Anyone else feel that the auto-aim in Halo 5 is like non existent?

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#1  Edited By rektmuhface
Member since 2015 • 455 Posts

Like come on, this is a console shooter and the aiming is just atrocious. The way Destiny does it is way better...it practically locks on to a target for a good amount of time and gets you easy headshots. In Halo 5, aiming is just impossible. Definitely not friendly to new comers in the way Destiny is. Destiny makes you feel like a boss getting all those automatic headshots without breaking a sweat but Halo?....Halo 5 makes you feel like you're the worst player and should stay away from shooters.

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#2  Edited By uninspiredcup  Online
Member since 2013 • 62623 Posts

Agreed, skill has no place in a console shooter.

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#3 jg4xchamp
Member since 2006 • 64054 Posts

Nah, that aim-assist is still there. live and strong as ever.

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#4 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

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#5 Morf-muziks
Member since 2015 • 194 Posts

Rektmuhface sounds a lot like another Lem who loves to us the word "rekt"

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#6 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

You are trying too hard...

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#7 NyaDC
Member since 2014 • 8006 Posts
@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

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#8 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

Depends, in SP there is a lot of auto-aim, and I don't like auto aim in MP games

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#9 soulitane
Member since 2010 • 15091 Posts

I've noticed it a lot more this time around.

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#10 dragonfly110
Member since 2008 • 27955 Posts

@nyadc said:
@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

Is it not simple to make an argument that because they're inferior, then it definitely takes more skill to use them well?

It's just like how it takes more skill to start a fire with nothing but sticks than it does with lighter fluid and matches.

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#11 NyaDC
Member since 2014 • 8006 Posts

@dragonfly110 said:
@nyadc said:

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

Is it not simple to make an argument that because they're inferior, then it definitely takes more skill to use them well?

It's just like how it takes more skill to start a fire with nothing but sticks than it does with lighter fluid and matches.

The point is just because something is more difficult due to inferior design doesn't make it a more skillful action. Something difficult to control to the point that it needs assists to afford you the ability to actually be somewhat effective is not a skill, it's like driving home shitfaced trying to control your car with a friend grabbing the wheel and correcting you every time you veer off the road. Controllers are not good for shooters, they never have been and they never will be, they're not a good device for it.

Saying you're better with a controller is like saying you're a better drunk driver.

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#12  Edited By Litchie
Member since 2003 • 36037 Posts

Lol, you have to aim yourself? Oh noes! I've always thought auto-aim was silly. I wanted to not have it when I played Halo 1, 3 and ODST. Just keep practicing and you'll be fine. It's like learning cycling without training wheels.

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#13 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@nyadc said:
@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

...

You're not proving me wrong at all. You're confirming what I was saying.

Think about it. It's simple. Low level of control. Precise, accurate level of control. Which one requires more skill to get better at ?

If I just started gaming.....and I play my first game...Which method is easier ? Precise level of control or Lower level of control. Using a mouse for the first time will give better results than when you use a controller for the first time.

I don't have anything against controllers or m/kb so don't misunderstand. This is objectively true, no matter how you look at it. It's easier to become a good aimer with a mouse than it is with a controller.

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#14 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@nyadc said:
@dragonfly110 said:
@nyadc said:

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

Is it not simple to make an argument that because they're inferior, then it definitely takes more skill to use them well?

It's just like how it takes more skill to start a fire with nothing but sticks than it does with lighter fluid and matches.

The point is just because something is more difficult due to inferior design doesn't make it a more skillful action. Something difficult to control to the point that it needs assists to afford you the ability to actually be somewhat effective is not a skill, it's like driving home shitfaced trying to control your car with a friend grabbing the wheel and correcting you every time you veer off the road. Controllers are not good for shooters, they never have been and they never will be, they're not a good device for it.

Saying you're better with a controller is like saying you're a better drunk driver.

