another great platformer is on the way and it looks so beautiful

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the_master_race

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#1  Edited By the_master_race
Member since 2015 • 5226 Posts

PCG

=================

Developed by Australian studio Team Cherry, Hollow Knight is a 2D platformer in the Metroidvania vein. I can't vouch for how it plays, but the trailer below demonstrates that it's at least very beautiful. And there are meatgrinders in it. I love meatgrinders – avoiding them is always lots of fun.

According to the studio Hollow Knight is "a classically styled 2D action adventure across a vast interconnected world". After a successful Kickstarter campaign and several years in development, the game releases February 25. The final game features over 130 enemies and 30 bosses, and looks like a mix between Cuphead and Ori and the Blind Forest.

=================

http://hollowknight.com/

=================

==========================

@jg4xchamp@foxhound_fox

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Dakur

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#2 Dakur
Member since 2014 • 3275 Posts

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Juub1990

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#3 Juub1990
Member since 2013 • 12622 Posts

Yay another metroidvania. How original!

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BassMan

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#4 BassMan
Member since 2002 • 18736 Posts

This game looks quite good and could be a sleeper hit. A lot of people loved Ori and are hungry for more.

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illmatic87

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#5 illmatic87
Member since 2008 • 17935 Posts

Looks and sounds great.

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#6  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

It looks beautiful. I definitely have my eye on this one! Looks right up my street. I have been playing another 2D action-adventure game recently (Axiom Verge) so I got the itch to play more. :)

It's worth noting that this game is also coming to Nintendo Switch. A Kickstarter stretch goal for the Nintendo Wii U was reached but their focus has moved to Nintendo Switch.

Source: http://teamcherry.com.au/2017-begins-with-a-switch/

Would it be possible to update the topic title to reflect this information? @the_master_race

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the_master_race

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#7 the_master_race
Member since 2015 • 5226 Posts

@jumpaction said:

It looks beautiful. I definitely have my eye on this one! Looks right up my street. I have been playing another 2D action-adventure game recently (Axiom Verge) so I got the itch to play more. :)

It's worth noting that this game is also coming to Nintendo Switch. A Kickstarter stretch goal for the Nintendo Wii U was reached but their focus has moved to Nintendo Switch.

Source: http://teamcherry.com.au/2017-begins-with-a-switch/

Would it be possible to update the topic title to reflect this information? @the_master_race

fixed , thx for the info

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#8  Edited By deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

Awesome to see an Aussie made game, hopefully it succeeds and it's released on consoles as i'd like to support Aussie devs.

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#9 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@the_master_race:

The game looks really great! Platformers are one of my favorite genre of game to play. I hope it takes inspiration from the classics like Super Metroid. :)

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KBFloYd

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#10 KBFloYd
Member since 2009 • 22714 Posts

don't like the artstyle and sound effects.

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#11 sukraj
Member since 2008 • 27859 Posts

don't like 2d games anymore lol

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#12 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@KBFloYd:

What is it about the art style that you don't like?

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#14 foxhound_fox
Member since 2005 • 98532 Posts

I've still got to buy Apotheon and Shovel Knight, and still haven't even got into Ori and the Blind Forest yet. Too much backlog.

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#15 CrashNBurn281
Member since 2014 • 1574 Posts

Oh look. Another phone game.

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#16 KBFloYd
Member since 2009 • 22714 Posts

@jumpaction said:

@KBFloYd:

What is it about the art style that you don't like?

its all purple and dark... the main charcater design looks like something i dont recognize or relate to at all.

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Alucard_Prime

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#17 Alucard_Prime
Member since 2008 • 10107 Posts

I like the art style and the enemy design, definitely got a few Ori vibes from that trailer, in particular how the map looks and the skill selection screen. I'm a sucker for these games, I've always got a few on my plate. Recently finished Song of The deep which I thought was cool overall, not amazing but it didn't suck either....charming little game. Currently playing Headlanders which is awesome overall.

If Hollow Knight comes out on XOne later, I'll get it.

