Battlefield 3 Mega Hype Thread!!!!!! (56k no) Beta Update!

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gaming25

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#1 gaming25
Member since 2010 • 6181 Posts

THE DEFINITIVE SHOOTER IS BACK!!!!!

Battlefield 3 Mega Hype Thread 2.0

Beta Update

The Beta for the highly anticipated game was released on September 29, 2011. Metro is the map and you play with the mode rush. Here is an interview from guardian.co.uk with the poducer Patrick Lui...

How do you feel about the beta so far?
It's taught us a lot. Our primary intentions have been to test the backend. As we said at the beginning, we have six times the number of players we had with Bad Company 2, we have record high concurrent users compared to anything we've done before. And we know it works. In previous games, like Bad Company and 1943, we've had serious problems with the backend, it's just been overloaded – this time it hasn't been a problem.

So the purpose of the beta has been entirely about testing the infrastructure?
Yeah, we just wanted to know it wouldn't crash and burn at launch. It was horrible with Battlefield 1943 – it sold ten times the numbers we thought it would, and it was down for three or four days which is really bad. We don't want to go through that again.

Has anything surprised you about the way people are playing?
We've seen a couple of things with the gadgets, but not as much as we expect – but that's mainly down to the map we're showing – the Paris map – it doesn't have any vehicles, it's much more linear; I think we'll see a lot more emergent gameplay with the big, open conquest maps.

What made you decide to run the beta with that map? Some people have said that it's a shame you chose a level without vehicles…

Yeah, I think there's been a misunderstanding of the term 'beta test'! We ran the alpha tests with a rush map and we wanted to have some sort of reference so we could compare results – so we needed to have more-or-less the same map. But we do understand the concerns that we didn't show a conquest map, but we have demoed Caspian Border, and we did run a conquest map as a limited PC-only test.

So what's going on in the office right now? Are you still in the midst of crunch?
I think we're over the peak, that's for sure. There's a still a lot of work to do. And the launch is just the start really. We'll then be releasing more content, tweaking and balancing the game – we have a team dedicated to servicing the game after launch.

Have any Battlefield 3 multiplayer maps emerged as team favourites?
There are a bunch of them, but what's funny is that we're making the Back to Karkand map pack with all the old BF2 maps and even Wake Island – again! – and people are gravitating towards those once more. It's nostalgia, they're just so familiar. And I love Wake Island! There are a couple of basic map layouts, basic structures that usually work. There are maps that live on, that we just keep re-making over and over again – we do that for a reason: because they're so good. Just looking at Strike at Karkand, thinking of how many hours have been spent on that map – we've seen the statistics, we know it's popular. We've had to analyse //why// it's so good… so we can make it all over again!

The modding community played quite an important role in the early popularity of Battelfield, creating several high-profile offshoots, including Desert Combat, of course. Have you looked into supporting that community with BF3?
We've investigated it, but we don't currently have any plans for it – we have no tools that'll be ready for launch. We do recognise the modding community, it's just that it's such a huge undertaking to make a toolset like that – it's like making another game. But we'll see.

Finally, do you have any idea what EA's expectations are for Battlefield, in terms of sales figures?
(Pause) I know the figures…

[At this point a PR person politely informs me that EA aren't discussing expectations for the title.]

But, okay, is there a blackboard on a wall somewhere at Dice HQ with a figure on it representing the number of units you want to sell?
(Laughs) No, it's not something we talk about!

MultiplayerFeatures

Specs

Battlefield 3 will boast its new Frosbite 2 engine with 9 different maps and 3 maps from Battlefield 3 (via special edition or DLC). The game has 59 different weapons and 23 different vehicles (including jets). The destruction is varied from small, incremental damage, to large scale damage. The player count is 24 max on consoles and 64 max (for conquest) on PC. It also supports DX11 settings.