I don't know if you've realised this. Aim assist is actually a nuisance in FPS games. Usually there are two types. The lock on version or the sensitivity slow down whenever your aim is relatively on target. The most common is the lock on. It causes players to forget about prioritising and it actually prevents you from prioritising your targets. If two people stand in front of you and you want to shoot the one that standing the furthest away because he is looking at you but your lock on assist causes you to aim at the closest one who doesn't know you're even there. Aim assist isn't that beneficial really. It infuriates me.

I get what you're saying. But I didn't have aim assist in mind at all when I was talking about mouse vs controller.

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#15 DaVillain  Moderator
Member since 2014 • 58582 Posts

I play Destiny almost a year on PS4, I'll agree that Destiny's aiming is pretty good. Halo 5's aiming is also okay and as a Halo veteran player, I didn't even notice any problems with the aiming.

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#16 Notorious1234NA
Member since 2014 • 1917 Posts

@acp_45: they are laughing at you, many of the top MLG players use assist of 3-5 or lower

and mouse is harder since there is no aim assist.

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#17  Edited By lglz1337
Member since 2013 • 4959 Posts

lmao!

silly dudebro games

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#18  Edited By lglz1337
Member since 2013 • 4959 Posts

@acp_45: you are delusional as **** LMAO

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#19 MonsieurX
Member since 2008 • 39858 Posts

@lglz1337 said:

lmao!

silly dudebro games

"but we have CoD"

lololol

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#20  Edited By lglz1337
Member since 2013 • 4959 Posts

@nyadc: hahahahahaha

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#21 Chutebox
Member since 2007 • 51574 Posts

No lol. It's definitely there

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#22 lglz1337
Member since 2013 • 4959 Posts

@MonsieurX: what are you trying to say ?

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#23 MonsieurX
Member since 2008 • 39858 Posts

@lglz1337 said:

@MonsieurX: what are you trying to say ?

Too deep for you.

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#24  Edited By lglz1337
Member since 2013 • 4959 Posts

@MonsieurX: lmao failed again ?

i never said we got COD, F cod 2

all dudebro games just like halo!

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#25 intotheminx
Member since 2014 • 2608 Posts

I understand. I love Gears, but it feels weird with a controller. I feel like I'm being dragged under water or something.

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#26 deactivated-5b0367b217732
Member since 2014 • 1697 Posts

@rektmuhface said:

Like come on, this is a console shooter and the aiming is just atrocious. The way Destiny does it is way better...it practically locks on to a target for a good amount of time and gets you easy headshots.

How can you possibly enjoy playing like that...

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#27  Edited By DragonfireXZ95
Member since 2005 • 26712 Posts

@acp_45 said:
@nyadc said:
@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

...

You're not proving me wrong at all. You're confirming what I was saying.

Think about it. It's simple. Low level of control. Precise, accurate level of control. Which one requires more skill to get better at ?

If I just started gaming.....and I play my first game...Which method is easier ? Precise level of control or Lower level of control. Using a mouse for the first time will give better results than when you use a controller for the first time.

I don't have anything against controllers or m/kb so don't misunderstand. This is objectively true, no matter how you look at it. It's easier to become a good aimer with a mouse than it is with a controller.

This is a moot point, because mice have a higher skill ceiling. if you adjusted the complete skill scale for a mouse and sized it down to a controller skill scale, it would be about the same.

Is it true that a person who hasn't used either would be the same on that scale when first using both devices? Well, good luck finding someone in a 1st world country that hasn't used a mouse before.

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#28 Wizard
Member since 2015 • 940 Posts

I use a 360 controller for online FPS PC gaming. The controller will never be as accurate as the mouse, but aim assist is there to make games more accessible to casuals, don't kid yourselves.

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#30 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@DragonfireXZ95 said:
@acp_45 said:
@nyadc said:
@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

Aiming with a mouse doesn't require less skill, it's just a superior input device which has a higher level of precision, accuracy and control of movement by default. Controllers by nature are clunky, imprecise, inaccurate and have a low level of control by default. Controllers are harder to use not because it takes a greater level of skill to use them, but rather because they're an inferior input device that simply does not work even remotely on level with the control that comes with a mouse.