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#18 daredevils2k
Member since 2015 • 5001 Posts

Sweet, I need a new castlevania type of game to play. thanks for the share OP

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#19 jg4xchamp
Member since 2006 • 64054 Posts

It looks solid.

But I already bought Nioh this month, still need to play, and for once the triple A space is actually releasing something fresh n different, so I'm humoring the idea of getting For Honor. Plus Horizon could be neato, I don't really want to steam sale a good game, but the thing working against it is that nothing I've seen gives me the impression of nothing else I've played. Admittedly if it comes down to Horizon versus this game, I'll go with this game.

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#20 hrt_rulz01
Member since 2006 • 22681 Posts

If it's anything like Ori, hell yeah!

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#21  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@KBFloYd:

That's a shame. I think the game is very pretty. The character design is abstract but I like it in the same way I like Kirby (and the entire cast of Kirby characters) and even some Pokemon. It has humanoid/animal-like features but has a twist of its own.

He has a knight helmet for a head, uses a mini lance for a weapon and his cloak almost reminds me of a wandering samurai. He looks pretty neat.

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#22  Edited By AzatiS
Member since 2004 • 14969 Posts

Im sold already.

It looks awesome , im a fun of indies and dark theme games. This has both . I hope gameplay is tight and is a day 1 for me.

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#23  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@KBFloYd:

That's a shame. I think the game is very pretty. The character design is abstract but I like it in the same way I like Kirby (and the entire cast of Kirby characters) and even some Pokemon. It has humanoid/animal-like features but has a twist of its own.

He has a knight helmet for a head, uses a mini lance for a weapon and his cloak almost reminds me of a wandering samurai. He looks pretty neat.

Man let the sheep troll , game looks amazing. I love its dark artstyle , effects , sounds , theme .. everything is solid. Now the last thing we need to learn more about is gameplay , if controls are tight thats all.

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#24  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS:

I don't know what reason Nintendo fanboys would have for trolling the game. It's confirmed to be releasing on the Nintendo Switch...

And as a Nintendo fan myself, this type of game is right up my street. Games like this are the reason I still like Nintendo's ouput (being that Nintendo still put out 2D platformers as main releases).

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#25  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS:

I don't know what reason Nintendo fanboys would have for trolling the game. It's confirmed to be releasing on the Nintendo Switch...

And as a Nintendo fan myself, this type of game is right up my street. Games like this are the reason I still like Nintendo's ouput (being that Nintendo still put out 2D platformers as main releases).

First of all this isnt Nintendo game/exclusive for you to liking Nintendo for , period. The indie king is PC if youre into 2D/oldschool like games like i am. Releasing also on Switch doesnt mean anything.

Now , aside that .. He is the only one says he doesnt like artstyle not only in this thread but generally in others as well from other forums ( im forum member in many sites and just checked the reception of this game ) . Besides i cant take seriously a fanboy of this caliber that made some of the most fanboyistic and trollish threads in SW plenty of times.

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#26  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS:

... I'm sorry. I'm a little lost. The game is coming out on PC and Nintendo Switch (There was a stretch goal for Vita too but I don't know if they're going through with it). I said it was a game that appeals to me as a Nintendo fan because it follows a structure reminiscent of Metroid games. My comment was meant that I like 2D platformers like this game and 2D platformers are still a prominent genre Nintendo release themselves (like DKC, Mario Maker, Kirby, Yoshi and so on). I simply meant that I would have expected a Nintendo fan to be enthusiastic about this game because it looks like the type of game I'd expect a Nintendo fan to enjoy... I think you mistook my comment completely. :(

I think the arty style looks awesome too. Great hand-drawn art. It reminds me of 2D Boy games.

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#27 AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS:

... I'm sorry. I'm a little lost. The game is coming out on PC and Nintendo Switch (There was a stretch goal for Vita too but I don't know if they're going through with it). I said it was a game that appeals to me as a Nintendo fan because it follows a structure reminiscent of Metroid games. My comment was meant that I like 2D platformers like this game and 2D platformers are still a prominent genre Nintendo release themselves (like DKC, Mario Maker, Kirby, Yoshi and so on). I simply meant that I would have expected a Nintendo fan to be enthusiastic about this game because it looks like the type of game I'd expect a Nintendo fan to enjoy... I think you mistook my comment completely. :(

I think the arty style looks awesome too. Great hand-drawn art. It reminds me of 2D Boy games.

