Attachment Rate vs. Console Sales - Which is more Important?

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slduncanlaw

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#1 slduncanlaw
Member since 2005 • 336 Posts
In SW, we argue about who is going to "win" the console war.  Traditionally, the end number to declare victory is the amount of console hardware is sold.

But look, consoles aren't developed to make a profit off of.  Their developed to make a profit off of software - that is why Sony, MS and Nintendo are in the business to begin with.  And of course, it's why the 3rd Party Dev are here.

So, what is more important to those that sell the software?  The number of consoles out there or the number of "real consumers" - that is the number of people who own the console and are participating in purchasing software for it.

Take the 360 vs. Wii.  For argument's sake, let's say they the 360 has 10 million consoles sold, and the Wii has 10.1 million consoles sold.  Who is winning?  Obviously, from Nintendo's position they are.  

But are they really?

Add this to the equation:  The 360 has an attachment rate of 6:1, and the Wii has an attachment rate of 2:1,  that is, number of games and accessories sold to every console sold.  Now who's winning?  From a game developer's perspective the 360 looks like a better console to develope for.   The Wii would need nearly 30 million consoles sold for a developer to put them on an equal profit opportunity as the 360.

So at the end of this, if we only calculate the number of hardware sales, can we truly say who the winner of this generation is?

EDITED FOR: My mathmatical stupidity. 
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Ragnarok1051

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#2 Ragnarok1051
Member since 2007 • 20238 Posts
Lemmings will say attachment rate because they no longer have the console sales, and sheep will go with console sales. Cows won't say anything.
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--ProtoMan--

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#3 --ProtoMan--
Member since 2007 • 1376 Posts

I see your point, but why should we change the rules now? Oh wait, it's because a Nintendo system is winning (and I guess that's not supposed to happen).

I'm not saying Wii has the best games, but to suddenly disregard console sales is not really fair.

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XaosII

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#4 XaosII
Member since 2003 • 16705 Posts

Thats an impossible question to answer. Just how much profit is made from a Wii game vs a 360 game? How much profit is made when a game is sold 3 months later? 6 months? 1+ year?

For all we know most 360 users could be buying games after they've reduced their price significantly while Wii owners buy most of their games near release for higher profit margins. How do you calculate that? The 360 having a higher attachment ratio than the Wii in this scenario would still make the Wii a winner.

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Ontain

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#5 Ontain
Member since 2005 • 25501 Posts

where did you get that the wii attach rate is 2-1? I've seen 5-1 and 4-1 from different sources.

also considering that the 360 had a year longer to sell games i'd say the wii is winning both battles right now.

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akuma303x

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#6 akuma303x
Member since 2004 • 3703 Posts
if it says more games are bought with this system at purchase than the other two, then yes to a dev it matters. BUt as far as it goes who cares if you only sold 4 systems and 30 games. Compared to 1,000,000 systems with 2 games.
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DaAznSaN

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#7 DaAznSaN
Member since 2003 • 5656 Posts
For one, 6:1 attachment rate for 360 at 10 million consoles is 60 million games sold. 2:1 rate for Wii (though it should be at least 3, FYI) at 10 million consoles is 20 million. It would need 30 million consoles to reach 60 million games sold, not 60 million consoles. Also, Wii development costs are cheaper. A lot cheaper. I don't see the logic in the Wii needing 60 million consoles sold for a company to reach equal profit to a 360. Next, 360 has been out longer. More time for people to buy games, as well as more time for a game to be budget priced. Too many factors to think of.
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akuma303x

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#8 akuma303x
Member since 2004 • 3703 Posts
For one, 6:1 attachment rate for 360 at 10 million consoles is 60 million games sold. 2:1 rate for Wii (though it should be 3, FYI) at 10 million consoles is 20 million. It would need 30 million consoles to reach 60 million games sold, not 60 million consoles. Also, Wii development costs are cheaper. A lot cheaper. I don't see the logic in the Wii needing 60 million consoles sold for a company to reach equal profit to a 360.DaAznSaN
wow. Kudos.
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Ontain