...

You're not proving me wrong at all. You're confirming what I was saying.

Think about it. It's simple. Low level of control. Precise, accurate level of control. Which one requires more skill to get better at ?

If I just started gaming.....and I play my first game...Which method is easier ? Precise level of control or Lower level of control. Using a mouse for the first time will give better results than when you use a controller for the first time.

I don't have anything against controllers or m/kb so don't misunderstand. This is objectively true, no matter how you look at it. It's easier to become a good aimer with a mouse than it is with a controller.

This is a moot point, because mice have a higher skill ceiling. if you adjusted the complete skill scale for a mouse and sized it down to a controller skill scale, it would be about the same.

Is it true that a person who hasn't used either would be the same on that scale when first using both devices? Well, good luck finding someone in a 1st world country that hasn't used a mouse before.

I get what you're saying.

A controller has a lower ceiling. And players that play with a mouse can become infinitely better than they were when they started...which requires more skill definitely. But I wasn't talking about this. I'm talking about simply using a controller or mouse. Which one is easier to use ? You can throw hardcore MLG gaming out of this one because it couldn't have mattered less. I'm merely referring to "playing" a game.

Mouse is so much easier. The amount of configuration you can go through to make it more accurate and perfect for your personal use, makes a big difference.

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#31 deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@notorious1234na said:

@acp_45: they are laughing at you, many of the top MLG players use assist of 3-5 or lower

and mouse is harder since there is no aim assist.

Are you kidding me ?

A mouse is harder to aim with ??????

Do you play m/kb ? A mouse is infinitely easier.

A mouse is harder to use because it has no aim assist ? What a limited mindset. A mouse's control level makes up for it 10x.

MLG players ?

What do you mean by assist of 3-5 ? Do you mean sensitivity ?

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#32  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@lglz1337 said:

@acp_45: you are delusional as **** LMAO

No context here.. How am I delusional ?

Can you at least explain ?

You've gone through the trouble of swearing and saying "LMAO". As if you would be laughing your ass off.

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#33 deactivated-5a44ec138c1e6
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@wizard said:

I use a 360 controller for online FPS PC gaming. The controller will never be as accurate as the mouse, but aim assist is there to make games more accessible to casuals, don't kid yourselves.

Funny. Do you know how many PC FPS games give you the option to have aim assist when playing with a controller ?

In my collection of PC FPS's, none except Titanfall.

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#34 FattyMacFatCat
Member since 2015 • 60 Posts

@acp_45 said:
@wizard said:

I use a 360 controller for online FPS PC gaming. The controller will never be as accurate as the mouse, but aim assist is there to make games more accessible to casuals, don't kid yourselves.

Funny. Do you know how many PC FPS games give you the option to have aim assist when playing with a controller ?

In my collection of PC FPS's, none except Titanfall.

brah, pretty sure he's trollin, if not then.....holy....fcking.....shite....LOL, i'd love to see his kill/death ratio In competitive FPS.

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#35  Edited By nutcrackr
Member since 2004 • 13032 Posts

It uses a different system, basically it does not track players, instead it bends bullets. So when you aim close enough, the bullets hit.

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#36  Edited By lglz1337
Member since 2013 • 4959 Posts

@acp_45: you think a controller requires more skill then a keyboard and mouse. HAHAHAH

you talk like a silver in cs:go that has no clue

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#37  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@lglz1337 said:

@acp_45: you think a controller requires more skill then a keyboard and mouse. HAHAHAH

you talk like a silver in cs:go that has no clue

.......

Stop laughing ?

Read again.

I SAID AIMING.

Lol look at you spouting csgo lingo. If you play csgo then you should know that it's easier to aim with a mouse than with a controller. I don't have to explain this to you.

