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ya RFOM is 20 GBmido275Obviously it has more storage capabilities, but is there certain benefits you've experienced in RFOM that are directly related to BluRay. Is it a 40 hour single players? Are the texture hi-res?? AI??? These are things I'm wondering about, some developers simply WON"T optimize and allow a game that could be 6 Gig be 15 Gig, but I'm looking for more than that and specifically???
ya RFOM is 20 GBmido275
The only advantage Blu-Ray is offering right now is that game developers can ship the game with all regions catered for. It means they can use the same binary in all cases and eliminates the need to release different versions for different. I believe in the future we will see games which take advantage of Blu-Ray, as Hideo Kojima claims it's still not enough for the 7:1 HD audio his team is recording. We'll have to wait and see. It could just be it's out of date before it even started as far as space is concerned.
But oh well, it may not have as many gaming applications as we once thought, but it is still a fantastic piece of audio visual engineering.
GSUK: You've talked about using the increased capacity of Blu-ray for movies and TV shows that will play within the game. How will this add to the experience?
DG: Yeah, well Blu-ray offers us around 25GB to play with, so we're looking to license old TV shows, adverts, and cartoons to build entire TV channels in the game. You can actually turn on the TVs in the game and watch a film, watch a TV series, anything you want really. It's a little bit gimmicky, but at the same time, it's a really cool feature. Also, we tell mission-specific information through the TVs where it's needed.
http://www.gamespot.com/xbox360/action/thedarkness/news.html?sid=6164945
Whereas all 360 games would have to be squished down and compressed to fit onto a disk and would render lower quality then the Blu Ray counter part for the 360.DSgamer64
Damn, that's impressive. 25 GB as in RAM right? Cause if it is RAM, then that kicks ass. Most games only use 512MB - 1GBaznwarlord
No they aren't. There is not one PS3 game out yet or in the near future that will take advantage of all that extra space. Look at Motorstorm, they have a 25/50 gig disk (depending on if they can dual-layer or not) and can only make 8 tracks? The only PS3 game that will take advantage of the BR disk is probably going to be MGS4, and even then it might just be because everything is uncompressed.pundog
[QUOTE="pundog"]No they aren't. There is not one PS3 game out yet or in the near future that will take advantage of all that extra space. Look at Motorstorm, they have a 25/50 gig disk (depending on if they can dual-layer or not) and can only make 8 tracks? The only PS3 game that will take advantage of the BR disk is probably going to be MGS4, and even then it might just be because everything is uncompressed.justforlotr2004
I've been gaming since PONG and I really enjoy when innovative technologies come along with the potential to enhance the gaming experience. (5.1/Analog stick/Live/WiiMote/HDTV/Rumble). I'm just wondering if any specific developers have specifically mentioned that they've been or will be able to achieve something unique in a specific game because of Blu-Ray. There seems to be a lot of potential in the movie arena for Blu Ray, but I'm not sure is that translates into anything special for gaming right now.
JediA_basic
The DVD format didn't take off when the PS2 came out, it still took time for devs to use it, about 6 months time.
the first PS2 games were CD rom.
[QUOTE="mido275"]ya RFOM is 20 GB-Spock-
The only advantage Blu-Ray is offering right now is that game developers can ship the game with all regions catered for. It means they can use the same binary in all cases and eliminates the need to release different versions for different. I believe in the future we will see games which take advantage of Blu-Ray, as Hideo Kojima claims it's still not enough for the 7:1 HD audio his team is recording. We'll have to wait and see. It could just be it's out of date before it even started as far as space is concerned.
But oh well, it may not have as many gaming applications as we once thought, but it is still a fantastic piece of audio visual engineering.
??? Wasn't blu-ray linear reading, not angular reading. So where the data is physicaly on the distk doesn't matter right?[QUOTE="mido275"]ya RFOM is 20 GBJediA_basicObviously it has more storage capabilities, but is there certain benefits you've experienced in RFOM that are directly related to BluRay. Is it a 40 hour single players? Are the texture hi-res?? AI??? These are things I'm wondering about, some developers simply WON"T optimize and allow a game that could be 6 Gig be 15 Gig, but I'm looking for more than that and specifically???
The only thing that the jump from cartridges to cd roms to dvds to blu ray has ever allowed is more capacity. It's the data that the capacity allows that makes for new gaming experiences. And to that effect yes, there is more action going on onscreen in R:FOM than any game that I have played this gen (not during every level though)... and of course more than any game any gen before it.
This is not due to a single advancement but rather the combination of the cell + blu ray+ gpu.... MotorStorm is another good example of this. MGS4 is one of the big name titles said to be utilizing all of the technology as well.
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