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#9 Ontain
Member since 2005 • 25501 Posts
also look at last gen too. ps2 attachrates where quite low yet they won didn't they?
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marth678

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#10 marth678
Member since 2004 • 582 Posts
umm the wii's att. rate is almost the 360s i dont know where you got 2:1 from, its 5:1
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Eponique

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#11 Eponique
Member since 2007 • 17918 Posts

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

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marth678

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#12 marth678
Member since 2004 • 582 Posts

For one, 6:1 attachment rate for 360 at 10 million consoles is 60 million games sold. 2:1 rate for Wii (though it should be 3, FYI) at 10 million consoles is 20 million. It would need 30 million consoles to reach 60 million games sold, not 60 million consoles. Also, Wii development costs are cheaper. A lot cheaper. I don't see the logic in the Wii needing 60 million consoles sold for a company to reach equal profit to a 360.DaAznSaN

owned

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slduncanlaw

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#13 slduncanlaw
Member since 2005 • 336 Posts
The profit angle isn't really relevant to the question.  What is relevant to developers is the audience that is willing to purchase.  BTW, a high attachment rate isn't always a good thing.  High attachment rate can indicate that only the main audience there is the hard core audience, thus indicating that console sales are close to peaking. 
Hardcore audience tends to purchace more attachment product than casual audiences.  But, the casual audience is exponentially greater than the hardcore audience.
This isn't a lemming, sheep, cow question, nor is it damage control or done because of Nintendo's margin over the 360.  It is a simple business question posed from the software company's perspective.  
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CwlHeddwyn

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#14 CwlHeddwyn
Member since 2005 • 5314 Posts

Lemmings will say attachment rate because they no longer have the console sales, and sheep will go with console sales. Cows won't say anything.Ragnarok1051

actually Cows will say:

But teh wait 3 more years!

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htekemerald

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#15 htekemerald
Member since 2004 • 7325 Posts
umm the wii's att. rate is almost the 360s i dont know where you got 2:1 from, its 5:1marth678
Link? Last time I checked the 360 was desimating the wii in this catagory.
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--ProtoMan--

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#16 --ProtoMan--
Member since 2007 • 1376 Posts

also look at last gen too. ps2 attachrates where quite low yet they won didn't they?Ontain

I bet you're right.

In the past, console wars have always been judged by sales. And now, why is it that Wii isn't allowed to win? As soon as it started selling well, everyone tried to change the rules, so that 360 wins in all the considered areas. The 360 probably does have better games now; however, it has a big head-start.

I'm also tired of people saying we shouldn't count Wii because it isn't "next-gen." Well, PS2 and PS1 both annihilated Nintendo systems in sales, but both were graphically inferior. Why didn't we declare Nintendo or Microsoftthe winners?

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Eponique

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#17 Eponique
Member since 2007 • 17918 Posts

[QUOTE="marth678"]umm the wii's att. rate is almost the 360s i dont know where you got 2:1 from, its 5:1htekemerald
Link? Last time I checked the 360 was desimating the wii in this catagory.

Nintendo's Fiscal Report.

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thedarkomen

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#18 thedarkomen
Member since 2007 • 859 Posts

A console with low sales numbers is good for developers who want to become an established developer and garner more hype.

A console with low attachment is good for developers who want to spend less money for a more general audience to buy it, and with more licensed characters.

A console with low attachment and low sales, is good for developers to experiment and also garner a lot of hype around their product to become a system seller.

No one F$#s with Nintendo's or Microsofts first party, but with Sony there's heavy emphases on third party support that becomes a system seller all around.

Is that good enough for you?

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Pripyat

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#19 Pripyat
Member since 2007 • 991 Posts

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

Eponique

Wiis problem is it's low third party attach rate, and that's what attracts more games for the system. Iwata has talked about Nintendo calming down and leaving more space for third parties, but at the same time they are shooting of their whole wad of games (MP3,MG, SSBB)this holiday season. They should have waited until Wii has slowing down and needed a boost.

