Battlefield 4 Superior on X1 because of DX11???

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Infinite_Access

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#51 Infinite_Access
Member since 2007 • 2483 Posts
[QUOTE="soapman72"]

[QUOTE="kbanna"] Who opened up what? So MS and Sony do not have to confirm their specs ??? Because they have been quoted does not make MS specs official until MS reveals their specs? What are you on?? How is that a "straw" argument? Are you daft?kbanna

Oh please the developers already have the equipment...time for you to shut up.

Ok, then it should be nothing for you to quote a few links with Developers confirming the full specs....otherwise you shut the hell up

find them yourself **** head
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kbanna

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#52 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="xboxiphoneps3"] Ignorant, childish lemmings trying to deseprtately have a upper hand somehow in anyway shape of form and still failing... Sony provides a better hybrid version of DX11 with improved feature sets and lower level API'S LOL :lol:xboxiphoneps3

Ignorant childish lemmings??? Are lemmings the one who wrote the article? It was DICE who said this not lemmings. blame them

And DICE never said optimiztions will be better on xb1/pc, lemmings are saying that...lemmings ARE BUTTHURT

"Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming. We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4. This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4." This is a direct quote from the article. Prob the pc editor's take, but def not "lemmings" making it up. Read the damn article before you come in here spouting nonsense

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ermacness

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#53 ermacness
Member since 2005 • 10958 Posts

The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:RR360DD
You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL, and with the controllers design change, I expect all of the 360's advantages that they had over the ps3, to be minuscule - non-existent in the upcoming gen.

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kbanna

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#54 kbanna
Member since 2011 • 741 Posts
[QUOTE="kbanna"][QUOTE="soapman72"]Oh please the developers already have the equipment...time for you to shut up.Infinite_Access
Ok, then it should be nothing for you to quote a few links with Developers confirming the full specs....otherwise you shut the hell up

find them yourself **** head

Im not the one making that claim....you are. I backed up my thread with a link. Your just here to spout sh!it with nothing to back it up beyond ":everyone says" grow up and learn to investigate things yourself
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Ribnarak

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#55 Ribnarak
Member since 2008 • 2299 Posts
The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:RR360DD
-5/10 . nice try but lame nonetheless.
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kbanna

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#56 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"]

[QUOTE="MBirdy88"] The 1/3 more powerful GPU? the better RAM.ermacness

Link to MS confirmed specs of the X1??

Until MS come out, and state that the specs that is known now, is unofficial. then those are the specs of the X1. It's been known and documented ever since April. If this wasn't either the actual, or very close to the actual specs, MS would've commented on this by now.

So using your logic, because Sony did not come out and confirm or deny that only 4.5g of their system ram will be for gaming, then we should believe that too.......right?
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trasherhead

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#57 trasherhead
Member since 2005 • 3058 Posts
The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:RR360DD
Eh,, it was running on a Win7 PC with SLI Nvidias.
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Netherscourge

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#58 Netherscourge
Member since 2003 • 16364 Posts

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't even been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all higher-end PC games in development at the moment. (which focus on the DX API)

DX11.2 is still in development. OH AND BTW, since DX11.2 is Window 8.1 exclusive, developers will be forced to either stay on their beloved Windows 7 to make console games or upgrade to Window 8.1, which most developers can't stand, in order to use DX 11.2.

Most developers are happy staying on Windows 7 to develop their games with 11.1 and they'd rather just stick to Windows 7.

 

Upgrading to Windows 8.1 just to get some DX 11.2 features into a console game is not worth the hassle.

 

They will build their games on Windows 7 with the DX 11.1 API, because Windows 8.1 and the Xbox 1 are both backward compatible for DX 11.1. So, why waste the money an aggrivation upgrading to Windows 8.1? It's not worth it.

You may thank Steve Ballmer for that miscalculation.

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kbanna

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#59 kbanna
Member since 2011 • 741 Posts
[QUOTE="ermacness"]

[QUOTE="kbanna"] Link to MS confirmed specs of the X1??

xboxiphoneps3

Until MS come out, and state that the specs that is known now, is unofficial. then those are the specs of the X1. It's been known and documented ever since April. If this wasn't either the actual, or very close to the actual specs, MS would've commented on this by now.