I see . Sorry , i misunderstood.

Yeah i agree , theyve done one hell of a job here.

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#28 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS:

The other exciting thing is that this is a fresh team. I was reading on their website and there are 3 members each with a dedicated role. It's going to be very interesting. I wish them all the best.

Potentially a new Yacht Club Games or DrinkBox on the rise. :)

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#29 jg4xchamp
Member since 2006 • 64054 Posts

@jumpaction said:

The other exciting thing is that this is a fresh team. I was reading on their website and there are 3 members each with a dedicated role. It's going to be very interesting. I wish them all the best.

Potentially a new Yacht Club Games or DrinkBox on the rise. :)

As in Guacamelee? Eww

That game while good on its own merits, is pretty disappointing.

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#30  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@jg4xchamp:

I thought it was fine. I liked how they combined the combat mechanics with the platforming mechanics. Not the best example of a Metroid-style structure but far from eww. Tying the best ending to optional collectibles though? Not a good design choice IMO.

I referenced them though as an independent company that found success on making traditional, skill-based action platformers. I also didn't want to reference a one-man studio like Nicalis or Tom Happ. Seemed closer to mention a team >1 :P

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#31 Dakur
Member since 2014 • 3275 Posts

@jg4xchamp said:
@jumpaction said:

The other exciting thing is that this is a fresh team. I was reading on their website and there are 3 members each with a dedicated role. It's going to be very interesting. I wish them all the best.

Potentially a new Yacht Club Games or DrinkBox on the rise. :)

As in Guacamelee? Eww

That game while good on its own merits, is pretty disappointing.

Why dissapointing? I´m not disagreeing with you but want to know why you think that way. I really liked Guacamelee but something felt off that stopped from becoming a true classic for me although I´m not sure why.

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#32 Kruiz_Bathory
Member since 2009 • 4765 Posts

Looks good.

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#33 jg4xchamp
Member since 2006 • 64054 Posts
@dakur said:
@jg4xchamp said:

As in Guacamelee? Eww

That game while good on its own merits, is pretty disappointing.

Why dissapointing? I´m not disagreeing with you but want to know why you think that way. I really liked Guacamelee but something felt off that stopped from becoming a true classic for me although I´m not sure why.

Well for starters I went in pretty pumped for the concept, luchador metroidvania. I grew up on wrestling, I like the Rock, I like Metroid, sign me up. But then a lot of the humor in that game is shitty meme humor or like game jokes, and memes by their nature aren't actually funny in any other context. They work specifically as a pic or like an internet thing, not necessarily as a fun reference.

To me they had way more to work with on the actual aesthetic - Luchadoors, and wrestling jokes if anything. And instead I got a lot of "hey remember castle crashers?" And that stuff just makes me eye roll more than laugh, and I don't subscribe to games can't be funny. Portal exists, Saints Row 3 is a thing, the PS2's era of platformers: Jak, Ratchet, n company were funny. Time Splitters had well done jokes.

Mechanically speaking the games high light is the beat-em up part, which I have no problem with, it's actually damn good. Nice crunchy mechanics, fun bosses, and enough combos in there to keep me mostly satisfied by a 2d beat-em up. The Metroid part is less interesting, to me what's been lost over time is Super Metroid has become the "go get this item, and now you open this door" game. And that's sort of true, but Super Metroid was also about a design language, world design, atmosphere. A lot of that space, even for a 2d game feels organic, feels natural. You actually have multiple options to progress in specific areas, especially if you learn how to do the games wall jump.

In contrast a lot of games inspired by Super Metroid, are more rigid in that department, and become more arbitrary. So it's a lot of get this move to open blue doors, get this move to crush the yellow shit. It's less interesting, part of what I really loved about Ori and the Blind Forest is that they found neat ways to make the skill progression, not about a color coded door. It was more about elevation, reaching higher points to progress further into the forest. So as a result the forest still maintained a level of atmosphere, internal logic, and plausibility. Even in a 2d game that stuff would still help.