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slduncanlaw

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#20 slduncanlaw
Member since 2005 • 336 Posts
For one, 6:1 attachment rate for 360 at 10 million consoles is 60 million games sold. 2:1 rate for Wii (though it should be at least 3, FYI) at 10 million consoles is 20 million. It would need 30 million consoles to reach 60 million games sold, not 60 million consoles. Also, Wii development costs are cheaper. A lot cheaper. I don't see the logic in the Wii needing 60 million consoles sold for a company to reach equal profit to a 360. Next, 360 has been out longer. More time for people to buy games, as well as more time for a game to be budget priced. Too many factors to think of.DaAznSaN

Thanks for pointing out my Math hiccup.   See edit.  This isn't a question from neccessarily the Console maker's perspective, but as a whole. 
Obviously, the numbers from a console maker that are important - the only ones - are the grand total.  But when you factor in the Software developer's perspective, and then the consumer's experience, the attachment rate becomes important to determine success.

Also, all numbers are for argument's sake - they are not entirely accurate, but an average derived from researching the attachment rates of the past 2 years for 360 and 10months for PS3/ Wii. 

Further, this is not a true comparison of any one console vs. another.  They are just examples.  This comparison presumes that they were launched at the same time, as there is some inequality in comparing a 2 year old system (thus with more to buy with it) than a yearling.
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jg4xchamp

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#21 jg4xchamp
Member since 2006 • 64057 Posts

Both.

Both measure success of a console.

The reason why the PSP is a failure is its software sales are absolutely pathetic, yet the hardware sales are not all that bad.
360 software sales are amazing, but its hardware sales are meh for what the software is.

Wii has godly hardware sales, and has great Nintendo 1st party software sales, but everything else sucks.

PS3 is struggling in all areas of sales.

That is why there is no clear cut winner.

Last gens leader is in a slump

This gens current leader is a Nintendo device and its whole market of gamers was never nice to third party before in terms of sales, and it might get evenworse with the new demographic.

The system with the best software sales, only sells in the Western world and is in a desperate need of a mesiah in Japan because the sales there are garbage.

That is why devs have started going multiplat, to much money to make these games with to many questions about which system is better for them.

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#22 Harrick
Member since 2006 • 702 Posts
Well from Nintendo's point of view, they make money off both the system and the software so that increases the importance of the console sales for them. From a 3rd partys view, they look at both attach rate and console sales to get an iea of how much they can sell. They also have to factor in production costs though so the Wii wins again there. They don't need to sell as many if it doesn't cost a lot to make the game.
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Eponique

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#23 Eponique
Member since 2007 • 17918 Posts
[QUOTE="Eponique"]

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

Pripyat

Wiis problem is it's low third party attach rate, and that's what attracts more games for the system. Iwata has talked about Nintendo calming down and leaving more space for third parties, but at the same time they are shooting of their whole wad of games (MP3,MG, SSBB)this holiday season. They should have waited until Wii has slowing down and needed a boost.

Iwata didn't say ****.

Nintendo's plan is simple: Hype. Yes hype. They had a terrific launch with Zelda, Wii Sports (I'm talking about the real world... y'know outside GS), that's when the hype begun. Iwata's plan is the squish all the major first party titles into '07. Since when did we have Zelda, Mario, Smash and Metroid all in one year? Iwata wants people to continue playing their Wiis. To keep the hype going. People will buy Wiis if they like what they're hearing and what they're seeing.

When it's all said and done, 17 million consoles will be sold by the end of 2007. With not much first party titles in 08, third parties will get more room. The 17 million consoles sold will look very attractive to the developer, not to mention Nintendo barely has anything planned for 2008. 3rd Parties will have a lot of breating space.

Wii is cheap and easy to develop for, with a large userbase (which will end up having more total software sales than the 360 by the year's end. You can quote me on that). Which developer wouldn't want to develop for the Wii?

