you'll use hand gestures to direct your teammates or open doors, or maybe they'll implement a Killzone 2-esque sniping system (ie Natal would track the movement of the 360 gamepad).

People need to realize Natal is more than just waggle controls sans controller.

MS specifically sold the idea of Natal as a controller-less way to play games, why do people (not just you, I've noticed many doing this) change that concept by inserting exactly what their whole sales pitch said it would not have?

The ideas are'nt bad though.

I'm still more for the "wii-motes" but the ideas are quite ok.

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#20 -RPGamer-
Member since 2002 • 34283 Posts

The ideas are'nt bad though.

Filthybastrd

I agree, I'm not saying PB has bad ideas. I'm just pointing out that they haven't yet said anything about changing their original sales pitch, which is to play with your own body as the controller (i.e. no actual standard controller will be needed). That's all I'm saying.

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#21 shahchip
Member since 2007 • 1282 Posts

If they can use Natal to make some sort of sport game where you can make your own animations - that would be pretty cool.

Maybe use it in freethrows in an NBA game, your own shooting animation.. etc.

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#22 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Verge_6"]

...why were those two even compared? :?

-RPGamer-

Two of the three major competitors in the console gaming market both show new motion sensing concepts during the largest gaming convention of the year, and you wonder why someone would compare them... really?

I originally thought he was referring to the DS3 motion-sensing. My mistake.
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#23 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

"Natal appeared to me to be a technological solution in search of a problem," said Doug Creutz. "I had a very hard time envisioning playing Modern Warfare 3 using Natal," he said, adding, "By contrast, I had a very easy time envisioning it (and enjoying it) using Sony's control/motion capture scheme."

Creutz stated that Microsoft is likely trying to snag some of the Wii's casual marketshare -- "a difficult proposition given that you're essentially asking casual gamers to upgrade twice during the cycle," according to Creutz -- while Sony's device caters more to the core gaming demographic.

Read more here.

fourseamer4

And I have an ever easier time seeing myself playing it with a regular controller.

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#24 TheOldOlder
Member since 2009 • 1212 Posts
I hate motion controls both Natal and whatever sony names theirs are pure fail, normal game pads work fine for me
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#25 PBSnipes
Member since 2007 • 14621 Posts

MS specifically sold the idea of Natal as a controller-less way to play games, why do people (not just you, I've noticed many doing this) change that concept by inserting exactly what their whole sales pitch said it would not have?

-RPGamer-

I'm not saying there won't be Natal-only games, rather I'm saying there are games where Natal-only controls are not a feasible alternative to the good ol' 360 gamepad. Maybe I just lack creative vision, but I don't see how one could, to use the analysts example, play a game like Call of Duty with Natal-only controls. However, I can see how one could use Natal in conjunction with a standard gamepad to improve the experience.

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#26 hy4k
Member since 2009 • 1790 Posts
i agree with this sony's wii motion + ripoff is far more suitable for real games
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#27 wizardwd
Member since 2006 • 606 Posts

[QUOTE="johnnyblazed88"]

[QUOTE="Filthybastrd"]

So why would a core gamer buy it?

Or rather: What good is it to a core gamer? That's the issue they discuss there.

Filthybastrd

arent "core gamers" the ones that laugh at all motion controll?

No, core gamers recognize that controllers like the Wii-mote are quite handy for fx. fps games.

No they dont.
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#28 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]

MS specifically sold the idea of Natal as a controller-less way to play games, why do people (not just you, I've noticed many doing this) change that concept by inserting exactly what their whole sales pitch said it would not have?

PBSnipes

I'm not saying there won't be Natal-only games, rather I'm saying there are games where Natal-only controls are not a feasible alternative to the good ol' 360 gamepad. Maybe I just lack creative vision, but I don't see how one could, to use the analysts example, play a game like Call of Duty with Natal-only controls. However, I can see how one could use Natal in conjunction with a standard gamepad to improve the experience.

Oh don't get me wrong PB I totally agree how it does not seem very feasible. I mean I can think of tons of things that just won't work with something like Natal b/c there is content in games that a player can't emulate in real-life movements, and therefore a button or something similar is needed.

Example:

Picture you're MC and you're running and gunning your way through something (let's not even talk about how turning around would work), now jump. Does MC only jump the horrible foot off the ground that you just did, or does he fly through the air like usual. If it's the former than that would be disappointing considering we know he exceeds human ability. However, if it's the later what exactly do you do and how into the game would you be if the virtual jump was still going long after you landed? (Ifsome of youdon't like Halo, replace MC with Mario same exact concept).

I just wonder if MS will back pedal on it's selling point of no controller needed. Should be interesting.

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JonnyEarthquake

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#29 JonnyEarthquake
Member since 2007 • 770 Posts

Who gives a damn about motion controls anyway?

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#30 mgs_freak91
Member since 2007 • 2053 Posts

And yet another "expert" is unable to comprehend that Natal is not going to replace the standard 360 gamepad.

PBSnipes
Oh hell no! Microsoft better have standard controllers in the future. Otherwise i will never buy a 360 - playing with a stick (wiimote) is one thing, but playing with nothing in hand is just a new level of lame! I at least grew to like the wiimote, yea it didn't work for some games (in i would rather play it on a normal controller or a keyboard + mouse) i don't want to end up moving my hands around and body just so i can play a game!
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#31 aero250
Member since 2009 • 3613 Posts
With all the support Natal is getting from casual and hardcore devs, this guy is bonkers.Toriko42
Yep.
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#32 abuabed
Member since 2005 • 6606 Posts
I don't like both as a matter of fact..
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#33 NinjaMunkey01
Member since 2007 • 7485 Posts

After watching E3 Id say thats pretty obvious really.

NATAL is great and I cant wait to try it, but for shooters, its not going to work without a controller.

And dont say you can use a 360 controller, becuase that defets the point of NATAL.

What sony has though is a very accurate controller which can be used as a gun, bow and arrow, sword, with a proper HD console (unlike the wii).

Plus since sony is using a camera body tracking can be easily implemented. I can actually see games like Elder scrolls 5, COD MW2 ect using this. And it would be great.

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#34 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="fourseamer4"]

"Natal appeared to me to be a technological solution in search of a problem," said Doug Creutz. "I had a very hard time envisioning playing Modern Warfare 3 using Natal," he said, adding, "By contrast, I had a very easy time envisioning it (and enjoying it) using Sony's control/motion capture scheme."

Creutz stated that Microsoft is likely trying to snag some of the Wii's casual marketshare -- "a difficult proposition given that you're essentially asking casual gamers to upgrade twice during the cycle," according to Creutz -- while Sony's device caters more to the core gaming demographic.

Read more here.

What he says here is "i cant comprehend new technology, only revamped tech that the wii has already done." It's funny how this 'expert' cant imagine playing a first person shooter with natal, because its not out yet, and there are not FPS games for it yet... perhaps just because he can't imagine how it will work, he assumes its not possible. LOL
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#35 PrimusGears
Member since 2008 • 1594 Posts

how come natal is getting all the hype then?

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#36 CajunShooter
Member since 2006 • 5276 Posts

What I don't understand with Natal, is they keep bringing up the scenario where "Imagine you are playing Halo. You have the controller in your hand and if you want to look around all you would have to do is move your head."

If you wanted to look to your right wouldn't that mean looking to you right? That means you are no longer looking at the TV screen but at a wall in your room. How is that helpful in a video game because you won't be able to see anything on the TV screen, unless you can buy 4 TVs in your house put them on every wall and have a full 360 view.