Okay, so it's no secret that half of the people on this board often make claims about game programming, but what evidence do they have to support this? Well from my experience any time anybody talks any of this BS they never have anything credible to back up their claims. Im sure lots of us are getting sick of people saying "PS3 can give off better graphics than anything else" or "The 360 can put out graphics as good as the PS3". But really, what do these people know? Are they working in videogame development? Well chances are there is maybe a very small amount of videogame developers here on gamespot, but I can't see them making these fanboy like claims, I think they're a little more mature than that. But back onto my point, the people that make these claims probably know nothing of videogame programming or development like the rest of us, so without further ado, please, stop talking crap unless you can back up your points with some evidence, thankyou.
ONLYDOD
i pretty much rely on the opinions of people who work in the industry, and the end product, and some general knowledge about the hardware, how it's really built and what that really means, combine all of this and come up with a consensus
ie: what does the cell processor really do compared to a normal processor? how is it built? how much cache does a Cell SPU really have to work with? how does a thread go from the core to the SPU and then back? what's the difference between an RSX and an Nvidia 7800? how do unified shaders in the Xenos GPU make a difference? what tech does the 360's CPU really borrow? what tech are both consoles' CPU's built on? etc.
then there's stuff like, who kind of programming techniques work and what ones don't work on each console's gpu? how does EDRAM affect everything? how does multithreading affect multiplats? etc.
overall, the general consensus at the end of the day is that imo the Cell is overdesigned, it would be as nice of a setup as cows believe it is - IF it were built like a PC CPU, but it's not, and overall it's built for straight-line efficiency - meaning it's powerful but also very limited in scope and flexibility as each SPU doesn't act as a normal multithreading core and etc.
either way, nobody here talks about this stuff anyways so i dunno why you even brought it up
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