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#38 Wizard
Member since 2015 • 940 Posts

@acp_45:

The more recent Call of Duty's do, I know AW does for sure, but I'm not sure of the others (I don't play Call of Duty). My point was that it isn't needed, I don't really care what games have it. Let's be honest, if CoD's aim assist wasn't so damn high, better players would run over the weaker ones. This jumping around arena auto-aim BS is why I stopped playing that series at Black Ops. It's stupidly dumbed down for consoles in games like CoD and Battlefield and even if I'm playing at a disadvantage on PC its better than cohorting with a legion of teenage console plebeians screaming how good they are when the game does most of the fine aiming for them. It's a purity of mind knowing that "this is how good I am" not the computer.

@fattymacfatcat:

I play mostly Battlefield, Call of Duty in general isn't a good shooter (especially goes for the PC version), and CS:GO isn't at well optimized for controller game play due to a multitude of reasons. Mainly being the lack of ADS and the very clunky movement is very apparent on a joystick. Not sure what you consider competitive FPS? Obviously no pro would put themselves at such a huge disadvantage.

My BF3 K/D is close to 2.0 with 800+ skill, my BF4 K.D. fluctuates, between 1.5-1.3, I don't play BF4 much, but my accuracy usually hovers around 18-20%ish for both games. I have no idea how well I'd do with a K/BM in that game to compare.

I'm not going to post my Origin account to the forum but if you are that interested I can PM you.

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#39 Heil68
Member since 2004 • 60812 Posts

It's still there. I remember turning it off in Halo 4 and its remarkable how much of it is in there. Not sure if that's an option now though.

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#40 deactivated-5a44ec138c1e6
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@wizard said:

@acp_45:

The more recent Call of Duty's do, I know AW does for sure, but I'm not sure of the others (I don't play Call of Duty). My point was that it isn't needed, I don't really care what games have it. Let's be honest, if CoD's aim assist wasn't so damn high, better players would run over the weaker ones. This jumping around arena auto-aim BS is why I stopped playing that series at Black Ops. It's stupidly dumbed down for consoles in games like CoD and Battlefield and even if I'm playing at a disadvantage on PC its better than cohorting with a legion of teenage console plebeians screaming how good they are when the game does most of the fine aiming for them. It's a purity of mind knowing that "this is how good I am" not the computer.

@fattymacfatcat:

I play mostly Battlefield, Call of Duty in general isn't a good shooter (especially goes for the PC version), and CS:GO isn't at well optimized for controller game play due to a multitude of reasons. Mainly being the lack of ADS and the very clunky movement is very apparent on a joystick. Not sure what you consider competitive FPS? Obviously no pro would put themselves at such a huge disadvantage.

My BF3 K/D is close to 2.0 with 800+ skill, my BF4 K.D. fluctuates, between 1.5-1.3, I don't play BF4 much, but my accuracy usually hovers around 18-20%ish for both games. I have no idea how well I'd do with a K/BM in that game to compare.

I'm not going to post my Origin account to the forum but if you are that interested I can PM you.

I think that's why players who play with controllers should be compared to others using controllers and not m/kb.

Also the auto aim in some games aren't that big. Especially BF games. But I absolutely hate it. It's so annoying actually. Aim assist can sometimes be a real nuisance. It forces the players to just shoot and not prioritise. You can't prioritise targets when 2/3/4 enemies stand next to each other.. because nope your aim "assist" is clinging to that one guy that's not looking at you, for dear life. I've switched it off. This sounds stupid but I haven't played a Battlefield game with aim assist on consoles for more than 4 years now. Am I a good player ? I personally don't think so. But I enjoy it more and it feels more original. I haven't played a COD game since Black Ops I. And most of my other MP FPS I play on PC.

Try switching off your aim assist. Play like that for a bit. Get used to it. I know I did. The first few hours will be terrible. I remember them well.

Also BF3 doesn't have aim assist on PC. I use to play with a controller on there. Not on my PC but Laptop without a mouse.

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lundy86_4

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#41  Edited By lundy86_4
Member since 2003 • 61997 Posts

It's definitely there. I've noticed it a few times. Also, i've never seen Halo MP being the easiest to get into for newcomers. It's always played differently, and initially I had trouble getting into the MP.