Why do you think they didnt even bother to talk about the GPU AT ALL at XB1 reveal? :lol:

I dont know. But you seem to be an insider. Do tell
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#60 Gargus
Member since 2006 • 2147 Posts

[QUOTE="legalize82"] It really isn't.MBirdy88
yes devs can customize opengl directX is just another controlled MS crap

LMAO You have no clue what you are talking about :lol:

Valve seems to think open gl is better and Ill take their word over a couple random people on a forum http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

As you can see in this video that compares them side by side in terms of graphical abilities they are similliar in terms of performance but opengl still has a lot more behind the scenes features and allows for more custimization and more options. http://youtu.be/-vk__hyOM2M

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RR360DD

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#61 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:ermacness

You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL.

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

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deactivated-5ba16896d1cc2

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#62 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
[QUOTE="Netherscourge"]

UM....

The PS4 DOES use Direct X 11. In fact, it uses a HYBRID version of it with improvements over the standard version:

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level.

-Sony Senior Staff Engineer, Chris Norden


So what is this mess about DX11 only on XB1 again?

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crusadernm

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#63 crusadernm
Member since 2009 • 1609 Posts
opengl is miles aheadlegalize82
umm no
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deactivated-5ba16896d1cc2

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#64 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="xboxiphoneps3"]

[QUOTE="kbanna"] Ignorant childish lemmings??? Are lemmings the one who wrote the article? It was DICE who said this not lemmings. blame themkbanna

And DICE never said optimiztions will be better on xb1/pc, lemmings are saying that...lemmings ARE BUTTHURT

"Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming. We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4. This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4." This is a direct quote from the article. Prob the pc editor's take, but def not "lemmings" making it up. Read the damn article before you come in here spouting nonsense

That quote is from the article writer himself, not DICE :lol:
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legalize82

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#65 legalize82
Member since 2013 • 2293 Posts

[QUOTE="MBirdy88"][QUOTE="legalize82"] yes devs can customize opengl directX is just another controlled MS crapGargus

LMAO You have no clue what you are talking about :lol:

Valve seems to think open gl is better and Ill take their word over a couple random people on a forum http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

As you can see in this video that compares them side by side in terms of graphical abilities they are similliar in terms of performance but opengl still has a lot more behind the scenes features and allows for more custimization and more options. http://youtu.be/-vk__hyOM2M

...
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legalize82

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#66 legalize82
Member since 2013 • 2293 Posts
[QUOTE="legalize82"]opengl is miles aheadcrusadernm
umm no

umm yes opengl has all the features of directx 11.1and devs can customize opengl as we go
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way2funny

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#67 way2funny
Member since 2003 • 4570 Posts

[QUOTE="MBirdy88"][QUOTE="legalize82"] yes devs can customize opengl directX is just another controlled MS crapGargus

LMAO You have no clue what you are talking about :lol:

 

 

And all of you are wrong. You are responding to something you have absolutely no concept or true understanding about.

 

Valve seems to think open gl is better and Ill take their word over a couple random people on a forum http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

 

Some differences between open gl and direct x in which you can see just a small example of the many things open gl has that direct x doesnt.

 

Feature:OpenGLDirectXVertex BlendingN/AYesMultiple Operating SystemsYesNoExtension MechanismYesYesDevelopmentMultiple member BoardMicrosoftThorough SpecificationYesNoTwo-sided lightingYesNoVolume TexturesYesNoHardware independent Z-buffersYesNoAccumulation buffersYesNoFull-screen AntialiasingYesYesMotion BlurYesYesDepth of fieldYesYesStereo RenderingYesNoPoint-size/line-width attributesYesNoPickingYesNoParametric curves and surfacesYesNoCache geometryDisplay ListsVertex BuffersSystem emulationHardware not presentLet app determineInterfaceProcedure callsCOMUpdatesYearlyYearlySource CodeSampleSDK Implementation

 

As you can see in this video that compares them side by side in terms of graphical abilities they are similliar in terms of performance but opengl still has a lot more behind the scenes features and allows for more custimization and more options. http://youtu.be/-vk__hyOM2M

Well yeah, opengl would be better than directx9. DX9 is almost a decade old. Remember, opengl works its improvements marginally comparitively to DX where it gets big updates/overhauls. What would be an interesting comparison is a game built up for only dx11 and then porting that to opengl. I think that would be much more telling. 

