[QUOTE="ronvalencia"]
[QUOTE="tormentos"]
OpenGL is better and faster,and had PRT support for way longer time than DirectX has which show how behind MS is vs OpenGL.
tormentos
DX11.2 has standardized tiled resource calls while OpenGL has vendor specfic extensions.
'The actual innovation in graphics has definitely been driven by Microsoft in the last ten years or so,' explained AMD's GPU worldwide developer relations manager, Richard Huddy. 'OpenGL has largely been tracking that, rather than coming up with new methods. The geometry shader, for example, which came in with Vista and DirectX 10, is wholly Microsoft's invention in the first place.'
http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/
Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible its really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3Ds tight restrictions on non-standard features.
http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6
Welcome to freaking 2011 MS..:lol:
You don't know what you're talking about. I don't need a quote from the article since I know/tested the vendor specfic OpenGL extensions.
Intel and NVIDIA doesn't support AMD's tiled resource OpenGL extension.
NVIDIA has thier own "tiled resource" OpenGL extensions i.e. http://developer.download.nvidia.com/opengl/specs/GL_NV_bindless_texture.txt
AMD's PRT OpenGL extension http://www.opengl.org/registry/specs/AMD/sparse_texture.txt
Direct3D can be kitbashed as shown by NVIDIA's DX10.1 custom extensions e.g. "The Way It's Meant To Be Played" says Hi.
Note that Intel has kitbashed Direct3D standard for Grid 2 and incoming Total War Rome II i.e. Intel Instant Access and Pixel Sync.
PS; I bought my 7950 on Jan 2012 i.e the product release was on December 22, 2011.
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