Battlefield 4 Superior on X1 because of DX11???

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ronvalencia

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#201 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="ZoomZoom2490"]

DirectX is OpenGL without limitations and restrictions.

Want new DX? buy new version of MS Windowslol.gif

ZoomZoom2490

Not much different to buying a new console.

That's true if you're talking about MS's console.

PS3 exclusives went beyond what DX9 had to offer with OpenGL, just so you know.

Xbox 360 went beyond DirectX9c and gimps all the PCs with DirectX9c cards e.g. memport feature doesn't exist on DX9c.

PS3 was still bound by NVIDIA RSX's limitations and it was patched by SPEs.

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ZoomZoom2490

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#202 ZoomZoom2490
Member since 2008 • 3943 Posts
[QUOTE="ZoomZoom2490"]

[QUOTE="ronvalencia"] Not much different to buying a new console.ronvalencia

That's true if you're talking about MS's console.

PS3 exclusives went beyond what DX9 had to offer with OpenGL, just so you know.

Xbox 360 went beyond DIrectX9c and gimps all the PCs with DirectX9c cards e.g. memport feature doesn't exist on DX9c.

that was only for a few months until GPU's with unified architecture were out for PC, and then DX10 and DX11 put it to shame.
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ZoomZoom2490

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#203 ZoomZoom2490
Member since 2008 • 3943 Posts

[QUOTE="ZoomZoom2490"]

[QUOTE="ronvalencia"] Not much different to buying a new console.ronvalencia

That's true if you're talking about MS's console.

PS3 exclusives went beyond what DX9 had to offer with OpenGL, just so you know.

Xbox 360 went beyond DirectX9c and gimps all the PCs with DirectX9c cards e.g. memport feature doesn't exist on DX9c.

PS3 was still bound by NVIDIA RSX's limitations and it was patched by SPEs.

it was the SPE's that were doing the crazy shit, I agree. I don't know if you remember, Sony was going to put two Cell Cpu's at one point but the price was already too high so they rushed to Nvidia for a simple off the shelf GPU, which ruined the PS3 when it came to multiplats.

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ronvalencia

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#204 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="ZoomZoom2490"]

That's true if you're talking about MS's console.

PS3 exclusives went beyond what DX9 had to offer with OpenGL, just so you know.

ZoomZoom2490
Xbox 360 went beyond DIrectX9c and gimps all the PCs with DirectX9c cards e.g. memport feature doesn't exist on DX9c.

that was only for a few months until GPU's with unified architecture were out for PC, and then DX10 and DX11 put it to shame.

NVIDIA was building a 185 watt monster DX10 GPU and it's TDP profile was the template for today's flagship PC GPUs.
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#205 tormentos
Member since 2003 • 33795 Posts

[QUOTE="tormentos"]

OpenGL is better and faster,and had PRT support for way longer time than DirectX has which show how behind MS is vs OpenGL.

ronvalencia

DX11.2 has standardized tiled resource calls while OpenGL has vendor specfic extensions.

 

'The actual innovation in graphics has definitely been driven by Microsoft in the last ten years or so,' explained AMD's GPU worldwide developer relations manager, Richard Huddy. 'OpenGL has largely been tracking that, rather than coming up with new methods. The geometry shader, for example, which came in with Vista and DirectX 10, is wholly Microsoft's invention in the first place.'

http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/

 

 

Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible its really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3Ds tight restrictions on non-standard features.

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6

 

Welcome to freaking 2011 MS..:lol:

 

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nyzma23

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#206 nyzma23
Member since 2013 • 1003 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"]

OpenGL is better and faster,and had PRT support for way longer time than DirectX has which show how behind MS is vs OpenGL.

tormentos

DX11.2 has standardized tiled resource calls while OpenGL has vendor specfic extensions.

 

'The actual innovation in graphics has definitely been driven by Microsoft in the last ten years or so,' explained AMD's GPU worldwide developer relations manager, Richard Huddy. 'OpenGL has largely been tracking that, rather than coming up with new methods. The geometry shader, for example, which came in with Vista and DirectX 10, is wholly Microsoft's invention in the first place.'

http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/

 

 

Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible its really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3Ds tight restrictions on non-standard features.

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6

 

Welcome to freaking 2011 MS..:lol:

 

 

dat damage control



the news is about bf 4 will use dx 11.1 advantage and that's make xbox one superior because they don't have to port it to open gl in ps4

 

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ronvalencia

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#207 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="ZoomZoom2490"]

That's true if you're talking about MS's console.

PS3 exclusives went beyond what DX9 had to offer with OpenGL, just so you know.

ZoomZoom2490

Xbox 360 went beyond DirectX9c and gimps all the PCs with DirectX9c cards e.g. memport feature doesn't exist on DX9c.

PS3 was still bound by NVIDIA RSX's limitations and it was patched by SPEs.

it was the SPE's that were doing the crazy shit, I agree. I don't know if you remember, Sony was going to put two Cell Cpu's at one point but the price was already too high so they rushed to Nvidia for a simple off the shelf GPU, which ruined the PS3 when it came to multiplats.

Note the "patched by SPEs"... I'm aware of the dual CELL.. CELL doesn't have GPU's fix function units.

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ronvalencia

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#208 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"]

OpenGL is better and faster,and had PRT support for way longer time than DirectX has which show how behind MS is vs OpenGL.

tormentos

DX11.2 has standardized tiled resource calls while OpenGL has vendor specfic extensions.

'The actual innovation in graphics has definitely been driven by Microsoft in the last ten years or so,' explained AMD's GPU worldwide developer relations manager, Richard Huddy. 'OpenGL has largely been tracking that, rather than coming up with new methods. The geometry shader, for example, which came in with Vista and DirectX 10, is wholly Microsoft's invention in the first place.'

http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/

Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible its really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3Ds tight restrictions on non-standard features.

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6

Welcome to freaking 2011 MS..:lol:

You don't know what you're talking about. I don't need a quote from the article since I know/tested the vendor specfic OpenGL extensions.

Intel and NVIDIA doesn't support AMD's tiled resource OpenGL extension.

NVIDIA has thier own "tiled resource" OpenGL extensions i.e. http://developer.download.nvidia.com/opengl/specs/GL_NV_bindless_texture.txt

AMD's PRT OpenGL extension http://www.opengl.org/registry/specs/AMD/sparse_texture.txt

Direct3D can be kitbashed as shown by NVIDIA's DX10.1 custom extensions e.g. "The Way It's Meant To Be Played" says Hi.


Note that Intel has kitbashed Direct3D standard for Grid 2 and incoming Total War Rome II i.e. Intel Instant Access and Pixel Sync.

PS; I bought my 7950 on Jan 2012 i.e the product release was on December 22, 2011.

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Zoso813

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#209 Zoso813
Member since 2013 • 310 Posts
This is ridiculous. While PS4 and XBone owners are bickering over 5 FPS differences, PC gamers will be laughing at 1080P 60fps, better community, and better physics.