I am excited to see what next gen will bring.:D
Can next-gen games look like this?
Most of you must have played L.A Noire, right? The game had some phenomenal facial technology which used real actors to deliver phenomenal performances. But the limitations in technology meant that, the character models still looked videogame-y. When you have such realistic characters as shown in this image, it really increases the immersion value a lot. I personally felt Heavy Rain did a better job here when it comes to believable character models.
Have you ever imagined how the next-gen character models could look like? The leap in hardware capability should be pretty sufficient to support high polygon models in-game. Now, most of these images we have below are created via Z Brush, which allows for some insane polygon count and it is simply not practical for these models to be rendered real time in game. Such hardware does not exist unless you do it at some render farm. But there are plenty of techniques like tessellation, which allow for increased polygons without straining the hardware a lot. These renders that we have here contain an insane amount of polygons and this is pretty much the ceiling that most character models have to hit. Most character models this gen take up about 20k to 30k polygons, and these are mostly the big budget ones. Next gen you can bump that up to 100k but the models that we are showing you here are all over 1 million polygons. However, they could pretty much end up looking like the real thing due to smoke and mirrors that most developers have in their arsenal.
Check out these impressive renders; if this doesn't make you want next gen hardware, nothing will.
Model with emotions
This is the sort of enemy that will send shivers down your spine, especially when it looks like this. The impressive details that are oozing out here can make next-gen games really immersive and engaging to the player.Source: http://www.zbrushcentral.com/showthread.php?917368&p=917368&viewfull=1#post917368
Random Enemy
This full character model featured here shows incredible details from head to toe, including the clothes which contain impeccable details. The leather clothing with buttons looks realistic due to the polygon count and if the average NPC looks like this, then we pretty much expect a fantastic immersion possibility..Source:http://www.zbrushcentral.com/showthread.php?921345&p=921345&viewfull=1#post921345
Full character model
At a first glance, this model really strikes out because it is impressively designed. What is so interesting about this is that, you can really notice all the small details well, due to a lot of polygons. It's easy to buff up any character and make him look like he's on steroids, but it's really hard to design something like this.Source:http://www.zbrushcentral.com/showthread.php?164446-Ji-Gong
Full model with creative design
Janimation is a studio that does animation, fx, and design for feature films, video game cinematics, broadcast commercials, web content, and corporate productions. It's one of the studios that push character models as you can see in this image. Such sort of realistic looking models should really push the bar as to what to expect next-gen.
Head model
This model featured here only shows the facial details. While this is pretty much impossible to replicate in-game with that much detail; you can achieve a similar looking model with some smoke and mirrors. Even if you use, say, 100k polygons in-game, it could end up looking pretty impressive. Source:http://www.zbrushcentral.com/showthread.php?164247
Facial details
Who doesn't love robots in videogames? There are plenty of games which feature them, but such impressive looking ones can really immerse the player in the game. These models no doubt are packed with plenty of polygons, but something like this running in realtime can really make the game shine.Source: http://www.zbrushcentral.com/showthread.php?136873-Cedric-Seaut-s-Little-Box/page42
Highly detailed Robots
This is another model that shows a lot of facial features. Unlike the one before, this shows a lot of facial hair and other things. It sort of looks a little artificial at a first glance, but with a little tweaks, we can get a respectable looking model in-game. Most of you might not notice a generic looking character like this in-game, so it feels really pointless unless done on a main character or a villain. Source: http://www.zbrushcentral.com/showthread.php?161166-ZBrush-4R2-Beta-Testing-By-Maxence-Fleuret/page4&p=924000&viewfull=1#post924000
Facial features
We have all seen the Samaritan demo running on 3 GTX 580s. This is pretty much impossible to replicate next gen at such a visual fidelity unless developers scale it down a lot, but preserve the image with some tricks. That's the state of most console games, really. It's about adjusting and working around the weakness of the given hardware and to make the game looking good in the process. It will be impressive to see this running real-time in game next gen.
Samaritan model evolution
Mortal Kombat, the brutal action game that was released for PS3 and Xbox 360 last year was critically and commercially successful, and while it pushed the bar when it comes to gore and brutal executions, imagine such a realistic looking fighter going to town on somebody. This will truly be the jump that one would expect next gen, but it's a little hard to accomplish due to the insane amount of polygons you can see in this model. Source: http://www.zbrushcentral.com/showthread.php?81039-Mortal-Kombat-Smoke
Smoke from Mortal Kombat
Which one did you like?
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