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CwlHeddwyn

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#25 CwlHeddwyn
Member since 2005 • 5314 Posts
dont forget Nintendo sell Wii at a profit- MS sell X360 at a loss- thats a BIG factor.
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slduncanlaw

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#26 slduncanlaw
Member since 2005 • 336 Posts
also look at last gen too. ps2 attachrates where quite low yet they won didn't they?Ontain

They did.  With 120 million, the profit opportunity destroyed the competition, even with a 1.6 attachment rate.  This is how the Wii's lead could (and most likely will) give them the victory either by current standards or adjusted standards that take into account attachment rate. 
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#27 ViscaBarcaInter
Member since 2007 • 382 Posts
The most important thing to the companies involved would be whatever option led to the largest profit margin. :D Theoretically, either model (lots of games on fewer consoles - more consoles with less games per) can be equally profitable. As far as System Wars goes, I believe the "rule" is most consoles sold = winner of a gen.
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HarlockJC

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#28 HarlockJC
Member since 2006 • 25546 Posts
Anyone who thinks that the Attachment rate is what makes a system win. Might has well be saying the PS2 lost last gen because they had the lowest Attachment rate.
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Ontain

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#29 Ontain
Member since 2005 • 25501 Posts

Wiis problem is it's low third party attach rate ...

Pripyat

3rd party have nothing to complain about there though. they have yet to release many quality titles. heck there are plenty of ps2 titles last gen that probably had bigger budgets than most of the wii 3rd party so far.

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Pripyat

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#30 Pripyat
Member since 2007 • 991 Posts
[QUOTE="Pripyat"][QUOTE="Eponique"]

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

Eponique

Wiis problem is it's low third party attach rate, and that's what attracts more games for the system. Iwata has talked about Nintendo calming down and leaving more space for third parties, but at the same time they are shooting of their whole wad of games (MP3,MG, SSBB)this holiday season. They should have waited until Wii has slowing down and needed a boost.

Iwata didn't say ****.

Nintendo's plan is simple: Hype. Yes hype. They had a terrific launch with Zelda, Wii Sports (I'm talking about the real world... y'know outside GS), that's when the hype begun. Iwata's plan is the squish all the major first party titles into '07. Since when did we have Zelda, Mario, Smash and Metroid all in one year? Iwata wants people to continue playing their Wiis. To keep the hype going. People will buy Wiis if they like what they're hearing and what they're seeing.

When it's all said and done, 17 million consoles will be sold by the end of 2007. With not much first party titles in 08, third parties will get more room. The 17 million consoles sold will look very attractive to the developer, not to mention Nintendo barely has anything planned for 2008. 3rd Parties will have a lot of breating space.

Wii is cheap and easy to develop for, with a large userbase (which will end up having more total software sales than the 360 by the year's end. You can quote me on that). Which developer wouldn't want to develop for the Wii?

Well, keep dreaming.

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Eponique

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#31 Eponique
Member since 2007 • 17918 Posts
[QUOTE="Eponique"][QUOTE="Pripyat"][QUOTE="Eponique"]

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

Pripyat

Wiis problem is it's low third party attach rate, and that's what attracts more games for the system. Iwata has talked about Nintendo calming down and leaving more space for third parties, but at the same time they are shooting of their whole wad of games (MP3,MG, SSBB)this holiday season. They should have waited until Wii has slowing down and needed a boost.

Iwata didn't say ****.

Nintendo's plan is simple: Hype. Yes hype. They had a terrific launch with Zelda, Wii Sports (I'm talking about the real world... y'know outside GS), that's when the hype begun. Iwata's plan is the squish all the major first party titles into '07. Since when did we have Zelda, Mario, Smash and Metroid all in one year? Iwata wants people to continue playing their Wiis. To keep the hype going. People will buy Wiis if they like what they're hearing and what they're seeing.

When it's all said and done, 17 million consoles will be sold by the end of 2007. With not much first party titles in 08, third parties will get more room. The 17 million consoles sold will look very attractive to the developer, not to mention Nintendo barely has anything planned for 2008. 3rd Parties will have a lot of breating space.