And in 3d, some of the best types of takes on that type of world design would be things like Dark Souls (how many color coded doors do you take down in Dark Souls 1?), or The Mansion in Resident Evil Remake (keys are important), or what Arkham Asylum was. Asylum might be the most direct Metroid, get thing, open new passage, but even then I felt like the writing team was on top of it and made buying into the gadget Batman got, and how it helps feel some what plausible. If anything there is a mid game thing when Poison Ivy's plant takes over the Asylum that feels like filler, but that says more about pacing and narrative structure, less about their spin on Metroid.

Which is where I was disappointed, because while the combat was fun, I thought the aesthetic actually under delivered, and the world design was kind of boring. I felt similar to the latest Strider, if anything, that game should have been more of a level by level game like OG Strider games were, and not the ghetto Metroid-like game it was. Because the Metroid part is actually the worst part about that game.

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#34 Dakur
Member since 2014 • 3275 Posts

@jg4xchamp said:
@dakur said:
@jg4xchamp said:

As in Guacamelee? Eww

That game while good on its own merits, is pretty disappointing.

Why dissapointing? I´m not disagreeing with you but want to know why you think that way. I really liked Guacamelee but something felt off that stopped from becoming a true classic for me although I´m not sure why.

Well for starters I went in pretty pumped for the concept, luchador metroidvania. I grew up on wrestling, I like the Rock, I like Metroid, sign me up. But then a lot of the humor in that game is shitty meme humor or like game jokes, and memes by their nature aren't actually funny in any other context. They work specifically as a pic or like an internet thing, not necessarily as a fun reference.

To me they had way more to work with on the actual aesthetic - Luchadoors, and wrestling jokes if anything. And instead I got a lot of "hey remember castle crashers?" And that stuff just makes me eye roll more than laugh, and I don't subscribe to games can't be funny. Portal exists, Saints Row 3 is a thing, the PS2's era of platformers: Jak, Ratchet, n company were funny. Time Splitters had well done jokes.

Mechanically speaking the games high light is the beat-em up part, which I have no problem with, it's actually damn good. Nice crunchy mechanics, fun bosses, and enough combos in there to keep me mostly satisfied by a 2d beat-em up. The Metroid part is less interesting, to me what's been lost over time is Super Metroid has become the "go get this item, and now you open this door" game. And that's sort of true, but Super Metroid was also about a design language, world design, atmosphere. A lot of that space, even for a 2d game feels organic, feels natural. You actually have multiple options to progress in specific areas, especially if you learn how to do the games wall jump.

In contrast a lot of games inspired by Super Metroid, are more rigid in that department, and become more arbitrary. So it's a lot of get this move to open blue doors, get this move to crush the yellow shit. It's less interesting, part of what I really loved about Ori and the Blind Forest is that they found neat ways to make the skill progression, not about a color coded door. It was more about elevation, reaching higher points to progress further into the forest. So as a result the forest still maintained a level of atmosphere, internal logic, and plausibility. Even in a 2d game that stuff would still help.

And in 3d, some of the best types of takes on that type of world design would be things like Dark Souls (how many color coded doors do you take down in Dark Souls 1?), or The Mansion in Resident Evil Remake (keys are important), or what Arkham Asylum was. Asylum might be the most direct Metroid, get thing, open new passage, but even then I felt like the writing team was on top of it and made buying into the gadget Batman got, and how it helps feel some what plausible. If anything there is a mid game thing when Poison Ivy's plant takes over the Asylum that feels like filler, but that says more about pacing and narrative structure, less about their spin on Metroid.

Which is where I was disappointed, because while the combat was fun, I thought the aesthetic actually under delivered, and the world design was kind of boring. I felt similar to the latest Strider, if anything, that game should have been more of a level by level game like OG Strider games were, and not the ghetto Metroid-like game it was. Because the Metroid part is actually the worst part about that game.

