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I don't think it's far to compare John Blow with Phil Phish.
And if Phish is being mentioned as one extreme, how about mentioning Dean Dodrill know for:
I don't think it's far to compare John Blow with Phil Phish.
And if Phish is being mentioned as one extreme, how about mentioning Dean Dodrill know for:
But this game quite clearly has alot of work put into it's presentation as opposed to lazyily just making it look like a snes game.
I don't think it's far to compare John Blow with Phil Phish.
And if Phish is being mentioned as one extreme, how about mentioning Dean Dodrill know for:
But this game quite clearly has alot of work put into it's presentation as opposed to lazyily just making it look like a snes game.
It's not the developers themselves, who claim their products "art" though.
I'm aware that Phish is a prime example of an undesireable extreme, but lets also remember the inspirational tales.
Apparently, everything but voice acting and music in Dust, is made by Dean Dodrill...... And that game reeks of production value, not to mention that it's really good and every bit of a proper port as TB claims.
I am. This is the brown military shooter of the indie world, except military shooters cost a lot to make so you only get 5 a year. We get like 10 2D indie platformer with retro graphics and/or gameplay based are color/light/shadow announced every fricking month. More pixel art games come out now than in the era where pixel art was the only art style possible.
Homebrew has taken over the indie scene to the point where I think if you do anything more advanced than pixel art, you're probably seen as a sell out in the homebrew circles that have taken over the indie scene.
I'd love to see more modern content or even stuff that riffed off of different retro styles, but I always hear that 3D is hard and takes talent so the homebrew indie folk avoid it like the plague. Pretty sad imo, but that's life. I think the no 3D clause is lame, but these folk aren't even willing to take it to 16-bit. Super Mario World puts most of these homebrew titles to shame graphically, which is pretty sad, but what can you expect from people trying to make a quick buck on Kickstarter?
The puzzle platformer with "retro" inspired graphics is the mother f*cking fps of the indie scene.
That's not to say those games can't be amazing in their own right. Braid is fantastic(and directly responsible for the overflow of all these games), and I quite enjoyed The Swapper(although that was claymation graphics, and not retro), but otherwise yeah that type of game is starting to come off as "meh". Fez was actually kind of cool, but the problem with that game is that all of its interesting parts had a shelf life. Like when the game barely came out, and everything was essentially a secret as the internet hadn't cracked it wide open yet. It was a great forum game where you can go to a Fez thread and share things you picked up with other people, and go over what they came up with.
Now that aspect is completely gone, beyond the basic you take notes while playing the game.
To be honest, I don't consider video games to be art. So, it's pretty much academic to me. My take on it here is if a game looks cartoony, the "A" word starts to be thrown around.
Not at all, I still like them. Braid was a piece of art because of how all its elements blended together. Fez I haven't played though.
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