Anyway I'm not really siding with one software api or the other, I'm mearly pointing out theres really not much proof out there to say which one is concretely better. 

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kbanna

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#68 kbanna
Member since 2011 • 741 Posts

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all PC game at the moment.

DX11.2 is still in development.

Netherscourge
Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though).
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kbanna

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#69 kbanna
Member since 2011 • 741 Posts
[QUOTE="kbanna"]

[QUOTE="xboxiphoneps3"] And DICE never said optimiztions will be better on xb1/pc, lemmings are saying that...lemmings ARE BUTTHURT

xboxiphoneps3

"Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming. We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4. This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4." This is a direct quote from the article. Prob the pc editor's take, but def not "lemmings" making it up. Read the damn article before you come in here spouting nonsense

That quote is from the article writer himself, not DICE :lol:

Thats why I said "Prob the pc editor's take, but def not "lemmings" making it up." Are you reading the thread at all?? You all claimed it was lemmings "making it up" and it was the editor's take on the situation
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Netherscourge

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#70 Netherscourge
Member since 2003 • 16364 Posts

[QUOTE="Netherscourge"]

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all PC game at the moment.

DX11.2 is still in development.

kbanna

Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though).

The PS4 is a X86-64 machine. Microsoft makes some money on the licensing to Sony. Just like Sony makes money on licensing Blu-Ray media to Microsoft.

If Microsoft refused to license Direct X to Sony, Sony would tell Microsoft try to bring back their failed HD-DVD format for the XboxOne instead of letting them use Blu-Ray media.

 

At the end of the day, Blu-Ray compatibility (for movies and games) is more valuable to Microsoft than Direct X exclusivity.

 

BTW - the Wii-U uses Direct X 11 and DirectCompute too.

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kbanna

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#71 kbanna
Member since 2011 • 741 Posts

[QUOTE="ermacness"]

[QUOTE="RR360DD"]The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:RR360DD

You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL.

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

All Sony has ever done in the online space is copy everything that Microsoft has done. Not an original idea in their head when it comes to online features etc.
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lostrib

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#72 lostrib
Member since 2009 • 49999 Posts

PC version=best version

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#73 crusadernm
Member since 2009 • 1609 Posts

hahahah.  The foundation of PC gaming itself was built on Direct X.   Open GL is more associated with Apple gaming.  Apple! WTF!

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deactivated-5ba16896d1cc2

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#74 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
[QUOTE="Netherscourge"]

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all PC game at the moment.

DX11.2 is still in development.

kbanna
Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though).

Netherscourage is right
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deactivated-5ba16896d1cc2

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#75 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="kbanna"][QUOTE="Netherscourge"]

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all PC game at the moment.

DX11.2 is still in development.

Netherscourge

Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though).

The PS4 is a X86-64 machine. Microsoft makes some money on the licensing to Sony. Just like Sony makes money on licensing Blu-Ray media to Microsoft.

If Microsoft refused to license Direct X to Sony, Sony would tell Microsoft try to bring back their failed HD-DVD format for the XboxOne instead of letting them use Blu-Ray media.

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RR360DD

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#76 RR360DD
Member since 2011 • 14099 Posts
[QUOTE="RR360DD"]

[QUOTE="ermacness"]You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL.

kbanna

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

All Sony has ever done in the online space is copy everything that Microsoft has done. Not an original idea in their head when it comes to online features etc.

