Battlefield 4 Superior on X1 because of DX11???

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kbanna

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#1 kbanna
Member since 2011 • 741 Posts

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

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#2 mitu123
Member since 2006 • 155290 Posts

Well, that's interesting news...

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way2funny

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#3 way2funny
Member since 2003 • 4570 Posts

sure because one software api is incapable of achieving similar results to another software api. It all lands on the developer at the end of the day, and wether they think it would be profitable to put in the work for opengl. 

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ermacness

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#4 ermacness
Member since 2005 • 10958 Posts

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

kbanna

With all of this, and the partly exclusive dlc for the X1, why not just make this game an X1 exclusive. It'll definitely boost up the X1 sales greatly.

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RedentSC

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#5 RedentSC
Member since 2013 • 1243 Posts

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

kbanna
We knew this... its a PC game ported to console... of course it will be optimized for DirectX
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lowkey254

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#6 lowkey254
Member since 2004 • 6031 Posts

sure because one software api is incapable of achieving similar results to another software api. It all lands on the developer at the end of the day, and wether they think it would be profitable to put in the work for opengl. 

way2funny
Logic in SW is not allowed.
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#7 kbanna
Member since 2011 • 741 Posts
[QUOTE="kbanna"]

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

RedentSC
We knew this... its a PC game ported to console... of course it will be optimized for DirectX

Will this make this game superior on the Xbox 1? Will similar games ported from Pc to console be superior on X1 because of DX 11?
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#8 kbanna
Member since 2011 • 741 Posts
[QUOTE="way2funny"]

sure because one software api is incapable of achieving similar results to another software api. It all lands on the developer at the end of the day, and wether they think it would be profitable to put in the work for opengl. 

lowkey254
Logic in SW is not allowed.

I did not write the article or make the quote
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deactivated-5acbb9993d0bd

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#9 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
Erm, while not using stock DX11 the PS4 can use its featureset ... it might be more optimized on X1 .... but then will the power difference make that optimization mean nothing? probably.
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legalize82

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#10 legalize82
Member since 2013 • 2293 Posts
opengl is miles ahead
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#11 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
opengl is miles aheadlegalize82
It really isn't.
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kbanna

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#12 kbanna
Member since 2011 • 741 Posts
Erm, while not using stock DX11 the PS4 can use its featureset ... it might be more optimized on X1 .... but then will the power difference make that optimization mean nothing? probably.MBirdy88
What is the confirmed power difference?
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#13 Kinthalis
Member since 2002 • 5503 Posts

opengl is miles aheadlegalize82

 

No.

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#14 mitu123
Member since 2006 • 155290 Posts
opengl is miles aheadlegalize82
What?
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legalize82

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#15 legalize82
Member since 2013 • 2293 Posts
[QUOTE="legalize82"]opengl is miles aheadMBirdy88
It really isn't.

yes devs can customize opengl directX is just another controlled MS crap
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#16 R4gn4r0k
Member since 2004 • 49125 Posts

[QUOTE="MBirdy88"][QUOTE="legalize82"]opengl is miles aheadlegalize82
It really isn't.

yes devs can customize opengl directX is just another controlled MS crap

LMAO You have no clue what you are talking about :lol:

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freedomfreak

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#17 freedomfreak
Member since 2004 • 52566 Posts
Less is more. Or something.
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#18 fyron256
Member since 2013 • 143 Posts
opengl is miles aheadlegalize82
Umm....no.
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#19 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="MBirdy88"]Erm, while not using stock DX11 the PS4 can use its featureset ... it might be more optimized on X1 .... but then will the power difference make that optimization mean nothing? probably.kbanna
What is the confirmed power difference?

The 1/3 more powerful GPU? the better RAM.
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#20 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="MBirdy88"]Erm, while not using stock DX11 the PS4 can use its featureset ... it might be more optimized on X1 .... but then will the power difference make that optimization mean nothing? probably.MBirdy88
What is the confirmed power difference?

The 1/3 more powerful GPU? the better RAM.

Link to MS confirmed specs of the X1??

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Far_RockNYC

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#21 Far_RockNYC
Member since 2012 • 1244 Posts

We all knew multiplats would continue to be better on the Xbox console. 

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#22 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"][QUOTE="kbanna"] What is the confirmed power difference?kbanna

The 1/3 more powerful GPU? the better RAM.

Link to MS confirmed specs of the X1??

Why does MS have to confirm it? people open it up themselves.... the damn specs for both systems have been quoted a million times already. stop trying to find straw arguements.
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#23 parkurtommo
Member since 2009 • 28295 Posts
opengl is miles aheadlegalize82
It isn't.
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#24 soapman72
Member since 2010 • 2714 Posts

[QUOTE="MBirdy88"][QUOTE="kbanna"] What is the confirmed power difference?kbanna

The 1/3 more powerful GPU? the better RAM.