Thanks for the detailed explanation. Haven´t thought about that but I think you might be unto something why the game felt as if came close but not quite for me to becoming a personal classic. I think what you claim, about having several possibilities of reaching the same goal, is why I loved Knytt Underground even though there´s no combat whatsoever. The game world felt as being part of a character that you start to discover and master rather than just level it up.

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#35 ribhu672
Member since 2014 • 173 Posts

@jumpaction: I don't think it's on nintendo switch. I can't find switch on the mentioned platform in their official website. Maybe in future?

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#36  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@ribhu672:

http://teamcherry.com.au/2017-begins-with-a-switch/

This post from the team confirms a Switch release. :)

@jg4xchamp:

Thank you for that post. I wouldn't be so harsh as to claim 'ew'. You know, it may not live up to Super Metroid structurally (very few games can) but Guacamelee is still fun its own right. I wouldn't say 'eww' by any means. Granted, it has been a while since I have played. Maybe a fresh perspective might make me less enthusiastic on it.

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#37 NathanDrakeSwag
Member since 2013 • 17392 Posts

Don't care about this indie crap. Just bring on Yooka-Laylee and Crash N Sane.

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#38 PAL360
Member since 2007 • 30574 Posts

Looks really good! Love the art direction.

@Juub1990 said:

Yay another metroidvania. How original!

Yay another FPS

Yay another racing game

Yay another RPG

Yay sports game

Yay...

If you don't like it, just ignore it. Quantity, quality and diversity is always good.

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#39 Juub1990
Member since 2013 • 12622 Posts

@PAL360: and that's exactly what I'll do. No wonder people say gaming is stagnating when even indie devs resort to making the same damn games over and over again.

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#40 PAL360
Member since 2007 • 30574 Posts

@Juub1990 said:

@PAL360: and that's exactly what I'll do. No wonder people say gaming is stagnating when even indie devs resort to making the same damn games over and over again.

Gaming is only stagnating if you are a blind hater.

Unlike in previous generations, along with the AAAs, now we also have unique indie gems and the rebirth of genres that have been considered dead for 20 years (point and click adventures, 2d platformers, shoot em ups, etc). Hate all you want, but there was never as much diversity as there is now, again, mostly due to this new indie trend.

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#41 Juub1990
Member since 2013 • 12622 Posts

@PAL360: Rebirth is just returning to old tropes and lol game design has been on a standstill for years now. Banjo Kazooie released in 1998 could have never been made in 1988. Games released in 2017 could have all been made in 2007. It's the same old rinse repeat with a complete lack of innovation. That's why seeing another Metroid clone pisses me off.

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#42 m_machine024
Member since 2006 • 15874 Posts

So far, I pretty much like everything about the game! Looks fantastic!

@jg4xchamp: Btw, always nice to read your impressions on games, even if I desagree sometimes.

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#43 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@m_machine024 said:

So far, I pretty much like everything about the game! Looks fantastic!

@jg4xchamp: Btw, always nice to read your impressions on games, even if I desagree sometimes.

He is one of the most interesting people to chat to on Gamespot. :)

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#44 PAL360
Member since 2007 • 30574 Posts

@Juub1990 said:

@PAL360: Rebirth is just returning to old tropes and lol game design has been on a standstill for years now. Banjo Kazooie released in 1998 could have never been made in 1988. Games released in 2017 could have all been made in 2007. It's the same old rinse repeat with a complete lack of innovation. That's why seeing another Metroid clone pisses me off.

If you want wow factor you had with the transition from 64 color to 16 million color games or from 2D to 3D again, then you will be disappointed with gaming for the rest of your life lol

There are factually alot more genres and diversity now, and again, indies are bringing back the experimentation from the early days.

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#45 Juub1990
Member since 2013 • 12622 Posts

@PAL360: Not talking solely about the wow factor. For example when we went from the PS2 to the PS3, games like Assassin's Creed or Gears of War were virtually unheard of. Sure you had rudimentary cover-based shooters like Killswitch but Gears or War took the formula to the next level.

You had open-world games like GTA but games like AC and GTA IV again took it to the next level.

Hell even Batman Arkham Asylum had no 6th gen game that looked like it.

