If you've seem my threads in the past, you will notice that I am a huge advocate for ray tracing. While there are others on these boards who disagree with my assertions that ray tracing is posed to replace rasterization in many areas in the future (~5 years), others will be quick to disagree. Regardless of what your possition is on the Ray Tracing vs Rasterizations debates... one thing is for sure, ray tracing is becoming a feasible reality.
Once again, it's great to be a PC gamer witnessing the evolution of gaming technology.
http://www.tgdaily.com/content/view/37150/135/
Espoo (Finland) - Even though Larrabee is at least a year and a half away from being available, FutureMark has released a benchmark that can tell whether Intel's silicon can really compete against Nvidia and AMD in ... Ray-Tracing.
In its New Calico test (Graphics Test 2), 3DMarkVantage features a massive space battle – a scene that does not feature a single non-moveable object: Every object is in motion and is subject to local and global ray-tracing effects such as Parallax Occlusion Mapping, true impostors and volumetric fog.
If you pay attention to ships inside the demo, each and every one is ray-traced. Currently, it seems to us that Nvidia has the edge in ray-traced scenes over ATI. As it happens right now, the GeForce architecture is capable of handling ray tracing very well… after all, Nvidia owns Mental Images, the producer of the Mental Ray ray-tracer.
3DMarkVantage is suitable for all current and upcoming high-spec hardware and promises to squeeze every texel out of your graphics card and every hertz of out your CPU.
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