Are developers utilizing Blu Ray yet?

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JediA_basic

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#1 JediA_basic
Member since 2002 • 404 Posts
I've been gaming since PONG and I really enjoy when innovative technologies come along with the potential to enhance the gaming experience. (5.1/Analog stick/Live/WiiMote/HDTV/Rumble). I'm just wondering if any specific developers have specifically mentioned that they've been or will be able to achieve something unique in a specific game because of Blu-Ray. There seems to be a lot of potential in the movie arena for Blu Ray, but I'm not sure is that translates into anything special for gaming right now.


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mido275

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#2 mido275
Member since 2005 • 256 Posts
ya RFOM is 20 GB
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JediA_basic

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#3 JediA_basic
Member since 2002 • 404 Posts
ya RFOM is 20 GBmido275
Obviously it has more storage capabilities, but is there certain benefits you've experienced in RFOM that are directly related to BluRay. Is it a 40 hour single players? Are the texture hi-res?? AI??? These are things I'm wondering about, some developers simply WON"T optimize and allow a game that could be 6 Gig be 15 Gig, but I'm looking for more than that and specifically???
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Ngon

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#4 Ngon
Member since 2004 • 2782 Posts

kojima MGS4.... too early to tell if blu-ray is utilizing by devs

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-Spock-

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#5 -Spock-
Member since 2006 • 7072 Posts

ya RFOM is 20 GBmido275

It was revealed on 1UP that most of it was filler material. Filler is useless data which is there to push the game data closer to the edge of the disc, meaning closer to the laser. This apparently improves load times without having to compress (which costs money and is pointless when you have a 25GB BD-ROM to use - but then again, so is the Blu-Ray disc at this point anyway).

The only advantage Blu-Ray is offering right now is that game developers can ship the game with all regions catered for. It means they can use the same binary in all cases and eliminates the need to release different versions for different. I believe in the future we will see games which take advantage of Blu-Ray, as Hideo Kojima claims it's still not enough for the 7:1 HD audio his team is recording. We'll have to wait and see. It could just be it's out of date before it even started as far as space is concerned.

But oh well, it may not have as many gaming applications as we once thought, but it is still a fantastic piece of audio visual engineering.

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t2wave

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#6 t2wave
Member since 2005 • 3258 Posts
It's just more space, it doesn't really do anything special other than give more room to work with without compressing.
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DSgamer64

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#7 DSgamer64
Member since 2007 • 4449 Posts
Motorstorm is 15GB's or something like that, thats a huge game by today's standards since the average game is 1 or 2 DVD's on PC. Not all games are going to fully use Blu-Ray disks for storage capacity, however the extra storage space will allow for better overall quality with uncompressed data, whereas all 360 games would have to be squished down and compressed to fit onto a disk and would render lower quality then the Blu Ray counter part for the 360.
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ryder05

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#8 ryder05
Member since 2004 • 353 Posts
More space for audio
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linufinu

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#9 linufinu
Member since 2005 • 433 Posts

GSUK: You've talked about using the increased capacity of Blu-ray for movies and TV shows that will play within the game. How will this add to the experience?

DG: Yeah, well Blu-ray offers us around 25GB to play with, so we're looking to license old TV shows, adverts, and cartoons to build entire TV channels in the game. You can actually turn on the TVs in the game and watch a film, watch a TV series, anything you want really. It's a little bit gimmicky, but at the same time, it's a really cool feature. Also, we tell mission-specific information through the TVs where it's needed.



http://www.gamespot.com/xbox360/action/thedarkness/news.html?sid=6164945

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Grive

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#10 Grive
Member since 2006 • 2971 Posts
Whereas all 360 games would have to be squished down and compressed to fit onto a disk and would render lower quality then the Blu Ray counter part for the 360.DSgamer64


"lossless compression". Learn it. Live it. Love it.

That, and much, much better dependency checks, which can reduce the required disk space significantly.
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justforlotr2004

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#11 justforlotr2004
Member since 2004 • 10935 Posts
Yes Resistance used it so it didnt have to make multiple discs for every language.  The game has every language on the one disc.  Its not really anything big for the user but its a pretty big deal for the developers.
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#12 Darth_Stalin
Member since 2005 • 8681 Posts
Yeah, the ones that are uncompressed.
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aznwarlord

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#13 aznwarlord
Member since 2006 • 25 Posts
Damn, that's impressive. 25 GB as in RAM right? Cause if it is RAM, then that kicks ass. Most games only use 512MB - 1GB
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justforlotr2004

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#14 justforlotr2004
Member since 2004 • 10935 Posts
Damn, that's impressive. 25 GB as in RAM right? Cause if it is RAM, then that kicks ass. Most games only use 512MB - 1GBaznwarlord

... No :|

25 GB of space for the game to fit on; you cant use a blu-ray disc as ram.
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#15 pundog
Member since 2006 • 4491 Posts
No they aren't. There is not one PS3 game out yet or in the near future that will take advantage of all that extra space. Look at Motorstorm, they have a 25/50 gig disk (depending on if they can dual-layer or not) and can only make 8 tracks? The only PS3 game that will take advantage of the BR disk is probably going to be MGS4, and even then it might just be because everything is uncompressed.
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justforlotr2004

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#16 justforlotr2004
Member since 2004 • 10935 Posts
No they aren't. There is not one PS3 game out yet or in the near future that will take advantage of all that extra space. Look at Motorstorm, they have a 25/50 gig disk (depending on if they can dual-layer or not) and can only make 8 tracks? The only PS3 game that will take advantage of the BR disk is probably going to be MGS4, and even then it might just be because everything is uncompressed.pundog


Actually some developers have used it, it hasnt been needed but it has been used.