Exactly. I give them 3 years and they'll have copied everything MS is doing with XBL (well what they can copy, no doubt some features won't work due to lack of RAM ... AGAIN ) :lol:
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silversix_

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#77 silversix_
Member since 2010 • 26347 Posts
now if only x1 gpu wasn't a laughable joke i may believe that
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deactivated-5ba16896d1cc2

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#78 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts
now if only x1 gpu wasn't a laughable joke i may believe thatsilversix_
Id believe it if PS4 couldnt use DX11+... But it does, and Sony provides a hybrid version of it with better feature sets and lower level API'S
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XBOunity

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#79 XBOunity
Member since 2013 • 3837 Posts

bf4 will look the same on x1 and ps4, this is where hermits laugh at consolites.   You want the best looking version of bf4,  get a PC..  :lol:  

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ermacness

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#80 ermacness
Member since 2005 • 10958 Posts

[QUOTE="ermacness"]

[QUOTE="RR360DD"]The fact its running on XBL and not PS(lol)N makes it better by default. Add in the superior XOne controller it ou have the definitive console version :cool:RR360DD

You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL.

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

Maybe because,uumm...... the ps4 isn't close to release yet??!?!?!!!  Sony haven't spilled the beans entirely on the ps4 as of yet. For crying out loud, we don't even know what month the ps4 actually releases, let alone the exact date. We haven't received ANY confirmed launch titles from Sony themselves. All we definitely know about the ps3 is: the price of the systems, and most of the accessories, the specs, and "some"N's functionality, and that you have to pay to play this time around. As I said before, I don't expect for the 360 advantages it had over the ps3, to be largely apparent this gen around.

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kbanna

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#81 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="Netherscourge"]

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all PC game at the moment.

DX11.2 is still in development.

Netherscourge

Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though).

The PS4 is a X86-64 machine. Microsoft makes some money on the licensing to Sony. Just like Sony makes money on licensing Blu-Ray media to Microsoft.

If Microsoft refused to license Direct X to Sony, Sony would tell Microsoft try to bring back their failed HD-DVD format for the XboxOne instead of letting them use Blu-Ray media.

 

At the end of the day, Blu-Ray compatibility (for movies and games) is more valuable to Microsoft than Direct X exclusivity.

 

BTW - the Wii-U uses Direct X 11 and DirectCompute too.

Again not saying their alternative is not better but I thought that DX was M$ API and Sony was not using it. http://www.psu.com/forums/showthread.php/314286-How-The-Crew-was-ported-to-PlayStation-4 ""A more crucial issue is that, while the PS4 toolchain is designed to be familiar to those working on PC, the new Sony hardware doesn't use the DirectX API, so Sony has supplied two of their own. "The graphics APIs are brand new - they don't have any legacy baggage, so they're quite clean, well thought-out and match the hardware really well," says Reflections' expert programmer Simon O'Connor."

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deactivated-63e66f5999640

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#82 deactivated-63e66f5999640
Member since 2005 • 495 Posts

Sony fanboys makes me not wanna buy a PS4 anymore. 

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ermacness

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#83 ermacness
Member since 2005 • 10958 Posts

[QUOTE="ermacness"]

[QUOTE="kbanna"] Link to MS confirmed specs of the X1??

kbanna

Until MS come out, and state that the specs that is known now, is unofficial. then those are the specs of the X1. It's been known and documented ever since April. If this wasn't either the actual, or very close to the actual specs, MS would've commented on this by now.

So using your logic, because Sony did not come out and confirm or deny that only 4.5g of their system ram will be for gaming, then we should believe that too.......right?

1at of all, I never fully denied that, Secondly, this news was kinda placed under the "rumor" column, unlike the specs for each console. You are straw grasping bro, just give it a rest.

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RR360DD

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#84 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

[QUOTE="ermacness"]You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL.

ermacness

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

Maybe because,uumm...... the ps4 isn't close to release yet??!?!?!!!  Sony haven't spilled the beans entirely on the ps4 as of yet. For crying out loud, we don't even know what month the ps4 actually releases, let alone the exact date. We haven't received ANY confirmed launch titles from Sony themselves. All we definitely know about the ps3 is: the price of the systems, and most of the accessories, the specs, and "some"N's functionality, and that you have to pay to play this time around. As I said before, I don't expect for the 360 advantages it had over the ps3, to be largely apparent this gen around.

And? The Xbox isn't near release either, yet MS have shown how they are going to improve online multiplayer. Thats the difference between Sony and MS, MS take online gaming seriously. Son just copied the 360, and now they're sticking a $50 price tag on it LOL

And you know that if Sony come out at gamescom or whatever with some online features that the X1 has, that I'm just going to accuse them of copying? :cool:

Not an original bone in their body.