Here is the in depth Vehicle List http://www.gamersbook.com/scene/news/full-battlefield-3-vehicles-list/] and an in depth Weapons List http://www.g4tv.com/thefeed/blog/post/715556/battlefield-3-weapon-list-sniper-rifles-machine-guns-and-more/

Here is also a multiplayer fact sheet http://www.g4tv.com/thefeed/blog/post/715553/battlefield-3-multiplayer-fact-sheet-****s-multiplayer-maps-modes-and-more/

Modes

Courtesy of blogs.battlefield.ea.com

Team Deathmatch
Availability:
On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true ****cs when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.

Squad Deathmatch
Availability:
On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner


Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.

Rush
Availability:
On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker's tickets (Attackers/Defenders)


First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker's tickets to zero (by killing them), the defenders are declared the winners.

As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map's landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

Squad Rush
Availability:
On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker's tickets (Attackers/Defenders)


Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it's all down to your infantry fighting skills.

Conquest
Availability:
On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team's tickets


Conquest is without a doubt the most ****c of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and thefirst team to run out of tickets loses.

Different Loadouts

· Assault

· Support

· Engineer

· Recon

More in depth look... http://bf3blog.com/battlefield-3-****s/

Maps

Operation Metro

BF3 Operation Metro

Operation Metro Introduces a new dynamic aproach to urban warfare in the Battlefield franchise. As you can see, there are 4 areas that look similar to what you would expect toa full scale battle, within an urban setting. It is also available in the Beta.

Caspian Border

Caspian Border

Also available in the Beta is the Caspian Border map. The map is veryhuge and features a wide array of vehicles such as jets.

Back To Karkand!!!

Gulf of Oman

BF3 Sharqi Peninsula

Sharqi Peninsula

BF3 Sharqi Peninsula

Wake Island

BF3 Wake Island

All of these maps are part of the Back to Karkand map pack that will be available in the special edition and DLC. (more info on maps http://bf3blog.com/battlefield-3-maps/)

Previews

E3 Preview

Battlefield IGN Preview

Co-Op and Conquest preview

PAX 2011 Preview

Gameplay

Fault Line Trailer

Tank Gameplay

Operation Metro

Paris Gameplay

Caspian Border Gameplay

Physics

Battlefield is using the Frostbite 2 engine, which takes scale, damage, and physics itself to a technical place that seems to not have been yet attained in past games. Destruction will vary from total damage to small damage. The character animationsare improving and pushingthequality unlike any other game. Here's a look at the Frostbite 2 engine...

http://www.pcmag.com/article2/0,2817,2380794,00.asp

Screenshots (graphics king!!!!!)

Battlefield 3 Picture

Battlefield 3 Picture

Battlefield 3 Picture

Battlefield 3 Picture

Battlefield 3 Picture

Beta

The Beta is now on all platforms with Operation Metro and Caspian Border. Here are some impressions...

http://www.tomshardware.com/news/Battlefield-3-Beta-Battlelog-EA-Origin-Impressions,13554.html

http://www.pcgamer.com/2011/09/29/battlefield-3-beta-impressions/

Release Date: My Birthday! 10/25

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bleehum

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#3 bleehum
Member since 2004 • 5321 Posts
Didn't Wasdie say he's making the hype thread, if so, I'm sure this will get locked.
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Lexter45

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#4 Lexter45
Member since 2011 • 1204 Posts
AAAE, It'll get a 9. Can't wait to play the Beta!
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fueled-system

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#5 fueled-system
Member since 2008 • 6529 Posts

Didn't Wasdie say he's making the hype thread, if so, I'm sure this will get locked.bleehum
he said it a week or two ago and it never happened so I would think by that the thread creator has the right to make this thread

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peterw007

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#6 peterw007
Member since 2005 • 3653 Posts

[QUOTE="bleehum"]Didn't Wasdie say he's making the hype thread, if so, I'm sure this will get locked.fueled-system

he said it a week or two ago and it never happened so I would think by that the thread creator has the right to make this thread

Nope...the mods have complete discretion to do whatever they want.

