[QUOTE="nintendoboy16"]
[QUOTE="rjdofu"] Totally related :roll:. And no, murphy touch controll =/= extra content, since you can still control Murphy regardless.
rjdofu
It kind of is. People are laughing at the Wii U version of Arkham Origins for lacking content (that, again, maybe won't be as good given tthe Brink dev's history), nevermind STILL laughing at the Wii U version of Rayman Legends for having extra content with the lower scored reviews.And how the f*** is controlling Murphy on the Wii U touch pad not extra? That, and the Vita version were the only ways you could control him where in the PS3, 360, and PC versions, you had to press a button.
You seem to confuse different control method with extra content. You can call it extra feature if you really stretch it.Content is something else, be it extra missions, extra weapons, characters etc. Extra content prolongs the game duration, while alternative control method does not.
"Won't be as good" is a shit argument, since it has nothing to do with the fact that multiplayer mode increase game replayability, you may not like it, some other will.
Lacking multiplayer = lacking content, spin it however you want.
On extra control methods being extra content enough: Okay, fair enough. I never recalled myself putting Wii games with more than one control method under that category. Just thought it stuck out with Rayman because it was the only way to FULLY control ONE certain character in levels, while others are being controlled with other methods (Wii Remote, Pro pad, whatever) at the same time.On multiplayer: Multiplayer has the POTENTIAL to add replayability, but if it's widely disliked then what's the point? Would Wii U owners REALLY be missing that much? Prime example of this dates back to the N64 era with Star Fox 64, which, though a fantastic game, had a fairly mediocre multiplayer mode, yet was still replayable thanks to multiple branches in the main campaign. I'm sure the Wii U version of Arkham Origins will still have replayability without multiplayer.
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