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XBOunity

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#85 XBOunity
Member since 2013 • 3837 Posts

[QUOTE="Netherscourge"]

[QUOTE="kbanna"] Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though). kbanna

The PS4 is a X86-64 machine. Microsoft makes some money on the licensing to Sony. Just like Sony makes money on licensing Blu-Ray media to Microsoft.

If Microsoft refused to license Direct X to Sony, Sony would tell Microsoft try to bring back their failed HD-DVD format for the XboxOne instead of letting them use Blu-Ray media.

 

At the end of the day, Blu-Ray compatibility (for movies and games) is more valuable to Microsoft than Direct X exclusivity.

 

BTW - the Wii-U uses Direct X 11 and DirectCompute too.

Again not saying their alternative is not better but I thought that DX was M$ API and Sony was not using it. http://www.psu.com/forums/showthread.php/314286-How-The-Crew-was-ported-to-PlayStation-4 ""A more crucial issue is that, while the PS4 toolchain is designed to be familiar to those working on PC, the new Sony hardware doesn't use the DirectX API, so Sony has supplied two of their own. "The graphics APIs are brand new - they don't have any legacy baggage, so they're quite clean, well thought-out and match the hardware really well," says Reflections' expert programmer Simon O'Connor."

who knows, when 11.2 comes out i know that Sony cant use that because of dat exclusivity.

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deactivated-59b71619573a1

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#86 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

As long as they're both 60 fps online then it doesn't really matter. 

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kbanna

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#87 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="Netherscourge"]

The PS4 is licensed for Direct X 11.1 (PLUS advanced features that SONY incoporating on it's own)

The XBox 360 will use DirectX 11.2 (which hasn't been released yet)

Battlefield 4 is being built on Direct X 11.1, as are 99% of all PC game at the moment.

DX11.2 is still in development.

xboxiphoneps3

Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though).

Netherscourage is right

http://www.psu.com/forums/showthread.php/314286-How-The-Crew-was-ported-to-PlayStation-4 ""A more crucial issue is that, while the PS4 toolchain is designed to be familiar to those working on PC, the new Sony hardware doesn't use the DirectX API, so Sony has supplied two of their own."

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XBOunity

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#88 XBOunity
Member since 2013 • 3837 Posts

[QUOTE="ermacness"]

[QUOTE="RR360DD"]

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

RR360DD

Maybe because,uumm...... the ps4 isn't close to release yet??!?!?!!!  Sony haven't spilled the beans entirely on the ps4 as of yet. For crying out loud, we don't even know what month the ps4 actually releases, let alone the exact date. We haven't received ANY confirmed launch titles from Sony themselves. All we definitely know about the ps3 is: the price of the systems, and most of the accessories, the specs, and "some"N's functionality, and that you have to pay to play this time around. As I said before, I don't expect for the 360 advantages it had over the ps3, to be largely apparent this gen around.

And? The Xbox isn't near release either, yet MS have shown how they are going to improve online multiplayer. Thats the difference between Sony and MS, MS take online gaming seriously. Son just copied the 360, and now they're sticking a $50 price tag on it LOL

And you know that if Sony come out at gamescom or whatever with some online features that the X1 has, that I'm just going to accuse them of copying? :cool:

Not an original bone in their body.

Microsoft online network for games like this BF4 and Call Of Duty are second to none.     PSN needs alot of catching up to do, its going to get mangled this gen when it comes to this stuff.

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XBOunity

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#89 XBOunity
Member since 2013 • 3837 Posts

[QUOTE="xboxiphoneps3"][QUOTE="kbanna"] Not disagreeing with you, but I thought that DX 11 was Microsoft's API and cannot be used by another company. I was under the impression that Sony created their own API using open GL that mimics DX 11's feature set because they knew that allot of developers would be using it this gen. (Could be wrong though). kbanna

Netherscourage is right

http://www.psu.com/forums/showthread.php/314286-How-The-Crew-was-ported-to-PlayStation-4 ""A more crucial issue is that, while the PS4 toolchain is designed to be familiar to those working on PC, the new Sony hardware doesn't use the DirectX API, so Sony has supplied two of their own."

xboxiphoneps3 is owned.