Wii is cheap and easy to develop for, with a large userbase (which will end up having more total software sales than the 360 by the year's end. You can quote me on that). Which developer wouldn't want to develop for the Wii?

Well, keep dreaming.

Will do.

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slduncanlaw

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#32 slduncanlaw
Member since 2005 • 336 Posts
umm the wii's att. rate is almost the 360s i dont know where you got 2:1 from, its 5:1marth678

Incorrect.  Though the Wii has seen it's attachment rate jump to numbers close to the 360's, such as with the release of Zelda, the overall average hovers around 2:1.  

This number isn't static and may increase or decrease in relation to title releases or accessory releases (Zapper).  This is true with all three consoles.

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hellfire9988

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#33 hellfire9988
Member since 2006 • 1136 Posts

Lemmings will say attachment rate because they no longer have the console sales, and sheep will go with console sales. Cows won't say anything.Ragnarok1051

Major ownage... too much truth in that last post for some to handle...

Buuuuut, games will determine who the 360...I mean the winner is.

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hellfire9988

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#34 hellfire9988
Member since 2006 • 1136 Posts

[QUOTE="marth678"]umm the wii's att. rate is almost the 360s i dont know where you got 2:1 from, its 5:1slduncanlaw

Incorrect. Though the Wii has seen it's attachment rate jump to numbers close to the 360's, such as with the release of Zelda, the overall average hovers around 2:1.

This number isn't static and may increase or decrease in relation to title releases or accessory releases (Zapper). This is true with all three consoles.

.... Well one thing going against the wii is older gamers.I am talking 40+. I know at least 2 families who have bought a wii, and 1 game. Wii play. YES I know, it is insane, but some people will only have wii Sports, and Wii play... maybe forever.

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laughingman42

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#35 laughingman42
Member since 2007 • 8730 Posts

2:1 rate for Wii (though it should be at least 3, FYI) at 10 million consoles is 20 million. .DaAznSaN

where did you get that number??

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LibertySaint

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#36 LibertySaint
Member since 2007 • 6500 Posts
companies lose money on every console they seel, except wii and soon 360...so no u need to sell games to make money, thats why the games are 60 buck compared to the pc verison of the game which is 50...10 bucks is for the console makers...they make alot of money off the games, thats why the 360 is going so strong, plus live and micro-transactions.
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osan0

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#37 osan0
Member since 2004 • 18264 Posts

thats an interesting question TC.

if a console doesent have a big userbase then the attachment ratio isnt really that important. ure better off going after the machine with the most hardware sales...even if its attachment ratio is a bit lower. so hardware sales are important in that regard. the more ppl who have the hardware, the more ppl my game can reach. for an extreme example....if a console only sells 5 units...but everyone buys 1000 games for it....id still prefer to make something that sold more hardware....like a PS2.

the attachment ratio is more one of those dam lies/stastics things. its easy to say "oh yeah...our console has a ratio of 8:1" but if that console has a small userbase compared to the competition then who gives a crap?

the 2 main figures that should be looked at are

1) total hardware sales for a platform

2) total software sales over a certain period for a platform. this should also be broken down into the different types of games that sell for that platform.

total software sales over a period are the most important figures to note. it shows the activity of a platforms market and it shows the best times to release a game onto the market for that platform.

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slduncanlaw

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#38 slduncanlaw
Member since 2005 • 336 Posts

thats an interesting question TC.

if a console doesent have a big userbase then the attachment ratio isnt really that important. ure better off going after the machine with the most hardware sales...even if its attachment ratio is a bit lower. so hardware sales are important in that regard. the more ppl who have the hardware, the more ppl my game can reach. for an extreme example....if a console only sells 5 units...but everyone buys 1000 games for it....id still prefer to make something that sold more hardware....like a PS2.

the attachment ratio is more one of those dam lies/stastics things. its easy to say "oh yeah...our console has a ratio of 8:1" but if that console has a small userbase compared to the competition then who gives a crap?

