TC, I know this probably won't change your view on the game, but perhaps it will enlighten you on why so much praise has been heaped upon it.
Arkham Asylum is easily one of the best games of this gen. It's got great visuals, amazing sound design and voice acting, great level design, fun combat (easy to learn, hard to master), intense stealth and hunter sections, cool gadgets, interesting and hilarious characters, unlockables, and re-playability. I must've finished it over two dozen times by now and still want more. It's a blast and pleasure to play in mostly every respect.
Not only is it fun to play, it's a gift for fans. I wasn't one before this game but now am. Aside from it being a great game, the other main reason for this is the Riddler challenges. They encourage exploration and creative thinking to solve, and reward the effort to find them with gadget upgrades, bios of every character in the Batman Universe, and they open up a 3D model showcase that can be viewed later on. This is not mentioning the Arkham tapes, which help give a general history of the institution.
Its technical merits are not to be under appreciated. It really is a marvel, and I don't think I've seen such a polished game in a long, long time. There's barely any clipping or texture break-up, the frame-rate remains smooth and steady throughout (dropping slightly in large outdoor areas when gliding I've noticed, but that's it). Loading is basically non-existent, and when it does happen it's kept to a minimum (4-5 seconds through doors) and does not interrupt the flow of the game. I play on the 360, so I can't speak forthe other versions, but would imagine the PC game doesn't suffer these issues.
On top of this, there's little design decisions that are sensical and intuitive. For example, it's possible to use multiple gadgets while only one is selected. Equip the explosive gel, use it by holding down the left trigger. Quickly tap the left trigger for a batarang. Double tap the right for the batclaw. If you're pointed in the general direction of what you wish to use these for, the game knows and selects accordingly. It lends a large degree of ease of use and flexibility. Speaking of ease of use and flexibility, the game has a huge feeling of freedom due to the ability to glide, the grappling hook, and line launcher. Zipping and gliding around levels is very simple and a hell of a lot of fun.
But the thing Arkham Asylum does best far and above everything else is it really makes you FEEL like The Dark Knight. From the way enemies get progressively terrified as you take more down, to Batman's purposeful stride, to his cape flaring before landing and flowing behind him when going through a door, from him adjusting his armor and crinking his neck after finishing a large fight, to his Batsuit getting more and more torn up throughout (until his cape is basically in taters for the last boss fight). These details add immensely to the atmosphere and feeling of walking in his shoes. The game also addresses critical elements of the character: his parent's murder, his closeness to Gordon. It also has the freakin' BATCAVE. I remember the first time I glided down into the spotlight,the cape gently flowing to his feet on landing. One of my best gaming moments in years.
If I were going to lay any faults at AA's feet, it would be one already stated: the boss fights. I don't think they're necessarily weak, but they're definitely not the strong point and are missed opportunities considering the arsenal of gadgets Batman has at his disposal. They're also repetitious (we don't need to fight Scarecrow three times, they could've including two other characters in their place). The story also takes a turn for the worse when the plants arrive, but not too bad.
So that's my essay. You have to be blind not to see what a great game AA is. I think a 9 is too low honestly, I really believe it deserves a 9.5. It is a perfect example of why I love gaming. As you can tell, I'm enamored of it. It's a serious labor of love from people who obviously love the source material, and I'm having a very difficult time waiting for AC.
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