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ermacness

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#90 ermacness
Member since 2005 • 10958 Posts

[QUOTE="RR360DD"]

[QUOTE="ermacness"]You do know that the PSN carries a fee for multiplayer. right? So, with that I expect for XBL to be slightly superior to the PSN (it's 10 bucks cheaper than XBL, and MS is better at software than Sony), but NOWHERE near the levels of this generation's PSN vs XBL.

kbanna

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

All Sony has ever done in the online space is copy everything that Microsoft has done. Not an original idea in their head when it comes to online features etc.

and all MS have done in the hardware space is copy Sony. See how that plays? Sony copies MS with the online space because MS does get the online part right with their console, while Sony leads MS in hardware design. So it's optimal for each company to copy each other.

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ermacness

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#91 ermacness
Member since 2005 • 10958 Posts

[QUOTE="RR360DD"]

[QUOTE="ermacness"]Maybe because,uumm...... the ps4 isn't close to release yet??!?!?!!!  Sony haven't spilled the beans entirely on the ps4 as of yet. For crying out loud, we don't even know what month the ps4 actually releases, let alone the exact date. We haven't received ANY confirmed launch titles from Sony themselves. All we definitely know about the ps3 is: the price of the systems, and most of the accessories, the specs, and "some"N's functionality, and that you have to pay to play this time around. As I said before, I don't expect for the 360 advantages it had over the ps3, to be largely apparent this gen around.

XBOunity

And? The Xbox isn't near release either, yet MS have shown how they are going to improve online multiplayer. Thats the difference between Sony and MS, MS take online gaming seriously. Son just copied the 360, and now they're sticking a $50 price tag on it LOL

And you know that if Sony come out at gamescom or whatever with some online features that the X1 has, that I'm just going to accuse them of copying? :cool:

Not an original bone in their body.

Microsoft online network for games like this BF4 and Call Of Duty are second to none.     PSN needs alot of catching up to do, its going to get mangled this gen when it comes to this stuff.

I wouldn't be too surprised if the new PSN is dangerously close to the new XBL this gen around.

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nameless12345

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#92 nameless12345
Member since 2010 • 15125 Posts

If the devs get super-lazy and just make the game for PC and then port it to consoles in reduced detail form, sure.

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ermacness

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#93 ermacness
Member since 2005 • 10958 Posts

[QUOTE="ermacness"]

[QUOTE="RR360DD"]

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

RR360DD

Maybe because,uumm...... the ps4 isn't close to release yet??!?!?!!!  Sony haven't spilled the beans entirely on the ps4 as of yet. For crying out loud, we don't even know what month the ps4 actually releases, let alone the exact date. We haven't received ANY confirmed launch titles from Sony themselves. All we definitely know about the ps3 is: the price of the systems, and most of the accessories, the specs, and "some"N's functionality, and that you have to pay to play this time around. As I said before, I don't expect for the 360 advantages it had over the ps3, to be largely apparent this gen around.

And? The Xbox isn't near release either, yet MS have shown how they are going to improve online multiplayer. Thats the difference between Sony and MS, MS take online gaming seriously. Son just copied the 360, and now they're sticking a $50 price tag on it LOL

And you know that if Sony come out at gamescom or whatever with some online features that the X1 has, that I'm just going to accuse them of copying? :cool:

Not an original bone in their body.

Sony copied MS because they are the pioneers when it comes to online gaming. Sony knows that, and that's why they copy. Just like Sony are pioneers to MS with hardware. That's why MS copied Sony with their hardware way more than Sony copying MS in this department.

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#94 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="ermacness"]Until MS come out, and state that the specs that is known now, is unofficial. then those are the specs of the X1. It's been known and documented ever since April. If this wasn't either the actual, or very close to the actual specs, MS would've commented on this by now.

ermacness

So using your logic, because Sony did not come out and confirm or deny that only 4.5g of their system ram will be for gaming, then we should believe that too.......right?

