We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!
Eiji Aonuma, Producer of The Legend of Zelda: Breath of the Wild, via Wired
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Do you agree with Aonuma, System Wars? Incidentally, I actually liked the Gamepad's implementation in Twilight Princess HD for inventory managament. When it comes to games where the Gamepad plays a more prominent role though, like Star Fox for instance, I'm with Aonuma. In another Wii U title, Fatal Frame, I was actually looking forward to using the Gamepad like a camera. Thought it'd be more immersive and shit. But switching your attention between two different screens constantly is a gimmick that grows old quickly.
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