Are graphics plateuing?

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EmperorZeruel

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#1 EmperorZeruel
Member since 2007 • 4207 Posts

Do you think graphics are plateuing. Do you think there the WoW factor when a next console comes out if not as big as it used to be. A couple of last generation games stand up extremly well to next generation games (on a SD TV). Like ninja guiden for the orginal X-box. This is all assuming your playing on a SD TV

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Tylendal

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#2 Tylendal
Member since 2006 • 14681 Posts
I'd say they're platueing. We're probably still a couple of generations from realism, and before that, we'll have to jump the uncanny valley. So, between now and realism, there won't be much of a jump before the final jump to realism, because any significant improvements beyond what we have now would result in dropping into the uncanny valley.
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laughingman42

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#3 laughingman42
Member since 2007 • 8730 Posts
I think that graphics are going to platau for a few years while we build up the time money and horsepower to make the massive leap across the uncanny valley.
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ice144

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#4 ice144
Member since 2005 • 3350 Posts

No, graphics aren't plateuing, to me anyways. I just made a thread 30 mins ago discussing how graphics are increasing here:

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26322055

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tekmojo

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#5 tekmojo
Member since 2006 • 1425 Posts
Yes i believe there are periods in gaming generations that develop plateaus. But it's a good thing, it lets "everyone" catch up with the technology
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Wasdie

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#6 Wasdie  Moderator
Member since 2003 • 53622 Posts
I would say they are.
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Zeliard9

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#7 Zeliard9
Member since 2007 • 6030 Posts

Somewhat. They's plateauing in terms of immediate flashiness, stuff you see in pics. What we're gonna start seeing now is huge advancements in stuff like physics, animation and AI.

And it's starting to happen now. GTA4 will be showing off the Euphoria engine for their physics and animation, which everyone and their mother will start using.

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kriptonzz

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#8 kriptonzz
Member since 2004 • 3637 Posts

I don't think so....In terms of raw "as realistic as possible" yes thanks to crysis, but artistic direction won't change.

Or something.

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Teuf_

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#9 Teuf_
Member since 2004 • 30805 Posts
Go watch a Pixar movie and then tell me there's no room for improvement in graphics.
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adders99

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#10 adders99
Member since 2005 • 2623 Posts
ye i think they are getting to that point... not at it, but getting there.
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imprezawrx500

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#11 imprezawrx500
Member since 2004 • 19187 Posts

nope, not yet but getting close. But really to only reason lots of games look so good is the complete lack of physics in many games. try playing gears, bioshock, moha, with next to no physis outside or or 2 pre set objects and then go and play crysis, stalker hl2, dark messiah etc and you will see how bad the physics in many games are.

no physics = easy to make everything look pretty. if crysis had gears level of physics everyone would be playing in on very high settings.

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Zeliard9

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#12 Zeliard9
Member since 2007 • 6030 Posts

nope, not yet but getting close. But really to only reason lots of games look so good is the complete lack of physics in many games. try playing gears, bioshock, moha, with next to no physis outside or or 2 pre set objects and then go and play crysis, stalker hl2, dark messiah etc and you will see how bad the physics in many games are.

no physics = easy to make everything look pretty. if crysis had gears level of physics everyone would be playing in on very high settings.

imprezawrx500

It's why games like CoD4 and UT3 are so easy to max out on PCs while maintaining high FPS.

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Tiefster

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#13 Tiefster
Member since 2005 • 14639 Posts
I think we'll get as far as Advent Children quality visuals but even then, we may have the uncanny valley effect going.

Personally I never want to see photorealism in games. Imagine playing through a 10 hour shooter campaign, you'd probably have nightmares.
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tekmojo

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#15 tekmojo
Member since 2006 • 1425 Posts
I think we'll get as far as Advent Children quality visuals but even then, we may have the uncanny valley effect going.

Personally I never want to see photorealism in games. Imagine playing through a 10 hour shooter campaign, you'd probably have nightmares.
Tiefster
I'm halfway there.
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mjarantilla

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#16 mjarantilla
Member since 2002 • 15721 Posts

The PS2/Xbox/GCN generation, I believe, was the last generation where we can expect improvement in graphics to also improve gameplay. Now, all the improvement we'll see are in the details.

What needs to improve now is interactivity, and so far, only Crysis has demonstrated real interactivity.

