@ Kratos_Omega, I know we got off the wrong foot back in a day, I may agree with you that this game may not score well and I am upset that it is not taking advantage of the wiimote but the extra features makes up for the loss and here's some features that I found in this link
The game's 45 chapters are unequally divided into four parts. Each chapter features a "leader" character, comparable to the Lord characters in previous games. For example, the leader of Part 1 is Micaiah, and Ike is the leader of most of Parts 3 and 4. Other leaders, such as Elincia, Geoffrey and Tibarn, play minor roles. The 42 returning with 3 inaccessible characters from Path of Radiance, along with 27 new characters equals 72 playable characters.
Radiant Dawn features two types of supports: Buddy supports and Bond supports. Buddy supports (simply called "Supports" in previous games) increase their characters' battle stats dependent on the elemental affinity and support level of both Buddies. Unlike in previous games, characters can be Buddies with any other character, but can only have one Buddy at a time. Characters in Buddy supports will have a short conversation at the beginning of each battle. Bond supports, which also appeared in Path of Radiance, are between two specific characters and are always present.
If a Gamecube memory card with a cleared Path of Radiance save is inserted, data can be transferred from the save file. Path of Radiance characters who have reached close to their maximum power level will receive small statistics boosts in Radiant Dawn. Character weapon ranks will also be transferred if they are higher than the default levels in Radiant Dawn. Transferred A-level supports become Bond supports in Radiant Dawn, and the support conversations unlocked can be read in a support library after the game is completed.
Beorc (human) units can now promote twice, resulting in three tiers of character ****s. Most 1st and 2nd tier ****s are Fire Emblem staples, such as Myrmidons and Swordmasters. 3rd Tier ****s are the strongest of all ****s; the character automatically learns their ****s Occult (ultimate) skill upon promotion. To promote most characters from a 2nd to a 3rd tier **** a Master Crown item must be used.
The laguz from Path of Radiance also return. They can now fight when untransformed, though they are relatively weak in this state. Laguz cannot promote, but they can reach a maximum level of 40 (instead of 20). They learn their Occult skill by using an Enlightenment scroll at Level 30 or above. The number of Laguz species has increased with a new beast known as the wolf.
The game adds a new magic **** Dark Magic, a new weapon, Strike (untransformed laguz attack), and the SS weapon rank, higher than the S of previous games. Knives, which were a Skill in Path of Radiance, now have weapon ranks. With the return of Dark Magic, a second trinity of magic from the GBA Fire Emblem games has been added, which is dark beats anima (wind, thunder, and fire), anima beats light, and light beats dark. Laguz can only wield one Strike weapon, but they can upgrade it by increasing their Strike weapon rank to SS. Skills, except locked skills, can also be removed and transferred as Books. Skill capacities have been modified for beorc due to the new three-****system, and laguz have varying capacities depending on level, with some laguz having 100 capacity at maximum.
The height of the landscape that characters battle in now has a direct effect on gameplay. Characters can climb up to higher levels at certain points. If a character is higher than an enemy, they will have much higher accuracy and deal more damage; conversely, if they are lower they will have much lower accuracy
Besides this game was supposed to come out in GC but was later ported so the developers didn't have time to implement the waggle.
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