@MirkoS77 said:
@pikachudude860 said:
After that movie The Order: 1886, tell me that these games don't seem different and more creative than the average 1st/3rd person shooter or "cinematic experience".
*sigh*
You know what depresses me about TO: 1886 getting such negative acclaim? Not that it's a bad game (didn't really appeal to me anyway). Not that it's ammunition for the console kiddies to sling more of their mud. It's that so called "gamers" will automatically jump to the mistaken conclusion that just because this game was heavily cinematically focused that that is where the inherent fault in its design lays, not the execution.
It will just add more fuel to the belief that there's something objectively wrong with such a design approach, that no matter how well executed, it stands as the antithesis of what a game design should be. We have seen cinematic themed games done properly (TLoU) and now poorly (1886). Unfortunately, 1886 will now become the poster boy to point to in validation that that particular type of game's design is flawed, and that competent execution of it had very little to do with it, only that the formula lay at fault.
I hear you. Honestly, I don't have a problem with the whole "cinematic" type of game. For me, if a game is fun, IMO, I'll play it. If The Order: 1886 had the kind of enticing gameplay to go with all of the cutscenes and QTEs, it would of been an amazing game. The fact that it was acinematic focused game wasn't it's problem.
I think what most gamers problem with the cinematic styleis...We've seen it before...A lot of times. Almost every deveolper I've bothered to listen to talks about the "immersion", and how their games look real, and they have real life like characters and stories. (Just giving an example)
I don't have a problem with that personally. But when you look at the majority of 3rd party games, or the main 3rd party games that people, commercials, and gaming sites mainly pay attention to, all of them go for the same style. A realistic looking game with realistic characters and/or storytelling. Most of said games have cinematic cut scenes.
With hardware power getting stronger and stronger, and graphics getting better and better, you can't really blame people for thinking that most of these games with a large focus on cinematic gameplay/cut scenes and storytelling seem more like movies than video games.
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