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funnymario

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#17 funnymario
Member since 2005 • 9122 Posts
I hope so. This way, we can all stop racing to out-do eachother in graphics and start focusing on key gameplay points. I like the graphics the way they are now. Where Crysis is at now is where I wanna draw the line. Besides, does anyone really want to see each individual pore on Marcus Fenix's face?
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MrGrimFandango

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#18 MrGrimFandango
Member since 2005 • 5286 Posts
No but the WOW factor will only happen every 2nd generation.
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Cedmln

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#19 Cedmln
Member since 2006 • 8802 Posts
Games like GTA 4 are games that have a WOW factor in graphics. You don't see it in screen shots... You have to play it to see it.
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tenaka2

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#20 tenaka2
Member since 2004 • 17958 Posts

Consoles have, for this gen anyway, PC's can still advance.

But as for overall, no. Graphics will never stop getting better, thats the nature of technology and advancement.

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JiveT

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#21 JiveT
Member since 2005 • 8619 Posts
No. There is still a long way to go in terms of processing physics, light, animations, textures, etc.
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tenaka2

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#22 tenaka2
Member since 2004 • 17958 Posts

No. There is still a long way to go in terms of processing physics, light, animations, textures, etc.JiveT

Not really on consoles though, PC leads the way in tech.

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mjarantilla

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#23 mjarantilla
Member since 2002 • 15721 Posts

No. There is still a long way to go in terms of processing physics, light, animations, textures, etc.JiveT

Well, if you consider graphics from a theoretical standpoint, then yes, there is still a long way to go. However, when talked about relative to gameplay, then graphics have effectively plateaued. Better shading, animation, or textures won't improve gameplay anymore than the current generation already has. Better physics will, but physics isn't part of graphics technology. Even though physics does have an impact on graphics, physics itself is a different line of development altogether.

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Wartzay

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#24 Wartzay
Member since 2006 • 2036 Posts

The maximum size I can make a map in crysis

I can only get to around 34x34 km before the editor crashes from lack of memory though :(

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tenaka2

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#25 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="JiveT"]No. There is still a long way to go in terms of processing physics, light, animations, textures, etc.mjarantilla

Well, if you consider graphics from a theoretical standpoint, then yes, there is still a long way to go. However, when talked about relative to gameplay, then graphics have effectively plateaued. Better shading, animation, or textures won't improve gameplay anymore than the current generation already has. Better physics will, but physics isn't part of graphics technology. Even though physics does have an impact on graphics, physics itself is a different line of development altogether.

I disagree, I don't think your looking at the big picture.

In the era of the Atari 2800 I bet people used to say the same thing. But look at the difference from then until now.

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mjarantilla

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#26 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="JiveT"]No. There is still a long way to go in terms of processing physics, light, animations, textures, etc.tenaka2

Well, if you consider graphics from a theoretical standpoint, then yes, there is still a long way to go. However, when talked about relative to gameplay, then graphics have effectively plateaued. Better shading, animation, or textures won't improve gameplay anymore than the current generation already has. Better physics will, but physics isn't part of graphics technology. Even though physics does have an impact on graphics, physics itself is a different line of development altogether.

I disagree, I don't think your looking at the big picture.

In the era of the Atari 2800 I bet people used to say the same thing. But look at the difference from then until now.

I hope to GOD you're joking.

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JiveT

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#27 JiveT
Member since 2005 • 8619 Posts
Nobody said anything about graphics plateauting relative to gameplay but even if that was the argument it would still be wrong. You can't say that every possible avenue of gameplay can be displayed effectively with today's graphics. It's ridiculous.
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mjarantilla

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#28 mjarantilla
Member since 2002 • 15721 Posts

Nobody said anything about graphics plateauting relative to gameplay but even if that was the argument it would still be wrong. You can't say that every possible avenue of gameplay can be displayed effectively with today's graphics. It's ridiculous.JiveT

So tell me how increasing draw distance, poly count, texture resolution, rendered resolution, or shader accuracy will make for better gameplay.

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tenaka2

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#29 tenaka2
Member since 2004 • 17958 Posts

I hope to GOD you're joking.

mjarantilla

No I'm really not, your perception is flawed. You're blinkered by your inability to look forward and imagine how things can be in the future.

I'm using the past as a reference to the future, I see no need for the advancement of graphics to suddenly halt, history has proven otherwise.

Personal incredulity is not a solid base for a belief.

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mjarantilla

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#30 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]I hope to GOD you're joking.tenaka2

No I'm really not, your perception is flawed. You're blinkered by your inability to look forward and imagine how things can be in the future.

I'm using the past as a reference to the future, I see no need for the advancement of graphics to suddenly halt, history has proven otherwise.

Personal incredulity is not a solid base for a belief.

No, actually, you're the one not seeing the big picture. You're the one drawing parallels where none exist. Comparing our situation to the Atari 2600? Really? Are you that ignorant?

