"To figure out how many consoles were collecting dust in a corner waiting to be sold rather than being used by players, a “My PS4 Life” scenario would need to occur.
While there has not been a widespread event like this for PS5 games, there currently exists a way to calculate the total number of users for one of the launch titles, Astro’s Playroom. Astro’s Playroom is specifically intriguing because not only is it arguably one of the top five exclusives currently available, but because it is included for free with every console. Sony wanted to prove the capabilities of the PS5 controller with this title, and, in my opinion, Astro’s Playroom did an exemplary job putting those features on display. However, PlayStation seemed to unveil something else during Astro’s Playroom — the total number of worldwide players interacting with the game. We can calculate this amount in a similar way to the “My PS4 Life” formula by looking at the percentage completion for a particular trophy for the game:
Run Astro Run! Trophy — “Got a total Speed Run time of 7 minutes or under”
At the time of this writing, the percentage of people who had accomplished this achievement was 6.0%.
More here:
https://deceitfuldata.medium.com/at-least-25-of-all-ps5-consoles-in-circulation-have-never-been-used-5852e1afd28b
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