Link to MS confirmed specs of the X1??

No link to old news

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soapman72

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#25 soapman72
Member since 2010 • 2714 Posts

Yea!!! Well...Xbox Sucks!

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#26 Obviously_Right
Member since 2011 • 5331 Posts

sure because one software api is incapable of achieving similar results to another software api. It all lands on the developer at the end of the day, and wether they think it would be profitable to put in the work for opengl. 

way2funny

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#27 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
[QUOTE="kbanna"]

[QUOTE="MBirdy88"] The 1/3 more powerful GPU? the better RAM.MBirdy88

Link to MS confirmed specs of the X1??

Why does MS have to confirm it? people open it up themselves.... the damn specs for both systems have been quoted a million times already. stop trying to find straw arguements.

Lmfao lemmmimgs, they deny DF when its something negative about the XB1 but use DF when they dont talk about the XB1 :lol:
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#28 kbanna
Member since 2011 • 741 Posts
[QUOTE="kbanna"]

[QUOTE="MBirdy88"] The 1/3 more powerful GPU? the better RAM.MBirdy88

Link to MS confirmed specs of the X1??

Why does MS have to confirm it? people open it up themselves.... the damn specs for both systems have been quoted a million times already. stop trying to find straw arguements.

Who opened up what? So MS and Sony do not have to confirm their specs ??? Because they have been quoted does not make MS specs official until MS reveals their specs? What are you on?? How is that a "straw" argument? Are you daft?
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#29 soapman72
Member since 2010 • 2714 Posts

[QUOTE="MBirdy88"][QUOTE="kbanna"] Link to MS confirmed specs of the X1??

kbanna

Why does MS have to confirm it? people open it up themselves.... the damn specs for both systems have been quoted a million times already. stop trying to find straw arguements.

Who opened up what? So MS and Sony do not have to confirm their specs ??? Because they have been quoted does not make MS specs official until MS reveals their specs? What are you on?? How is that a "straw" argument? Are you daft?

Oh please the developers already have the equipment...time for you to shut up.

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kbanna

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#30 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="MBirdy88"] Why does MS have to confirm it? people open it up themselves.... the damn specs for both systems have been quoted a million times already. stop trying to find straw arguements.soapman72

Who opened up what? So MS and Sony do not have to confirm their specs ??? Because they have been quoted does not make MS specs official until MS reveals their specs? What are you on?? How is that a "straw" argument? Are you daft?

Oh please the developers already have the equipment...time for you to shut up.

Ok, then it should be nothing for you to quote a few links with Developers confirming the full specs....otherwise you shut the hell up
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#31 Netherscourge
Member since 2003 • 16364 Posts

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.

-Sony Senior Staff Engineer, Chris Norden


So what is this mess about DX11 only on XB1 again?

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#32 tormentos
Member since 2003 • 33793 Posts

sure because one software api is incapable of achieving similar results to another software api. It all lands on the developer at the end of the day, and wether they think it would be profitable to put in the work for opengl. 

way2funny

 

Exactly...:lol:

 

I give it a day or 2 before people start flaming EA and some one from inside the company correct this..:lol:

 

 

 

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deactivated-5ba16896d1cc2

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#33 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.


So what is this mess about DX11 only on XB1 again?

Netherscourge
Ignorant, childish lemmings trying to deseprtately have a upper hand somehow in anyway shape of form and still failing... Sony provides a better hybrid version of DX11 with improved feature sets and lower level API'S LOL :lol:
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NEWMAHAY

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#34 NEWMAHAY
Member since 2012 • 3824 Posts
/facepalm
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#35 kbanna
Member since 2011 • 741 Posts
[QUOTE="Netherscourge"]

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.


So what is this mess about DX11 only on XB1 again?

xboxiphoneps3
Ignorant, childish lemmings trying to deseprtately have a upper hand somehow in anyway shape of form and still failing... Sony provides a better hybrid version of DX11 with improved feature sets and lower level API'S LOL :lol:

Ignorant childish lemmings??? Are lemmings the one who wrote the article? It was DICE who said this not lemmings. blame them
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#36 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="kbanna"]

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

ermacness

With all of this, and the partly exclusive dlc for the X1, why not just make this game an X1 exclusive. It'll definitely boost up the X1 sales greatly.

wth...

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#37 Mr-Kutaragi
Member since 2013 • 2466 Posts

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.

-Sony Senior Staff Engineer, Chris Norden


So what is this mess about DX11 only on XB1 again?

Netherscourge
TLHBO!!!
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way2funny

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#39 way2funny
Member since 2003 • 4570 Posts

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.


So what is this mess about DX11 only on XB1 again?

