ArmA 3 to use PhysX 3.0.

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ShadowDeathX

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#1 ShadowDeathX
Member since 2006 • 11699 Posts

That was revealed by Bohemia themselves during this year?s E3. The studio is currently in the process of upgrading from PhysX 2 to PhysX 3.0 and that?s one of the reasons why ArmA 3?s Community Alpha has been pushed back ? which is currently slated for an August release. ArmA 3?s Multiplayer mode will also support PhysX effects, so kudos to Bohemia for going into the extra trouble of upgrading to PhysX 3.0.

In case you were unaware of, PhysX V3 is a major rewrite of the PhysX SDK. The new design incorporates the changes that have occurred in the gaming industry in a way to enable it to easily evolve in order to accommodate new platforms and future game design transitions. The biggest feature of PhysX V3 is its effective multi-threaded support, meaning that all PhysX V3 applications will enjoy much greater benefit from multi-core processors than could ever be achieved with earlier versions of PhysX.

http://www.dsogaming.com/news/confirmed-arma-3-will-take-advantage-of-physx-3-0-sdk/


So this is CPU-based PhysX correct?

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ShadowDeathX

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#2 ShadowDeathX
Member since 2006 • 11699 Posts
Opps. This was meant for the PC/Mac forums. Is it possible to switch it over?
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PCgameruk

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#3 PCgameruk
Member since 2012 • 2273 Posts
Sound?s bette?r every? tim?e?
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way2funny

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#4 way2funny
Member since 2003 • 4570 Posts

That was revealed by Bohemia themselves during this year?s E3. The studio is currently in the process of upgrading from PhysX 2 to PhysX 3.0 and that?s one of the reasons why ArmA 3?s Community Alpha has been pushed back ? which is currently slated for an August release. ArmA 3?s Multiplayer mode will also support PhysX effects, so kudos to Bohemia for going into the extra trouble of upgrading to PhysX 3.0.

In case you were unaware of, PhysX V3 is a major rewrite of the PhysX SDK. The new design incorporates the changes that have occurred in the gaming industry in a way to enable it to easily evolve in order to accommodate new platforms and future game design transitions. The biggest feature of PhysX V3 is its effective multi-threaded support, meaning that all PhysX V3 applications will enjoy much greater benefit from multi-core processors than could ever be achieved with earlier versions of PhysX.

http://www.dsogaming.com/news/confirmed-arma-3-will-take-advantage-of-physx-3-0-sdk/


So this is CPU-based PhysX correct?

ShadowDeathX

Well, physx can be handled by your cpu or an extra gpu, depending. I dont know too much about the architecture of GPUs but if you have your physx set to cpu, then yes it will take advantage of multiple cores

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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 49193 Posts

What other games will use Physx 3 ?

And will gpus that support older versions also support version 3 ?

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mitu123

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#6 mitu123
Member since 2006 • 155290 Posts
[QUOTE="ShadowDeathX"]Opps. This was meant for the PC/Mac forums. Is it possible to switch it over?

Yeah, but this can still be SW material: Arma 3 will own all other games in physics!
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deactivated-59b71619573a1

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#7 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I am looking forward to it cos it seems to have really helped the vehicles. The old ones were sort of spastic in controls. At least now they will all have their own weight and it will feel right

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cslayer211

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#8 cslayer211
Member since 2012 • 797 Posts

[QUOTE="ShadowDeathX"]

That was revealed by Bohemia themselves during this year?s E3. The studio is currently in the process of upgrading from PhysX 2 to PhysX 3.0 and that?s one of the reasons why ArmA 3?s Community Alpha has been pushed back ? which is currently slated for an August release. ArmA 3?s Multiplayer mode will also support PhysX effects, so kudos to Bohemia for going into the extra trouble of upgrading to PhysX 3.0.

In case you were unaware of, PhysX V3 is a major rewrite of the PhysX SDK. The new design incorporates the changes that have occurred in the gaming industry in a way to enable it to easily evolve in order to accommodate new platforms and future game design transitions. The biggest feature of PhysX V3 is its effective multi-threaded support, meaning that all PhysX V3 applications will enjoy much greater benefit from multi-core processors than could ever be achieved with earlier versions of PhysX.

http://www.dsogaming.com/news/confirmed-arma-3-will-take-advantage-of-physx-3-0-sdk/


So this is CPU-based PhysX correct?

way2funny

Well, physx can be handled by your cpu or an extra gpu, depending. I dont know too much about the architecture of GPUs but if you have your physx set to cpu, then yes it will take advantage of multiple cores

All I know is that with PhysX 2.0, running CPU PhysX gave terrible performance. Maybe since 3.0 has better multi-thread support it will run better? Hopefully, people without NVIDIA GPU's should be able to enjoy PhysX.
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way2funny

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#9 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="ShadowDeathX"]

That was revealed by Bohemia themselves during this year?s E3. The studio is currently in the process of upgrading from PhysX 2 to PhysX 3.0 and that?s one of the reasons why ArmA 3?s Community Alpha has been pushed back ? which is currently slated for an August release. ArmA 3?s Multiplayer mode will also support PhysX effects, so kudos to Bohemia for going into the extra trouble of upgrading to PhysX 3.0.

In case you were unaware of, PhysX V3 is a major rewrite of the PhysX SDK. The new design incorporates the changes that have occurred in the gaming industry in a way to enable it to easily evolve in order to accommodate new platforms and future game design transitions. The biggest feature of PhysX V3 is its effective multi-threaded support, meaning that all PhysX V3 applications will enjoy much greater benefit from multi-core processors than could ever be achieved with earlier versions of PhysX.

http://www.dsogaming.com/news/confirmed-arma-3-will-take-advantage-of-physx-3-0-sdk/


So this is CPU-based PhysX correct?

cslayer211

Well, physx can be handled by your cpu or an extra gpu, depending. I dont know too much about the architecture of GPUs but if you have your physx set to cpu, then yes it will take advantage of multiple cores

All I know is that with PhysX 2.0, running CPU PhysX gave terrible performance. Maybe since 3.0 has better multi-thread support it will run better? Hopefully, people without NVIDIA GPU's should be able to enjoy PhysX.

Maybe, it might be because of some special properties of the GPU, or if the game didnt use the gpu heavily so it made sense to do it there. Like i said i dont know too much about GPUs but just making an educated guess from my CS backround. Most likey its probably just game dependent. Either way, multi-threaded support is definately good