Frankly, I don't see how someone can be so naive as to think that the line of graphics advancement has a linear rate of ascendance. It's fairly obvious that the closer we get to 100% visual fidelity with real-time graphics technology, the slower and more difficult our progress towards that final milestone will be. It's called diminishing returns, lad.

You seem to forget that graphics technology is purely about improving visuals and nothing else. The last, perhaps the only big graphics leap was the leap from 2D to 3D. After that, subsequent improvements have been less and less spectacular and less and less important to the end products themselves (the games).

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Nintendo_Man

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#31 Nintendo_Man
Member since 2003 • 19733 Posts
People on SW keep saying current games are reaching photo realism but i think they haven't but PC will be the one setting the standards. I have no doubt we will reach the peak next decade (probably 2 gen time)
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tmntPunchout

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#32 tmntPunchout
Member since 2007 • 3770 Posts
No, graphics probably aren't.
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sadikovic

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#33 sadikovic
Member since 2004 • 3868 Posts

TBH I dont think we'll see "OMG Is that RL or ingame?... :o" gaming graphics untill were old enough to ride the bus for free... this is mainly because at the moment the top CGi editors see it as impossible, notice how CGI hasnt taken any huge steps since the 80's?... I watched an interview a while pack whilst studdieng for my course at uni that manipulating real world lighting and whether mechanics and movement in an ingame environment is near impossible.

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angryfodder

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#34 angryfodder
Member since 2007 • 20490 Posts

For me they already have, a while back. But then I am into games across the board, from my nes - to my xbox 360.

Graphical changes these days don't have a much of a "WOW" factor - more of a "meh" factor. I like graphics as much as anyone, but its not what makes a game, and I think the leaps are (naturally) going to slow down.

Light, shadow, and enhanced animations are, i guess going to be the way forward

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tenaka2

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#35 tenaka2
Member since 2004 • 17958 Posts
[QUOTE="tenaka2"][QUOTE="mjarantilla"]I hope to GOD you're joking.mjarantilla

No I'm really not, your perception is flawed. You're blinkered by your inability to look forward and imagine how things can be in the future.

I'm using the past as a reference to the future, I see no need for the advancement of graphics to suddenly halt, history has proven otherwise.

Personal incredulity is not a solid base for a belief.

No, actually, you're the one not seeing the big picture. You're the one drawing parallels where none exist. Comparing our situation to the Atari 2600? Really? Are you that ignorant?

Frankly, I don't see how someone can be so naive as to think that the line of graphics advancement has a linear rate of ascendance. It's fairly obvious that the closer we get to 100% visual fidelity with real-time graphics technology, the slower and more difficult our progress towards that final milestone will be. It's called diminishing returns, lad.

You seem to forget that graphics technology is purely about improving visuals and nothing else. The last, perhaps the only big graphics leap was the leap from 2D to 3D. After that, subsequent improvements have been less and less spectacular and less and less important to the end products themselves (the games).

Personal insults, arrogance and condescension cannot help your flawed argument.

Are you suggesting that you have disproved Moore's Law because you lack imagination?

What you have created here is commonly known as 'An argument of ignorance'

Enjoy

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ng1234

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#36 ng1234
Member since 2007 • 596 Posts
Its called diminishing returns. Publishers can't finance such expensive graphics. Mario Galaxy at this point looks good enough for me. If it was made with realistic visuals it would look just creepy.
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Meu2k7

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#37 Meu2k7
Member since 2007 • 11809 Posts

Texture wise yes, but every other aspect has a LONG way to go.

1) Render massive Worlds with massive ammmounts of people

2) Animation

3) Special Effects

4) Lighting

ect ect, are still way off.

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EmperorZeruel

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#38 EmperorZeruel
Member since 2007 • 4207 Posts

For me they already have, a while back. But then I am into games across the board, from my nes - to my xbox 360.

Graphical changes these days don't have a much of a "WOW" factor - more of a "meh" factor. I like graphics as much as anyone, but its not what makes a game, and I think the leaps are (naturally) going to slow down.

Light, shadow, and enhanced animations are, i guess going to be the way forward

angryfodder

I dont realy buy a new console because of the increase in graphics anymore. I buy it more because i have to since games for the last gen stopes.