Netherscourge

What sony is probably doing is taking the directx11 api and providing their own implementation for it. Or implementing the directx11 api with opengl. Since I doubt microsoft would give Sony the directx 11 implementation. Thats just buzz talk, I would not even be arguing on apis. Directx11 this, opengl that, they are both about equal and both have their share of issues. At the end of the day, its just software, the software isn't going to magically make the hardware to what it physically can't. Which means at the end of the day it just depends on the developers and where they think its most profitable to invest their time. And sony sees the appeal to developers with dx11 so accordingly they are providing an easy path for porting by allowing devs to use the dx11.1 apis. Not the implementation.

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#40 Douevenlift_bro
Member since 2013 • 6804 Posts

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.

-Sony Senior Staff Engineer, Chris Norden


So what is this mess about DX11 only on XB1 again?

Netherscourge

Again, Lemmings are MORONS. :lol:

 

/Thread.

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deactivated-5ba16896d1cc2

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#41 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="xboxiphoneps3"][QUOTE="Netherscourge"]

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.


So what is this mess about DX11 only on XB1 again?

kbanna

Ignorant, childish lemmings trying to deseprtately have a upper hand somehow in anyway shape of form and still failing... Sony provides a better hybrid version of DX11 with improved feature sets and lower level API'S LOL :lol:

Ignorant childish lemmings??? Are lemmings the one who wrote the article? It was DICE who said this not lemmings. blame them

And DICE never said optimiztions will be better on xb1/pc, lemmings are saying that...lemmings ARE BUTTHURT

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ermacness

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#42 ermacness
Member since 2005 • 10958 Posts

[QUOTE="MBirdy88"][QUOTE="kbanna"] What is the confirmed power difference?kbanna

The 1/3 more powerful GPU? the better RAM.

Link to MS confirmed specs of the X1??

Until MS come out, and state that the specs that is known now, is unofficial. then those are the specs of the X1. It's been known and documented ever since April. If this wasn't either the actual, or very close to the actual specs, MS would've commented on this by now.

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#43 RR360DD
Member since 2011 • 14099 Posts
The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:
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deactivated-5ba16896d1cc2

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#44 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="kbanna"]

[QUOTE="MBirdy88"] The 1/3 more powerful GPU? the better RAM.ermacness

Link to MS confirmed specs of the X1??

Until MS come out, and state that the specs that is known now, is unofficial. then those are the specs of the X1. It's been known and documented ever since April. If this wasn't either the actual, or very close to the actual specs, MS would've commented on this by now.

Why do you think they didnt even bother to talk about the GPU AT ALL at XB1 reveal? :lol:
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kbanna

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#45 kbanna
Member since 2011 • 741 Posts

[QUOTE="Netherscourge"]

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.

-Sony Senior Staff Engineer, Chris Norden


So what is this mess about DX11 only on XB1 again?

Douevenlift_bro

Again, Lemmings are MORONS. :lol:

 

/Thread.

Again read the article. Info came from the article, not "lemmings" or what ever the hell your saying
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SambaLele

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#46 SambaLele
Member since 2004 • 5552 Posts

What?

Then Valve is wrong? According to them, OpenGL is 10-20% faster, even on Windows:

http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

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legalize82

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#47 legalize82
Member since 2013 • 2293 Posts
[QUOTE="Netherscourge"]

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.


So what is this mess about DX11 only on XB1 again?

xboxiphoneps3
Ignorant, childish lemmings trying to deseprtately have a upper hand somehow in anyway shape of form and still failing... Sony provides a better hybrid version of DX11 with improved feature sets and lower level API'S LOL :lol:

and again ps4 does everything better for 100 less
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ermacness

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#48 ermacness
Member since 2005 • 10958 Posts

[QUOTE="ermacness"]

[QUOTE="kbanna"]

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

Douevenlift_bro

With all of this, and the partly exclusive dlc for the X1, why not just make this game an X1 exclusive. It'll definitely boost up the X1 sales greatly.

wth...

I mean, with this news, even though the ps4 does have more powerful tech, and is much easier this time around with developers, and the partial exclusive DLC for BF4, why didn't MS just pay off EA, and went full exclusive with BF4? It' would've done WONDERS with the X1 launch numbers, especially after the 180 announcement.

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BlessedChill

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#49 BlessedChill
Member since 2013 • 697 Posts

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.

-Sony Senior Staff Engineer, Chris Norden


So what is this mess about DX11 only on XB1 again?

Netherscourge
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Douevenlift_bro

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#50 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="xboxiphoneps3"][QUOTE="Netherscourge"]

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.


So what is this mess about DX11 only on XB1 again?

legalize82

Ignorant, childish lemmings trying to deseprtately have a upper hand somehow in anyway shape of form and still failing... Sony provides a better hybrid version of DX11 with improved feature sets and lower level API'S LOL :lol:

and again ps4 does everything better for 100 less

SDC