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speedfreak48t5p

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#42 speedfreak48t5p
Member since 2009 • 14490 Posts

@lglz1337 said:

lmao!

silly dudebro games

Coming from the fanboy of the movies with no gameplay machine.

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clone01

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#43 clone01
Member since 2003 • 29843 Posts

@lglz1337 said:

@MonsieurX: lmao failed again ?

i never said we got COD, F cod 2

all dudebro games just like halo!

Then why not point those out as well as Halo?

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Wizard

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#44 Wizard
Member since 2015 • 940 Posts

@acp_45:

Battlefield PC doesn't have aim assist. I disagree with you, the aim assist on console is very strong, it will pull your reticle even if you are not moving the aim stick and not ADS. I don't have a problem with strafe correction but it feels like robot aim sometimes.

I've been playing without it for three years now without aim assist on PC and all I noticed was the learning curve tends to be a lot steeper without AA or K/BM. In all games the aiming feels different in little nuanced ways and they take a while to get used to. Some games are better than others in these regards, older games generally feel especially clunky with ridiculous dead zone settings and non linear acceleration.

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Wasdie

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#45  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

It's still there and it's pretty noticeable.

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Cloud_imperium

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#46  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

This doesn't make sense at all. If you can kill other player "easily" then he can kill you easily with mouse keyboard as well. Which makes the game more difficult.

And most PC Single Player shooters are faster paced than Consoles. Console shooters are slower compared to PC and devs balance the difficulty based on input devices.

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BigBadBully

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#47 BigBadBully
Member since 2006 • 2367 Posts

Auto-aim or not I completely suck in Halo 5 Multiplayer but I do enjoy playing Warzone. Some reason I can't aim for sh't, i'll come up on somebody shoot a whole clip and miss to have them turn around and simply bash me or the pound from air maneuver.

Granted I've only played Halo games for co-op and always stayed away from Multiplayer since Halo 3 (when I first tried it). Suckedin so hard people were telling me to trade the game back in.

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deactivated-5a44ec138c1e6

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#48  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@Cloud_imperium said:
@acp_45 said:
@uninspiredcup said:

Agreed, skill has no place in a console shooter.

This is a misconception.

It's easier to aim with m/kb. And it's more difficult to aim with a controller. The people who are good at both....They laugh at you.

Aiming with a mouse requires less skill. I can't see how you can say otherwise.. Try to create any scenario and you'll see that you'll be able to conquer it easier with mouse aiming than with a controller. When I play with a controller I usually set the sensitivity to the highest because otherwise you take years to turn around a shoot at the person behind you but that's probably the closest it'll ever get to the mouse.

This doesn't make sense at all. If you can kill other player "easily" then he can kill you easily with mouse keyboard as well. Which makes the game more difficult.

And most PC Single Player shooters are faster paced than Consoles. Console shooters are slower compared to PC and devs balance the difficulty based on input devices.

I am talking about aiming.

Not skill vs skill.

For example, If I take a PC player and let him play on a BF4 Xbox One or PS4 server with his mouse and keyboard he is still going to destroy the crap out of 90% of the players he encounters. Put a console player on a PC server..... and he doesn't stand a chance. In other words it will take more skill to overcome that hurdle than it is for a PC player. I'm not saying playing on a PC or console is easier here. That has nothing to do with my comparison. As someone already said, the skill ceiling is much higher on PC...meaning the wide range of skill variety the player base possesses is more than on console...this is a fact.

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#49  Edited By UltimateImp
Member since 2015 • 1192 Posts

@davillain- said:

I play Destiny almost a year on PS4, I'll agree that Destiny's aiming is pretty good. Halo 5's aiming is also okay and as a Halo veteran player, I didn't even notice any problems with the aiming.

"Destiny's aiming is pretty good." The auto aim in Destiny is quite bad, it just locks into target and it's pretty atrocious trying to move from one target to another. The game aims for you, and it's annoying as ****.