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thegoldenpoo

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#39 thegoldenpoo
Member since 2005 • 5136 Posts
im not sure thay are, you could have saidf that at any time in the last 10 years and then we had a big leap, like crysis or HL2 that blows ppl away all over again.
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donwoogie

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#40 donwoogie
Member since 2004 • 3707 Posts

Do you think graphics are plateuing. Do you think there the WoW factor when a next console comes out if not as big as it used to be. A couple of last generation games stand up extremly well to next generation games (on a SD TV). Like ninja guiden for the orginal X-box. This is all assuming your playing on a SD TV

EmperorZeruel

Yep. It's a result of the multiplatform competition scenario we are in. There's not really been a situation in console history where the competition has been so fierce over such a large audience. As a result of uncertainty over victory and not wanting to settle for profiting off of half an audience, a lot of devs are going multiplatform instead of hedging their bets. Designing a game as a multiplatoform means it will not be as good as if it were developed for a single platform. That's why we're seeing first party games as defining what a console is capable of. The truth is, both systems's architectures are vastly different and not to mention the time constraint on games, what with devs having to dedicate a certain large portion of their development time to porting and optimising the port.

In previous gens, a clearly superior console has emerged very quickly and developers have placed their bets on that console resulting in major breakthroughs occuring on that console. This gen, we've got the Xbox 360 and PS3 competing very well with each other resulting inthe uncertainty scenario described above.

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Violet-Eye

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#41 Violet-Eye
Member since 2008 • 210 Posts
[QUOTE="angryfodder"]

For me they already have, a while back. But then I am into games across the board, from my nes - to my xbox 360.

Graphical changes these days don't have a much of a "WOW" factor - more of a "meh" factor. I like graphics as much as anyone, but its not what makes a game, and I think the leaps are (naturally) going to slow down.

Light, shadow, and enhanced animations are, i guess going to be the way forward

EmperorZeruel

I dont realy buy a new console because of the increase in graphics anymore. I buy it more because i have to since games for the last gen stopes.


You are the smartest!
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Senor_Kami

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#42 Senor_Kami
Member since 2008 • 8529 Posts
Its getting close enough imo. Games like Mass Effect look like CGI did a few years ago. Imo, it looks better than some of the garbage seen in stuff like Matrix Reloaded. Mass Effect with no pop-in will be good enough graphics for a long time. Developers are gonna have to start looking past polygons per second pretty soon and start developing AI more for games to really break through to the next level. The ultimate is a game that goes on without you playing it. Not scripted events or anything, just AI interacting with AI can cause events beyond the player's control and create their own story without the player having to do anything. Once we get there (even if its only a few characters), game will really be next gen. Right now we're playing PS1 with better graphics and 5.1 sound.
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JLF1

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#43 JLF1
Member since 2005 • 8263 Posts
I wouldn't really care if Crysis level of graphics are the best we can ever see but I do want better physics. Yeah the physics in Crysis are the best we have seen yet but compared to the graphics in Crysis they are no way on the same level.
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EmperorZeruel

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#44 EmperorZeruel
Member since 2007 • 4207 Posts

This was for the orginal x-box which was last generation and it looks like a game your see on the 360

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majadamus

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#45 majadamus
Member since 2003 • 10292 Posts
I hope so. It might mean cheaper games/systems next generation. 60 bucks a game is ridiculous.
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fanboy-buster

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#46 fanboy-buster
Member since 2006 • 4594 Posts
For Nintendo fanboys it will be a big leap :P
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GunSmith1_basic

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#48 GunSmith1_basic
Member since 2002 • 10548 Posts

wow, of course graphics haven't plateaued yet. They are not photorealistic. Graphics this gen are pretty much exactly the same as last gen, only more detailed.

There will be a day where graphics will hit the roof of how much better than reality you can get and still detect it in the human eye etc. That will be a strange day because video games have a certain "look" to them that sets them apart from movies, etc. When that distinction is gone, gaming will never be the same

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rimnet00

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#49 rimnet00
Member since 2003 • 11003 Posts
If you are referring to current gen consoles, sure. PCs? naw
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mjarantilla

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#50 mjarantilla
Member since 2002 • 15721 Posts

Texture wise yes, but every other aspect has a LONG way to go.

1) Render massive Worlds with massive ammmounts of people

2) Animation

3) Special Effects

4) Lighting

ect ect, are still way off.

Meu2k7

1) In theoretical terms, yes, but in practical terms, no. There is no practical need to actually RENDER a whole world simultaneously. Draw distances have already reached, what, ten miles? Can you really distinguish individual people at that distance? Would you really need to render people in full detail at those distances?

2) Again, in theoretical terms, yes, but in practical terms, no. Animations need only be as diverse as the control mechanisms and game environment need them to be. Anything beyond that is pretty much unnecessary, because they will almost never be used. That said, this is the area that is perhaps most open to speculation, because animations can be used in open-ended worlds to make them more lifelike. (God how Oblivion failed at this....)

3) This is another area where you have a point, but what sort of special effects are you talking about? Fire? Smoke? Dust? Plastic deformation?

4) Lighting is "close enough" by now, I imagine, although hardware has not quite caught up to the demands put forth by the software (Crysis on Very High).