[QUOTE="Wasdie"][QUOTE="DarkLink77"]
And so EA begins the destruction of Battlefield. Gotta have one every year to compete with dat CoD. Gotta retake dat shooter market that we never owned in the first place.Â
lolEA.
DarkLink77
Every year?
BF3 came out in 2011.
Medal of Honor was last year's spunkgargleweewee release from EA. Next years will be BF4. And since they're benching MoH because EA is too lazy to give the series the time and money it needs to be good, Battlefield will probably be picking up the slack unless Repawn gets their act together. Then EA will milk that IP to death, too. Man, I remember when true Battlefield sequels were events. F*cking EA. Worst publisher ever.MoH was done by Danger Close. EA works with more than one studio. Oh btw, you should check out the history of BF game launches. There has been a game or an expansion nearly every year since 2002.
Also, as I edited to my post after you responded I'll say it again...
.A team of 230-250 can pump out a full game in 1 year no problem, as long as the ground work and thinking has been done first. Typical big-buget game development time is about 2 years. One for pre-production with a small team and the leaders of the game, and then full production which involves 200+. This way that 200+ can move from project to project easily. You don't have to worry about laying off people inbetween games, you can just keep having people work on different games and pump out content for those.Â
While they were doing pre-production for BF3, the DICE team was working on a Need for Speed project and Medal of Honor 2010's multiplayer.
They have a seperate team at DICE that does engine work. That team only works on the Frosbite 2.0 engine. Unlike for BF3, BF4 will have an advantage of a finished engine and a lot more mature of an engine.Â
So settle down.
Log in to comment