Also I dont get why people always match size of space to ammount of gameplay and features.  Xbox 360 with a small disc can have the longest damn game ever and the PS3 with the biggest disc can have the shortest game ever, it makes no diffrence on the size.
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#17 pundog
Member since 2006 • 4491 Posts
[QUOTE="pundog"]No they aren't. There is not one PS3 game out yet or in the near future that will take advantage of all that extra space. Look at Motorstorm, they have a 25/50 gig disk (depending on if they can dual-layer or not) and can only make 8 tracks? The only PS3 game that will take advantage of the BR disk is probably going to be MGS4, and even then it might just be because everything is uncompressed.justforlotr2004


Actually some developers have used it, it hasnt been needed but it has been used.

Also I dont get why people always match size of space to ammount of gameplay and features.  Xbox 360 with a small disc can have the longest damn game ever and the PS3 with the biggest disc can have the shortest game ever, it makes no diffrence on the size.

That was the point I was trying to make, developers aren't doing anything on BR disks that they couldn't do on a DVD9 except for the region free stuff. There has yet to be a PS3 game that could not be done on DVD.
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#18 XTy
Member since 2006 • 2434 Posts

I've been gaming since PONG and I really enjoy when innovative technologies come along with the potential to enhance the gaming experience. (5.1/Analog stick/Live/WiiMote/HDTV/Rumble). I'm just wondering if any specific developers have specifically mentioned that they've been or will be able to achieve something unique in a specific game because of Blu-Ray. There seems to be a lot of potential in the movie arena for Blu Ray, but I'm not sure is that translates into anything special for gaming right now.


JediA_basic

The DVD format didn't take off when the PS2 came out, it still took time for devs to use it, about 6 months time.

the first PS2 games were CD rom.

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kentaro22

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#19 kentaro22
Member since 2005 • 2694 Posts

[QUOTE="mido275"]ya RFOM is 20 GB-Spock-


It was revealed on 1UP that most of it was filler material. Filler is useless data which is there to push the game data closer to the edge of the disc, meaning closer to the laser. This apparently improves load times without having to compress (which costs money and is pointless when you have a 25GB BD-ROM to use - but then again, so is the Blu-Ray disc at this point anyway).

The only advantage Blu-Ray is offering right now is that game developers can ship the game with all regions catered for. It means they can use the same binary in all cases and eliminates the need to release different versions for different. I believe in the future we will see games which take advantage of Blu-Ray, as Hideo Kojima claims it's still not enough for the 7:1 HD audio his team is recording. We'll have to wait and see. It could just be it's out of date before it even started as far as space is concerned.

But oh well, it may not have as many gaming applications as we once thought, but it is still a fantastic piece of audio visual engineering.

??? Wasn't blu-ray linear reading, not angular reading. So where the data is physicaly on the distk doesn't matter right?
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#20 Sgt_Hale
Member since 2007 • 2257 Posts

[QUOTE="mido275"]ya RFOM is 20 GBJediA_basic
Obviously it has more storage capabilities, but is there certain benefits you've experienced in RFOM that are directly related to BluRay. Is it a 40 hour single players? Are the texture hi-res?? AI??? These are things I'm wondering about, some developers simply WON"T optimize and allow a game that could be 6 Gig be 15 Gig, but I'm looking for more than that and specifically???

The only thing that the jump from cartridges to cd roms to dvds to blu ray has ever allowed is more capacity. It's the data that the capacity allows that makes for new gaming experiences. And to that effect yes, there is more action going on onscreen in R:FOM than any game that I have played this gen (not during every level though)... and of course more than any game any gen before it.

This is not due to a single advancement but rather the combination of the cell + blu ray+ gpu.... MotorStorm is another good example of this. MGS4 is one of the big name titles said to be utilizing all of the technology as well.

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danabo

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#21 danabo
Member since 2003 • 2438 Posts
Sigh. Look a few topics down before you post a new one :P

EDIT: I did have a picture here that proved that Blu-Ray's capacity is not being used. Apparently it was a ToS violation "illegal activities". :| Most games are under 5GB. The only exceptions are MotorStorm at 11.79GB and R:FoM at 15GB.

Blu-Ray? Not needed... yet.

Wether or not it will be is purely speculation at this point.