@SerOlmy: The XP system? Lolno, Pillows of Eternity gave you only for completing quests and a miniscule ammount for killing a few enemies, which is great in theory but was implemented so badly in PoE. The experience points system in Divinity on the other hand was the traditioanl tried and true method. The balancing wasnt draconian and anti fun either. With the devs flat out encouraging you to find builds that would let you cheese through stuff (compared to the no fun allowed of PoE). Divinity Origianl Sin also had some fun encounters here and there. Like the one with the necromancer and the dogs, the lava elementals, the dozens of suicide bombers. Divinity's encounter design wasnt BG2, but it sure as hell wasnt at Neverwinter nights levels or DAO levels of bad. Every single encounter I did things slightly differently, either due to changes in enemies, level design or level design.
In Pillows, I used the same tactic for every fight, and it worked. In comparison, in Pillows, Every encounter was almost exactly the same, with using a door and my tank to block access to squishier party members, or in open areas, kite whenever someone who isnt a tank pulled more enemies. Any interesting scenarios in PoE came down to the context of them (high level bear in cave, dragon assaulting town), rather than the actual tactical depth they offered.
Crafting in Divinity was bad though, not Skyrim levels of bad (though Skyrim is a really low bar), but still bad, I will give you that much. Itemization is a mixed bag, but overall, the fixed loot in divinity was preferable to the boring effects of PoE. At least Divinity had *some* good items here and there. Including some which would give you access to new abilities. That might otherwise be way out of reach for your character.
Divinity didnt have much of a story, so I am not going to remove many points, what was there was pretty bad though. But a bad story, very light story is still way better than an offensive story seen in the likes of PoE. Which went out of your way to completely waste your time for an entire act. You do a lot for an act, then it turns out it was all for nothing. That is a good trigger to uninstall a game.
The presentation and engine of Pillows is great, and the two Chris Avellone companions were well written too. But the rest of the game was quite frankly rubbish.
Log in to comment