I'm talking from a technical perspective, although I found the story to be pretty awful to.
Just to set the context, I was playing this on the 360 and I imagine that the PC version is a lot better - so no need for all the PC fanboys to bombard me with screenshots. I don't know what the PS3 version is like, although from the face-offs it would appear the 360 version has the slight edge.
In no particular order, these are the problems I had with Crysis 2 and why I am surprised people were so impressed with the visuals:
- The framerate is appalling at times and I'd go as far to say that certain parts border on unplayable. It's all well and good having fancy effects, but if the engine can't keep the pace you might as well not bother.
- pop-in is literally everywhere. The odd bit of environmental detail is fine, but shadows only seem to render when you are a few meters away from an object. I literally felt like the world was being drawn around me at times.
- aliasing is pretty evident most of the time and, with the action taking place in an angular city, it gets pretty annoying.
-Whilst not a graphical complaint, the AI is beyond ridiculous, with NPC displaying almost no logic at times.
After playing Crysis 2 I went back to the Killzone 3 demo and, I'm sorry, but there was no comparison. Whilst I think the graphics of Crysis 2 are good, the engine is unrefined, glitchy, subject to massive performance drops and is clearly not at home on consoles. In contrast, Killzone 3 runs smoothly at all times and is a hell of a lot more polished. Of course, both engines are very different, with Crysis 2 clearly focussing on semi-openworld environments, but graphically I found it VERY disappointing.
Oh, and people that remember my anti-360 stance, I now have a 360 and a PS3, so I'm over it :) – I still think the PS3 is a better console though, although I take back everything I said about Alan Wake being rubbish – it's one of my fav games this gen!
Log in to comment