What games have been released (or will be released) this year that you feel meet most or all of these requirements to be considered a contender for "avant-garde game of the year?" I'll be comparing the results from System Wars, General Game Discussion, and Avant-Game to see what games people feel meet these strict qualifications.
1. Games that Don't Rely on putting bullets into bad guys
Example - super mario galaxy, portal
reasoning - "shoot the bad guy" is one of the most overused mechanics in all of gaming right now, and frankly it has gotten boring. FPS titles update every year like sports games - enough is enough.
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2. Games that have a beautiful Art Sty-le
Example - disgaea, gears of war, super mario galaxy
reasoning - schizophrenic art sty-le or attempted sty-le that lack polish detract from a game. A consistent, effective, well-executed product requires an artist's touch.
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3. Games in an Underappreciated Genre
Example - zack & wiki
reasoning - certain dying or dead genres - WRPGs, Point-and-Click Adventure, platformers - still have a lot to offer. By being unsaturated, these genres can offer something that feels fresh, even if the genres themselves are old as dirt.
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4. Games with Real Character
Example - zak & wiki, sam & max
reasoning - what good is a game if it doens't offer something unique to provide a memorable experience? The designer's fingerprints should be all over such a work.
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5. Games that are Fun to Play
Example - portal, disgaea, pokemon
reasoning - too many games are (or become) a chore to play, your incentive to finish the game is nill, and the replay value is low because there's simply no point.
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6. Games that are Not a Commercial Shill
example - dracula x chronicles, stalker
reasoning - many games are over-marketed, and are simply the products of a company, rather than its art. Titles that are used to generate licensed product sales, serialized, or bundled with wallet-draining pricing models (monthly fees or microtransactions at launch) lose points here.
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