1at of all, I never fully denied that, Secondly, this news was kinda placed under the "rumor" column, unlike the specs for each console. You are straw grasping bro, just give it a rest.

Where is the magical place that you live in where one thing is confirmed a rumor and another rumor is confirmed a fact?? Was there a vote? a committee? Just send me a link son. Thats all. No one is straw grasping here. All Ive seen from day one is people talk about MS specs like they were officially revealed, yet MS has remained quite this entire time. Since you are so confident that you know the specs, Im simply asking where you got this info from? If its from MS , show me a link, if not, its a rumor, and should be treated like all rumors are treated.
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ermacness

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#95 ermacness
Member since 2005 • 10958 Posts

[QUOTE="kbanna"][QUOTE="RR360DD"]

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

RR360DD

All Sony has ever done in the online space is copy everything that Microsoft has done. Not an original idea in their head when it comes to online features etc.

Exactly. I give them 3 years and they'll have copied everything MS is doing with XBL (well what they can copy, no doubt some features won't work due to lack of RAM ... AGAIN ) :lol:

Ypu know when one feels threaten when they uses old arguments into a new generation, especially when that new generation have high potential to be VASTLY different from the old generation just to help them sleep at night.:lol:

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Infinite_Access

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#96 Infinite_Access
Member since 2007 • 2483 Posts

[QUOTE="kbanna"][QUOTE="RR360DD"]

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

RR360DD

All Sony has ever done in the online space is copy everything that Microsoft has done. Not an original idea in their head when it comes to online features etc.

Exactly. I give them 3 years and they'll have copied everything MS is doing with XBL (well what they can copy, no doubt some features won't work due to lack of RAM ... AGAIN ) :lol:

It'll all work.. and it'll all be either not behind the paywall. OR cheaper :cool:

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Baurus_1

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#97 Baurus_1
Member since 2007 • 804 Posts

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

kbanna

And IT HAS BEGUN.

History repeating itself. I TOLD YOU SO.

Don't be surprised if A LOT of multiplats look and run better on XBOX ONE compared to PS4.

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deactivated-5f19d4c9d7318

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#98 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
It offers improvements on CPU based tasks right? I'm not too clued up but given the way Cerny has frequently mentioned the ease of offloading CPU tasks to the GPU, then if difference is in anyway significant the devs can easily offload processes to the PS4's stronger GPU. This might narrow the gap but i doubt we'd see it be the superior version.
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#99 kbanna
Member since 2011 • 741 Posts

[QUOTE="kbanna"][QUOTE="RR360DD"]

Answer me this then. How come the only improvements to online gaming that Sony have talked about are things the 360 has been doing for years? Things like party chat? Have they even talked about other improvements to online play? You know its a sad sad situation when Sony brags about party chat. They're years late.

MS on the other hand have talked about improving parties to 32 people, revamping the matchmaking system to better match people and quicker too, re-working the voice comms so that in game voice chat is skype quality, making the rep system a lot more in depth in order to separate decent players from trash talking douche bags etc etc.

Then theres the Azure cloud thats not a service to stream old games (like Gaikai is) but a service that provides back end support for all games, from adding persistant worlds to RPGs to hosting dedicated servers for multiplayer games.

I think theres a reason that all we've heard about PSN is the ability to play a game while it downloads LOL there probably isn't mush else for them to brag about.

RR360DD

All Sony has ever done in the online space is copy everything that Microsoft has done. Not an original idea in their head when it comes to online features etc.

Exactly. I give them 3 years and they'll have copied everything MS is doing with XBL (well what they can copy, no doubt some features won't work due to lack of RAM ... AGAIN ) :lol:

yeah and in three years MS will not of come up with a single new feature for xbl :roll: Playing catch up.....dont you feel ashamed typing that???

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#100 lostrib
Member since 2009 • 49999 Posts

[QUOTE="kbanna"]

http://www.info-pc.info/2013/07/battlefield-4-next-gen-battlelog-20.html "Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4."

Baurus_1

And IT HAS BEGUN.

History repeating itself. I TOLD YOU SO.

Don't be surprised if A LOT of multiplats look and run better on XBOX ONE compared to PS4.

wait for the game to actually come out