He said he was going to make the hype thread so there's no exceptions to his rule.

This topic will get locked soon.

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Harisemo

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#7 Harisemo
Member since 2010 • 4133 Posts

Played the beta, very disappointed and no longer looking forward to the game. It will probably score a 9.0 here.

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mattuk69

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#8 mattuk69
Member since 2009 • 3050 Posts

Looks boring.

4.5/10

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fueled-system

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#9 fueled-system
Member since 2008 • 6529 Posts

[QUOTE="fueled-system"]

[QUOTE="bleehum"]Didn't Wasdie say he's making the hype thread, if so, I'm sure this will get locked.peterw007

he said it a week or two ago and it never happened so I would think by that the thread creator has the right to make this thread

Nope...the mods have complete discretion to do whatever they want.

He said he was going to make the hype thread so there's no exceptions to his rule.

This topic will get locked soon.

sorry but your not a mod

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incuensuocha

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#10 incuensuocha
Member since 2009 • 1514 Posts

Looks boring.

4.5/10

mattuk69
O.K., I get that you're not interested in the game. But do you actually believe that the game will score below a 5?
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ActionRemix

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#11 ActionRemix
Member since 2011 • 5640 Posts
I have a feeling this game is going to disappoint a lot of people, especially PC gamers. Not that it'll be a bad game, but the hype train is running out of rail. Hopefully the other maps are good.
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bleehum

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#12 bleehum
Member since 2004 • 5321 Posts
I have a feeling this game is going to disappoint a lot of people, especially PC gamers. Not that it'll be a bad game, but the hype train is running out of rail. Hopefully the other maps are good.ActionRemix
I'm not disappointed at all with the beta.
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tagyhag

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#13 tagyhag
Member since 2007 • 15874 Posts
I remember when hype threads used to mean something...
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ActionRemix

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#14 ActionRemix
Member since 2011 • 5640 Posts
[QUOTE="ActionRemix"]I have a feeling this game is going to disappoint a lot of people, especially PC gamers. Not that it'll be a bad game, but the hype train is running out of rail. Hopefully the other maps are good.bleehum
I'm not disappointed at all with the beta.

I haven't played it yet, but damn Operation Metro looks boring, especially Area 1.
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SaltyMeatballs

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#15 SaltyMeatballs
Member since 2009 • 25165 Posts
This is an ugly hype thread.
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SaltyMeatballs

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#16 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="bleehum"][QUOTE="ActionRemix"]I have a feeling this game is going to disappoint a lot of people, especially PC gamers. Not that it'll be a bad game, but the hype train is running out of rail. Hopefully the other maps are good.ActionRemix
I'm not disappointed at all with the beta.

I haven't played it yet, but damn Operation Metro looks boring, especially Area 1.

We have just seen too much of Metro to be honest, I haven't even played it but I know how the map is.
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ActionRemix

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#17 ActionRemix
Member since 2011 • 5640 Posts
This is an ugly hype thread.SaltyMeatballs
Agreed. He just copy/pasted info dumps.
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Wasdie

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#18 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="bleehum"]Didn't Wasdie say he's making the hype thread, if so, I'm sure this will get locked.fueled-system

he said it a week or two ago and it never happened so I would think by that the thread creator has the right to make this thread

I'm waiting for the 11th. I don't see a point in a stickied hype thread until about 2 weeks before the game launches.

