its a fact.. Dice, Infinity Ward, Square and Capcom are top rate 3rd party devs that can develop for the PS3 no problem and have the PS3 versions look and run just as better and in some cases than the 360 version. On top of that all the 1st/2nd party devs that develop games for the PS3 that is unmatched on other consoles in terms of visuals and overall presentation and even gameplay. If this was 2007 i would completly understand devs having a hard time to develop for the PS3. But if after 4 years and you still arent good enough to develop for the PS3 then frankly the game doesnt deserve to be made by such devs for the PS3. the best 3rd party devs in the business like Dice, Infinity ward, Square, Bioware and Capcom can all develop for the PS3 with no problems whatsoever. No excuse why some devs should be scared and/or lazy to develop for the PS3.SocomChris50
Valve is regarded by many, including myself, as one of the most influential, talented, and innovative Developers in the history of Game Developers. It's not that Valve couldn't make a game for PS3 or somehow "lazy" as you put it, but the fact remains, the Source engine(that Valve designed to run all of their games and it's an amazing modular engine) isn't made for the PS3, it's made for PC architecture, in which the 360 shares in commonality for the most part. Sony has a record of lousy 3rd party support in the past(and still to this day by comparison to others), and has a superiority complex that's gotten knocked down a peg or two from the 360 this generation in the console race.
With the Source engine, which is the basis and foundation of Valves games, is not made to work flawlessly with the PS3's hardware, more specifically it's management of RAM. This is NOT Valve's problem, this is Sony's issue for not giving Valve the massive support needed to port the engine correctly and adequately to the PS3's hardware.In reality, this is what it comes down to. Valve doesn't release anything but top quality, much like Blizzard, so as it stands, the way the Source engine relates to the PS3 is unacceptable to what they deem necessary in order to place their name on it. I'd never fault Valve for not wanting to put a game out just to sell copies, when it does not stand up to the Valve name brand. Sony had and has every opportunity to get on board with Valve to work with them, but they have refused to offer the support needed, and because of this, Valve's Gabe Newell spoke out about Sony after their relations went south, and I don't blame them at all. Also, it's not Valve's job to accommodate Sony's controversial hardware decisions.
I love my PS3, but I don't expect every developer to cater to them. The reason why games like Uncharted 2 look and work so great with the PS3 is that it is made with the system's limitations and strength in mind. The same can be said for console multi-platforms, developers develop around the PS3 and 360 in many cases in order to insure proper performance.
Lastly, and most importantly, Valve doesn't need Sony, they have the PC market in concrete, STEAM, plus the lucrative 360 market. If anything, Sony needs Valve(L4D, HL, Portal 2, and numerous future titles). In the future, with the next iteration of the Source engine, look for Sony to work with Valve in a more, should I say, humble manor.
Log in to comment