THE DEFINITIVE SHOOTER IS BACK!!!!!
Battlefield 3 Mega Hype Thread 2.0
Beta Update
The Beta for the highly anticipated game was released on September 29, 2011. Metro is the map and you play with the mode rush. Here is an interview from guardian.co.uk with the poducer Patrick Lui...
How do you feel about the beta so far?
It's taught us a lot. Our primary intentions have been to test the backend. As we said at the beginning, we have six times the number of players we had with Bad Company 2, we have record high concurrent users compared to anything we've done before. And we know it works. In previous games, like Bad Company and 1943, we've had serious problems with the backend, it's just been overloaded – this time it hasn't been a problem.
So the purpose of the beta has been entirely about testing the infrastructure?
Yeah, we just wanted to know it wouldn't crash and burn at launch. It was horrible with Battlefield 1943 – it sold ten times the numbers we thought it would, and it was down for three or four days which is really bad. We don't want to go through that again.
Has anything surprised you about the way people are playing?
We've seen a couple of things with the gadgets, but not as much as we expect – but that's mainly down to the map we're showing – the Paris map – it doesn't have any vehicles, it's much more linear; I think we'll see a lot more emergent gameplay with the big, open conquest maps.
What made you decide to run the beta with that map? Some people have said that it's a shame you chose a level without vehicles…
Yeah, I think there's been a misunderstanding of the term 'beta test'! We ran the alpha tests with a rush map and we wanted to have some sort of reference so we could compare results – so we needed to have more-or-less the same map. But we do understand the concerns that we didn't show a conquest map, but we have demoed Caspian Border, and we did run a conquest map as a limited PC-only test.
So what's going on in the office right now? Are you still in the midst of crunch?
I think we're over the peak, that's for sure. There's a still a lot of work to do. And the launch is just the start really. We'll then be releasing more content, tweaking and balancing the game – we have a team dedicated to servicing the game after launch.
Have any Battlefield 3 multiplayer maps emerged as team favourites?
There are a bunch of them, but what's funny is that we're making the Back to Karkand map pack with all the old BF2 maps and even Wake Island – again! – and people are gravitating towards those once more. It's nostalgia, they're just so familiar. And I love Wake Island! There are a couple of basic map layouts, basic structures that usually work. There are maps that live on, that we just keep re-making over and over again – we do that for a reason: because they're so good. Just looking at Strike at Karkand, thinking of how many hours have been spent on that map – we've seen the statistics, we know it's popular. We've had to analyse //why// it's so good… so we can make it all over again!
The modding community played quite an important role in the early popularity of Battelfield, creating several high-profile offshoots, including Desert Combat, of course. Have you looked into supporting that community with BF3?
We've investigated it, but we don't currently have any plans for it – we have no tools that'll be ready for launch. We do recognise the modding community, it's just that it's such a huge undertaking to make a toolset like that – it's like making another game. But we'll see.
Finally, do you have any idea what EA's expectations are for Battlefield, in terms of sales figures?
(Pause) I know the figures…
[At this point a PR person politely informs me that EA aren't discussing expectations for the title.]
But, okay, is there a blackboard on a wall somewhere at Dice HQ with a figure on it representing the number of units you want to sell?
(Laughs) No, it's not something we talk about!
MultiplayerFeatures
Specs
Battlefield 3 will boast its new Frosbite 2 engine with 9 different maps and 3 maps from Battlefield 3 (via special edition or DLC). The game has 59 different weapons and 23 different vehicles (including jets). The destruction is varied from small, incremental damage, to large scale damage. The player count is 24 max on consoles and 64 max (for conquest) on PC. It also supports DX11 settings.
Here is the in depth Vehicle List http://www.gamersbook.com/scene/news/full-battlefield-3-vehicles-list/] and an in depth Weapons List http://www.g4tv.com/thefeed/blog/post/715556/battlefield-3-weapon-list-sniper-rifles-machine-guns-and-more/
Here is also a multiplayer fact sheet http://www.g4tv.com/thefeed/blog/post/715553/battlefield-3-multiplayer-fact-sheet-****s-multiplayer-maps-modes-and-more/
Modes
Courtesy of blogs.battlefield.ea.com
Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner
Team Deathmatch is of the true ****cs when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.
Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner
Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.
Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker's tickets (Attackers/Defenders)
First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker's tickets to zero (by killing them), the defenders are declared the winners.
As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map's landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.
Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker's tickets (Attackers/Defenders)
Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it's all down to your infantry fighting skills.
Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team's tickets
Conquest is without a doubt the most ****c of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and thefirst team to run out of tickets loses.
Different Loadouts
· Assault
· Support
· Engineer
· Recon
More in depth look... http://bf3blog.com/battlefield-3-****s/
Maps
Operation Metro
Operation Metro Introduces a new dynamic aproach to urban warfare in the Battlefield franchise. As you can see, there are 4 areas that look similar to what you would expect toa full scale battle, within an urban setting. It is also available in the Beta.
Caspian Border
Also available in the Beta is the Caspian Border map. The map is veryhuge and features a wide array of vehicles such as jets.
Back To Karkand!!!
Gulf of Oman
Sharqi Peninsula
Wake Island
All of these maps are part of the Back to Karkand map pack that will be available in the special edition and DLC. (more info on maps http://bf3blog.com/battlefield-3-maps/)
Previews
E3 Preview
Battlefield IGN Preview
Co-Op and Conquest preview
PAX 2011 Preview
Gameplay
Fault Line Trailer
Tank Gameplay
Operation Metro
Paris Gameplay
Caspian Border Gameplay
Physics
Battlefield is using the Frostbite 2 engine, which takes scale, damage, and physics itself to a technical place that seems to not have been yet attained in past games. Destruction will vary from total damage to small damage. The character animationsare improving and pushingthequality unlike any other game. Here's a look at the Frostbite 2 engine...
http://www.pcmag.com/article2/0,2817,2380794,00.asp
Screenshots (graphics king!!!!!)
Beta
The Beta is now on all platforms with Operation Metro and Caspian Border. Here are some impressions...
http://www.tomshardware.com/news/Battlefield-3-Beta-Battlelog-EA-Origin-Impressions,13554.html
http://www.pcgamer.com/2011/09/29/battlefield-3-beta-impressions/
Release Date: My Birthday! 10/25
Log in to comment