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fueled-system

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#19 fueled-system
Member since 2008 • 6529 Posts

Honestly I am calling it, 8.5 for PC and 7-7.5 for the ps360. The games framerate from everybody I hear from is terrible and the graphics themselves on the consoles is not as good as people are making them out to be(there are better games they said)


Run a mile to find somebody, get shot, spawn get spawn killed, spawn at base then repeat


@Wasdie: mmk thanks for making that clear

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deactivated-5d6e91f5c147a

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#20 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Need to put effort into hype.
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Wasdie

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#21 Wasdie  Moderator
Member since 2003 • 53622 Posts


Run a mile to find somebody, get shot, spawn get spawn killed, spawn at base then repeat

fueled-system

This is the problem with gamers today. In 2002, when BF1942 came out, it was absolutly awesome. Again with Vietnam, BF2, and BF2142. The action was methodical, team focused, and could get very intense without being a constant heart attack.,

Now everybody wants a linear level with the enemies spawning 50m from you. It's just chaos about who can get the killstreaks the fastest. No objectives, even in objective based games. Just spawn kill kill kill die, spawn kill kill kill die. It really bothers me that this kind of ADHD mentality is ruling our FPSs today.

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fueled-system

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#22 fueled-system
Member since 2008 • 6529 Posts

[QUOTE="fueled-system"]
Run a mile to find somebody, get shot, spawn get spawn killed, spawn at base then repeat

Wasdie

This is the problem with gamers today. In 2002, when BF1942 came out, it was absolutly awesome. Again with Vietnam, BF2, and BF2142. The action was methodical, team focused, and could get very intense without being a constant heart attack.,

Now everybody wants a linear level with the enemies spawning 50m from you. It's just chaos about who can get the killstreaks the fastest. No objectives, even in objective based games. Just spawn kill kill kill die, spawn kill kill kill die. It really bothers me that this kind of ADHD mentality is ruling our FPSs today.

This is the problem with gamers today? WOW way to generalize and make a bland assumption

I never said any of what you just did how about instead of putting words in my mouth and flaming me for that you realize that I am speaking the truth.

Have you played the beta on consoles yet? Have you even watched it? Instead of being so rude maybe you should look at it from a different perspective

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tagyhag

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#23 tagyhag
Member since 2007 • 15874 Posts

[QUOTE="Wasdie"]

[QUOTE="fueled-system"]
Run a mile to find somebody, get shot, spawn get spawn killed, spawn at base then repeat

fueled-system

This is the problem with gamers today. In 2002, when BF1942 came out, it was absolutly awesome. Again with Vietnam, BF2, and BF2142. The action was methodical, team focused, and could get very intense without being a constant heart attack.,

Now everybody wants a linear level with the enemies spawning 50m from you. It's just chaos about who can get the killstreaks the fastest. No objectives, even in objective based games. Just spawn kill kill kill die, spawn kill kill kill die. It really bothers me that this kind of ADHD mentality is ruling our FPSs today.

This is the problem with gamers today? WOW way to generalize and make a bland assumption

I never said any of what you just did how about instead of putting words in my mouth and flaming me for that you realize that I am speaking the truth.

Have you played the beta on consoles yet? Have you even watched it? Instead of being so rude maybe you should look at it from a different perspective

To be fair anyone who has played Battlefield 2 and BF3 can tell that BF3 is actually more fast paced. So if someone were to complain about BF3's slowness...Well I wouldn't want to see what they'd do with BF2. :P

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fueled-system

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#24 fueled-system
Member since 2008 • 6529 Posts

[QUOTE="fueled-system"]

[QUOTE="Wasdie"]

This is the problem with gamers today. In 2002, when BF1942 came out, it was absolutly awesome. Again with Vietnam, BF2, and BF2142. The action was methodical, team focused, and could get very intense without being a constant heart attack.,

Now everybody wants a linear level with the enemies spawning 50m from you. It's just chaos about who can get the killstreaks the fastest. No objectives, even in objective based games. Just spawn kill kill kill die, spawn kill kill kill die. It really bothers me that this kind of ADHD mentality is ruling our FPSs today.

tagyhag

This is the problem with gamers today? WOW way to generalize and make a bland assumption

I never said any of what you just did how about instead of putting words in my mouth and flaming me for that you realize that I am speaking the truth.