Yes we have a lot of different genres but every game I play feels like a retread of past games. Innovation like the Nemesis System in Shadow of Mordor is too rare these days. Gameplay mechanics haven't evolved. There's nothing Halo 5 does that Halo 3 didn't do. There's nothing Uncharted 4 does that Uncharted 2 didn't already do. Playing on PC makes it even worse. The advance in graphics quality isn't nearly as impressive when you've been playing on 1080p for almost a decade.

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#46 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@Juub1990:

I don't see anything wrong with more of a good thing.

Super Metroid is a superb game and I am perfectly fine with any game imitating its structure. Besides, it's not like Hollow Knight is identical to it. It's not as though other games cannot exist. Game development isn't mutually exclusive.

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#47  Edited By PAL360
Member since 2007 • 30574 Posts

@Juub1990 said:

@PAL360: Not talking solely about the wow factor. For example when we went from the PS2 to the PS3, games like Assassin's Creed or Gears of War were virtually unheard of. Sure you had rudimentary cover-based shooters like Killswitch but Gears or War took the formula to the next level.

You had open-world games like GTA but games like AC and GTA IV again took it to the next level.

Hell even Batman Arkham Asylum had no 6th gen game that looked like it.

Yes we have a lot of different genres but every game I play feels like a retread of past games. Innovation like the Nemesis System in Shadow of Mordor is too rare these days. Gameplay mechanics haven't evolved. There's nothing Halo 5 does that Halo 3 didn't do. There's nothing Uncharted 4 does that Uncharted 2 didn't already do. Playing on PC makes it even worse. The advance in graphics quality isn't nearly as impressive when you've been playing on 1080p for almost a decade.

But that obvious graphical advance is something you will never have again. Diminishing returns is the explanation for that.

Sure, as someone who have been only gaming on consoles for a few gens, native 1080p is something 'new' to me. Even so, AAA games now look one generation ahead everything on 7th era. Batman AK, The Witcher 3, DOOM, SW Battlefront, Battlefield 1, etc, etc make anything on PS3/360 look old, in my opinion. And not only visually but also performance wise. While games running at 25fps used to be (too) common, now we have many of console games running at 60fps, and most 30fps ones run locked. Add the fact worlds are bigger and more populated, draw distances improved alot, most open world games does not have loadings between in and out doors anymore, gameplay looks almost as good as cut scenes, 1080p became standard, there's more focus on performance, etc...

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#48  Edited By ZombieProof
Member since 2016 • 359 Posts

This is looking HOT! I should be done picking the meat off of Resident Evil 7's bones right around when this hits. Love the art style, color palette's, weight, and timing in the animation. The game play also looks super dope.

I love when a game makes me wanna do fan art just from seeing the trailer hahahaha. Good lookin OP!

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#49  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS:

The other exciting thing is that this is a fresh team. I was reading on their website and there are 3 members each with a dedicated role. It's going to be very interesting. I wish them all the best.

Potentially a new Yacht Club Games or DrinkBox on the rise. :)

Interesting indeed. Im fan of indies , i had some of my best gaming experiences out of indies the last few years. The more the better.

Switch speaking to be honest with you , im way more interested in their 2D mario games for example than some of their best AAA titles like Smash or Kart. What i dislike though is that there is some sort of saturation in their approach.... Colorful , cartoony artstyle with no story at all or something different with a dark lore or something. Its always a platformet with different heroes. Donkey/Kirby/Mario/Luigi/Yoshi and repeat... I mean , great but oversaturated stuff for my taste.

Im fan of horror/dark theme games big time also. This one is 2 in 1 and literally i didnt know anything about it. What a great surprise. The other indie im interested in since its first reveal is Cuphead.

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#50 deactivated-5c1d0901c2aec
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@AzatiS:

Story or characters aren't really as interesting to me in 2D platformers.

I'm not too fond of the art-direction of New Super Mario Bros. but I thought DKC Tropical Freeze and Yoshi's Woolly World were lovely. I like vibrant, primary colours. Especially in HD. But it is nice to have contrasting games with other are directions and pallets too.