the 2 main figures that should be looked at are

1) total hardware sales for a platform

2) total software sales over a certain period for a platform. this should also be broken down into the different types of games that sell for that platform.

total software sales over a period are the most important figures to note. it shows the activity of a platforms market and it shows the best times to release a game onto the market for that platform.

osan0

I should have been more specific here.  Most analysts (I know...) have speculated that this console will be a photo finish.  So, for the sake of the thread assume that there are no extreme differences in number of hardware sales.
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#39 Redfingers
Member since 2005 • 4510 Posts

Attach rates are huge. It's horrifying to me that the 360 has such strong software sales, but only because I'm a Microsoft detractor.

However, Wii undeniably >> 360 in terms of System Wars credentials. Personally, I think it's a mix of the two.

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Duckman5

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#40 Duckman5
Member since 2006 • 18934 Posts
Both are equally as important.
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Apathetic-Irony

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#41 Apathetic-Irony
Member since 2006 • 1391 Posts
I love my little Wii system, but I just seriously don't see it in the same league as the PS3/360. I feel it's like comparing the DS to the 360 or something :P You just don't do it.
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#42 DivergeUnify
Member since 2007 • 15150 Posts
[QUOTE="Pripyat"][QUOTE="Eponique"]

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

Eponique

Wiis problem is it's low third party attach rate, and that's what attracts more games for the system. Iwata has talked about Nintendo calming down and leaving more space for third parties, but at the same time they are shooting of their whole wad of games (MP3,MG, SSBB)this holiday season. They should have waited until Wii has slowing down and needed a boost.

Iwata didn't say ****.

Nintendo's plan is simple: Hype. Yes hype. They had a terrific launch with Zelda, Wii Sports (I'm talking about the real world... y'know outside GS), that's when the hype begun. Iwata's plan is the squish all the major first party titles into '07. Since when did we have Zelda, Mario, Smash and Metroid all in one year? Iwata wants people to continue playing their Wiis. To keep the hype going. People will buy Wiis if they like what they're hearing and what they're seeing.

When it's all said and done, 17 million consoles will be sold by the end of 2007. With not much first party titles in 08, third parties will get more room. The 17 million consoles sold will look very attractive to the developer, not to mention Nintendo barely has anything planned for 2008. 3rd Parties will have a lot of breating space.

Wii is cheap and easy to develop for, with a large userbase (which will end up having more total software sales than the 360 by the year's end. You can quote me on that). Which developer wouldn't want to develop for the Wii?

Halo 3 will sell more than all Wii gmaes combined this holiday
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MikeE21286

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#43 MikeE21286
Member since 2003 • 10405 Posts
Attachment rates w/o hesitation. More consoles give you a larger userbase....but it means nothing if they're not buying games.
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#44 Mr-GameCast
Member since 2004 • 198 Posts

should be total console sales vs total software sales

attachment rates, like percentages, can be misleading in the long run.

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KungfuKitten

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#45 KungfuKitten
Member since 2006 • 27389 Posts
This is a bit of a no brainer.
It's harder to sell consoles with Your games, than it is to sell Your games with Your games.
Duh! Console sales.
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#46 Silenthps
Member since 2006 • 7302 Posts
with attachment rate, the only winners are the devs. with console sales the winner is the creator of the console. so i guess it would make sense that its console sales that determines the winner.
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#47 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Eponique"][QUOTE="Pripyat"][QUOTE="Eponique"]

Numbers from the rear end FTL.

Wii's attach rate is 4. 6 in the US, 5 in Europe and 2 in Japan.

And that's before games like Mario Party 8 and DQS were released in Japan, so I wouldn't be surprised if that number's higher now.

Besides, Total Software Sales > Hardware sales > Attachment rate.

DivergeUnify

Wiis problem is it's low third party attach rate, and that's what attracts more games for the system. Iwata has talked about Nintendo calming down and leaving more space for third parties, but at the same time they are shooting of their whole wad of games (MP3,MG, SSBB)this holiday season. They should have waited until Wii has slowing down and needed a boost.