Have you played the beta on consoles yet? Have you even watched it? Instead of being so rude maybe you should look at it from a different perspective

To be fair anyone who has played Battlefield 2 and BF3 can tell that BF3 is actually more fast paced. So if someone were to complain about BF3's slowness...Well I wouldn't want to see what they'd do with BF2. :P

Well you move from super slow to slow lol but what I am saying is with prone added its even harder to find people to kill especially when the map is big and there are tons of camping spots

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Wasdie

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#25 Wasdie  Moderator
Member since 2003 • 53622 Posts

Well you move from super slow to slow lol but what I am saying is with prone added its even harder to find people to kill especially when the map is big and there are tons of camping spots

fueled-system

That's how it's always been. This rush map is a terrible map for Battlefield impressions. In real Battlefield, people can camp all they want, we'll just go attack another control point. Or we'll just roll the tanks on them, or have our helo blow the crap out of them.

We have options when you work with your team.

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silversix_

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#26 silversix_
Member since 2010 • 26347 Posts
Disappointed with tanks variety, rest looks nice.
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Harisemo

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#27 Harisemo
Member since 2010 • 4133 Posts

anyone else think the movement feels a bit CoDish?

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fueled-system

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#28 fueled-system
Member since 2008 • 6529 Posts

[QUOTE="fueled-system"]

Well you move from super slow to slow lol but what I am saying is with prone added its even harder to find people to kill especially when the map is big and there are tons of camping spots

Wasdie

That's how it's always been. This rush map is a terrible map for Battlefield impressions. In real Battlefield, people can camp all they want, we'll just go attack another control point. Or we'll just roll the tanks on them, or have our helo blow the crap out of them.

We have options when you work with your team.

then WHY of all maps for a beta did they only do this thats my question.. A betas job is to showcase what the game will be

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Wasdie

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#29 Wasdie  Moderator
Member since 2003 • 53622 Posts

anyone else think the movement feels a bit CoDish?

Harisemo

How so? CoD copies BF2's movement.

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Wasdie

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#30 Wasdie  Moderator
Member since 2003 • 53622 Posts

then WHY of all maps for a beta did they only do this thats my question.. A betas job is to showcase what the game will be

fueled-system

Well a beta's job is actually to find bugs, stress test systems, and do final balancing. Since it's a rush map, they can focus a lot of time and effort on the infantry gameplay balance, something that is the most difficult to balance.

A demo's job is to showcase the game, a beta's job is to test the game. Right now they are probably analyzing all of their servers to make sure they run stable under load, making sure the stats tracking systems are working, making sure the new Battlelog system is functioning correctly, watching end-game results to see if the map is balanced. It wasn't balanced in the alpha so they made changes to the map.

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fueled-system

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#31 fueled-system
Member since 2008 • 6529 Posts

[QUOTE="fueled-system"]

then WHY of all maps for a beta did they only do this thats my question.. A betas job is to showcase what the game will be

Wasdie

Well a beta's job is actually to find bugs, stress test systems, and do final balancing. Since it's a rush map, they can focus a lot of time and effort on the infantry gameplay balance, something that is the most difficult to balance.

A demo's job is to showcase the game, a beta's job is to test the game. Right now they are probably analyzing all of their servers to make sure they run stable under load, making sure the stats tracking systems are working, making sure the new Battlelog system is functioning correctly, watching end-game results to see if the map is balanced. It wasn't balanced in the alpha so they made changes to the map.

game comes out in 4 weeks this is the product we are getting

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ActionRemix

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#32 ActionRemix
Member since 2011 • 5640 Posts
Did they get rid of the tank? I didn't see it once during the tournament. Wasdie, I hope you make a proper hype thread when the time comes, or I will. This Wikipedia copypasta cannot stand!
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Harisemo

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#33 Harisemo
Member since 2010 • 4133 Posts

[QUOTE="Harisemo"]

anyone else think the movement feels a bit CoDish?

Wasdie

How so? CoD copies BF2's movement.

the sprinting and aiming all feel as if I'm playing CoD, the game is definitely more fast paced then Bad Company series. Disappointed at this codification.

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Truth_Hurts_U

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#34 Truth_Hurts_U
Member since 2006 • 9703 Posts

Really don't like that battle log crap... Only weak point of the game. Everything else is awesome... Has me auto set to high with a gtx 460. :P

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ActionRemix

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#35 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="Wasdie"]

[QUOTE="Harisemo"]

anyone else think the movement feels a bit CoDish?

Harisemo

How so? CoD copies BF2's movement.

the sprinting and aiming all feel as if I'm playing CoD, the game is definitely more fast paced then Bad Company series. Disappointed at this codification.

That's great news. From videos it looks like BF3 is a lot slower than BC2. I assumed it was a lot slower because the map looks to be way larger.
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Cow4ever

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#36 Cow4ever
Member since 2011 • 689 Posts

Like AA. Like 8 or something

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V1admirPutin

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#37 V1admirPutin
Member since 2011 • 31 Posts
Putin is unhappy about his lack of early beta. But eh i will be a man and wait.
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Zero_epyon

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#38 Zero_epyon
Member since 2004 • 20494 Posts

Really don't like that battle log crap... Only weak point of the game. Everything else is awesome... Has me auto set to high with a gtx 460. :P

Truth_Hurts_U
That's good to hear. What processor?
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wis3boi

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#39 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Wasdie"]

[QUOTE="Harisemo"]

anyone else think the movement feels a bit CoDish?

Harisemo

How so? CoD copies BF2's movement.

the sprinting and aiming all feel as if I'm playing CoD, the game is definitely more fast paced then Bad Company series. Disappointed at this codification.

now a sprinting animation is CoDification? Jeezus.......
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racing1750

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#40 racing1750
Member since 2010 • 14567 Posts
It could get the dreaded 8.5 :P
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Arach666

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#41 Arach666
Member since 2009 • 23285 Posts
Hmm,maybe a 9 or a 9.5,at least for the PC version.
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razgriz_101

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#42 razgriz_101
Member since 2007 • 16875 Posts

Had a quick shot of the beta on PS3 so lets get down to the buisness i'll get more detailed on it tomorrow.

Gameplay is more BF2 han BC2 like i think its a good mix.

Graphics are basically the same as BC2 on consoles so i think we should put it to rest they are still pretty good.

Also the beta is only rush mode :'( and i detest it but i will get some playtime down on the beta.

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gaming25

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#43 gaming25
Member since 2010 • 6181 Posts
Need to put effort into hype.siLVURcross
I am about to right now.
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kiddoom93

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#44 kiddoom93
Member since 2006 • 838 Posts

8.5-9

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gaming25

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#45 gaming25
Member since 2010 • 6181 Posts

Updated.

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GD1551

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#46 GD1551
Member since 2011 • 9645 Posts

http://www.youtube.com/watch?v=iO2hrjKeMY0

Hopefully the graphics settings and this map are unlocked soon :D

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deactivated-5cf4b2c19c4ab

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#47 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
I want caspian and Ultra settings.
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Ringx55

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#48 Ringx55
Member since 2008 • 5967 Posts
I love the beta, it's really the next gen FPS on PC... at least that's what it feels like for me. I just wish my rig could handle it better, I'm running a GTX 260 and a dual core @ 3.00 GHz, which in no means is a bad rig and am forced to run it on low-med. I know what I'll be saving up for slowly.
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BrunoBRS

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#49 BrunoBRS
Member since 2005 • 74156 Posts
the beta is dripping with issues, i hope they get fixed in time. on the other hand, some people at the battlelog forum are hilariously overreacting :lol:
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#50 NeonNinja
Member since 2005 • 17318 Posts

I think the game looks boring... BUT.

The PC version is going to hit AAA for sure. It may be 9.5, it may be 9.0.

I think the console versions will score .5 lower than the PC version, so they may be AAA (9.0) or AA ( 8.5)