Iwata didn't say ****.

Nintendo's plan is simple: Hype. Yes hype. They had a terrific launch with Zelda, Wii Sports (I'm talking about the real world... y'know outside GS), that's when the hype begun. Iwata's plan is the squish all the major first party titles into '07. Since when did we have Zelda, Mario, Smash and Metroid all in one year? Iwata wants people to continue playing their Wiis. To keep the hype going. People will buy Wiis if they like what they're hearing and what they're seeing.

When it's all said and done, 17 million consoles will be sold by the end of 2007. With not much first party titles in 08, third parties will get more room. The 17 million consoles sold will look very attractive to the developer, not to mention Nintendo barely has anything planned for 2008. 3rd Parties will have a lot of breating space.

Wii is cheap and easy to develop for, with a large userbase (which will end up having more total software sales than the 360 by the year's end. You can quote me on that). Which developer wouldn't want to develop for the Wii?

Halo 3 will sell more than all Wii gmaes combined this holiday

Are we talking short run or long run? If long run I :lol: at you.

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#48 eddy_of_york
Member since 2005 • 1676 Posts

I think the best way to look at it is this:

People say "winning" a lot without being more specific. If you want to say that ms is winning in terms of attachment rate or profit go ahead. If somebody decides to simply say "winning" and not explain what they mean by that then don't bother posting, just ignore those people.

If your looking to change the definition of "winning": Don't bother. Everyone will look at it subjectively no matter what you do.

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#49 playwithfire17
Member since 2006 • 770 Posts

As a manticore... I would say attach rate, to a point. You need to have a userbase where there's enough variety that different types of games will fly, but selling consoles to people who are only going to buy a game a year is an exercise in futility. Devs want you to buy their games, if the Wii userbase (I am guilty of this already) has only bought first party games, then it doesnt' matter if it sells 150 million to the devs, because that's just 150 million consoles Nintendo has made profit off (unlike Sony and MS), and 150 million worth of first party games. Nintendo the one-man orchestra.

Sony and MS on the other hand, need a userbase that buys games, not because they make money off the console, but because they need the software sales to offset their own losses, but if their users buy a lot of games, the 3rd party devs are happy. Devs on your platform = sell more consoles = sell more games = more money for MS and Sony.

I would say attach rate is more important than console sales, but they go hand-in-hand, so while one is important, the other isn't unimportant.

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#50 mjarantilla
Member since 2002 • 15721 Posts

In SW, we argue about who is going to "win" the console war. Traditionally, the end number to declare victory is the amount of console hardware is sold.

But look, consoles aren't developed to make a profit off of. Their developed to make a profit off of software - that is why Sony, MS and Nintendo are in the business to begin with. And of course, it's why the 3rd Party Dev are here.

So, what is more important to those that sell the software? The number of consoles out there or the number of "real consumers" - that is the number of people who own the console and are participating in purchasing software for it.

Take the 360 vs. Wii. For argument's sake, let's say they the 360 has 10 million consoles sold, and the Wii has 10.1 million consoles sold. Who is winning? Obviously, from Nintendo's position they are.

But are they really?

Add this to the equation: The 360 has an attachment rate of 6:1, and the Wii has an attachment rate of 2:1, that is, number of games and accessories sold to every console sold. Now who's winning? From a game developer's perspective the 360 looks like a better console to develope for. The Wii would need nearly 30 million consoles sold for a developer to put them on an equal profit opportunity as the 360.

So at the end of this, if we only calculate the number of hardware sales, can we truly say who the winner of this generation is?

EDITED FOR: My mathmatical stupidity. slduncanlaw

Sorry to burst your bubble, but the Wii's attachment rate is more like 6.5 in the US, 6.1 in Europe, and 3.9 in Japan. The 360's attachment rate is not much higher (and is in fact lower than the Wii's in the US and Europe, at least when it was last measured).